Richard Davey
|
6c1d59ec2e
|
Lots more jsdocs completed
|
2019-08-08 01:46:58 +01:00 |
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Richard Davey
|
172ebef093
|
More docs added
|
2019-08-07 18:24:09 +01:00 |
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Richard Davey
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f27606bdaa
|
New plugin build
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2019-08-07 17:43:25 +01:00 |
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Richard Davey
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dc332f1e1e
|
JSDocs added for whole Spine Plugin
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2019-08-07 17:43:19 +01:00 |
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Richard Davey
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c6e477cd85
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New Spine plugin build
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2019-08-07 15:24:52 +01:00 |
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Richard Davey
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03da666466
|
Fixed Spine Canvas rendering
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2019-08-07 15:24:42 +01:00 |
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Richard Davey
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692e0b1d46
|
Updated plugin
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2019-08-05 17:52:01 +01:00 |
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Richard Davey
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7b8f4c638b
|
Added Events and better 'ignore if playing' handling
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2019-08-05 01:12:53 +01:00 |
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Richard Davey
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d43e755695
|
Added scale override and event listeners
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2019-08-04 20:47:41 +01:00 |
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Richard Davey
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b209a9b416
|
New plugin build
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2019-08-03 11:08:47 +01:00 |
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Richard Davey
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c94f603cc9
|
Finally rotation handles all edge-cases, including negative x and y scales
|
2019-08-03 11:08:40 +01:00 |
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Richard Davey
|
cb49d8909b
|
New plugin build
|
2019-08-02 17:29:05 +01:00 |
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Richard Davey
|
ffb87d594d
|
Handle negative scales
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2019-08-02 17:28:58 +01:00 |
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Richard Davey
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9a7b8bfc88
|
New plugin build
|
2019-08-02 01:51:52 +01:00 |
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Richard Davey
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969a574a75
|
Testing rotation fix (again)
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2019-08-02 01:51:44 +01:00 |
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Richard Davey
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d2d03d0312
|
Fixed plugin ref
|
2019-08-02 01:51:32 +01:00 |
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Richard Davey
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83ef7402a1
|
Return this
|
2019-08-02 01:51:21 +01:00 |
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Richard Davey
|
31b25043b9
|
New 3.7 runtimes
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2019-08-02 01:50:26 +01:00 |
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Richard Davey
|
ecee32b0b2
|
New plugin build
|
2019-08-01 17:45:31 +01:00 |
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Richard Davey
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c8d61d9549
|
Lots of new updates include alpha and tint support, bone angles, render overrides and more
|
2019-08-01 17:45:25 +01:00 |
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Richard Davey
|
76eb71345d
|
If it won't render but the batch is open, flush it
|
2019-08-01 17:45:10 +01:00 |
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Richard Davey
|
27e9e66299
|
Delete SpineGameObjectFactory.js
|
2019-08-01 17:44:55 +01:00 |
|
Richard Davey
|
4ed1cf04fc
|
Added 'make' support and refactored 'add' support
|
2019-08-01 17:44:41 +01:00 |
|
Richard Davey
|
91c58c5ef6
|
New plugin build
|
2019-07-31 17:33:49 +01:00 |
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Richard Davey
|
7b96356cfc
|
Fixed setSkin method and added other helper methods
|
2019-07-31 17:33:43 +01:00 |
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Richard Davey
|
00661c4d5d
|
window library target so works via es6 import
|
2019-07-31 15:51:14 +01:00 |
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Richard Davey
|
b96df660e4
|
Copy to backers folder
|
2019-07-31 15:50:59 +01:00 |
|
