mirror of
https://github.com/photonstorm/phaser
synced 2025-02-16 14:08:28 +00:00
Added jsdocs.
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parent
c7a84a1f7a
commit
2434bb187a
11 changed files with 997 additions and 31 deletions
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@ -59,10 +59,10 @@ var Body = new Class({
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this.enabled = true;
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/**
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* [description]
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* The ImpactBody, ImpactSprite or ImpactImage object that owns this Body, if any.
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*
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* @name Phaser.Physics.Impact.Body#parent
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* @type {null}
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* @type {Phaser.Physics.Impact.ImpactBody|Phaser.Physics.Impact.ImpactImage|Phaser.Physics.Impact.ImpactSprite|null}
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* @since 3.0.0
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*/
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this.parent;
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@ -1,8 +1,18 @@
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// Phaser.Physics.Impact.CollisionMap
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var Class = require('../../utils/Class');
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var DefaultDefs = require('./DefaultDefs');
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/**
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* @classdesc
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* [description]
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*
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* @class CollisionMap
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* @memberOf Phaser.Physics.Impact
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* @constructor
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* @since 3.0.0
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*
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* @param {integer} [tilesize=32] - [description]
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* @param {array} data - [description]
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*/
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var CollisionMap = new Class({
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initialize:
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@ -11,18 +21,78 @@ var CollisionMap = new Class({
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{
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if (tilesize === undefined) { tilesize = 32; }
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.CollisionMap#tilesize
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* @type {integer}
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* @default 32
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* @since 3.0.0
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*/
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this.tilesize = tilesize;
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.CollisionMap#data
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* @type {array}
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* @since 3.0.0
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*/
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this.data = (Array.isArray(data)) ? data : [];
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.CollisionMap#width
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* @type {number}
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* @since 3.0.0
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*/
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this.width = (Array.isArray(data)) ? data[0].length : 0;
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.CollisionMap#height
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* @type {number}
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* @since 3.0.0
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*/
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this.height = (Array.isArray(data)) ? data.length : 0;
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.CollisionMap#lastSlope
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* @type {integer}
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* @default 55
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* @since 3.0.0
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*/
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this.lastSlope = 55;
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.CollisionMap#tiledef
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* @type {object}
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* @since 3.0.0
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*/
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this.tiledef = DefaultDefs;
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},
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.CollisionMap#trace
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* @since 3.0.0
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*
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* @param {number} x - [description]
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* @param {number} y - [description]
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* @param {number} vx - [description]
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* @param {number} vy - [description]
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* @param {number} objectWidth - [description]
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* @param {number} objectHeight - [description]
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*
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* @return {boolean} [description]
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*/
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trace: function (x, y, vx, vy, objectWidth, objectHeight)
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{
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// Set up the trace-result
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@ -77,6 +147,23 @@ var CollisionMap = new Class({
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return res;
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},
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.CollisionMap#step
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* @since 3.0.0
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*
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* @param {object} res - [description]
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* @param {number} x - [description]
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* @param {number} y - [description]
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* @param {number} vx - [description]
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* @param {number} vy - [description]
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* @param {number} width - [description]
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* @param {number} height - [description]
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* @param {number} rvx - [description]
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* @param {number} rvy - [description]
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* @param {number} step - [description]
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*/
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step: function (res, x, y, vx, vy, width, height, rvx, rvy, step)
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{
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var t = 0;
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@ -191,6 +278,25 @@ var CollisionMap = new Class({
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}
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},
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.CollisionMap#checkDef
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* @since 3.0.0
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*
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* @param {object} res - [description]
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* @param {number} t - [description]
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* @param {number} x - [description]
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* @param {number} y - [description]
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* @param {number} vx - [description]
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* @param {number} vy - [description]
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* @param {number} width - [description]
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* @param {number} height - [description]
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* @param {number} tileX - [description]
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* @param {number} tileY - [description]
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*
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* @return {boolean} [description]
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*/
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checkDef: function (res, t, x, y, vx, vy, width, height, tileX, tileY)
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{
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var def = this.tiledef[t];
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@ -3,22 +3,71 @@ var ImpactBody = require('./ImpactBody');
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var ImpactImage = require('./ImpactImage');
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var ImpactSprite = require('./ImpactSprite');
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/**
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* @classdesc
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* The Impact Physics Factory allows you to easily create Impact Physics enabled Game Objects.
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* Objects that are created by this Factory are automatically added to the physics world.
