Commit graph

1203 commits

Author SHA1 Message Date
Richard Davey
c80e2fde2c Fixed use of List structure for the Blitter game object. 2018-02-14 12:25:17 +00:00
Richard Davey
2892f20e5c Depth component added to the Zone Game Object. Fix #3213 2018-02-13 22:19:44 +00:00
Richard Davey
353dba4d5e Added missing Target camera back, fixing Graphics.generateTexture in the process. 2018-02-13 08:08:48 +00:00
Richard Davey
2813ac8162 Moved PluginManager and merged configs into single root file for easier changing. 2018-02-12 23:03:48 +00:00
Richard Davey
275f6e40b2 Moved to sub-folder. 2018-02-12 22:16:27 +00:00
Richard Davey
ef87b33a10 Added jsdocs 2018-02-12 21:54:51 +00:00
Felipe Alfonso
9b2741387b Resolution affecting camera display 2018-02-12 16:03:13 -03:00
Richard Davey
8bce7ea7c9 Added jsdocs. 2018-02-12 17:21:06 +00:00
Richard Davey
3493e272d6 Added jsdocs 2018-02-12 17:03:53 +00:00
Richard Davey
b6b8f70550 DisplayList now just extends List and removed the Plugin, as it acts as its own plugin now. 2018-02-12 16:59:57 +00:00
Richard Davey
d578e89828 Moved Mesh out of core and into its own Graphics extension. 2018-02-12 16:59:27 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
d67daa998e If no value given, set to empty string. 2018-02-12 13:48:51 +00:00
Richard Davey
38b6d2834b Added jsdocs 2018-02-10 17:11:36 +00:00
Richard Davey
2ece55c28e Renamed folder to match namespace 2018-02-10 14:56:08 +00:00
Richard Davey
a71998d682 Updated origin call. 2018-02-09 15:23:26 +00:00
Richard Davey
5085ed5c9f Added setOriginFromFrame. 2018-02-09 15:21:49 +00:00
Richard Davey
3422569a4a setFrame will use a custom pivot, if set. 2018-02-09 15:21:39 +00:00
Richard Davey
e0899bfa00 Added jsdocs 2018-02-09 03:44:23 +00:00
Richard Davey
10193c181a Fixed require paths. 2018-02-07 17:10:01 +00:00
Richard Davey
89fe7123e1 Moved to its own top-level folder. 2018-02-07 16:29:48 +00:00
Richard Davey
3c8470863a Fixed undef error. 2018-02-07 16:16:26 +00:00
Richard Davey
40689d1e35 Updated jsdocs. 2018-02-07 15:27:21 +00:00
Richard Davey
8ae958037e Added jsdocs 2018-02-07 02:46:11 +00:00
Richard Davey
33c9f39b9d Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-07 00:19:15 +00:00
Richard Davey
650ae3cf5a Added jsdocs 2018-02-07 00:18:22 +00:00
Michael Hadley
50434227ac Tile's flip/rotation is now only set by the flipX, flipY and rotation props 2018-02-06 18:17:15 -06:00
Richard Davey
5c0872485c Added jsdocs 2018-02-06 22:56:27 +00:00
Richard Davey
645f1e618e Added jsdocs 2018-02-06 22:37:56 +00:00
Richard Davey
2d4b7b5398 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-06 22:25:26 +00:00
Richard Davey
6efb94cce9 Added jsdocs 2018-02-06 22:25:23 +00:00
Felipe Alfonso
cff54d8511 Added tile rotation and fixed undefined resolution on webgl renderer config 2018-02-06 18:47:42 -03:00
Felipe Alfonso
cffc40b834 Fixed flip on blitter game object. Added camera scrollFactor to blitter canvas renderer 2018-02-06 17:19:11 -03:00
Richard Davey
8cd5e772d8 Added jsdocs 2018-02-06 19:22:20 +00:00
Richard Davey
0ebe23e396 Added jsdocs 2018-02-06 19:10:44 +00:00
Richard Davey
039d63b17d Added jsdocs 2018-02-06 17:17:34 +00:00
Richard Davey
