Commit graph

286 commits

Author SHA1 Message Date
Nick Tipping
35e8377869 Support for loading spine files via manifest
Adds loader prefix to textures
removes 'SP' prefix
Removes atlas extension via regex rather than string trim
2019-12-02 08:59:47 +00:00
Josh Soref
ca65399c13 spelling: updatefail 2019-10-29 02:40:08 -04:00
Josh Soref
e35c06eff5 spelling: overridden 2019-10-29 02:27:43 -04:00
Josh Soref
868c822e02 spelling: multiplied 2019-10-29 02:26:13 -04:00
Josh Soref
8e1b094ade spelling: allowing 2019-10-29 01:42:43 -04:00
Richard Davey
0ba697ee4a JSDoc updates 2019-11-18 16:02:34 +00:00
Richard Davey
44f93cde30 The Spine Plugin was not clearing down the resize event listener in WebGL, causing it to still fire even if the Scene was closed. Fix #4808 2019-10-17 13:25:32 +01:00
Richard Davey
02975813c7 JSDocs fix 2019-10-11 18:32:05 +01:00
Richard Davey
55516a0686 Update copy-to-examples.js 2019-10-11 18:17:34 +01:00
Richard Davey
9b6b7228b5 New Spine Plugin dist files 2019-10-11 18:17:27 +01:00
Richard Davey
834a582158 New Spine 3.9 latest runtimes 2019-10-11 18:15:22 +01:00
Richard Davey
008ae69f58 Added Spine Runtime build configs 2019-10-11 16:01:13 +01:00
Richard Davey
b03ae6a9ad Typo fix 2019-09-30 14:24:52 +01:00
Richard Davey
4a5a81e0f2 MultiFile key fix. 2019-09-30 14:12:17 +01:00
Richard Davey
d67a71efc8 New Spine Plugin dist build 2019-09-27 16:18:00 +01:00
Richard Davey
62ffdeca3d Now using setSkin for 3.8 runtimes. 2019-09-27 16:11:48 +01:00
Richard Davey
b82d809ec6 Using Loader.setPath to define the Spine assets locations could error if trying to load multiple files from different folders. It will now retain the path state at the time of invocation, rather than during the load. 2019-09-27 16:11:15 +01:00
Richard Davey
f9785d58e8 Fixed issue with factory functions 2019-09-27 16:04:15 +01:00
Richard Davey
5d75a4a7da The Spine Game Object will no longer set the default skin name to be 'default', it will leave the name empty. Fix #4764 2019-09-27 13:48:17 +01:00
Richard Davey
f2a0594c40 New Debug Plugin build 2019-09-27 13:44:38 +01:00
Richard Davey
4462c98b89 Removed commented-out code 2019-09-27 13:44:12 +01:00
Richard Davey
850d46bde3 Fixed Texture Atlas cache issue, Scene Renderer disposal and GameObjectFactory bindings 2019-09-27 13:43:56 +01:00
Richard Davey
467e18598a Upgraded to Spine 3.8 runtimes 2019-09-27 11:29:58 +01:00
Richard Davey
c59aa16bb4 Leaderboard extends Event Emitter, which was missing in the TypeScript defs. Fix #4703 2019-09-26 13:45:01 +01:00
Richard Davey
9485eef5c7 Leaderboard.getConnectedScores incorrectly specified two parameters, neither of which were used. Fix #4702 2019-09-26 13:42:59 +01:00
Richard Davey
c6e7213fe4 The documentation for the chooseContext method has been fixed. Fix #4425 2019-09-26 13:36:36 +01:00
Richard Davey
82401fc74f Calling gameStarted in a game that doesn't load any assets would cause the error {code: "INVALID_OPERATION", message: "Can not perform this operation before game start."}. The plugin will now has a new internal method gameStartedHandler and will redirect the flow accordingly based on asset loading. Fix #4550 2019-09-26 13:20:59 +01:00
Richard Davey
163ab4fc19 Calling showAd or showVideoAd will now check to see if the ad has already been displayed, and skip it when iterating the ads array, allowing you to display an ad with the same Placement ID without preloading it again. Fix #4728 2019-09-26 13:11:28 +01:00
Richard Davey
