phaser/src/tilemaps/components
2020-10-02 10:37:30 +01:00
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CalculateFacesAt.js finished updating culling system 2020-09-18 17:16:52 +02:00
CalculateFacesWithin.js finished updating culling system 2020-09-18 17:16:52 +02:00
CheckIsoBounds.js same work 2020-09-19 13:05:56 +02:00
Copy.js finished updating culling system 2020-09-18 17:16:52 +02:00
CreateFromTiles.js fixed conflicts 2020-09-19 10:56:05 +02:00
CullTiles.js same work 2020-09-19 13:05:56 +02:00
Fill.js finished updating culling system 2020-09-18 17:16:52 +02:00
FilterTiles.js finished updating culling system 2020-09-18 17:16:52 +02:00
FindByIndex.js finished updating culling system 2020-09-18 17:16:52 +02:00
FindTile.js finished updating culling system 2020-09-18 17:16:52 +02:00
ForEachTile.js finished updating culling system 2020-09-18 17:16:52 +02:00
GetCullBounds.js fixed conflicts 2020-09-19 10:56:05 +02:00
GetTileAt.js finished updating culling system 2020-09-18 17:16:52 +02:00
GetTileAtWorldXY.js fixed conflicts 2020-09-19 10:56:05 +02:00
GetTilesWithin.js finished updating culling system 2020-09-18 17:16:52 +02:00
GetTilesWithinShape.js fixed conflicts 2020-09-19 10:56:05 +02:00
GetTilesWithinWorldXY.js fixed conflicts 2020-09-19 10:56:05 +02:00
GetWorldToTileYFunction.js Tilemaps.Components.GetWorldToTileYFunction is a new function that returns the correct type of translation to use. 2020-10-02 10:31:02 +01:00
HasTileAt.js finished updating culling system 2020-09-18 17:16:52 +02:00
HasTileAtWorldXY.js fixed conflicts 2020-09-19 10:56:05 +02:00
HexagonalWorldToTileY.js Tilemaps.Components.HexagonalWorldToTileY is a new function that converts world Y coordinates from pixels to hexagonal tile Y coordinates. 2020-10-02 10:30:53 +01:00
index.js finished updating culling system 2020-09-18 17:16:52 +02:00
IsInLayerBounds.js finished updating culling system 2020-09-18 17:16:52 +02:00
IsoCullTiles.js fixed conflicts 2020-09-19 10:56:05 +02:00
PutTileAt.js fixed conflicts 2020-09-19 10:56:05 +02:00
PutTileAtWorldXY.js fixed conflicts 2020-09-19 10:56:05 +02:00
PutTilesAt.js fixed conflicts 2020-09-19 10:56:05 +02:00
Randomize.js finished updating culling system 2020-09-18 17:16:52 +02:00
RemoveTileAt.js fixed conflicts 2020-09-19 10:56:05 +02:00
RemoveTileAtWorldXY.js fixed conflicts 2020-09-19 10:56:05 +02:00
RenderDebug.js finished updating culling system 2020-09-18 17:16:52 +02:00
ReplaceByIndex.js finished updating culling system 2020-09-18 17:16:52 +02:00
SetCollision.js finished updating culling system 2020-09-18 17:16:52 +02:00
SetCollisionBetween.js finished updating culling system 2020-09-18 17:16:52 +02:00
SetCollisionByExclusion.js finished updating culling system 2020-09-18 17:16:52 +02:00
SetCollisionByProperty.js finished updating culling system 2020-09-18 17:16:52 +02:00
SetCollisionFromCollisionGroup.js finished updating culling system 2020-09-18 17:16:52 +02:00
SetLayerCollisionIndex.js finished updating culling system 2020-09-18 17:16:52 +02:00
SetTileCollision.js finished updating culling system 2020-09-18 17:16:52 +02:00
SetTileIndexCallback.js finished updating culling system 2020-09-18 17:16:52 +02:00
SetTileLocationCallback.js finished updating culling system 2020-09-18 17:16:52 +02:00
Shuffle.js finished updating culling system 2020-09-18 17:16:52 +02:00
StaggeredWorldToTileY.js Tilemaps.Components.StaggeredWorldToTileY is a new function that converts world Y coordinates from pixels to staggered tile Y coordinates. 2020-10-02 10:30:43 +01:00
SwapByIndex.js finished updating culling system 2020-09-18 17:16:52 +02:00
TileToWorldX.js fixed conflicts 2020-09-19 10:56:05 +02:00
TileToWorldXY.js fixed conflicts 2020-09-19 10:56:05 +02:00
TileToWorldY.js fixed conflicts 2020-09-19 10:56:05 +02:00
WeightedRandomize.js finished updating culling system 2020-09-18 17:16:52 +02:00
WorldToTileX.js Restored previous version #4992 2020-10-02 10:37:30 +01:00
WorldToTileXY.js fixed conflicts 2020-09-19 10:56:05 +02:00
WorldToTileY.js Restored to previous version. #4992 2020-10-02 10:30:30 +01:00