Final set of namespace changes. Fix #5062

This commit is contained in:
Richard Davey 2020-09-01 20:28:42 +01:00
parent 9e2a8f4271
commit 07865a5823
11 changed files with 30 additions and 15 deletions

View file

@ -28,6 +28,7 @@ var Arcade = {
Sprite: require('./ArcadeSprite'),
StaticBody: require('./StaticBody'),
StaticGroup: require('./StaticPhysicsGroup'),
Tilemap: require('./tilemap/'),
World: require('./World')
};

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@ -8,7 +8,7 @@
* @namespace Phaser.Physics.Arcade.Tilemap
*/
module.exports = {
var Tilemap = {
ProcessTileCallbacks: require('./ProcessTileCallbacks'),
ProcessTileSeparationX: require('./ProcessTileSeparationX'),
@ -19,3 +19,5 @@ module.exports = {
TileIntersectsBody: require('./TileIntersectsBody')
};
module.exports = Tilemap;

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@ -16,10 +16,10 @@ module.exports = {
Friction: require('./Friction'),
Gravity: require('./Gravity'),
Mass: require('./Mass'),
Static: require('./Static'),
Sensor: require('./Sensor'),
SetBody: require('./SetBody'),
Sleep: require('./Sleep'),
Static: require('./Static'),
Transform: require('./Transform'),
Velocity: require('./Velocity')

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@ -11,7 +11,10 @@
module.exports = {
BodyBounds: require('./BodyBounds'),
Components: require('./components'),
Events: require('./events'),
Factory: require('./Factory'),
MatterGameObject: require('./MatterGameObject'),
Image: require('./MatterImage'),
Matter: require('./CustomMain'),
MatterPhysics: require('./MatterPhysics'),
@ -20,6 +23,7 @@ module.exports = {
TileBody: require('./MatterTileBody'),
PhysicsEditorParser: require('./PhysicsEditorParser'),
PhysicsJSONParser: require('./PhysicsJSONParser'),
PointerConstraint: require('./PointerConstraint'),
World: require('./World')
};

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@ -6,7 +6,7 @@
/**
* @typedef {object} Phaser.Plugins.DefaultPlugins
*
*
* @property {array} Global - These are the Global Managers that are created by the Phaser.Game instance.
* @property {array} CoreScene - These are the core plugins that are installed into every Scene.Systems instance, no matter what.
* @property {array} DefaultScene - These plugins are created in Scene.Systems in addition to the CoreScenePlugins.
@ -17,8 +17,8 @@ var DefaultPlugins = {
/**
* These are the Global Managers that are created by the Phaser.Game instance.
* They are referenced from Scene.Systems so that plugins can use them.
*
* @name Phaser.Plugins.Global
*
* @name Phaser.Plugins.DefaultPlugins.Global
* @type {array}
* @since 3.0.0
*/
@ -38,10 +38,10 @@ var DefaultPlugins = {
/**
* These are the core plugins that are installed into every Scene.Systems instance, no matter what.
* They are optionally exposed in the Scene as well (see the InjectionMap for details)
*
*
* They are created in the order in which they appear in this array and EventEmitter is always first.
*
* @name Phaser.Plugins.CoreScene
*
* @name Phaser.Plugins.DefaultPlugins.CoreScene
* @type {array}
* @since 3.0.0
*/
@ -60,16 +60,16 @@ var DefaultPlugins = {
/**
* These plugins are created in Scene.Systems in addition to the CoreScenePlugins.
*
*
* You can elect not to have these plugins by either creating a DefaultPlugins object as part
* of the Game Config, by creating a Plugins object as part of a Scene Config, or by modifying this array
* and building your own bundle.
*
*
* They are optionally exposed in the Scene as well (see the InjectionMap for details)
*
*
* They are always created in the order in which they appear in the array.
*
* @name Phaser.Plugins.DefaultScene
*
* @name Phaser.Plugins.DefaultPlugins.DefaultScene
* @type {array}
* @since 3.0.0
*/

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@ -14,6 +14,8 @@ var Extend = require('../utils/object/Extend');
var Scene = {
Events: require('./events'),
GetPhysicsPlugins: require('./GetPhysicsPlugins'),
GetScenePlugins: require('./GetScenePlugins'),
SceneManager: require('./SceneManager'),
ScenePlugin: require('./ScenePlugin'),
Settings: require('./Settings'),

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@ -10,6 +10,7 @@
module.exports = {
Events: require('./events'),
List: require('./List'),
Map: require('./Map'),
ProcessQueue: require('./ProcessQueue'),

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@ -41,6 +41,8 @@ module.exports = {
SetCollisionByExclusion: require('./SetCollisionByExclusion'),
SetCollisionByProperty: require('./SetCollisionByProperty'),
SetCollisionFromCollisionGroup: require('./SetCollisionFromCollisionGroup'),
SetLayerCollisionIndex: require('./SetLayerCollisionIndex'),
SetTileCollision: require('./SetTileCollision'),
SetTileIndexCallback: require('./SetTileIndexCallback'),
SetTileLocationCallback: require('./SetTileLocationCallback'),
Shuffle: require('./Shuffle'),

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@ -13,6 +13,7 @@ module.exports = {
AssignTileProperties: require('./AssignTileProperties'),
Base64Decode: require('./Base64Decode'),
BuildTilesetIndex: require('./BuildTilesetIndex'),
CreateGroupLayer: require('./CreateGroupLayer'),
ParseGID: require('./ParseGID'),
ParseImageLayers: require('./ParseImageLayers'),
ParseJSONTiled: require('./ParseJSONTiled'),

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@ -35,6 +35,7 @@ var stable = function(arr, comp) {
* @function Phaser.Utils.Array.StableSortFunctions.inplace
* @memberof Phaser.Utils.Array.StableSortFunctions
* @since 3.0.0
* @ignore
*
* @param {array} arr - The input array.
* @param {function} comp - The comparison handler.
@ -139,4 +140,4 @@ else {
window.stable = stable;
}
})();
})();

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@ -13,6 +13,7 @@ module.exports = {
Array: require('./array/'),
Base64: require('./base64/'),
Objects: require('./object/'),
String: require('./string/')
String: require('./string/'),
NOOP: require('./NOOP')
};