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CalculateFacesAt.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
CalculateFacesWithin.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
CheckIsoBounds.js
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same work
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2020-09-19 13:05:56 +02:00 |
Copy.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
CreateFromTiles.js
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
CullTiles.js
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same work
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2020-09-19 13:05:56 +02:00 |
Fill.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
FilterTiles.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
FindByIndex.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
FindTile.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
ForEachTile.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
GetCullBounds.js
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
GetTileAt.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
GetTileAtWorldXY.js
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
GetTilesWithin.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
GetTilesWithinShape.js
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
GetTilesWithinWorldXY.js
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
GetWorldToTileYFunction.js
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Tilemaps.Components.GetWorldToTileYFunction is a new function that returns the correct type of translation to use.
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2020-10-02 10:31:02 +01:00 |
HasTileAt.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
HasTileAtWorldXY.js
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
HexagonalWorldToTileY.js
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Tilemaps.Components.HexagonalWorldToTileY is a new function that converts world Y coordinates from pixels to hexagonal tile Y coordinates.
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2020-10-02 10:30:53 +01:00 |
index.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
IsInLayerBounds.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
IsoCullTiles.js
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
PutTileAt.js
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
PutTileAtWorldXY.js
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
PutTilesAt.js
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
Randomize.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
RemoveTileAt.js
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
RemoveTileAtWorldXY.js
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
RenderDebug.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
ReplaceByIndex.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
SetCollision.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
SetCollisionBetween.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
SetCollisionByExclusion.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
SetCollisionByProperty.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
SetCollisionFromCollisionGroup.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
SetLayerCollisionIndex.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
SetTileCollision.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
SetTileIndexCallback.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
SetTileLocationCallback.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
Shuffle.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
StaggeredWorldToTileY.js
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Tilemaps.Components.StaggeredWorldToTileY is a new function that converts world Y coordinates from pixels to staggered tile Y coordinates.
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2020-10-02 10:30:43 +01:00 |
SwapByIndex.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
TileToWorldX.js
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
TileToWorldXY.js
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
TileToWorldY.js
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
WeightedRandomize.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
WorldToTileX.js
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Restored previous version #4992
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2020-10-02 10:37:30 +01:00 |
WorldToTileXY.js
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
WorldToTileY.js
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Restored to previous version. #4992
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2020-10-02 10:30:30 +01:00 |