a42d1a3f3e Added jsdocs 2018-02-06 16:37:35 +00:00
Richard Davey
b0bb397369 Added jsdocs 2018-02-06 16:15:22 +00:00
Richard Davey
26a496ac3f Added jsdocs 2018-02-06 15:04:20 +00:00
Richard Davey
a4381d65aa Added jsdocs 2018-02-06 14:13:30 +00:00
Richard Davey
36229eee79 Added jsdocs 2018-02-06 01:08:43 +00:00
Richard Davey
d838f4cfcd Added jsdocs 2018-02-06 00:56:09 +00:00
Richard Davey
a8eae2bab7 Added jsdocs 2018-02-05 23:59:51 +00:00
Richard Davey
6df51372d5 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-05 22:08:52 +00:00
Richard Davey
45bda0b6ab Added jsdocs 2018-02-05 22:08:48 +00:00
Felipe Alfonso
7b1ad0b307 transparent, clearBeforeRender and roundPixels now affect the rendering result 2018-02-05 19:06:02 -03:00
Richard Davey
b889a39bfb Removed extra docs output line 2018-02-05 02:34:42 +00:00
Richard Davey
99913b9da4 More jsdoc updates 2018-02-01 05:48:56 +00:00
Richard Davey
9e8ee078e8 Fixed mixin jsdoc defs 2018-02-01 01:36:52 +00:00
Richard Davey
6611685640 Added jsdocs 2018-02-01 01:20:11 +00:00
Richard Davey
a506fcc3ac Added jsdocs 2018-02-01 01:09:34 +00:00
Richard Davey
d457373287 Added Depth component and tidied up redundant parts of Transform 2018-02-01 00:50:15 +00:00
Richard Davey
c254cb2991 Added jsdocs 2018-02-01 00:25:33 +00:00
Richard Davey
950a125d71 Added jsdocs 2018-02-01 00:04:45 +00:00
Felipe Alfonso
4d03853935 Added cleanup routine for all webgl content on WebGLRenderer destroy function 2018-01-31 14:36:00 -03:00
Richard Davey
d8b2b6e340 jsdoc tweaks 2018-01-31 16:53:48 +00:00
Richard Davey
2a86400a28 Added in jsdocs 2018-01-31 13:54:44 +00:00
Felipe Alfonso
f294a17a79 Fixed light culling 2018-01-30 22:27:11 -03:00
Felipe Alfonso
0648161ca5 Added simple light culling 2018-01-30 22:11:51 -03:00
Felipe Alfonso
d9b04ef2e9 Light2D Plugin added to scene 2018-01-30 19:46:43 -03:00
Felipe Alfonso
de4b308fbd Light2D update 2018-01-30 00:38:31 -03:00
Richard Davey
4ec30b8db8 Recoded the Data component
Added is back in as DataManager, which Game Objects can have an instance of. Plus exposed as DataManagerPlugin available to Scenes. Removed callback based system and implemented events and fixed the destroy method.
2018-01-30 00:55:27 +00:00
Michael Hadley
65beefce29 Fix #3169: add optional param to Tile#setCollision & Tile.resetCollision to recalc faces 2018-01-29 16:51:08 -06:00
Michael Hadley
b537ebd966 Made CalculateFacesAt accessible as part of the tilemap API
This is used internally, but may be useful for some devs
2018-01-29 16:31:14 -06:00
Felipe Alfonso
71a6360a7b Pipeline components added 2018-01-29 18:46:48 -03:00
Michael Hadley
dfab17fb7a Tilemap helper methods for accessing objects from object layers 2018-01-27 10:27:12 -06:00
Michael Hadley
7acd9b0381 Tiled object parser: store points as xy objects instead of arrays
V2 used arrays, but other places in the codebase (and users) will expect an object with XY props over an array.
2018-01-27 08:34:11 -06:00
Michael Hadley
901b5f8ba9 Upgraded Tilemap object layer parser from v2
- Added ObjectLayer class to make the structure of an object layer clear
- Tilemap.objects is now an array of objects. This allows object layer properties to be parsed.
