mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
Using Color component.
This commit is contained in:
parent
15fbd0962d
commit
bfd391b251
1 changed files with 18 additions and 7 deletions
|
@ -13,30 +13,31 @@ Phaser.Renderer.Canvas.GameObjects.Sprite = {
|
|||
|
||||
render: function (renderer, src)
|
||||
{
|
||||
var color = src.color;
|
||||
var frame = src.frame;
|
||||
var source = frame.source;
|
||||
|
||||
// Skip rendering?
|
||||
|
||||
if (src.skipRender || !src.visible || src.worldAlpha <= 0 || !frame.cutWidth || !frame.cutHeight)
|
||||
if (src.skipRender || !src.visible || color.worldAlpha <= 0 || !frame.cutWidth || !frame.cutHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Blend Mode
|
||||
|
||||
if (renderer.currentBlendMode !== src.blendMode)
|
||||
if (renderer.currentBlendMode !== color.blendMode)
|
||||
{
|
||||
renderer.currentBlendMode = src.blendMode;
|
||||
renderer.currentBlendMode = color.blendMode;
|
||||
renderer.context.globalCompositeOperation = renderer.blendModes[renderer.currentBlendMode];
|
||||
}
|
||||
|
||||
// Alpha
|
||||
|
||||
if (renderer.currentAlpha !== src.worldAlpha)
|
||||
if (renderer.currentAlpha !== color.worldAlpha)
|
||||
{
|
||||
renderer.currentAlpha = src.worldAlpha;
|
||||
renderer.context.globalAlpha = src.worldAlpha;
|
||||
renderer.currentAlpha = color.worldAlpha;
|
||||
renderer.context.globalAlpha = color.worldAlpha;
|
||||
}
|
||||
|
||||
// Smoothing (should this be a Game Object, or Frame / Texture level property?)
|
||||
|
@ -69,6 +70,8 @@ Phaser.Renderer.Canvas.GameObjects.Sprite = {
|
|||
|
||||
var cw = frame.cutWidth;
|
||||
var ch = frame.cutHeight;
|
||||
var cwr = cw / resolution;
|
||||
var chr = ch / resolution;
|
||||
|
||||
renderer.context.setTransform(wt.a, wt.b, wt.c, wt.d, tx, ty);
|
||||
|
||||
|
@ -79,7 +82,15 @@ Phaser.Renderer.Canvas.GameObjects.Sprite = {
|
|||
renderer.pushMask(src._mask);
|
||||
}
|
||||
|
||||
renderer.context.drawImage(source.image, frame.cutX, frame.cutY, cw, ch, dx, dy, cw / resolution, ch / resolution);
|
||||
// Color Component
|
||||
|
||||
if (color._hasBackground)
|
||||
{
|
||||
renderer.context.fillStyle = color._rgba;
|
||||
renderer.context.fillRect(dx, dy, cwr, chr);
|
||||
}
|
||||
|
||||
renderer.context.drawImage(source.image, frame.cutX, frame.cutY, cw, ch, dx, dy, cwr, chr);
|
||||
|
||||
for (var i = 0; i < src.children.list.length; i++)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue