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bitmaptext
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
blitter
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BlitterBatch pipeline working
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2018-01-10 17:03:01 -03:00 |
components
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Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
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2018-01-12 17:09:21 +00:00 |
container
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
effectlayer
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
graphics
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
group
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
image
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
lightlayer
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
mesh
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
particles
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Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
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2018-01-12 17:09:21 +00:00 |
pathfollower
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
quad
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
renderpass
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
sprite
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SpriteBatch pipeline re-implementation
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2018-01-12 21:13:41 -03:00 |
sprite3d
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
text
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
tilemap
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Merge branch 'master' into rendering-cleanup
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2018-01-12 12:42:45 -03:00 |
tilesprite
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
zone
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2018-01-09 21:43:56 +00:00 |
BuildGameObject.js
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
BuildGameObjectAnimation.js
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
GameObject.js
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Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
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2018-01-12 17:09:21 +00:00 |
index.js
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Moved repository location
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2018-01-09 21:43:56 +00:00 |