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Setting the anchor dirties the Transform.
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1 changed files with 3 additions and 2 deletions
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@ -192,8 +192,7 @@ Object.defineProperties(Phaser.GameObject.prototype, {
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set: function (value)
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{
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this.transform._anchorX = value;
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this.transform._anchorY = value;
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this.transform.setAnchor(value);
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}
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},
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@ -210,6 +209,7 @@ Object.defineProperties(Phaser.GameObject.prototype, {
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set: function (value)
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{
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this.transform._anchorX = value;
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this.transform.dirty = true;
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}
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},
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@ -226,6 +226,7 @@ Object.defineProperties(Phaser.GameObject.prototype, {
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set: function (value)
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{
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this.transform._anchorY = value;
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this.transform.dirty = true;
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}
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},
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