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*
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* @class Factory
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* @memberOf Phaser.Physics.Impact
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Physics.Impact.World} world - [description]
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*/
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var Factory = new Class({
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initialize:
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function Factory (world)
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{
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.Factory#world
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* @type {Phaser.Physics.Impact.World}
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* @since 3.0.0
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*/
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this.world = world;
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/**
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* A reference to the Scene.Systems this Impact Physics instance belongs to.
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*
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* @name Phaser.Physics.Impact.Factory#sys
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* @type {Phaser.Scenes.Systems}
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* @since 3.0.0
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*/
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this.sys = world.scene.sys;
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},
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Factory#body
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* @since 3.0.0
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*
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* @param {number} x - [description]
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* @param {number} y - [description]
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* @param {number} width - [description]
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* @param {number} height - [description]
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*
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* @return {Phaser.Physics.Impact.ImpactBody} The ImpactBody object that was created.
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*/
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body: function (x, y, width, height)
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{
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return new ImpactBody(this.world, x, y, width, height);
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},
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/**
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* Adds an Impact Physics Body to the given Game Object.
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*
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* @method Phaser.Physics.Impact.Factory#existing
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.GameObject} gameObject - [description]
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*
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* @return {Phaser.GameObjects.GameObject} The Game Object.
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*/
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existing: function (gameObject)
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{
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var x = gameObject.x - gameObject.frame.centerX;
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@ -34,6 +83,19 @@ var Factory = new Class({
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return gameObject;
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},
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Factory#image
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* @since 3.0.0
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*
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* @param {number} x - The horizontal position of this Game Object in the world.
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* @param {number} y - The vertical position of this Game Object in the world.
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* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
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* @param {string|integer} [frame] - An optional frame from the Texture this Game Object is rendering with.
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*
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* @return {Phaser.Physics.Impact.ImpactImage} The ImpactImage object that was created.
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*/
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image: function (x, y, key, frame)
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{
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var image = new ImpactImage(this.world, x, y, key, frame);
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@ -43,6 +105,19 @@ var Factory = new Class({
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return image;
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},
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Factory#sprite
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* @since 3.0.0
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*
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* @param {number} x - The horizontal position of this Game Object in the world.
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* @param {number} y - The vertical position of this Game Object in the world.
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* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
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* @param {string|integer} [frame] - An optional frame from the Texture this Game Object is rendering with.
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*
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* @return {Phaser.Physics.Impact.ImpactSprite} The ImpactSprite object that was created.
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*/
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sprite: function (x, y, key, frame)
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{
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var sprite = new ImpactSprite(this.world, x, y, key, frame);
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@ -1,5 +1,19 @@
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var Clamp = require('../../math/Clamp');
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/**
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* [description]
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*
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* @function Phaser.Physics.Impact.GetVelocity
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* @since 3.0.0
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*
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* @param {number} delta - [description]
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* @param {number} vel - [description]
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* @param {number} accel - [description]
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* @param {number} friction - [description]
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* @param {number} max - [description]
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*
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* @return {number} [description]
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*/
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var GetVelocity = function (delta, vel, accel, friction, max)
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{
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if (accel)
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@ -1,7 +1,34 @@
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var Class = require('../../utils/Class');
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var Components = require('./components');
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/**
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* @classdesc
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* [description]
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*
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* @class ImpactBody
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* @memberOf Phaser.Physics.Impact
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* @constructor
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* @since 3.0.0
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*
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* @extends Phaser.Physics.Impact.Components.Acceleration
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* @extends Phaser.Physics.Impact.Components.BodyScale
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* @extends Phaser.Physics.Impact.Components.BodyType
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* @extends Phaser.Physics.Impact.Components.Bounce
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* @extends Phaser.Physics.Impact.Components.CheckAgainst
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* @extends Phaser.Physics.Impact.Components.Collides
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* @extends Phaser.Physics.Impact.Components.Debug
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* @extends Phaser.Physics.Impact.Components.Friction
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* @extends Phaser.Physics.Impact.Components.Gravity
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* @extends Phaser.Physics.Impact.Components.Offset
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* @extends Phaser.Physics.Impact.Components.SetGameObject
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* @extends Phaser.Physics.Impact.Components.Velocity
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*
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* @param {Phaser.Physics.Impact.World} world - [description]
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* @param {number} x - [description]
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* @param {number} y - [description]
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* @param {number} width - [description]
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* @param {number} height - [description]
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*/
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var ImpactBody = new Class({
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Mixins: [
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initialize:
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// x/y is the top-left of the Body
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function ImpactBody (world, x, y, width, height)
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{
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.ImpactBody#body
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* @type {Phaser.Physics.Impact.Body}
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* @since 3.0.0
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*/
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this.body = world.create(x, y, width, height);
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this.body.parent = this;
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// Local references to the Body properties
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.ImpactBody#size
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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this.size = this.body.size;
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.ImpactBody#offset
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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this.offset = this.body.offset;
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.ImpactBody#vel
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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this.vel = this.body.vel;
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.ImpactBody#accel
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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this.accel = this.body.accel;
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.ImpactBody#friction
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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this.friction = this.body.friction;
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.ImpactBody#maxVel
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* @type {{x: number, y: number}}
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* @since 3.0.0
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*/
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this.maxVel = this.body.maxVel;
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}
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@ -1,8 +1,55 @@
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var Class = require('../../utils/Class');
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var Components = require('./components');
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var Image = require('../../gameobjects/image/Image');
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/**
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* @classdesc
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* An Impact Physics Image Game Object.