d0c40b647f SpineCanvasPlugin.shutdown would try to dispose of the sceneRenderer, but the property isn't set for Canvas. 2019-09-04 14:25:56 +01:00
Richard Davey
9d32127659 Removed incorrect member state 2019-08-08 15:52:05 +01:00
Richard Davey
4d7e3fcf22 Fixed jsdocs 2019-08-08 15:51:56 +01:00
Richard Davey
331d5605ad All new versions of the Spine plugin built 2019-08-08 13:32:26 +01:00
Richard Davey
57a2bb171e Updated Spine webpack configs and runtimes 2019-08-08 13:31:52 +01:00
Richard Davey
b3615b77df Added more jsdocs 2019-08-08 12:27:30 +01:00
Richard Davey
6c1d59ec2e Lots more jsdocs completed 2019-08-08 01:46:58 +01:00
Richard Davey
172ebef093 More docs added 2019-08-07 18:24:09 +01:00
Richard Davey
f27606bdaa New plugin build 2019-08-07 17:43:25 +01:00
Richard Davey
dc332f1e1e JSDocs added for whole Spine Plugin 2019-08-07 17:43:19 +01:00
Richard Davey
c6e477cd85 New Spine plugin build 2019-08-07 15:24:52 +01:00
Richard Davey
03da666466 Fixed Spine Canvas rendering 2019-08-07 15:24:42 +01:00
Richard Davey
692e0b1d46 Updated plugin 2019-08-05 17:52:01 +01:00
Richard Davey
7b8f4c638b Added Events and better 'ignore if playing' handling 2019-08-05 01:12:53 +01:00
Richard Davey
d43e755695 Added scale override and event listeners 2019-08-04 20:47:41 +01:00
Richard Davey
b209a9b416 New plugin build 2019-08-03 11:08:47 +01:00
Richard Davey
c94f603cc9 Finally rotation handles all edge-cases, including negative x and y scales 2019-08-03 11:08:40 +01:00
Richard Davey
cb49d8909b New plugin build 2019-08-02 17:29:05 +01:00
Richard Davey
ffb87d594d Handle negative scales 2019-08-02 17:28:58 +01:00
Richard Davey
9a7b8bfc88 New plugin build 2019-08-02 01:51:52 +01:00
Richard Davey
969a574a75 Testing rotation fix (again) 2019-08-02 01:51:44 +01:00
Richard Davey
d2d03d0312 Fixed plugin ref 2019-08-02 01:51:32 +01:00
Richard Davey
83ef7402a1 Return this 2019-08-02 01:51:21 +01:00
Richard Davey
31b25043b9 New 3.7 runtimes 2019-08-02 01:50:26 +01:00
Richard Davey
ecee32b0b2 New plugin build 2019-08-01 17:45:31 +01:00
Richard Davey
c8d61d9549 Lots of new updates include alpha and tint support, bone angles, render overrides and more 2019-08-01 17:45:25 +01:00
Richard Davey
76eb71345d If it won't render but the batch is open, flush it 2019-08-01 17:45:10 +01:00
Richard Davey
27e9e66299 Delete SpineGameObjectFactory.js 2019-08-01 17:44:55 +01:00
Richard Davey
4ed1cf04fc Added 'make' support and refactored 'add' support 2019-08-01 17:44:41 +01:00
Richard Davey
91c58c5ef6 New plugin build 2019-07-31 17:33:49 +01:00
Richard Davey
7b96356cfc Fixed setSkin method and added other helper methods 2019-07-31 17:33:43 +01:00
Richard Davey
00661c4d5d window library target so works via es6 import 2019-07-31 15:51:14 +01:00
Richard Davey
b96df660e4 Copy to backers folder 2019-07-31 15:50:59 +01:00
Richard Davey
4bdbaec33a New plugin build 2019-07-30 23:49:42 +01:00
Richard Davey
47eca23e26 Added refresh method and updated bones properly 2019-07-30 23:49:34 +01:00
Richard Davey
ec0773ab93 Removed Input class 2019-07-30 23:49:21 +01:00
Richard Davey
e23383040d Added worldToLocal method for webgl context 2019-07-29 23:16:40 +01:00
Richard Davey
f2a19c933c New plugin build 2019-07-29 17:45:52 +01:00
Richard Davey
dedab594fd Added getBoneList 2019-07-29 17:45:46 +01:00
Richard Davey
4293a444e3 Added getVector methods 2019-07-29 17:45:37 +01:00
Richard Davey
5e6dc5e2a6 New plugin build 2019-07-29 13:46:40 +01:00
Richard Davey
bc915403b2 Removed Spine events and added new methods 2019-07-29 13:46:35 +01:00
Richard Davey
7126a52d45 Docs update and move viewport changes to plugin 2019-07-29 13:46:22 +01:00
