Commit graph

699 commits

Author SHA1 Message Date
samme
4b25574d82 Expect v3.3.0 2018-03-12 07:29:49 -07:00
samme
66e5a72dae Add Phaser.Physics.Arcade.World#wrap and friends
- Phaser.Physics.Arcade.World#wrap
- Phaser.Physics.Arcade.World#wrapArray
- Phaser.Physics.Arcade.World#wrapObject
2018-03-10 13:36:18 -08:00
Samid\Sami
f5e471dad7 removed trailing space for JSHint validation. 2018-03-08 11:46:01 +01:00
Samid\Sami
84481da4d1 * Fix #3345 by adding beginPath and closePath when done drawing in postUpdate. 2018-03-08 11:16:04 +01:00
Patrick Galbraith
8eb82e4fcb
Fix for collideGroupVsSelf is undefined
This happens when you call collide with a single group as the first param.

Seems like the `collideGroupVsSelf` function was not implemented. I've changed it to just call the `collideGroupVsGroup` with the first object twice which worked when I tested it on my project.
2018-03-05 21:15:38 +10:30
Sean Bohan
3f2e63fc17 Fix arcade body does not align with scaled parent object.
When a game object scaled, arcade body still calculate its position based on its original size instead of scaled one.
2018-03-01 09:02:04 +08:00
Richard Davey
1cae348300
Merge pull request #3278 from nkholski/arcadeGroups
Groups arcade collision
2018-02-28 20:56:11 +00:00
Richard Davey
218b4e4a52
Merge pull request #3285 from samme/docs/onWorldBounds
Describe Arcade.Body#onWorldBounds
2018-02-28 20:48:31 +00:00
Richard Davey
921d7e317a Arcade Physics Bodies didn't apply the results of allowRotation to the parent Game Object. 2018-02-27 01:08:55 +00:00
samme
36d91e9955 Describe Arcade.Body#onWorldBounds 2018-02-26 11:27:57 -08:00
Niklas Berg
b87d71ab73 single out groups without physics 2018-02-24 08:44:38 +01:00
Niklas Berg
b9e4d15efb Groups arcade collisions 2018-02-23 23:49:12 +01:00
samme
64e5b4394a Fix 'static is a reserved word in strict mode' 2018-02-18 10:38:08 -08:00
Richard Davey
3c65121cb3 eslint fixes 2018-02-16 19:17:49 +00:00
Richard Davey
d23688c3e4 Added eslint fixes and overrides 2018-02-16 18:44:07 +00:00
Richard Davey
3f155bf8f3 World didn't import GetOverlapX or GetOverlapY, causing separateCircle to break. 2018-02-16 18:43:06 +00:00
Richard Davey
86f00eeb52 eslint fixes 2018-02-16 18:17:51 +00:00
Richard Davey
4e6df03512 Updated semver 2018-02-15 14:31:15 +00:00
Richard Davey
aa9cac4ba8 Added refreshBody method and jsdocs 2018-02-15 01:52:01 +00:00
Richard Davey
7df00ccb6f Removed un-used properties from the Static Body
Set un-used Vectors to use the Vec2 ZERO constant to save object creation.
Added setGameObject and updateFromGameObject methods.
2018-02-15 01:51:36 +00:00
Richard Davey
4cc7fed1dd Added World.pendingDestroy Set and process it during postUpdate. 2018-02-15 01:50:22 +00:00
Richard Davey
b36dd17430 Removed pendingDestroy and opted for easier Set iteration.
Updated Body.reset so it resets the Sprite as well, otherwise the Body remains stuck on the next update loop.
2018-02-15 01:49:55 +00:00
Richard Davey
e68329f763 Fixed version numbers 2018-02-14 19:55:00 +00:00
Richard Davey
24e8f7a119 Body.destroy is now flag based, cleared by the World.
Added pendingDestroy flag to handle body destruction within events or collider iterations.
2018-02-14 19:36:34 +00:00
Richard Davey
81d0a48c58 disableBody renamed disableGameObjectBody
disableBody now disables just a body object.
destroying a body sets its `pendingDestroy` flag, which is now cleared in the postUpdate method.
Group vs. Group collision has been implemented.
World.destroy properly clears down its Sets and RTrees.