Richard Davey
|
4bdbaec33a
|
New plugin build
|
2019-07-30 23:49:42 +01:00 |
|
Richard Davey
|
47eca23e26
|
Added refresh method and updated bones properly
|
2019-07-30 23:49:34 +01:00 |
|
Richard Davey
|
ec0773ab93
|
Removed Input class
|
2019-07-30 23:49:21 +01:00 |
|
Richard Davey
|
e23383040d
|
Added worldToLocal method for webgl context
|
2019-07-29 23:16:40 +01:00 |
|
Richard Davey
|
f2a19c933c
|
New plugin build
|
2019-07-29 17:45:52 +01:00 |
|
Richard Davey
|
dedab594fd
|
Added getBoneList
|
2019-07-29 17:45:46 +01:00 |
|
Richard Davey
|
4293a444e3
|
Added getVector methods
|
2019-07-29 17:45:37 +01:00 |
|
Richard Davey
|
5e6dc5e2a6
|
New plugin build
|
2019-07-29 13:46:40 +01:00 |
|
Richard Davey
|
bc915403b2
|
Removed Spine events and added new methods
|
2019-07-29 13:46:35 +01:00 |
|
Richard Davey
|
7126a52d45
|
Docs update and move viewport changes to plugin
|
2019-07-29 13:46:22 +01:00 |
|
Richard Davey
|
d030e358f0
|
Listen for resize event
|
2019-07-29 13:46:07 +01:00 |
|
Richard Davey
|
9adde867d4
|
New plugin build
|
2019-07-26 19:04:15 +01:00 |
|
Richard Davey
|
19e602ba8e
|
Testing skeleton w/h instead of bounds for size
|
2019-07-26 19:04:03 +01:00 |
|
Richard Davey
|
9ac86227ae
|
New plugin build
|
2019-07-26 14:26:32 +01:00 |
|
Richard Davey
|
d8f44dc116
|
Fixed rotation conversion
|
2019-07-26 14:26:21 +01:00 |
|
Richard Davey
|
64b3e834d3
|
Testing rotation fix
|
2019-07-25 17:57:20 +01:00 |
|
Richard Davey
|
ff809f8e6b
|
New plugin build
|
2019-07-25 15:27:27 +01:00 |
|
Richard Davey
|
feeefc9a57
|
Exposed the debug methods
|
2019-07-25 15:27:20 +01:00 |
|
Richard Davey
|
868c045f62
|
Getting debugging working again
|
2019-07-25 15:27:08 +01:00 |
|
Richard Davey
|
45947e771b
|
New plugin build
|
2019-07-25 13:27:05 +01:00 |
|
Richard Davey
|
3b46296c07
|
Added Spine runtime setBlendMode monkey patch to avoid batch flushing
|
2019-07-25 13:26:58 +01:00 |
|
Richard Davey
|
f36a0e5cac
|
Removed Loader spiner
|
2019-07-25 13:26:41 +01:00 |
|
Richard Davey
|
e5d2d17972
|
Removed un-used code and added pma support
|
2019-07-25 13:17:17 +01:00 |
|
Richard Davey
|
0cff60c242
|
Now handles passing in pma to file loader
|
2019-07-25 13:17:08 +01:00 |
|
Richard Davey
|
b44eb25a63
|
Added pma flag
|
2019-07-25 13:16:48 +01:00 |
|
Richard Davey
|
c6750a9dc5
|
Using Scene renderer
|
2019-07-25 13:16:37 +01:00 |
|
Richard Davey
|
6bc8e7c7c6
|
Trying to get batching working with Scene Renderer
|
2019-07-23 17:33:29 +01:00 |
|
Richard Davey
|
eda554bd1d
|
Oh pixelStorei you tricky little beast!
|
2019-07-23 17:33:08 +01:00 |
|
Richard Davey
|
0c87eef039
|
Fixed non-keyed skeleton names
|
2019-07-22 17:28:11 +01:00 |
|
Richard Davey
|
143986fddb
|
New plugin build
|
2019-07-22 13:18:21 +01:00 |
|
Richard Davey
|
0c9f5f26a3
|
Always base w/h on scale of 1
|
2019-07-22 13:18:13 +01:00 |
|
Richard Davey
|
d1bad8a1c1
|
Set PMA to true
|
2019-07-22 13:12:43 +01:00 |
|
Richard Davey
|
8cc91ce9b5
|
Always set PMA
|
2019-07-22 13:12:32 +01:00 |
|
Richard Davey
|
7658f0e0cb
|
Fixed initial bounds + origin creation
|
2019-07-22 13:12:18 +01:00 |
|
Richard Davey
|
fbb815ce60
|
Set proper display sizes
|
2019-07-22 10:36:51 +01:00 |
|
Richard Davey
|
de195fe820
|
Now supports multiple atlases per Spine set
|
2019-07-19 18:24:59 +01:00 |
|
Richard Davey
|
3e93f20529
|
New Spine plugin build
|
2019-07-17 16:59:58 +01:00 |
|
Richard Davey
|
9af50236e6
|
Update SpineGameObject.js
|
2019-07-17 16:59:47 +01:00 |
|
Richard Davey
|
7d1f8181a3
|
createSkeleton now supports multiple objects in a single json export
|
2019-07-17 16:14:11 +01:00 |
|
Richard Davey
|
96511901c4
|
Rendering a Spine object when a Camer has renderToTexture enabled on it would cause the object to be vertically flipped. It now renders correctly in both cases. Fix #4647
|
2019-07-17 15:10:18 +01:00 |
|
Richard Davey
|
d5d9d990d8
|
New dist build
|
2019-07-17 14:40:58 +01:00 |
|
Richard Davey
|
6609774217
|
Now cleans up after itself properly. Fix #4562
|
2019-07-17 14:39:50 +01:00 |
|
Richard Davey
|
c0d677ee8c
|
Added display origin and size component
|
2019-07-17 14:39:11 +01:00 |
|
Richard Davey
|
240b849917
|
New WebGL renderer that uses proper batching, renderer look-ahead and a single mvp and skeleton placement
|
2019-07-16 17:36:26 +01:00 |
|
Richard Davey
|
9fc7d741f1
|
Added rootBone support and removed runtime property, no longer needed
|
2019-07-16 17:35:47 +01:00 |
|
Richard Davey
|
4db503a4be
|
Latest Spine runtimes plus new webpack config
|
2019-07-16 17:35:15 +01:00 |
|
Richard Davey
|
9cf24df41f
|
Refactored into a single plugin that can handle both renderers - keeps it much cleaner
|
2019-07-16 17:34:48 +01:00 |
|
Richard Davey
|
1205a930e4
|
New dist build
|
2019-07-16 17:34:13 +01:00 |
|
Richard Davey
|
4b162fb3f6
|
New Spine dist
|
2018-10-29 23:07:37 +00:00 |
|
Richard Davey
|
0cf9811ff2
|
New dist build
|
2018-10-26 19:40:09 +01:00 |
|
Richard Davey
|
cc6e7a8cc8
|
Support for Spine objects inside a container and no skeletons
|
2018-10-26 19:40:03 +01:00 |
|
Richard Davey
|
618f514392
|
No skeleton, no render!