Richard Davey
d030e358f0 Listen for resize event 2019-07-29 13:46:07 +01:00
Richard Davey
9adde867d4 New plugin build 2019-07-26 19:04:15 +01:00
Richard Davey
19e602ba8e Testing skeleton w/h instead of bounds for size 2019-07-26 19:04:03 +01:00
Richard Davey
9ac86227ae New plugin build 2019-07-26 14:26:32 +01:00
Richard Davey
d8f44dc116 Fixed rotation conversion 2019-07-26 14:26:21 +01:00
Richard Davey
64b3e834d3 Testing rotation fix 2019-07-25 17:57:20 +01:00
Richard Davey
ff809f8e6b New plugin build 2019-07-25 15:27:27 +01:00
Richard Davey
feeefc9a57 Exposed the debug methods 2019-07-25 15:27:20 +01:00
Richard Davey
868c045f62 Getting debugging working again 2019-07-25 15:27:08 +01:00
Richard Davey
45947e771b New plugin build 2019-07-25 13:27:05 +01:00
Richard Davey
3b46296c07 Added Spine runtime setBlendMode monkey patch to avoid batch flushing 2019-07-25 13:26:58 +01:00
Richard Davey
f36a0e5cac Removed Loader spiner 2019-07-25 13:26:41 +01:00
Richard Davey
e5d2d17972 Removed un-used code and added pma support 2019-07-25 13:17:17 +01:00
Richard Davey
0cff60c242 Now handles passing in pma to file loader 2019-07-25 13:17:08 +01:00
Richard Davey
b44eb25a63 Added pma flag 2019-07-25 13:16:48 +01:00
Richard Davey
c6750a9dc5 Using Scene renderer 2019-07-25 13:16:37 +01:00
Richard Davey
6bc8e7c7c6 Trying to get batching working with Scene Renderer 2019-07-23 17:33:29 +01:00
Richard Davey
eda554bd1d Oh pixelStorei you tricky little beast! 2019-07-23 17:33:08 +01:00
Richard Davey
0c87eef039 Fixed non-keyed skeleton names 2019-07-22 17:28:11 +01:00
Richard Davey
143986fddb New plugin build 2019-07-22 13:18:21 +01:00
Richard Davey
0c9f5f26a3 Always base w/h on scale of 1 2019-07-22 13:18:13 +01:00
Richard Davey
d1bad8a1c1 Set PMA to true 2019-07-22 13:12:43 +01:00
Richard Davey
8cc91ce9b5 Always set PMA 2019-07-22 13:12:32 +01:00
Richard Davey
7658f0e0cb Fixed initial bounds + origin creation 2019-07-22 13:12:18 +01:00
Richard Davey
fbb815ce60 Set proper display sizes 2019-07-22 10:36:51 +01:00
Richard Davey
de195fe820 Now supports multiple atlases per Spine set 2019-07-19 18:24:59 +01:00
Richard Davey
3e93f20529 New Spine plugin build 2019-07-17 16:59:58 +01:00
Richard Davey
9af50236e6 Update SpineGameObject.js 2019-07-17 16:59:47 +01:00
Richard Davey
7d1f8181a3 createSkeleton now supports multiple objects in a single json export 2019-07-17 16:14:11 +01:00
Richard Davey
96511901c4 Rendering a Spine object when a Camer has renderToTexture enabled on it would cause the object to be vertically flipped. It now renders correctly in both cases. Fix #4647 2019-07-17 15:10:18 +01:00
Richard Davey
d5d9d990d8 New dist build 2019-07-17 14:40:58 +01:00
Richard Davey
6609774217 Now cleans up after itself properly. Fix #4562 2019-07-17 14:39:50 +01:00
Richard Davey
c0d677ee8c Added display origin and size component 2019-07-17 14:39:11 +01:00
Richard Davey
240b849917 New WebGL renderer that uses proper batching, renderer look-ahead and a single mvp and skeleton placement 2019-07-16 17:36:26 +01:00
Richard Davey
9fc7d741f1 Added rootBone support and removed runtime property, no longer needed 2019-07-16 17:35:47 +01:00
Richard Davey
4db503a4be Latest Spine runtimes plus new webpack config 2019-07-16 17:35:15 +01:00
Richard Davey
9cf24df41f Refactored into a single plugin that can handle both renderers - keeps it much cleaner 2019-07-16 17:34:48 +01:00
Richard Davey
1205a930e4 New dist build 2019-07-16 17:34:13 +01:00
ldd
4cd8787212 Fix some JSDoc descriptions 2019-06-17 16:03:22 -04:00