2018-02-14 19:35:57 +00:00
Richard Davey
b7beea1d37 Impact bodies now remove themselves from the world when destroyed. 2018-02-14 19:34:21 +00:00
Richard Davey
b81b268b29 Matter JS bodies now have a destroy method that removes them from the world. 2018-02-14 19:33:56 +00:00
Richard Davey
c6f4a6ed43 Arcade Physics Colliders have a name property and setName method. 2018-02-14 19:33:33 +00:00
Richard Davey
8f4a1012fd Updated jsdocs. 2018-02-13 01:39:22 +00:00
Richard Davey
2813ac8162 Moved PluginManager and merged configs into single root file for easier changing. 2018-02-12 23:03:48 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
eaca4eb462 Added jsdocs 2018-02-12 13:48:53 +00:00
Richard Davey
e448ec59f0 Added removeConstraint method. 2018-02-12 13:48:52 +00:00
Richard Davey
d421e9264e Fixed #3145 2018-02-12 13:48:49 +00:00
Richard Davey
8de078d333 Added jsdocs 2018-02-12 13:48:48 +00:00
Richard Davey
92db8cfa2c Added jsdocs and fix #3179 2018-02-12 13:48:48 +00:00
Richard Davey
d3cb0761d2 Updated jsdocs. 2018-02-09 16:52:19 +00:00
Richard Davey
2434bb187a Added jsdocs. 2018-02-09 16:52:18 +00:00
Richard Davey
c7a84a1f7a
Merge pull request #3209 from vulcanoidlogic/master
matterjs PointerConstraint.js world.events.on undefined
2018-02-09 16:51:52 +00:00
Richard Davey
5db058021f Added jsdocs. 2018-02-09 15:23:33 +00:00
Richard Davey
73833e6628 Fixed require path. 2018-02-09 15:23:12 +00:00
Greg
79b61defe6 #3200 Errors in Input Mouse Events examples 2018-02-09 00:21:08 -05:00
Richard Davey
c1b5ff885e Added jsdocs 2018-02-09 04:08:01 +00:00
Richard Davey
e0899bfa00 Added jsdocs 2018-02-09 03:44:23 +00:00
Richard Davey
91887815f6 Merged Arcade Physics methods and added jsdocs 2018-02-09 01:40:41 +00:00
Richard Davey
10193c181a Fixed require paths. 2018-02-07 17:10:01 +00:00
Richard Davey
40689d1e35 Updated jsdocs. 2018-02-07 15:27:21 +00:00
Richard Davey
2a86400a28 Added in jsdocs 2018-01-31 13:54:44 +00:00
Richard Davey
f1a25921c7 Fixed missing Pipeline component. 2018-01-30 19:16:00 +00:00
Michael Hadley
16767927cb Bug fix: setExisting -> setExistingBody 2018-01-28 08:06:05 -06:00
Michael Hadley
7acd9b0381 Tiled object parser: store points as xy objects instead of arrays
V2 used arrays, but other places in the codebase (and users) will expect an object with XY props over an array.
2018-01-27 08:34:11 -06:00
Michael Hadley
cbc493df98 MatterTileBody bug fix: tile -> this.tile 2018-01-26 22:31:53 -06:00
Michael Hadley
801d2e92e1 Revert "Add matter component for inertia - useful for platformers"
This reverts commit 2b20c8bbfb.
2018-01-26 21:51:20 -06:00
Michael Hadley
ec444f876e Extend SetBody component with setExistingBody method
This makes it easy to add compound bodies to a MatterSprite/MatterImage
2018-01-26 21:50:22 -06:00
Michael Hadley
0d84860a8a Update Matter.World to render compound bodies 2018-01-26 21:50:21 -06:00
Michael Hadley
2b20c8bbfb Add matter component for inertia - useful for platformers 2018-01-25 16:05:49 -06:00
Michael Hadley
08df6b4cb0 Bug fix: wrong prop name 2018-01-25 15:34:25 -06:00
Michael Hadley
7730af643d Add better support for concave polygons to MatterTileBody 2018-01-25 15:17:33 -06:00
Michael Hadley
578fe59110 Add scale support to MatterTileBody 2018-01-25 15:17:10 -06:00
Michael Hadley
64d172546c JSDoc Matter.World#convertTilemapLayer & Matter.World#convertTiles 2018-01-25 14:04:58 -06:00
Michael Hadley
27930fb4bb JSDoc MatterTileBody 2018-01-25 13:58:03 -06:00
Michael Hadley
92fb2a9c21 Update MatterTileBody to use latest Tile API 2018-01-25 13:49:28 -06:00
Michael Hadley
a6556e9364 Expose Phaser.Physics.Matter.TileBody 2018-01-25 13:48:47 -06:00
Michael Hadley
6776b94c5b Allow Impact.Sprite#setVelocity to accept 1 parameter 2018-01-25 08:45:40 -06:00
Michael Hadley
2c1f10b0b4 setCollisionMapFromTilemapLayer - load slope mapping via object or Tiled properties 2018-01-23 22:00:01 -06:00
