Richard Davey
|
a9c32d4efa
|
The SpineGameObject.setAnimation method will now use the trackIndex parameter if ignoreIfPlaying is set and run the check against this track index. Fix #4842
|
2020-08-25 23:59:42 +01:00 |
|
Richard Davey
|
f97afe16e7
|
New Spine Plugin build
|
2020-08-25 18:30:07 +01:00 |
|
Richard Davey
|
6c26e27286
|
Update copy-to-examples.js
|
2020-08-25 18:29:58 +01:00 |
|
Richard Davey
|
2531b67dd1
|
New Container factory functions
|
2020-08-25 18:28:45 +01:00 |
|
Richard Davey
|
ce8039cb90
|
Spine Game Objects now use -1 as their default blend mode, which means 'skip setting it'.
|
2020-08-25 18:28:35 +01:00 |
|
Richard Davey
|
0704611ee4
|
SpineContainer is a new Game Object available via this.add.spinecontainer to which you can add Spine Game Objects only. It uses a special rendering function to retain batching, even across multiple container or Spine Game Object instances, resulting in dramatically improved performance over using regular Containers. Fix #5174
|
2020-08-25 18:27:55 +01:00 |
|
Richard Davey
|
482f016898
|
A Spine Game Object with setVisible(false) will no longer still cause internal gl commands and is now properly skipped, retaining any current batch in the process. Fix #5174
|
2020-08-25 18:23:27 +01:00 |
|
Richard Davey
|
d2517bf5f6
|
Updated date
|
2020-08-25 15:36:08 +01:00 |
|
Richard Davey
|
314c7975f8
|
Updates JSDocs. Fix #4979
|
2020-08-25 14:54:30 +01:00 |
|
Richard Davey
|
b1929b8579
|
The Spine Plugin will now work in HEADLESS mode without crashing. Fix #4988
|
2020-08-25 14:47:03 +01:00 |
|
Richard Davey
|
d38cae6682
|
Tweaked RT draw fix
|
2020-08-25 14:22:48 +01:00 |
|
Richard Davey
|
de0133e3cc
|
Spine Game Objects can now be rendered to Render Textures. Fix #5184
|
2020-08-25 14:11:37 +01:00 |
|
Richard Davey
|
2008035ca1
|
New Spine 3.8.95 plugin build
|
2020-08-25 13:43:08 +01:00 |
|
Richard Davey
|
9bbdf8d0bc
|
New Spine 3.8.95 runtimes
|
2020-08-25 13:28:34 +01:00 |
|
Richard Davey
|
4e28e4417e
|
Use MultiPipeline
|
2020-08-25 13:27:57 +01:00 |
|
Richard Davey
|
0f1c917d6c
|
Updated docs
|
2020-08-25 13:27:38 +01:00 |
|
Richard Davey
|
075ef7bb5e
|
ESLint fix
|
2020-08-25 13:27:32 +01:00 |
|
Richard Davey
|
1d7a576fd6
|
Because of course a new webpack version means new config rules
|
2020-08-25 13:27:14 +01:00 |
|
Richard Davey
|
745ad037fe
|
Fix #5098
|
2020-04-27 14:48:55 +01:00 |
|
Richard Davey
|
5c25269ca0
|
Merge pull request #5058 from jdcook/fix/spine-asset-pack
adding index to spine atlases when loading through asset pack
|
2020-04-27 13:16:03 +01:00 |
|
Richard Davey
|
0e8d292809
|
Merge pull request #4893 from FostUK/spine-manifest-loading
Support for loading spine files via manifest
|
2020-04-27 12:28:23 +01:00 |
|
Jared Cook
|
3ef60117a7
|
adding index to spine atlases when loading through asset pack
|
2020-03-27 13:06:34 -05:00 |
|
halilcakar
|
43f26ad31f
|
Update JSDocs for events
|
2020-03-10 11:11:43 +03:00 |
|
Nick Tipping
|
294adfc707
|
Load images from atlas path.
|
2019-12-04 17:52:08 +00:00 |
|
Nick Tipping
|
35e8377869
|
Support for loading spine files via manifest
Adds loader prefix to textures
removes 'SP' prefix
Removes atlas extension via regex rather than string trim
|
2019-12-02 08:59:47 +00:00 |
|
Josh Soref
|
868c822e02
|
spelling: multiplied
|
2019-10-29 02:26:13 -04:00 |
|
Josh Soref
|
8e1b094ade
|
spelling: allowing
|
2019-10-29 01:42:43 -04:00 |
|
Richard Davey
|
0ba697ee4a
|
JSDoc updates
|
2019-11-18 16:02:34 +00:00 |
|
Richard Davey
|
44f93cde30
|
The Spine Plugin was not clearing down the resize event listener in WebGL, causing it to still fire even if the Scene was closed. Fix #4808
|
2019-10-17 13:25:32 +01:00 |
|
Richard Davey
|
55516a0686
|
Update copy-to-examples.js
|
2019-10-11 18:17:34 +01:00 |
|
Richard Davey
|
9b6b7228b5
|
New Spine Plugin dist files
|
2019-10-11 18:17:27 +01:00 |
|
Richard Davey
|
834a582158
|
New Spine 3.9 latest runtimes
|
2019-10-11 18:15:22 +01:00 |
|
Richard Davey
|
008ae69f58
|
Added Spine Runtime build configs
|
2019-10-11 16:01:13 +01:00 |
|
Richard Davey
|
b03ae6a9ad
|
Typo fix
|
2019-09-30 14:24:52 +01:00 |
|
Richard Davey
|
4a5a81e0f2
|
MultiFile key fix.