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*
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* An Image is a light-weight Game Object useful for the display of static images in your game,
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* such as logos, backgrounds, scenery or other non-animated elements. Images can have input
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* events and physics bodies, or be tweened, tinted or scrolled. The main difference between an
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* Image and a Sprite is that you cannot animate an Image as they do not have the Animation component.
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*
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* @class ImpactImage
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* @extends Phaser.GameObjects.Image
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* @memberOf Phaser.Physics.Impact
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* @constructor
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* @since 3.0.0
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*
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* @extends Phaser.Physics.Impact.Components.Acceleration
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* @extends Phaser.Physics.Impact.Components.BodyScale
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* @extends Phaser.Physics.Impact.Components.BodyType
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* @extends Phaser.Physics.Impact.Components.Bounce
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* @extends Phaser.Physics.Impact.Components.CheckAgainst
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* @extends Phaser.Physics.Impact.Components.Collides
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* @extends Phaser.Physics.Impact.Components.Debug
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* @extends Phaser.Physics.Impact.Components.Friction
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* @extends Phaser.Physics.Impact.Components.Gravity
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* @extends Phaser.Physics.Impact.Components.Offset
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* @extends Phaser.Physics.Impact.Components.SetGameObject
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* @extends Phaser.Physics.Impact.Components.Velocity
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* @extends Phaser.GameObjects.Components.Alpha
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* @extends Phaser.GameObjects.Components.BlendMode
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* @extends Phaser.GameObjects.Components.Depth
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* @extends Phaser.GameObjects.Components.Flip
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* @extends Phaser.GameObjects.Components.GetBounds
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* @extends Phaser.GameObjects.Components.Origin
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* @extends Phaser.GameObjects.Components.Pipeline
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* @extends Phaser.GameObjects.Components.ScaleMode
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* @extends Phaser.GameObjects.Components.ScrollFactor
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* @extends Phaser.GameObjects.Components.Size
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* @extends Phaser.GameObjects.Components.Texture
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* @extends Phaser.GameObjects.Components.Tint
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* @extends Phaser.GameObjects.Components.Transform
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* @extends Phaser.GameObjects.Components.Visible
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*
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* @param {Phaser.Physics.Impact.World} world - [description]
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* @param {number} x - The horizontal position of this Game Object in the world.
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* @param {number} y - The vertical position of this Game Object in the world.
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* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
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* @param {string|integer} [frame] - An optional frame from the Texture this Game Object is rendering with.