Michael Hadley
ccdad43920 Matter world and factory methods for creating a tile body 2018-01-21 12:53:48 -06:00
Michael Hadley
348da8c81e MatterTileBody: wrapper around a Tile that provides access to a matter body 2018-01-21 12:53:27 -06:00
Michael Hadley
a6365c5339 Removing es6 'let' from AP vs tilemap 2018-01-19 06:56:52 -06:00
Richard Davey
d46662cd46 Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below. 2018-01-18 14:59:32 +00:00
Richard Davey
2deb9edc9e Plugins now check to see if the Scene is already booted and adapt accordingly. 2018-01-18 14:00:31 +00:00
Richard Davey
5a333bc2fd Updated to new Plugin format, removed injection and mapping 2018-01-18 05:18:09 +00:00
Michael Hadley
fd8cad1fb6 Add Impact method for loading collision map from Weltmeister file 2018-01-17 18:50:00 -06:00
Michael Hadley
5bc09a2c5c Update AP physics to handle tiles where tileSize !== baseTileSize 2018-01-17 11:27:29 -06:00
Richard Davey
108b6bd2a3 Events call the world directly, avoids an unnecessary function jump. 2018-01-17 15:28:53 +00:00
Richard Davey
f41d016c9f Moved Matter over to use the plugin system. 2018-01-17 15:22:16 +00:00
Richard Davey
b17744df61 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-01-17 03:42:03 +00:00
Richard Davey
ddba95873d Moved Arcade and Impact Physics over to the new plugin system 2018-01-17 03:41:58 +00:00
Michael Hadley
814e5af815 Remove recalculation of tile bounds from arcade physics 2018-01-16 19:03:13 -06:00
Richard Davey
ca7550aa6f Moved plugins 2018-01-16 18:38:29 +00:00
Michael Hadley
bf413ea604 Implemented tile & layer callbacks in arcade physics 2018-01-12 15:00:37 -06:00
Michael Hadley
ef58640026 Arcade: tilemap collisions/overlaps now emit appropriate events 2018-01-12 14:23:36 -06:00
Michael Hadley
8f0b428209 Bug fix in events: overlap used where collide should be 2018-01-12 14:20:48 -06:00
Richard Davey
f00f467eec Matter now using new EventEmitter. 2018-01-12 18:59:11 +00:00
Richard Davey
f9a1e27334 Removed un-used event files and references. 2018-01-12 17:20:16 +00:00
Richard Davey
c625b8735b Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly. 2018-01-12 17:09:21 +00:00
Michael Hadley
15825eacb3 Add note about circle bodies not currently being supported in Arcade tile intersection 2018-01-12 10:53:36 -06:00
Michael Hadley
bab399a02e Made CollideHandler consistent by returning value from logic branches
Each branch should return true/false based on whether a collision happened
2018-01-11 14:13:42 -06:00
Michael Hadley
00cebf8eae CollideGroupVsTilemapLayer implementation 2018-01-11 14:03:34 -06:00
Michael Hadley
5241798ab3 Pass TILE_BIAS from arcade world into tile colliding functions 2018-01-11 08:32:07 -06:00
Michael Hadley
98ae8009e0 Arcade rect vs tilemap layer collision handling 2018-01-10 20:47:25 -06:00
Michael Hadley
32788d6eb6 Stub arcade collide vs tilemap methods 2018-01-10 20:43:11 -06:00
Michael Hadley
e3699aaea0 Remove unnecessary Arcade Body#tilePadding 2018-01-10 19:34:22 -06:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f Splitting the dev branch up into versions. 2016-11-22 01:36:56 +00:00
Richard Davey
4d4344bf03 Arcade Physics updated to use new Transform system. 2016-11-11 02:20:31 +00:00
photonstorm
26711241ac Disabled access to World and Camera for now. 2016-10-14 02:20:35 +01:00
Richard Davey
380e717e52 Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere. 2016-10-08 16:17:46 +01:00
Richard Davey
31592b98f1 The P2 Physics library has been updated to 0.7.1. This is still quite out of date, but as soon as they release their latest build (hopefully soon) we'll update to that. 2016-09-21 23:16:14 +01:00
Richard Davey
8a78029e2b Merge pull request #2728 from samme/issue-2720
Add a hint for resizing Body of scaled Sprites
2016-09-07 23:27:34 +01:00
James
42ca43d98c updated docs on Arcade body's setSize 2016-08-30 17:08:25 -05:00