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https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
Moved to using new Transform component, and adjusted other properties.
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d6bb27f51c
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1 changed files with 60 additions and 2 deletions
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@ -19,7 +19,7 @@
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*/
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Phaser.GameObject.Image = function (game, x, y, key, frame)
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{
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Phaser.Components.BaseTransform.call(this, x, y);
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Phaser.Component.BaseTransform.call(this, x, y);
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this.game = game;
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@ -29,14 +29,27 @@ Phaser.GameObject.Image = function (game, x, y, key, frame)
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*/
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this.type = Phaser.IMAGE;
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this.parent = null;
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this.texture = game.textures.get(key);
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this.frame = this.texture.get(frame);
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// Allows you to turn off a GO from rendering, but still render its children
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this.skipRender = (key === undefined);
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this.visible = true;
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this.data = new Phaser.Component.Data(this);
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// Temporary for now?
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this.alpha = 1;
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this.blendMode = Phaser.blendModes.NORMAL;
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this.scaleMode = Phaser.scaleModes.DEFAULT;
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this.exists = true;
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};
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Phaser.GameObject.Image.prototype = Object.create(Phaser.Components.BaseTransform.prototype);
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Phaser.GameObject.Image.prototype = Object.create(Phaser.Component.BaseTransform.prototype);
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Phaser.GameObject.Image.prototype.constructor = Phaser.GameObject.Image;
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/**
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@ -47,4 +60,49 @@ Phaser.GameObject.Image.prototype.constructor = Phaser.GameObject.Image;
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*/
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Phaser.GameObject.Image.prototype.preUpdate = function ()
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{
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// this.transform.update();
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};
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Phaser.GameObject.Image.prototype.update = function ()
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{
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};
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Phaser.GameObject.Image.prototype.postUpdate = function ()
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{
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};
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Object.defineProperties(Phaser.GameObject.Image.prototype, {
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width: {
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enumerable: true,
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get: function ()
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{
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return this.transform._scaleX * this.frame.realWidth;
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},
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set: function (value)
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{
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this.scaleX = value / this.frame.realWidth;
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}
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},
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height: {
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enumerable: true,
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get: function ()
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{
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return this.transform._scaleY * this.frame.realHeight;
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},
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set: function (value)
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{
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this.scaleY = value / this.frame.realHeight;
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}
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}
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});
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