phaser/src/gameobjects
2016-11-01 01:19:32 +00:00
..
bitmaptext Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
button Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
components Added the new Data Component. 2016-10-12 15:19:04 +01:00
container Loads of tweaks re: Transform inheritance. 2016-11-01 00:31:45 +00:00
creature Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
graphics Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
image Removed test code. 2016-11-01 01:19:32 +00:00
particle Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
pixelfield Changed batch limits. Currently running 20,000 pixels in 1 draw call. 2016-10-30 23:59:47 +00:00
retrofont Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
rope Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
sprite Loads of tweaks re: Transform inheritance. 2016-11-01 00:31:45 +00:00
spritebatch Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
stage Loads of tweaks re: Transform inheritance. 2016-11-01 00:31:45 +00:00
text Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
tilesprite Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
video Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
Factory.js Refactored into new Base Game Object class, that Image and Sprite (and everything else) will now extend. Much more versatile, and a lot less code duplication. 2016-10-19 11:54:00 +01:00
GameObject.js Setting the anchor dirties the Transform. 2016-10-27 15:14:09 +01:00
GameObjectCreator.js Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere. 2016-10-08 16:17:46 +01:00