Richard Davey
046498d294 Fixed Leaderboard namespace 2019-05-09 11:21:52 +01:00
Krzysztof Grzybek
8d50195896 add missing apostrophe 2019-03-25 19:25:44 +01:00
Richard Davey
0a87a0bdef Added new getProduct method and fixed naming of consumePurchases. 2019-03-13 12:37:01 +00:00
Richard Davey
4f6f6ee72f Lots of jsdoc and type fixes 2019-01-31 12:19:01 +00:00
Richard Davey
439c644702 Fixed an API validation error in the chooseContext method. Fix #4248 2019-01-04 14:05:53 +00:00
Amaury Butaux
8b3876e9d4 Fixed Issue #4271 2019-01-02 04:13:52 +01:00
Richard Davey
06c6b280e7 New global adshowerror handler and better event flow. 2018-12-07 04:29:18 +00:00
Richard Davey
2ed6c649a3 Swapped ad events placement. 2018-12-07 01:49:01 +00:00
Richard Davey
e672592aef Modified how ad placement loading works. 2018-12-07 01:39:30 +00:00
Richard Davey
23cc8b84e3 Added getConnectedScores method 2018-11-12 17:15:00 +00:00
Richard Davey
0557ee071b Updated setScore handling 2018-11-12 12:38:18 +00:00
Richard Davey
4b162fb3f6 New Spine dist 2018-10-29 23:07:37 +00:00
Richard Davey
0cf9811ff2 New dist build 2018-10-26 19:40:09 +01:00
Richard Davey
cc6e7a8cc8 Support for Spine objects inside a container and no skeletons 2018-10-26 19:40:03 +01:00
Richard Davey
618f514392 No skeleton, no render! 2018-10-26 19:39:48 +01:00
Richard Davey
f17d0246af Added ability to create skeleton after creation 2018-10-26 19:39:30 +01:00
Richard Davey
28895c5162 Base Spine plugin now handles a lot more 2018-10-26 19:39:11 +01:00
Richard Davey
caa55e7ab3 Added optional child argument 2018-10-25 17:14:57 +01:00
Richard Davey
f6124e253b New dist builds 2018-10-25 16:27:21 +01:00
Richard Davey
38f1ebef32 Added Flip component and extra methods 2018-10-25 16:27:13 +01:00
Richard Davey
79bd0342ac Added canvas debug 2018-10-25 16:27:00 +01:00
Richard Davey
6505e6837a Removed un-used calls 2018-10-25 16:26:48 +01:00
Richard Davey
1cdb4fbf80 Added debug renderer and shader 2018-10-25 14:14:26 +01:00
Richard Davey
b5573e5427 Now suppors camera matrix 2018-10-25 14:14:14 +01:00
Richard Davey
ff03c4389c Removed mvp as the plugin can use a single instance 2018-10-25 14:14:04 +01:00
Richard Davey
8d12286b01 New buid 2018-10-24 23:46:31 +01:00
Richard Davey
3c80553834 Spine GL now resets pipeline properly 2018-10-24 23:46:10 +01:00
Richard Davey
7e783cabbf Spine now rendering in WebGL 2018-10-24 17:25:38 +01:00
Richard Davey
864913ceee config update 2018-10-24 17:25:21 +01:00
Richard Davey
3f7b406643 Only flip for Canvas 2018-10-24 17:25:03 +01:00
Richard Davey
74cebf0a0e dist tests 2018-10-24 17:24:48 +01:00
Richard Davey
769f40e117 Updated configs 2018-10-24 17:24:32 +01:00
Richard Davey
6092892beb Splitting Spine plugin up into renderer bundles 2018-10-24 14:09:11 +01:00
Richard Davey
f5f1e8ef15 Added Spine Game Object and fully working canvas renderer 2018-10-24 12:41:56 +01:00
Richard Davey
15bbcda5dd Not needed 2018-10-24 12:40:18 +01:00
Richard Davey
7702526c80 Moved to runtimes folder and added license 2018-10-24 12:40:08 +01:00
Richard Davey
7dfba74940 Spine plugin updates 2018-10-23 17:47:36 +01:00
Richard Davey
849403adb6 Added Spine plugin webpack build 2018-10-22 17:15:45 +01:00
Richard Davey
557955e057 Merging Scale Manager and Spine Plugin back into master 2018-10-18 14:59:27 +01:00
Richard Davey
61f74a2fc6 The loadPlayerPhoto function in the Instant Games plugin now listens for the updated Loader event correctly, causing the photocomplete event to fire properly. 2018-10-17 15:15:46 +01:00