phaser/src/tilemaps/components
2020-10-12 11:40:52 +01:00
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CalculateFacesAt.js finished updating culling system 2020-09-18 17:16:52 +02:00
CalculateFacesWithin.js finished updating culling system 2020-09-18 17:16:52 +02:00
CheckIsoBounds.js Use a cached vector to save constant allocation and fixed y culling limit 2020-10-11 23:03:52 +01:00
Copy.js finished updating culling system 2020-09-18 17:16:52 +02:00
CreateFromTiles.js Formatting fix #4992 2020-10-02 11:27:50 +01:00
CullBounds.js Use a cached Rectangle for speed 2020-10-12 11:40:52 +01:00
CullTiles.js Updated to use new components 2020-10-02 13:47:36 +01:00
Fill.js finished updating culling system 2020-09-18 17:16:52 +02:00
FilterTiles.js finished updating culling system 2020-09-18 17:16:52 +02:00
FindByIndex.js finished updating culling system 2020-09-18 17:16:52 +02:00
FindTile.js finished updating culling system 2020-09-18 17:16:52 +02:00
ForEachTile.js finished updating culling system 2020-09-18 17:16:52 +02:00
GetCullTilesFunction.js Tilemaps.Components.GetCullTilesFunction is a new function that returns the correct culling function to use. 2020-10-02 13:48:01 +01:00
GetTileAt.js finished updating culling system 2020-09-18 17:16:52 +02:00
GetTileAtWorldXY.js Use cached vec2s to avoid constant vector creation 2020-10-02 11:41:11 +01:00
GetTilesWithin.js finished updating culling system 2020-09-18 17:16:52 +02:00
GetTilesWithinShape.js Use cached vec2s to avoid constant vector creation 2020-10-02 11:36:44 +01:00
GetTilesWithinWorldXY.js Use cached vec2s to avoid constant vector creation 2020-10-02 11:36:44 +01:00
GetTileToWorldXFunction.js Tilemaps.Components.GetTileToWorldXFunction is a new function that returns the correct conversion function to use. 2020-10-02 11:03:56 +01:00
GetTileToWorldXYFunction.js Fixed tilemaps with missing function 2020-10-08 11:07:05 +01:00
GetTileToWorldYFunction.js Tilemaps.Components.GetTileToWorldYFunction is a new function that returns the correct conversion function to use. 2020-10-02 11:15:54 +01:00
GetWorldToTileXFunction.js Tilemaps.Components.GetWorldToTileXFunction is a new function that returns the correct conversion function to use. 2020-10-02 10:37:41 +01:00
GetWorldToTileXYFunction.js Fixed tilemaps with missing function 2020-10-08 11:07:05 +01:00
GetWorldToTileYFunction.js Tilemaps.Components.GetWorldToTileYFunction is a new function that returns the correct type of translation to use. 2020-10-02 10:31:02 +01:00
HasTileAt.js finished updating culling system 2020-09-18 17:16:52 +02:00
HasTileAtWorldXY.js Use cached vec2s to avoid constant vector creation 2020-10-02 11:36:44 +01:00
HexagonalCullBounds.js Tilemaps.Components.HexagonalCullBounds is a new function that calculates the cull bounds for a hexagonal map. 2020-10-02 13:48:13 +01:00
HexagonalCullTiles.js Tilemaps.Components.HexagonalCullTiles is a new function that culls tiles in a hexagonal map. 2020-10-02 13:48:33 +01:00
HexagonalTileToWorldXY.js Tilemaps.Components.HexagonalTileToWorldXY is a new function that converts hexagonal tile coordinates to world coordinates. 2020-10-02 11:22:30 +01:00
HexagonalTileToWorldY.js Tilemaps.Components.HexagonalTileToWorldY is a new function that converts a hexagonal Y coordinate to a world coordinate. 2020-10-02 11:16:07 +01:00
HexagonalWorldToTileXY.js Tilemaps.Components.HexagonalWorldToTileXY is a new function that converts world coordinates to hexagonal tile coordinates. 2020-10-02 10:57:57 +01:00
HexagonalWorldToTileY.js Tidy return statements 2020-10-02 10:57:14 +01:00
index.js Fixed tilemaps with missing function 2020-10-08 11:07:05 +01:00
