Commit graph

158 commits

Author SHA1 Message Date
Andre van Tonder
32ff6df5b3 fixed JsDoc for Phaser.Tilemaps.Tilemap#createBlankDynamicLayer
x, y, width, height, tileWidth, tileHeight are all optional params

I also add x, y params to jsdoc  as they were missing
2018-06-27 10:33:35 +08:00
Richard Davey
7aa46657c2 Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Richard Davey
dade336b29
Merge pull request #3782 from Upperfoot/hotfix/tile-culling
Account for position of tilemapLayer when culling tiles
2018-06-25 22:46:36 +01:00
Richard Davey
c6c9b25fdc Camera.alpha (and its related method Camera.setAlpha) allows you to get an alpha level for the entire camera. This impacts everything it is rendering, even if those objects also have their own alpha values too. You can tween the property to make the camera contents fade in / out, or you can set it as needed in your game. 2018-06-25 17:35:36 +01:00
Craig Whiteside
375b1f8f18
Pulled out calculation for tile pixel position amended with tilemapLayer position 2018-06-23 21:20:54 +01:00
Craig Whiteside
ac82e39314
Fix whitespace 2018-06-23 16:40:19 +01:00
Craig Whiteside
86f1cbcabf
Made it more specific to the tile offset. 2018-06-23 16:34:45 +01:00
Craig Whiteside
a73e47e508
Account for position of tilemapLayer when culling tiles 2018-06-23 16:28:45 +01:00
Richard Davey
5a0fe89a7e Swap _id to id 2018-06-23 12:26:39 +01:00
Richard Davey
0b8915520b Added eslint rules. Fixed incorrect ES6 use. 2018-06-11 09:05:52 +01:00
Richard Davey
3d9da060c5 Camera.shake would not effect dynamic tilemap layers. Fix #3669 2018-05-24 23:02:59 +01:00
Mike Kruk
c0ce45cfa3
Update Base64Decode.js
The array length should be 1/4 the size of the raw binary string, otherwise you end up with a bunch of undefined array values at the end.
2018-05-02 19:39:56 -04:00
Richard Davey
cd288b33c2 eslint fixes 2018-04-23 23:52:57 +01:00
Felipe Alfonso
1ce2311465 tile culling and clipping progress 2018-04-23 13:45:42 -03:00
Richard Davey
6299019838 Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
Richard Davey
32ce8d7947 jsdoc fixes and removed un-used ResetKey file. 2018-04-19 12:30:38 +01:00
Richard Davey
ea0bdce26a Updated jsdocs 2018-04-16 16:37:07 +01:00
Richard Davey
28e2764723 More jsdoc fixes 2018-04-16 16:02:27 +01:00
Richard Davey
f02eb5874f Marked all Tilemap components as private 2018-04-16 15:25:22 +01:00
Richard Davey
18585de81d Lots of jsdoc fixes 2018-04-16 14:43:24 +01:00
Richard Davey
112a1eabb5 Typo 2018-04-12 14:25:52 +01:00
Richard Davey
9fb1a72b70 Typo 2018-04-10 15:21:10 +01:00
Richard Davey
cdfe2e0ea2 Fixed references 2018-04-10 04:13:38 +01:00
Richard Davey
e31cae93d2 Tilemap Layers should use the ComputedSize component 2018-04-05 14:43:07 +01:00
Richard Davey
e29de6a9b3 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-03 17:30:26 +01:00
Richard Davey
a2535d4597 jsdoc fix 2018-04-03 17:30:15 +01:00
Felipe Alfonso
e50c42e0b8 Fixed issue with static tilemap layer not getting the real texture dimension
issue ref: https://github.com/photonstorm/phaser/issues/3407
2018-04-03 13:24:14 -03:00
Richard Davey
747f09af86 jsdoc fixes 2018-03-28 15:04:09 +01:00
Richard Davey
eebe58f1c9 Removed duplicate parameters 2018-03-21 15:17:40 +00:00
orblazer
9375bb0530 Fix multiple types on Tilemaps 2018-03-20 16:11:33 +01:00
orblazer
30f410d1d3 Fix types in Tilemaps 2018-03-20 12:36:35 +01:00
orblazer
cb708dcc32 Update JSDoc on Textures, Tilemaps and Time 2018-03-19 02:03:17 +01:00
Richard Davey
2ea8489716 Tidying up 2018-03-16 18:08:51 +00:00
Bugi Görtz
077d933bbb Fixed Tile-Culling for Zoomed Camera
The fix from https://github.com/photonstorm/phaser/pull/3354/ leads to some tiles getting culled when camera is zoomed as the camera.scrollX/camera.scrollY-Properties are needed in unscaled Coordinates (World-Coordinates?) in CullTile.js

Error gets bigger with distance from (0|0)
2018-03-15 20:32:09 +01:00
Michael Hadley
d966aaa412
Fixes #3395 2018-03-15 06:22:22 -05:00
Richard Davey
edf1aa7cc1 The onContextRestored callback won't be defined any more unless the WebGL Renderer is in use in the following objects: BitmapMask, Static Tilemap, TileSprite and Text. This should allow those objects to now work in HEADLESS mode. Fix #3368 2018-03-12 13:37:13 +00:00
Felipe Alfonso
6293233488 Implemented static tilemap layer scale and tilemap alpha 2018-02-22 01:16:10 -03:00
Felipe Alfonso
a218cd5f4a Fixed issue with vertex buffer creation on Static Tilemap Layer 2018-02-22 01:07:43 -03:00
Richard Davey
7126f80615 Fixed jsdocs 2018-02-22 01:38:19 +00:00
Richard Davey
e1554c34d6 eslint fixes 2018-02-16 18:07:49 +00:00
Felipe Alfonso
74abb96211 Added alpha and tint to static tilemap layer. Fixed BitmapMask binding resources issue. 2018-02-14 16:45:22 -03:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
6283a8d6a6 Added jsdocs 2018-02-10 01:50:48 +00:00
Richard Davey
3c4ce58ced Added jsdocs 2018-02-09 18:45:54 +00:00
Richard Davey
4c13b9aa7f Added jsdocs 2018-02-09 18:44:16 +00:00
Richard Davey
aadb075bdf Fixed function case 2018-02-09 18:33:39 +00:00
Richard Davey
7b04ea3130 Fixed path 2018-02-08 02:28:47 +00:00
Richard Davey
d79cffec39 Added jsdocs 2018-02-08 02:21:27 +00:00
Richard Davey
ed89e48b4d Updated jsdocs 2018-02-08 02:02:37 +00:00
Richard Davey
cf6bbbd0fb Added jsdocs 2018-02-08 01:08:59 +00:00
Richard Davey
e8c12d164b Added and updated jsdocs 2018-02-07 23:40:59 +00:00
Richard Davey
5dffe21858 Updated jsdocs 2018-02-07 23:27:01 +00:00
Richard Davey
67f13e30f9 Updated jsdocs 2018-02-07 23:12:55 +00:00
Richard Davey
6d58f92cd9 Updated jsdocs 2018-02-07 23:08:37 +00:00
Richard Davey
fb42cbee42 Updated jsdocs 2018-02-07 22:46:07 +00:00
Richard Davey
ea52b2e12c Updated jsdocs 2018-02-07 21:58:23 +00:00
Richard Davey
10193c181a Fixed require paths. 2018-02-07 17:10:01 +00:00
Richard Davey
89fe7123e1 Moved to its own top-level folder. 2018-02-07 16:29:48 +00:00