2018-01-27 08:27:56 -06:00
Michael Hadley
c7c94cdea8 Remove unnecessary v2 code: tilemap.collision 2018-01-27 08:05:45 -06:00
Michael Hadley
63123250d1 Add clairifying note to fix #3193 2018-01-26 15:34:03 -06:00
Richard Davey
79de1b860a Added jsdocs 2018-01-26 15:37:42 +00:00
Richard Davey
feee8e34e8 Moved Container out of prod for now. 2018-01-26 05:25:30 +00:00
Richard Davey
50318435b6 Commented out physics destroy call. 2018-01-25 23:19:37 +00:00
Felipe Alfonso
c94810ad43 Merge branch 'master' into rendering-cleanup 2018-01-25 19:21:34 -03:00
Felipe Alfonso
7c4c439aa4 Diffuse lighting shaders. Also made light layer rendering pass through 2018-01-25 19:20:36 -03:00
Michael Hadley
05688ac598 Tile.GetBounds 2018-01-25 13:48:22 -06:00
Felipe Alfonso
d4f0d02745 Merge branch 'master' into rendering-cleanup 2018-01-25 15:45:15 -03:00
Michael Hadley
91f18d9c94 Added convenience method Tile.getTileData 2018-01-25 07:46:08 -06:00
Michael Hadley
a601c57163 Renamed TilemapLayer.map -> TilemapLayer.tilemap for consistency 2018-01-25 07:29:43 -06:00
Michael Hadley
13349145cb Added Tile.tilemap convenience getter 2018-01-25 07:25:14 -06:00
Felipe Alfonso
7b3c2c6b1c Removed old code 2018-01-25 02:27:30 -03:00
Felipe Alfonso
bd8e9b2003 Static Tilemap Layer rendering 2018-01-25 02:26:14 -03:00
Felipe Alfonso
80d9ef42b3 ParticleEmitterManager webgl rendering added 2018-01-24 22:10:30 -03:00
Felipe Alfonso
42482ecb26 TileSprite webgl rendering 2018-01-24 21:15:51 -03:00
Felipe Alfonso
195a59d3ba Dynamic Tilemap rendering 2018-01-24 19:29:57 -03:00
Felipe Alfonso
06fa0afcc8 Dynamic Bitmap Text webgl rendering 2018-01-24 15:55:23 -03:00
Felipe Alfonso
69c56fc920 Merge branch 'master' into rendering-cleanup 2018-01-24 00:58:53 -03:00
Felipe Alfonso
5170784338 Graphics WebGL Rendering 2018-01-24 00:03:43 -03:00
Michael Hadley
e564a6cbe7 Tile helper methods for getting actual world bounds of a tile 2018-01-23 19:16:56 -06:00
Felipe Alfonso
ca465c8139 Fixed Quad 2018-01-23 21:58:37 -03:00
Felipe Alfonso
99d850346f Text rendering added 2018-01-23 21:40:20 -03:00
Felipe Alfonso
502ce8ddea Static BitmapText rendering. Added rect culling to TextureTintPipeline 2018-01-23 20:36:49 -03:00
Felipe Alfonso
dd9cef61cf Image WebGL rendering 2018-01-23 17:32:20 -03:00
Felipe Alfonso
070d946dca Mesh and Sprite rendering 2018-01-23 16:29:47 -03:00
Felipe Alfonso
336cc4e3fe Merge branch 'master' into rendering-cleanup 2018-01-23 13:39:33 -03:00
Michael Hadley
ebabf97ce3 Comment clarification 2018-01-23 09:41:29 -06:00
Michael Hadley
4abf0df119 Added setCollisionFromCollisionGroup for easily setting collision from Tiled collision editor 2018-01-23 09:40:59 -06:00
Michael Hadley
2cabd15684 Added SetCollisionByProperty to Tilemap API 2018-01-23 09:05:37 -06:00
Michael Hadley
e31ea73ad4 Typo fix: Tilset -> Tileset 2018-01-23 08:38:43 -06:00
Michael Hadley
629ead9a37 Making Tileset comments more specific - better explains Tiled structure 2018-01-23 07:55:43 -06:00
Michael Hadley
b8b0f42153 getTileProperty -> getTileProperties
A tile can have multiple properties, so it makes more sense as a plural method name
2018-01-23 07:54:03 -06:00
Michael Hadley
c7a471e29a Convenience for getting Tileset collision group from Tile 2018-01-23 07:52:53 -06:00
Michael Hadley
ab29015742 Convenience tile getters for looking up tileset & tilemap layer 2018-01-23 07:48:59 -06:00
Felipe Alfonso
0f0b422fd7 FlatTint Pipeline progress 2018-01-22 19:51:15 -03:00
Felipe Alfonso
2b043fff65 Removed RenderTarget and Shader from components 2018-01-22 18:53:15 -03:00
Felipe Alfonso
