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https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
Commented out all the bg color stuff. It now just changes the canvas CSS.
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commit
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1 changed files with 13 additions and 28 deletions
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@ -20,7 +20,6 @@ Phaser.Stage = function (game) {
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*/
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this.game = game;
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// PIXI.DisplayObjectContainer.call(this);
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Phaser.GameObject.Container.call(this, game);
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/**
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@ -80,14 +79,14 @@ Phaser.Stage = function (game) {
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/**
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* @property {number} _bgColor - Stage background color object. Populated by setBackgroundColor.
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* @private
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*/
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this._bgColor = { r: 0, g: 0, b: 0, a: 0, color: 0, rgba: '#000000' };
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this._bgColor = { r: 255, g: 0, b: 255, a: 0, color: 0, rgba: 'rgba(0,0,0,0.1)' };
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if (!this.game.transparent)
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{
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// transparent = 0,0,0,0 - otherwise r,g,b,1
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this._bgColor.a = 1;
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// this._bgColor.a = 1;
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}
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*/
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if (game.config)
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{
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@ -96,7 +95,6 @@ Phaser.Stage = function (game) {
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};
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// Phaser.Stage.prototype = Object.create(PIXI.DisplayObjectContainer.prototype);
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Phaser.Stage.prototype = Object.create(Phaser.GameObject.Container.prototype);
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Phaser.Stage.prototype.constructor = Phaser.Stage;
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@ -135,6 +133,8 @@ Phaser.Stage.prototype.boot = function () {
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this.checkVisibility();
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this.setBackgroundColor('#000000');
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};
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/**
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@ -143,9 +143,9 @@ Phaser.Stage.prototype.boot = function () {
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*
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* @method Phaser.Stage#preUpdate
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*/
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Phaser.Stage.prototype.preUpdate = function () {
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this.transform.update();
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Phaser.Stage.prototype.preUpdate = function ()
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{
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this.worldAlpha = this.alpha;
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this.currentRenderOrderID = 0;
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@ -207,23 +207,6 @@ Phaser.Stage.prototype.postUpdate = function () {
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};
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/**
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* Updates the transforms for all objects on the display list.
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* This overrides the Pixi default as we don't need the interactionManager, but do need the game property check.
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*
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* @method Phaser.Stage#updateTransform
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*/
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Phaser.Stage.prototype.updateTransform = function () {
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// this.worldAlpha = 1;
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// for (var i = 0; i < this.children.length; i++)
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// {
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// this.children[i].updateTransform();
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// }
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};
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/**
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* Starts a page visibility event listener running, or window.onpagehide/onpageshow if not supported by the browser.
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* Also listens for window.onblur and window.onfocus.
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@ -334,10 +317,11 @@ Phaser.Stage.prototype.visibilityChange = function (event) {
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* @method Phaser.Stage#setBackgroundColor
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* @param {number|string} color - The color of the background.
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*/
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Phaser.Stage.prototype.setBackgroundColor = function (color) {
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if (this.game.transparent) { return; }
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Phaser.Stage.prototype.setBackgroundColor = function (color)
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{
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this.game.canvas.style.backgroundColor = color;
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/*
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Phaser.Color.valueToColor(color, this._bgColor);
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Phaser.Color.updateColor(this._bgColor);
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@ -346,6 +330,7 @@ Phaser.Stage.prototype.setBackgroundColor = function (color) {
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this._bgColor.g /= 255;
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this._bgColor.b /= 255;
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this._bgColor.a = 1;
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*/
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};
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