|
2019-09-30 14:12:17 +01:00 |
|
Richard Davey
|
d67a71efc8
|
New Spine Plugin dist build
|
2019-09-27 16:18:00 +01:00 |
|
Richard Davey
|
62ffdeca3d
|
Now using setSkin for 3.8 runtimes.
|
2019-09-27 16:11:48 +01:00 |
|
Richard Davey
|
b82d809ec6
|
Using Loader.setPath to define the Spine assets locations could error if trying to load multiple files from different folders. It will now retain the path state at the time of invocation, rather than during the load.
|
2019-09-27 16:11:15 +01:00 |
|
Richard Davey
|
f9785d58e8
|
Fixed issue with factory functions
|
2019-09-27 16:04:15 +01:00 |
|
Richard Davey
|
5d75a4a7da
|
The Spine Game Object will no longer set the default skin name to be 'default', it will leave the name empty. Fix #4764
|
2019-09-27 13:48:17 +01:00 |
|
Richard Davey
|
f2a0594c40
|
New Debug Plugin build
|
2019-09-27 13:44:38 +01:00 |
|
Richard Davey
|
4462c98b89
|
Removed commented-out code
|
2019-09-27 13:44:12 +01:00 |
|
Richard Davey
|
850d46bde3
|
Fixed Texture Atlas cache issue, Scene Renderer disposal and GameObjectFactory bindings
|
2019-09-27 13:43:56 +01:00 |
|
Richard Davey
|
467e18598a
|
Upgraded to Spine 3.8 runtimes
|
2019-09-27 11:29:58 +01:00 |
|
Richard Davey
|
d0c40b647f
|
SpineCanvasPlugin.shutdown would try to dispose of the sceneRenderer , but the property isn't set for Canvas.
|
2019-09-04 14:25:56 +01:00 |
|
Richard Davey
|
9d32127659
|
Removed incorrect member state
|
2019-08-08 15:52:05 +01:00 |
|
Richard Davey
|
4d7e3fcf22
|
Fixed jsdocs
|
2019-08-08 15:51:56 +01:00 |
|
Richard Davey
|
331d5605ad
|
All new versions of the Spine plugin built
|
2019-08-08 13:32:26 +01:00 |
|
Richard Davey
|
57a2bb171e
|
Updated Spine webpack configs and runtimes
|
2019-08-08 13:31:52 +01:00 |
|
Richard Davey
|
b3615b77df
|
Added more jsdocs
|
2019-08-08 12:27:30 +01:00 |
|
Richard Davey
|
6c1d59ec2e
|
Lots more jsdocs completed
|
2019-08-08 01:46:58 +01:00 |
|
Richard Davey
|
172ebef093
|
More docs added
|
2019-08-07 18:24:09 +01:00 |
|
Richard Davey
|
f27606bdaa
|
New plugin build
|
2019-08-07 17:43:25 +01:00 |
|
Richard Davey
|
dc332f1e1e
|
JSDocs added for whole Spine Plugin
|
2019-08-07 17:43:19 +01:00 |
|
Richard Davey
|
c6e477cd85
|
New Spine plugin build
|
2019-08-07 15:24:52 +01:00 |
|
Richard Davey
|
03da666466
|
Fixed Spine Canvas rendering
|
2019-08-07 15:24:42 +01:00 |
|
Richard Davey
|
692e0b1d46
|
Updated plugin
|
2019-08-05 17:52:01 +01:00 |
|
Richard Davey
|
7b8f4c638b
|
Added Events and better 'ignore if playing' handling
|
2019-08-05 01:12:53 +01:00 |
|
Richard Davey
|
d43e755695
|
Added scale override and event listeners
|
2019-08-04 20:47:41 +01:00 |
|
Richard Davey
|
b209a9b416
|
New plugin build
|
2019-08-03 11:08:47 +01:00 |
|
Richard Davey
|
c94f603cc9
|
Finally rotation handles all edge-cases, including negative x and y scales
|
2019-08-03 11:08:40 +01:00 |
|
Richard Davey
|
cb49d8909b
|
New plugin build
|
2019-08-02 17:29:05 +01:00 |
|
Richard Davey
|
ffb87d594d
|
Handle negative scales
|
2019-08-02 17:28:58 +01:00 |
|
Richard Davey
|
9a7b8bfc88
|
New plugin build
|
2019-08-02 01:51:52 +01:00 |
|
Richard Davey
|
969a574a75
|
Testing rotation fix (again)
|
2019-08-02 01:51:44 +01:00 |
|
Richard Davey
|
d2d03d0312
|
Fixed plugin ref