961f00ac11 BlitterPipeline added 2018-01-22 18:21:47 -03:00
Felipe Alfonso
e8610734b7 Merge branch 'master' into rendering-cleanup 2018-01-22 12:18:38 -03:00
Richard Davey
75e9349b3c Text canvas width cannot drop below 1x1 pixels. 2018-01-22 12:21:42 +00:00
Michael Hadley
348da8c81e MatterTileBody: wrapper around a Tile that provides access to a matter body 2018-01-21 12:53:27 -06:00
Felipe Alfonso
a4e79875d4 Merge branch 'master' into rendering-cleanup
# Conflicts:
#	src/gameobjects/blitter/BlitterWebGLRenderer.js
2018-01-21 11:14:27 -03:00
Richard Davey
a8c0ee8839 Allow to pass a Frame object directly to a Bob 2018-01-20 17:45:01 +00:00
Richard Davey
d7611afaab Fixed issue with setting Bob frame 2018-01-20 17:05:53 +00:00
Richard Davey
2fb3641824 Should be a string, not a Frame object 2018-01-20 16:35:47 +00:00
Richard Davey
a5a112114b Added blitter coordinates to bob output 2018-01-20 16:21:59 +00:00
Richard Davey
d220634fb6 Added helper methods for flip, visible and alpha 2018-01-20 16:21:42 +00:00
Richard Davey
b951809791 Fixed children reference 2018-01-20 16:21:28 +00:00
Richard Davey
134c67a51b Split into base class and plugin extension so other classes can use them too 2018-01-20 16:21:12 +00:00
Felipe Alfonso
f388391c25 Merge branch 'master' into rendering-cleanup 2018-01-18 14:28:02 -03:00
Richard Davey
d46662cd46 Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below. 2018-01-18 14:59:32 +00:00
Richard Davey
2deb9edc9e Plugins now check to see if the Scene is already booted and adapt accordingly. 2018-01-18 14:00:31 +00:00
Richard Davey
5a333bc2fd Updated to new Plugin format, removed injection and mapping 2018-01-18 05:18:09 +00:00
Michael Hadley
821eae6eee Bug fix: weltmeister parser 2018-01-17 18:38:55 -06:00
Michael Hadley
2e68f2507d Added Weltmeister support to Loader & Tilemap API 2018-01-17 18:34:00 -06:00
Michael Hadley
72a14df466 Shortened Tilemap format names 2018-01-17 18:34:00 -06:00
Felipe Alfonso
4983b393e3 Merge with master 2018-01-17 18:30:39 -03:00
Felipe Alfonso
cfe07706e6 Cleaning up WebGLRenderer 2018-01-17 18:25:43 -03:00
Richard Davey
bae63901d7 fillPoint draws the rect in the center of the x/y coordinates instead of the top-left 2018-01-17 15:01:24 +00:00
Antriel
3348f5bd16 Added support for drawing filled ellipse to Graphics. 2018-01-17 11:36:28 +01:00
Michael Hadley
e9ab1725f3 Make tileset the source of truth for texture in both tilemap layers 2018-01-16 19:48:17 -06:00
Richard Davey
d1cd5cbc1d Tidied up destroy 2018-01-17 00:29:23 +00:00
Richard Davey
ad49a01271 Fixed rogue input reference and hitTest signature 2018-01-16 23:50:01 +00:00
Richard Davey
f9a7939812 Lots of work migrating to the new plugin system, fixing references and exposing on the namespace 2018-01-16 22:28:29 +00:00
Richard Davey
8e07320596 Migrating to plugins 2018-01-16 19:49:13 +00:00
Felipe Alfonso
fd4f441146 DynamicBitmapText WebGL renderer updated 2018-01-16 16:32:27 -03:00
Richard Davey
674c1b5ba8 Moving plugins to their own locations 2018-01-16 18:34:37 +00:00
Felipe Alfonso
5c782c8f7d Merge branch 'master' into rendering-cleanup 2018-01-16 13:17:39 -03:00
Richard Davey
89c04fc193 Merged Animation component. 2018-01-16 15:39:18 +00:00
Richard Davey
be756ed7fc Renamed folder camera to cameras and split up the contents into proper namespaces. Merged inc files back into classes. 2018-01-16 15:07:04 +00:00
Felipe Alfonso
77d4493f43 Merge branch 'master' into rendering-cleanup 2018-01-15 21:44:47 -03:00
Michael Hadley
f86298b8d2 Tilemap layers now initialize their alpha from LayerData
This makes it easy to import layer alphas from Tiled