IsInLayerBounds.js finished updating culling system 2020-09-18 17:16:52 +02:00
IsometricCullTiles.js Formatting 2020-10-11 23:04:00 +01:00
IsometricTileToWorldXY.js Tilemaps.Components.IsometricTileToWorldXY is a new function that converts isometric tile coordinates to world coordinates. 2020-10-02 11:22:39 +01:00
IsometricWorldToTileXY.js Tilemaps.Components.IsometricWorldToTileXY is a new function that converts world coordinates to isometric tile coordinates. 2020-10-02 10:58:18 +01:00
PutTileAt.js Use cached vec2s to avoid constant vector creation 2020-10-02 11:41:11 +01:00
PutTileAtWorldXY.js Use cached vec2s to avoid constant vector creation 2020-10-02 11:41:11 +01:00
PutTilesAt.js Use cached vec2s to avoid constant vector creation 2020-10-02 11:41:11 +01:00
Randomize.js finished updating culling system 2020-09-18 17:16:52 +02:00
RemoveTileAt.js fixed conflicts 2020-09-19 10:56:05 +02:00
RemoveTileAtWorldXY.js Use cached vec2s to avoid constant vector creation 2020-10-02 11:41:11 +01:00
RenderDebug.js finished updating culling system 2020-09-18 17:16:52 +02:00
ReplaceByIndex.js finished updating culling system 2020-09-18 17:16:52 +02:00
RunCull.js Tilemaps.Components.RunCull is a new function that runs the culling process from the combined bounds and tilemap. 2020-10-02 13:47:10 +01:00
SetCollision.js finished updating culling system 2020-09-18 17:16:52 +02:00
SetCollisionBetween.js finished updating culling system 2020-09-18 17:16:52 +02:00
SetCollisionByExclusion.js finished updating culling system 2020-09-18 17:16:52 +02:00
SetCollisionByProperty.js finished updating culling system 2020-09-18 17:16:52 +02:00
SetCollisionFromCollisionGroup.js finished updating culling system 2020-09-18 17:16:52 +02:00
SetLayerCollisionIndex.js finished updating culling system 2020-09-18 17:16:52 +02:00
SetTileCollision.js finished updating culling system 2020-09-18 17:16:52 +02:00
SetTileIndexCallback.js finished updating culling system 2020-09-18 17:16:52 +02:00
SetTileLocationCallback.js finished updating culling system 2020-09-18 17:16:52 +02:00
Shuffle.js finished updating culling system 2020-09-18 17:16:52 +02:00
StaggeredCullBounds.js Tilemaps.Components.StaggeredCullBounds is a new function that calculates the cull bounds for a staggered map. 2020-10-02 13:48:22 +01:00
StaggeredCullTiles.js Tilemaps.Components.StaggeredCullTiles is a new function that culls tiles in a staggered map. 2020-10-02 13:48:42 +01:00
StaggeredTileToWorldXY.js Tilemaps.Components.StaggeredTileToWorldXY is a new function that converts staggered tile coordinates to world coordinates. 2020-10-02 11:22:48 +01:00
StaggeredTileToWorldY.js Tilemaps.Components.StaggeredTileToWorldY is a new function that converts a staggered Y coordinate to a world coordinate. 2020-10-02 11:16:18 +01:00
StaggeredWorldToTileXY.js Tilemaps.Components.StaggeredWorldToTileXY is a new function that converts world coordinates to staggered tile coordinates. 2020-10-02 10:58:36 +01:00
StaggeredWorldToTileY.js Tidy return statements 2020-10-02 10:57:14 +01:00
SwapByIndex.js finished updating culling system 2020-09-18 17:16:52 +02:00
TileToWorldX.js Restore previous function #4992 2020-10-02 11:03:03 +01:00
TileToWorldXY.js Restored previous function 2020-10-02 11:22:02 +01:00
TileToWorldY.js Restore previous function 2020-10-02 11:16:32 +01:00
WeightedRandomize.js finished updating culling system 2020-09-18 17:16:52 +02:00
WorldToTileX.js Restored previous version #4992 2020-10-02 10:37:30 +01:00
WorldToTileXY.js Restore back to previous version 2020-10-02 10:59:24 +01:00
WorldToTileY.js Restored to previous version. #4992 2020-10-02 10:30:30 +01:00