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bitmaptext
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Refactored GameObjects to GameObject .
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2016-10-09 22:27:58 +01:00 |
button
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Refactored GameObjects to GameObject .
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2016-10-09 22:27:58 +01:00 |
components
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Added the new Data Component.
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2016-10-12 15:19:04 +01:00 |
container
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Loads of tweaks re: Transform inheritance.
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2016-11-01 00:31:45 +00:00 |
creature
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Refactored GameObjects to GameObject .
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2016-10-09 22:27:58 +01:00 |
graphics
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Refactored GameObjects to GameObject .
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2016-10-09 22:27:58 +01:00 |
image
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Removed test code.
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2016-11-01 01:19:32 +00:00 |
particle
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Refactored GameObjects to GameObject .
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2016-10-09 22:27:58 +01:00 |
pixelfield
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Changed batch limits. Currently running 20,000 pixels in 1 draw call.
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2016-10-30 23:59:47 +00:00 |
retrofont
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Refactored GameObjects to GameObject .
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2016-10-09 22:27:58 +01:00 |
rope
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Refactored GameObjects to GameObject .
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2016-10-09 22:27:58 +01:00 |
sprite
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Loads of tweaks re: Transform inheritance.
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2016-11-01 00:31:45 +00:00 |
spritebatch
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Refactored GameObjects to GameObject .
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2016-10-09 22:27:58 +01:00 |
stage
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Loads of tweaks re: Transform inheritance.
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2016-11-01 00:31:45 +00:00 |
text
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Refactored GameObjects to GameObject .
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2016-10-09 22:27:58 +01:00 |
tilesprite
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Refactored GameObjects to GameObject .
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2016-10-09 22:27:58 +01:00 |
video
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Refactored GameObjects to GameObject .
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2016-10-09 22:27:58 +01:00 |
Factory.js
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Refactored into new Base Game Object class, that Image and Sprite (and everything else) will now extend. Much more versatile, and a lot less code duplication.
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2016-10-19 11:54:00 +01:00 |
GameObject.js
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Setting the anchor dirties the Transform.
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2016-10-27 15:14:09 +01:00 |
GameObjectCreator.js
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Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere.
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2016-10-08 16:17:46 +01:00 |