2018-01-14 16:16:47 -06:00
Felipe Alfonso
ad1701d0ed Changed Image gl pipeline 2018-01-12 21:20:41 -03:00
Felipe Alfonso
8bb9b1309f SpriteBatch pipeline re-implementation 2018-01-12 21:13:41 -03:00
Felipe Alfonso
3282ead8a7 Merge branch 'master' into rendering-cleanup 2018-01-12 14:11:18 -03:00
Richard Davey
c625b8735b Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly. 2018-01-12 17:09:21 +00:00
Felipe Alfonso
40262eb0cb Merge branch 'master' into rendering-cleanup 2018-01-12 12:42:45 -03:00
Richard Davey
718859b02e Moved the depth sorting functions into the DisplayList class, as it's really the one responsible for it, not System. 2018-01-11 13:59:06 +00:00
Michael Hadley
fdc1af0cd2 Install isTilemap prop used by physics system for fast type checking 2018-01-10 20:45:28 -06:00
Felipe Alfonso
8e66cf9f98 Merge branch 'master' into rendering-cleanup 2018-01-10 17:05:32 -03:00
Felipe Alfonso
54274b782a BlitterBatch pipeline working 2018-01-10 17:03:01 -03:00
Hal Helms
89e4289c9d
Fix WeightedRandomize.js 2018-01-09 22:26:02 -08:00
Hal Helms
42ad0ac399
Add semicolons to WeightedRandomize 2018-01-09 22:24:56 -08:00
Hal Helms
302eba15d9
Update WeightedRandomize docs for index arrays 2018-01-09 22:09:28 -08:00
Hal Helms
e128733f02
Update WeightedRandomize() to support index arrays 2018-01-09 22:05:34 -08:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f Splitting the dev branch up into versions. 2016-11-22 01:36:56 +00:00
Richard Davey
7a155f66fe Added Tilemap back in and tested with Blitter object, and it works really fast. 2016-11-15 03:11:21 +00:00
Richard Davey
346fbc2cbd Blitter + Bob now rendering and updating fully. 2016-11-15 01:57:42 +00:00
Richard Davey
e150efea1f Added Blitter Game Object, for fast drawing of texture frames, with single level transforms. 2016-11-14 23:38:41 +00:00
photonstorm
fa3905c8c7 Containers added themselves to States properly. 2016-11-10 17:04:29 +00:00
photonstorm
38868d6ecf Fixed Pixel Field. 2016-11-09 15:33:42 +00:00
photonstorm
7a35f68ddc MainLoop rendering interpolation done. 2016-11-09 12:25:26 +00:00
Richard Davey
48f90fec34 Implemented a State based MainLoop system, with fully split logic / render cycles and frame rate. Each State can now set its own frame rate. Added in more Camera commands, moved the Tween Manager into the State Systems, and started work on the new heavily reduced Game object. 2016-11-08 01:50:57 +00:00
Richard Davey
4b42972a9b Comment out some parts that don't work yet. 2016-11-07 00:33:42 +00:00
Richard Davey
d568d2bede Moved _sys to a StateSystems class to keep things much cleaner, and avoid setter inheritance mess. 2016-11-06 12:18:08 +00:00
Richard Davey
268e40ea7e Add to 'state' by default now. 2016-11-03 22:26:39 +00:00
Richard Davey
a15747203e Moved boot into Game, and added State property. 2016-11-03 22:26:16 +00:00
Richard Davey
6e284cf4f9 Removed test code. 2016-11-01 01:19:32 +00:00
Richard Davey
03b651f79f Loads of tweaks re: Transform inheritance. 2016-11-01 00:31:45 +00:00
Richard Davey
8e2c5b7669 Removed dead code. 2016-10-31 00:03:57 +00:00
Richard Davey
c27b2f9fca Changed batch limits. Currently running 20,000 pixels in 1 draw call. 2016-10-30 23:59:47 +00:00
Richard Davey
c4a79bfadc Pixel Batch rendering working, and passing through properly. 2016-10-30 23:40:18 +00:00
Richard Davey
bd80999b33 Refined the Image and WebGL Renderers. 2016-10-30 22:58:14 +00:00
Richard Davey
a55df3f143 Added in the Pixel Field batch processor and start of the Game Object. 2016-10-30 22:57:50 +00:00
Richard Davey
577b81580a New batch system working. 2016-10-30 14:57:38 +00:00
