Tilemaps.Components.StaggeredCullTiles is a new function that culls tiles in a staggered map.

This commit is contained in:
Richard Davey 2020-10-02 13:48:42 +01:00
parent 0b8b9fb3ba
commit ab753ffe10

View file

@ -0,0 +1,45 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var CullBounds = require('./StaggeredCullBounds');
var RunCull = require('./RunCull');
/**
* Returns the tiles in the given layer that are within the cameras viewport. This is used internally.
*
* @function Phaser.Tilemaps.Components.StaggeredCullTiles
* @since 3.50.0
*
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to run the cull check against.
* @param {array} [outputArray] - An optional array to store the Tile objects within.
* @param {integer} [renderOrder=0] - The rendering order constant.
*
* @return {Phaser.Tilemaps.Tile[]} An array of Tile objects.
*/
var StaggeredCullTiles = function (layer, camera, outputArray, renderOrder)
{
if (outputArray === undefined) { outputArray = []; }
if (renderOrder === undefined) { renderOrder = 0; }
outputArray.length = 0;
var tilemapLayer = layer.tilemapLayer;
if (!tilemapLayer.skipCull && tilemapLayer.scrollFactorX === 1 && tilemapLayer.scrollFactorY === 1)
{
// Camera world view bounds, snapped for scaled tile size
// Cull Padding values are given in tiles, not pixels
var bounds = CullBounds(layer, camera);
RunCull(layer, bounds, renderOrder, outputArray);
}
return outputArray;
};
module.exports = StaggeredCullTiles;