Commit graph

158 commits

Author SHA1 Message Date
Richard Davey
aae1cf5ae5 Tidying up 2018-12-13 13:10:31 +00:00
Richard Davey
ffd217dbdd Fixed size calculation and updated docs 2018-12-13 11:46:17 +00:00
Richard Davey
eef553d4c2 Fixed layer size calculations. Also changed rendering to use tileset tile sizes, as it should do. 2018-12-13 11:07:53 +00:00
Richard Davey
74d5af20c6 Tidying up 2018-12-13 11:07:20 +00:00
Richard Davey
79ee2229ad
Merge pull request #4207 from tfelix/fix/tilemap-layer-typedef-fix
fixes the typedef for the layer parameter
2018-12-12 11:28:57 +00:00
Richard Davey
2780babe10 Final Doc Jam merge 2018-12-03 15:16:23 +00:00
Thomas Felix
bd5f2b3bf5 fixes the typedef for the layer parameter
The layer parameter is used to call getLayer() so the parameter type for
the parent function should match the on of getLayer().
2018-12-01 20:40:17 +01:00
Richard Davey
6f8759c186 Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects. 2018-11-30 10:27:25 +00:00
Richard Davey
1e32537276 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-11-20 12:45:52 +00:00
Richard Davey
625955178e Updated docs 2018-11-20 12:45:47 +00:00
Richard Davey
ee2459652c
Merge pull request #4173 from WaSa42/master
Fix: Cannot read property 'index' of undefined at GetTileAt and RemoveTileAt
2018-11-20 12:41:53 +00:00
Richard Davey
5c45b477b3 Fixed lint errors in #4152 2018-11-20 12:33:08 +00:00
Richard Davey
45342229cb
Merge pull request #4152 from quadrupleslap-forks-things/master
Fix Tile.tileset to return just the containing tileset instead of all…
2018-11-20 12:28:53 +00:00
Richard Davey
5985e33caf
Merge pull request #4105 from the-realest-stu/master
Fix #4104
2018-11-20 11:05:05 +00:00
Nicolas Rouvière
7b9f7f0217 Fix: Cannot read property 'index' of undefined at GetTileAt and RemoveTileAt 2018-11-19 00:08:36 +01:00
Ram Kaniyur
e5ebfe861f Fix Tile.tileset to return just the containing tileset instead of all of them. 2018-11-08 21:27:16 +11:00
Richard Davey
956a0913b8 Added new jsdocs 2018-10-22 12:12:31 +01:00
Richard Davey
a73249563e Fixed formatting 2018-10-19 13:51:32 +01:00
Richard Davey
0eafcc0d57
Merge pull request #4119 from nkholski/master
Pick up animation data from Tiled 1.2+
2018-10-19 13:49:10 +01:00
Richard Davey
8a58ceeded
Merge pull request #4113 from Siyalatas/culling-fix
Simple fix for a reference error when culling tilemaps
2018-10-19 13:36:31 +01:00
Richard Davey
4c4421c47f Docjam merge 2018-10-19 12:32:43 +01:00
Niklas Berg
206c12d70d Pick up animation data from Tiled 1.2+ 2018-10-17 15:12:41 +02:00
foobar
e481ea4cfd Fix reference error when culling 2018-10-15 20:31:46 +02:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Stuart Lindstrom
526067f7b6 Fix #4104 2018-10-09 14:34:47 -04:00
Richard Davey
a9063604dc Replace @readOnly with @readonly 2018-10-09 13:40:00 +01:00
Richard Davey
1b85512de2 Fixed a bug in the canvas rendering of both the Static and Dynamic Tilemap Layers where the camera matrix was being multiplied twice with the layer, causing the scale and placement to be off 2018-10-02 12:51:02 +01:00
Richard Davey
e297b3272e Added hundreds of new jsdoc descriptions 2018-10-01 11:35:01 +01:00
Richard Davey
b687f051e9 Added new jsdocs 2018-09-28 15:00:55 +01:00
Richard Davey
c16ea9b93d Completed DynamicTilemapLayer jsdocs 2018-09-28 14:46:31 +01:00
Richard Davey
5115847791 Finished all the Tilemap component descriptions 2018-09-28 14:32:36 +01:00
Richard Davey
43067aa30e Completed Tilemap class docs 2018-09-28 14:02:12 +01:00
Richard Davey
95d4651db8 Dynamic Layers support multiple tilesets now 2018-09-27 13:09:40 +01:00
Richard Davey
0d5b209259 Consolidated gidMap creation 2018-09-27 13:09:23 +01:00
Richard Davey
e05f7c7ed0 Dynamic Tilemap Layers now support multiple tilesets per layer 2018-09-27 13:09:08 +01:00
Richard Davey
d92c7bf5b0 Added setTilesets method. 2018-09-27 12:12:29 +01:00
Richard Davey
d59f772d66 Tilemap.getTileset is a new method that will return a Tileset based on its name. 2018-09-27 12:12:16 +01:00
Richard Davey
53b57ccbab Clear arrays on destroy and updated docs 2018-09-27 11:48:04 +01:00
Richard Davey
07e1f07caf Added support for Static Tilemap Layers to support multiple Tilesets per layer. 2018-09-27 11:34:37 +01:00
Richard Davey
c1d6e438cc Removed un-used property. 2018-09-27 11:34:13 +01:00
Richard Davey
39c55ef719 Made warnings shorter. 2018-09-27 11:33:58 +01:00
Richard Davey
bed4abc8ed Updated ParseTilesets function to handle Tiled 1.2 and 1.1 formats 2018-09-27 00:41:11 +01:00
Richard Davey
32bd01daba If you used a scaled Dynamic Tilemap Layer and rotated or flipped tiles, the tiles that were rotated or flipped would be positioned incorrectly in WebGL. Fix #3778 2018-09-26 16:49:18 +01:00
Richard Davey
25f8d29659 If you used a RenderTexture as a tileset then Dynamic Tilemap Layers would render the tiles inversed on the y-axis in WebGL. Fix #4017 2018-09-26 16:32:27 +01:00
Richard Davey
b4e59405b4 Calling Tilemap.renderDebug ignored the layer scale when drawing to the Graphics object. It will now scale the layer before drawing. Fix #4026 2018-09-26 16:18:44 +01:00
Richard Davey
c0e5197f7c Static Tilemap Layers now support tile rotation and flipping. Previously this was a feature only for Dynamic Tilemap Layers, but now both have it. Close #4037 2018-09-26 16:07:32 +01:00
Richard Davey
94d21da3ca The Static Tilemap Layer would stop drawing all tiles from that point on, if it encountered a tile which had invalid texture coordinates (such as a tile from another tileset). It now skips invalid tiles properly again. Fix #4002 2018-09-26 15:27:19 +01:00
Richard Davey
13a72f961e lint fix 2018-09-25 16:23:14 +01:00
Richard Davey
2985a97c56 TileSet.getTileData() has been updated so it will return tile data from either Tiled 1.1.x or the new Tiled 1.2.x JSON structure. Fix #3998 2018-09-25 16:20:34 +01:00
Richard Davey
df8c0d8673 Calling Tilemap.renderDebug ignored the layer world position when drawing to the Graphics object. It will now translate to the layer position before drawing. Fix #4061 2018-09-25 15:37:46 +01:00