Richard Davey
f1760f961d Working through splitting the Batch shader out of the manager, and into its own class. Got multi-shader swapping working. 2016-10-28 02:42:58 +01:00
Richard Davey
2b850ad4e8 Setting the anchor dirties the Transform. 2016-10-27 15:14:09 +01:00
photonstorm
fd3898742f Added ability to toggle multi-texture support at run-time. 2016-10-25 16:44:23 +01:00
photonstorm
8de992175e Renamed Renderer spriteBatch to just batch. 2016-10-25 14:30:29 +01:00
Richard Davey
120b6eb2bd Blend Modes work. More optimisations in the batch manager. 2016-10-25 03:57:34 +01:00
Richard Davey
4c6691863c Fixed Multi Texture support in the new batch manager. 2016-10-25 00:41:45 +01:00
photonstorm
2af81bdfba Masses of refactoring in BatchManager, making it as compact and fast as possible. 2016-10-24 17:14:10 +01:00
Richard Davey
3cb806c86e New addVerts method working. 2016-10-23 11:25:44 +01:00
photonstorm
64cd88f7b4 Trying out flash effect. 2016-10-19 17:17:26 +01:00
photonstorm
f1e8396b6f Tidying up. 2016-10-19 14:30:43 +01:00
photonstorm
0a659bcf67 No longer needed. 2016-10-19 14:29:38 +01:00
photonstorm
fb3bb4b32f Refactored into new Base Game Object class, that Image and Sprite (and everything else) will now extend. Much more versatile, and a lot less code duplication. 2016-10-19 11:54:00 +01:00
Richard Davey
5273799912 Added Color component to Stage and Image.
Added tint support into the Batch Manager.
2016-10-19 02:21:20 +01:00
photonstorm
18b12dfc3e Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components. 2016-10-18 17:03:25 +01:00
photonstorm
3020e3b8cf Updating core objects. 2016-10-14 08:59:24 +01:00
photonstorm
bfd391b251 Using Color component. 2016-10-14 08:58:26 +01:00
photonstorm
f9ffe098c3 Check the worldAlpha when rendering. 2016-10-14 06:32:03 +01:00
photonstorm
386e22b0fd Commented out all the bg color stuff. It now just changes the canvas CSS. 2016-10-14 06:31:26 +01:00
photonstorm
9961eeee6b Added worldAlpha property. 2016-10-14 06:31:01 +01:00
photonstorm
582d705b1f Updated base game objects. 2016-10-14 04:09:22 +01:00
photonstorm
ff2caeeb1c Some quick Image tests (will need to move to Sprite soon) 2016-10-14 02:21:21 +01:00
photonstorm
c5088d4ba6 Updated Factory to add to parent. 2016-10-14 02:21:04 +01:00
photonstorm
f6903df104 Stage now extends Container. 2016-10-14 02:20:01 +01:00
photonstorm
680ce51842 Updated Container methods, renamed renderers, added Factory. 2016-10-14 02:19:35 +01:00
Richard Davey
483c3eb34b Updated to work with new Image properties. 2016-10-13 01:54:40 +01:00
Richard Davey
559126d7b5 Moved to using new Transform component, and adjusted other properties. 2016-10-13 01:54:18 +01:00
Richard Davey
72ee3c7a84 Updating Image game object to use the new Transform component. 2016-10-13 00:08:26 +01:00
photonstorm
9ed542781b Added the new Data Component. 2016-10-12 15:19:04 +01:00
photonstorm
ce3308ea1d Hooking the Loader and Cache into the new Texture Manager. 2016-10-11 14:52:17 +01:00
Richard Davey
3ac8c4fcc5 Tidied up the Children component. 2016-10-09 23:39:27 +01:00
Richard Davey
0af16817a5 Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
Richard Davey
fb13151959 Start of the container. 2016-10-08 17:19:55 +01:00
Richard Davey
d137d3e989 Swapped over to using the new Factory. 2016-10-08 16:31:08 +01:00
Richard Davey
380e717e52 Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere. 2016-10-08 16:17:46 +01:00
Richard Davey
6d0dc5e003 Added BitmapText Factory. 2016-10-08 13:18:35 +01:00
Richard Davey
729020477a New Game Objects structure in place, and starting to take shape.