|
2019-08-02 01:51:32 +01:00 |
|
Richard Davey
|
83ef7402a1
|
Return this
|
2019-08-02 01:51:21 +01:00 |
|
Richard Davey
|
31b25043b9
|
New 3.7 runtimes
|
2019-08-02 01:50:26 +01:00 |
|
Richard Davey
|
ecee32b0b2
|
New plugin build
|
2019-08-01 17:45:31 +01:00 |
|
Richard Davey
|
c8d61d9549
|
Lots of new updates include alpha and tint support, bone angles, render overrides and more
|
2019-08-01 17:45:25 +01:00 |
|
Richard Davey
|
76eb71345d
|
If it won't render but the batch is open, flush it
|
2019-08-01 17:45:10 +01:00 |
|
Richard Davey
|
27e9e66299
|
Delete SpineGameObjectFactory.js
|
2019-08-01 17:44:55 +01:00 |
|
Richard Davey
|
4ed1cf04fc
|
Added 'make' support and refactored 'add' support
|
2019-08-01 17:44:41 +01:00 |
|
Richard Davey
|
91c58c5ef6
|
New plugin build
|
2019-07-31 17:33:49 +01:00 |
|
Richard Davey
|
7b96356cfc
|
Fixed setSkin method and added other helper methods
|
2019-07-31 17:33:43 +01:00 |
|
Richard Davey
|
00661c4d5d
|
window library target so works via es6 import
|
2019-07-31 15:51:14 +01:00 |
|
Richard Davey
|
b96df660e4
|
Copy to backers folder
|
2019-07-31 15:50:59 +01:00 |
|
Richard Davey
|
4bdbaec33a
|
New plugin build
|
2019-07-30 23:49:42 +01:00 |
|
Richard Davey
|
47eca23e26
|
Added refresh method and updated bones properly
|
2019-07-30 23:49:34 +01:00 |
|
Richard Davey
|
ec0773ab93
|
Removed Input class
|
2019-07-30 23:49:21 +01:00 |
|
Richard Davey
|
e23383040d
|
Added worldToLocal method for webgl context
|
2019-07-29 23:16:40 +01:00 |
|
Richard Davey
|
f2a19c933c
|
New plugin build
|
2019-07-29 17:45:52 +01:00 |
|
Richard Davey
|
dedab594fd
|
Added getBoneList
|
2019-07-29 17:45:46 +01:00 |
|
Richard Davey
|
4293a444e3
|
Added getVector methods
|
2019-07-29 17:45:37 +01:00 |
|
Richard Davey
|
5e6dc5e2a6
|
New plugin build
|
2019-07-29 13:46:40 +01:00 |
|
Richard Davey
|
bc915403b2
|
Removed Spine events and added new methods
|
2019-07-29 13:46:35 +01:00 |
|
Richard Davey
|
7126a52d45
|
Docs update and move viewport changes to plugin
|
2019-07-29 13:46:22 +01:00 |
|
Richard Davey
|
d030e358f0
|
Listen for resize event
|
2019-07-29 13:46:07 +01:00 |
|
Richard Davey
|
9adde867d4
|
New plugin build
|
2019-07-26 19:04:15 +01:00 |
|
Richard Davey
|
19e602ba8e
|
Testing skeleton w/h instead of bounds for size
|
2019-07-26 19:04:03 +01:00 |
|
Richard Davey
|
9ac86227ae
|
New plugin build
|
2019-07-26 14:26:32 +01:00 |
|
Richard Davey
|
d8f44dc116
|
Fixed rotation conversion
|
2019-07-26 14:26:21 +01:00 |
|
Richard Davey
|
64b3e834d3
|
Testing rotation fix
|
2019-07-25 17:57:20 +01:00 |
|
Richard Davey
|
ff809f8e6b
|
New plugin build
|
2019-07-25 15:27:27 +01:00 |
|
Richard Davey
|
feeefc9a57
|
Exposed the debug methods
|
2019-07-25 15:27:20 +01:00 |
|
Richard Davey
|
868c045f62
|
Getting debugging working again
|
2019-07-25 15:27:08 +01:00 |
|
Richard Davey
|
45947e771b
|
New plugin build
|
2019-07-25 13:27:05 +01:00 |
|
Richard Davey
|
3b46296c07
|
Added Spine runtime setBlendMode monkey patch to avoid batch flushing
|
2019-07-25 13:26:58 +01:00 |
|
Richard Davey
|
f36a0e5cac
|
Removed Loader spiner
|
2019-07-25 13:26:41 +01:00 |
|
Richard Davey
|
e5d2d17972
|
Removed un-used code and added pma support
|
2019-07-25 13:17:17 +01:00 |
|