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CalculateFacesAt.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
CalculateFacesWithin.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
CheckIsoBounds.js
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Corrected documentation and tidied up #4992
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2020-10-02 11:25:48 +01:00 |
Copy.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
CreateFromTiles.js
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Formatting fix #4992
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2020-10-02 11:27:50 +01:00 |
CullBounds.js
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Tilemaps.Components.CullBounds is a new function that calculates the cull bounds for an orthogonal map.
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2020-10-02 13:47:27 +01:00 |
CullTiles.js
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Updated to use new components
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2020-10-02 13:47:36 +01:00 |
Fill.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
FilterTiles.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
FindByIndex.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
FindTile.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
ForEachTile.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
GetCullBounds.js
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Fixed require filename
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2020-10-02 12:06:07 +01:00 |
GetTileAt.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
GetTileAtWorldXY.js
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Use cached vec2s to avoid constant vector creation
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2020-10-02 11:41:11 +01:00 |
GetTilesWithin.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
GetTilesWithinShape.js
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Use cached vec2s to avoid constant vector creation
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2020-10-02 11:36:44 +01:00 |
GetTilesWithinWorldXY.js
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Use cached vec2s to avoid constant vector creation
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2020-10-02 11:36:44 +01:00 |
GetTileToWorldXFunction.js
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Tilemaps.Components.GetTileToWorldXFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:03:56 +01:00 |
GetTileToWorldYFunction.js
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Tilemaps.Components.GetTileToWorldYFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:15:54 +01:00 |
GetWorldToTileXFunction.js
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Tilemaps.Components.GetWorldToTileXFunction is a new function that returns the correct conversion function to use.
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2020-10-02 10:37:41 +01:00 |
GetWorldToTileXYFunction.js
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Tilemaps.Components.GetWorldToTileXYFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:22:18 +01:00 |
GetWorldToTileYFunction.js
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Tilemaps.Components.GetWorldToTileYFunction is a new function that returns the correct type of translation to use.
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2020-10-02 10:31:02 +01:00 |
HasTileAt.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
HasTileAtWorldXY.js
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Use cached vec2s to avoid constant vector creation
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2020-10-02 11:36:44 +01:00 |
HexagonalTileToWorldXY.js
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Tilemaps.Components.HexagonalTileToWorldXY is a new function that converts hexagonal tile coordinates to world coordinates.
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2020-10-02 11:22:30 +01:00 |
HexagonalTileToWorldY.js
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Tilemaps.Components.HexagonalTileToWorldY is a new function that converts a hexagonal Y coordinate to a world coordinate.
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2020-10-02 11:16:07 +01:00 |
HexagonalWorldToTileXY.js
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Tilemaps.Components.HexagonalWorldToTileXY is a new function that converts world coordinates to hexagonal tile coordinates.
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2020-10-02 10:57:57 +01:00 |
HexagonalWorldToTileY.js
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Tidy return statements
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2020-10-02 10:57:14 +01:00 |
index.js
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Expose the new functtions #4992
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2020-10-02 11:00:30 +01:00 |
IsInLayerBounds.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
IsoCullTiles.js
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
IsometricTileToWorldXY.js
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Tilemaps.Components.IsometricTileToWorldXY is a new function that converts isometric tile coordinates to world coordinates.
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2020-10-02 11:22:39 +01:00 |
IsometricWorldToTileXY.js
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Tilemaps.Components.IsometricWorldToTileXY is a new function that converts world coordinates to isometric tile coordinates.
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2020-10-02 10:58:18 +01:00 |
PutTileAt.js
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Use cached vec2s to avoid constant vector creation
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2020-10-02 11:41:11 +01:00 |
PutTileAtWorldXY.js
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Use cached vec2s to avoid constant vector creation
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2020-10-02 11:41:11 +01:00 |
PutTilesAt.js
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Use cached vec2s to avoid constant vector creation
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2020-10-02 11:41:11 +01:00 |
Randomize.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
RemoveTileAt.js
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
RemoveTileAtWorldXY.js
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Use cached vec2s to avoid constant vector creation
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2020-10-02 11:41:11 +01:00 |
RenderDebug.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
ReplaceByIndex.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
RunCull.js
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Tilemaps.Components.RunCull is a new function that runs the culling process from the combined bounds and tilemap.
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2020-10-02 13:47:10 +01:00 |
SetCollision.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
SetCollisionBetween.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
SetCollisionByExclusion.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
SetCollisionByProperty.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
SetCollisionFromCollisionGroup.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
SetLayerCollisionIndex.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
SetTileCollision.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
SetTileIndexCallback.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
SetTileLocationCallback.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
Shuffle.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
StaggeredTileToWorldXY.js
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Tilemaps.Components.StaggeredTileToWorldXY is a new function that converts staggered tile coordinates to world coordinates.
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2020-10-02 11:22:48 +01:00 |
StaggeredTileToWorldY.js
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Tilemaps.Components.StaggeredTileToWorldY is a new function that converts a staggered Y coordinate to a world coordinate.
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2020-10-02 11:16:18 +01:00 |
StaggeredWorldToTileXY.js
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Tilemaps.Components.StaggeredWorldToTileXY is a new function that converts world coordinates to staggered tile coordinates.
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2020-10-02 10:58:36 +01:00 |
StaggeredWorldToTileY.js
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Tidy return statements
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2020-10-02 10:57:14 +01:00 |
SwapByIndex.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
TileToWorldX.js
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Restore previous function #4992
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2020-10-02 11:03:03 +01:00 |
TileToWorldXY.js
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Restored previous function
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2020-10-02 11:22:02 +01:00 |
TileToWorldY.js
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Restore previous function
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2020-10-02 11:16:32 +01:00 |
WeightedRandomize.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
WorldToTileX.js
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Restored previous version #4992
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2020-10-02 10:37:30 +01:00 |
WorldToTileXY.js
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Restore back to previous version
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2020-10-02 10:59:24 +01:00 |
WorldToTileY.js
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Restored to previous version. #4992
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2020-10-02 10:30:30 +01:00 |