Moved BitmapData and RenderTexture into the textures folder for now.

All Game Objects now have their own sub-folder, with their Factory and renderer functions alongside them, plus any other files they need.

New Factory class added. Currently hooked into `game.factory` for testing, but will swap to `game.add` when complete.
2016-10-08 03:05:42 +01:00
Richard Davey
f9fe6a3e94 Fixed canvas SpriteBatch and removed duplicate render functions. 2016-10-07 03:41:48 +01:00
Richard Davey
5b4280d694 Removed the matrix. 2016-10-07 03:34:42 +01:00
Richard Davey
35fd29a45a Removed Pixi globals, and moved constructors above the prototype. 2016-10-07 03:32:37 +01:00
Richard Davey
0abf9d958d Updated scaleMode global. 2016-10-07 03:22:59 +01:00
Richard Davey
3fab1ce385 Working through the Pixi globals and removing them. 2016-10-07 03:21:39 +01:00
Richard Davey
f6047763fa Fixed Graphics rendering. 2016-10-07 02:53:34 +01:00
Richard Davey
ea9c9ae7b3 Removed gl texture ID. 2016-10-07 00:59:10 +01:00
Richard Davey
4cd0e833d5 Sorted out the mixin needed for the Canvas renderer. 2016-10-05 01:09:23 +01:00
Richard Davey
047a994334 Canvas and WebGL rendering Text again. 2016-10-04 22:47:05 +01:00
Richard Davey
28eb7a5f40 Adding in more renderer game objects. 2016-10-04 22:36:07 +01:00
Richard Davey
d55cc215ee Moving more rendering functionality over. 2016-10-04 00:58:52 +01:00
photonstorm
1da95994a5 First pass of the newly re-structured Canvas Renderer (still using old texture system though). 2016-10-03 12:44:54 +01:00
Richard Davey
0aa6650422 Re-arranged methods and added parent. 2016-09-29 03:10:16 +01:00
Richard Davey
5cb7cc8e92 Start of the new Children component. 2016-09-29 02:29:56 +01:00
Richard Davey
6ce28658f6 PIXI.Float32Array, PIXI.Uint16Array, PIXI.Uint32Array and PIXI.ArrayBuffer have all been removed, and replaced with their own proper native versions. The polyfill now captures any instances where the browser needs to fall back to an Array instead. 2016-09-28 19:02:59 +01:00
photonstorm
c836d4bfbd PIXI.PI_2, PIXI.RAD_TO_DEG and PIXI.DEG_TO_RAD have all been removed, as they are no longer used internally, and are all available under Phaser.Math.
PIXI.VERSION has been removed, as it's no longer relevant and misleading.
2016-09-28 16:57:08 +01:00
photonstorm
f9a2c2a79e PIXI.Graphics and PIXI.GraphicsData have been removed, and all functionality merged in to Phaser.Graphics, to cut down on the number of internal classes and inheritance going on.
WebGLGraphics and CanvasGraphics have been updated so that it checks for Phaser Geometry shape types internally.