|
2018-10-26 19:39:48 +01:00 |
|
Richard Davey
|
f17d0246af
|
Added ability to create skeleton after creation
|
2018-10-26 19:39:30 +01:00 |
|
Richard Davey
|
28895c5162
|
Base Spine plugin now handles a lot more
|
2018-10-26 19:39:11 +01:00 |
|
Richard Davey
|
caa55e7ab3
|
Added optional child argument
|
2018-10-25 17:14:57 +01:00 |
|
Richard Davey
|
f6124e253b
|
New dist builds
|
2018-10-25 16:27:21 +01:00 |
|
Richard Davey
|
38f1ebef32
|
Added Flip component and extra methods
|
2018-10-25 16:27:13 +01:00 |
|
Richard Davey
|
79bd0342ac
|
Added canvas debug
|
2018-10-25 16:27:00 +01:00 |
|
Richard Davey
|
6505e6837a
|
Removed un-used calls
|
2018-10-25 16:26:48 +01:00 |
|
Richard Davey
|
1cdb4fbf80
|
Added debug renderer and shader
|
2018-10-25 14:14:26 +01:00 |
|
Richard Davey
|
b5573e5427
|
Now suppors camera matrix
|
2018-10-25 14:14:14 +01:00 |
|
Richard Davey
|
ff03c4389c
|
Removed mvp as the plugin can use a single instance
|
2018-10-25 14:14:04 +01:00 |
|
Richard Davey
|
8d12286b01
|
New buid
|
2018-10-24 23:46:31 +01:00 |
|
Richard Davey
|
3c80553834
|
Spine GL now resets pipeline properly
|
2018-10-24 23:46:10 +01:00 |
|
Richard Davey
|
7e783cabbf
|
Spine now rendering in WebGL
|
2018-10-24 17:25:38 +01:00 |
|
Richard Davey
|
864913ceee
|
config update
|
2018-10-24 17:25:21 +01:00 |
|
Richard Davey
|
3f7b406643
|
Only flip for Canvas
|
2018-10-24 17:25:03 +01:00 |
|
Richard Davey
|
74cebf0a0e
|
dist tests
|
2018-10-24 17:24:48 +01:00 |
|
Richard Davey
|
769f40e117
|
Updated configs
|
2018-10-24 17:24:32 +01:00 |
|
Richard Davey
|
6092892beb
|
Splitting Spine plugin up into renderer bundles
|
2018-10-24 14:09:11 +01:00 |
|
Richard Davey
|
f5f1e8ef15
|
Added Spine Game Object and fully working canvas renderer
|
2018-10-24 12:41:56 +01:00 |
|
Richard Davey
|
15bbcda5dd
|
Not needed
|
2018-10-24 12:40:18 +01:00 |
|
Richard Davey
|
7702526c80
|
Moved to runtimes folder and added license
|
2018-10-24 12:40:08 +01:00 |
|
Richard Davey
|
7dfba74940
|
Spine plugin updates
|
2018-10-23 17:47:36 +01:00 |
|
Richard Davey
|
849403adb6
|
Added Spine plugin webpack build
|
2018-10-22 17:15:45 +01:00 |
|
Richard Davey
|
557955e057
|
Merging Scale Manager and Spine Plugin back into master
|
2018-10-18 14:59:27 +01:00 |
|
Richard Davey
|
5b6f9a3876
|
Adding Spine runtimes for testing potential plugin
|
2018-10-02 16:59:36 +01:00 |
|