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1 changed files with 5 additions and 5 deletions
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@ -7,7 +7,7 @@
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var CheckIsoBounds = require('./CheckIsoBounds');
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/**
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* Returns the tiles in the given layer that are within the camera's viewport. This is used internally.
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* Returns the tiles in the given layer that are within the cameras viewport. This is used internally.
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*
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* @function Phaser.Tilemaps.Components.IsometricCullTiles
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* @since 3.50.0
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@ -51,7 +51,7 @@ var IsometricCullTiles = function (layer, camera, outputArray, renderOrder)
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{
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for (x = drawLeft; mapData[y] && x < drawRight; x++)
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{
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if (CheckIsoBounds(x,y,layer,camera))
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if (CheckIsoBounds(x, y, layer, camera))
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{
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tile = mapData[y][x];
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@ -73,7 +73,7 @@ var IsometricCullTiles = function (layer, camera, outputArray, renderOrder)
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{
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for (x = drawRight; mapData[y] && x >= drawLeft; x--)
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{
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if (CheckIsoBounds(x,y,layer,camera))
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if (CheckIsoBounds(x, y, layer, camera))
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{
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tile = mapData[y][x];
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@ -95,7 +95,7 @@ var IsometricCullTiles = function (layer, camera, outputArray, renderOrder)
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{
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for (x = drawLeft; mapData[y] && x < drawRight; x++)
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{
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if (CheckIsoBounds(x,y,layer,camera))
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if (CheckIsoBounds(x, y, layer, camera))
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{
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tile = mapData[y][x];
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@ -117,7 +117,7 @@ var IsometricCullTiles = function (layer, camera, outputArray, renderOrder)
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{
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for (x = drawRight; mapData[y] && x >= drawLeft; x--)
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{
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if (CheckIsoBounds(x,y,layer,camera))
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if (CheckIsoBounds(x, y, layer, camera))
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{
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tile = mapData[y][x];
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