2016-09-28 16:42:33 +01:00
photonstorm
69db3632d6 PIXI.Rope and PIXI.Strip have been removed, and all functionality merged in to Phaser.Rope, to cut down on the number of internal classes and inheritance going on. 2016-09-28 15:10:43 +01:00
photonstorm
879bcffc88 Removed PIXI.Utils and remapped functions to their new locations. 2016-09-28 14:02:02 +01:00
photonstorm
1e15012a91 PIXI.CanvasPool has been moved into the Phaser utils folder, and renamed to Phaser.CanvasPool. All references to PIXI.CanvasPool have been updated to match the new namespace. 2016-09-28 12:53:04 +01:00
photonstorm
508e5ae723 PIXI.TilingSprite has been removed, and all functionality merged in to Phaser.TileSprite, to cut down on the number of internal classes and inheritance going on. 2016-09-28 11:57:11 +01:00
Richard Davey
2005c9d86d PIXI.RenderTexture has been removed, and all functionality merged in to Phaser.RenderTexture, to cut down on the number of internal classes and inheritance going on. 2016-09-28 01:40:29 +01:00
Richard Davey
1d7b54b7d4 Merged Sprite Batch updates. 2016-09-27 23:22:26 +01:00
Richard Davey
41ad0873d4 Fixing the Sprite Batch. 2016-09-27 23:20:38 +01:00
Richard Davey
2bc9c73838 The Video.playing property didn't check to see if the Video existed, and would throw the error Uncaught TypeError: Cannot read property 'paused' of null if you called it after destroying the video (thanks @Tetley #2740) 2016-09-26 23:35:41 +01:00
Richard Davey
0692bf01b5 If you called Video.changeSource, and then immediately called Video.play after it, it would fire the onComplete event twice (thanks @jaraiza #2543) 2016-09-26 23:28:41 +01:00
Richard Davey
f331697fee Text.splitRegExp is a new property that allows you to control the regular expression that is used to split the text into multiple lines (@dai-shi #1403) 2016-09-26 22:35:54 +01:00
Richard Davey
feb1b980c0 Text.width and Text.height now divide the result by the Text.resolution, to avoid incorrect dimensions on High DPI devices (thanks @mattahj #2146) 2016-09-26 22:22:31 +01:00
Richard Davey
3f4decd59e First pass at adding rotated atlas frame support in to the Canvas renderer. 2016-09-20 00:53:00 +01:00
photonstorm
a84021679b Tidied up how crop destroys itself. 2016-08-25 16:41:26 +01:00
photonstorm
94a0dbe547 Text.updateText now sets Text.dirty = false, which stops Text objects from having updateText called twice on them after creation. 2016-08-25 14:16:48 +01:00
Richard Davey
d8cb40aa5e Merge pull request #2700 from kjav/patch-2
Fixed typo in TileSprite.js comment
2016-08-25 13:04:31 +01:00
photonstorm
cbef6d6648 Formatting fix. 2016-08-22 18:38:40 +01:00
photonstorm
4382944a2e A tinted Texture in Canvas mode wouldn't be updated properly if it was also cropped, beyond the initial crop. Now a cropped texture will re-tint itself every time the crop is updated, and has changed (thanks @phoenixyjll #2688) 2016-08-18 15:55:13 +01:00
kjav
314b088975 Fixed typo in TileSprite.js comment
Changed typo 'etch' in TileSprite.js to 'etc'. Related to pull request #2699
2016-08-18 15:40:19 +01:00
Richard Davey
a4de55c419 Merge pull request #2685 from valent-novem/dev
Fix rendering text with bounds and resolution
2016-08-16 21:12:57 +01:00
Richard Davey
49e40fc2d4 Typo 2016-08-16 20:59:59 +01:00
Sergey Z
68fe8b8058 Fix rendering text with bounds and resolution 2016-08-08 16:51:07 +03:00
Richard Davey
a0c6ae6c51 Phaser.Image now has the ScaleMinMax component. 2016-08-03 05:00:09 +01:00
Richard Davey
ce764e098d As a result of changes in #2573 Graphics objects were calling updateLocalBounds on any shape change, which could cause dramatic performances drops in Graphics heavy situations (#2618). Graphics objects now have a new flag _boundsDirty which is used to detect if the bounds have been invalidated, i.e. by a Graphics being cleared or drawn to. If this is set to true then updateLocalBounds is called once in the postUpdate method (thanks @pengchuan #2618) 2016-07-23 12:52:35 +01:00