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*/
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var ImpactImage = new Class({
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Extends: Image,
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@ -24,22 +71,74 @@ var ImpactImage = new Class({
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initialize:
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// x/y is the center of the Image / Body, just like other default Game Objects
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function ImpactImage (world, x, y, texture, frame)
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{
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Image.call(this, world.scene, x, y, texture, frame);
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.ImpactImage#body
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* @type {Phaser.Physics.Impact.Body}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.body = world.create(x - this.frame.centerX, y - this.frame.centerY, this.width, this.height);
|
||||
|
||||
this.body.parent = this;
|
||||
this.body.gameObject = this;
|
||||
|
||||
// Local references to the Body properties
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.ImpactImage#size
|
||||
* @type {{x: number, y: number}}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.size = this.body.size;
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.ImpactImage#offset
|
||||
* @type {{x: number, y: number}}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.offset = this.body.offset;
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.ImpactImage#vel
|
||||
* @type {{x: number, y: number}}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.vel = this.body.vel;
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.ImpactImage#accel
|
||||
* @type {{x: number, y: number}}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.accel = this.body.accel;
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.ImpactImage#friction
|
||||
* @type {{x: number, y: number}}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.friction = this.body.friction;
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.ImpactImage#maxVel
|
||||
* @type {{x: number, y: number}}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.maxVel = this.body.maxVel;
|
||||
}
|
||||
|
||||
|
|
|
@ -5,17 +5,39 @@ var Merge = require('../../utils/object/Merge');
|
|||
var PluginManager = require('../../plugins/PluginManager');
|
||||
var World = require('./World');
|
||||
|
||||
// Phaser.Physics.Impact.ImpactPhysics
|
||||
|
||||
/**
|
||||
* @classdesc
|
||||
* [description]
|
||||
*
|
||||
* @class ImpactPhysics
|
||||
* @memberOf Phaser.Physics.Impact
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {Phaser.Scene} scene - [description]
|
||||
*/
|
||||
var ImpactPhysics = new Class({
|
||||
|
||||
initialize:
|
||||
|
||||
function ImpactPhysics (scene)
|
||||
{
|
||||
// The Scene that owns this plugin
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.ImpactPhysics#scene
|
||||
* @type {Phaser.Scene}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.scene = scene;
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.ImpactPhysics#systems
|
||||
* @type {Phaser.Scenes.Systems}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.systems = scene.sys;
|
||||
|
||||
if (!scene.sys.settings.isBooted)
|
||||
|
@ -23,13 +45,42 @@ var ImpactPhysics = new Class({
|
|||
scene.sys.events.once('boot', this.boot, this);
|
||||
}
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.ImpactPhysics#config
|
||||
* @type {object}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.config = this.getConfig();
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.ImpactPhysics#world
|
||||
* @type {Phaser.Physics.Impact.World}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.world;
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.ImpactPhysics#add
|
||||
* @type {Phaser.Physics.Impact.Factory}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.add;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.ImpactPhysics#getConfig
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @return {object} [description]
|
||||
*/
|
||||
getConfig: function ()
|
||||
{
|
||||
var gameConfig = this.systems.game.config.physics;
|
||||
|
@ -43,6 +94,12 @@ var ImpactPhysics = new Class({
|
|||
return config;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.ImpactPhysics#boot
|
||||
* @since 3.0.0
|
||||
*/
|
||||
boot: function ()
|
||||
{
|
||||
this.world = new World(this.scene, this.config);
|
||||
|
@ -55,11 +112,23 @@ var ImpactPhysics = new Class({
|
|||
eventEmitter.on('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.ImpactPhysics#shutdown
|
||||
* @since 3.0.0
|
||||
*/
|
||||
shutdown: function ()
|
||||
{
|
||||
this.world.shutdown();
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.ImpactPhysics#destroy
|
||||
* @since 3.0.0
|
||||
*/
|
||||
destroy: function ()
|
||||
{
|
||||
this.world.destroy();
|
||||
|
|
|
@ -1,8 +1,59 @@
|
|||
|
||||
var Class = require('../../utils/Class');
|
||||
var Components = require('./components');
|
||||
var Sprite = require('../../gameobjects/sprite/Sprite');
|
||||
|
||||
/**
|
||||
* @classdesc
|
||||
* An Impact Physics Sprite Game Object.
|
||||
*
|
||||
* A Sprite Game Object is used for the display of both static and animated images in your game.
|
||||
* Sprites can have input events and physics bodies. They can also be tweened, tinted, scrolled
|
||||
* and animated.
|
||||
*
|
||||
* The main difference between a Sprite and an Image Game Object is that you cannot animate Images.
|
||||
* As such, Sprites take a fraction longer to process and have a larger API footprint due to the Animation
|
||||
* Component. If you do not require animation then you can safely use Images to replace Sprites in all cases.
|
||||
*
|
||||
* @class ImpactSprite
|
||||
* @extends Phaser.GameObjects.Sprite
|
||||
* @memberOf Phaser.Physics.Impact
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @extends Phaser.Physics.Impact.Components.Acceleration
|
||||
* @extends Phaser.Physics.Impact.Components.BodyScale
|
||||
* @extends Phaser.Physics.Impact.Components.BodyType
|
||||
* @extends Phaser.Physics.Impact.Components.Bounce
|
||||
* @extends Phaser.Physics.Impact.Components.CheckAgainst
|
||||
* @extends Phaser.Physics.Impact.Components.Collides
|
||||
* @extends Phaser.Physics.Impact.Components.Debug
|
||||
* @extends Phaser.Physics.Impact.Components.Friction
|
||||
* @extends Phaser.Physics.Impact.Components.Gravity
|
||||
* @extends Phaser.Physics.Impact.Components.Offset
|
||||
* @extends Phaser.Physics.Impact.Components.SetGameObject
|
||||
* @extends Phaser.Physics.Impact.Components.Velocity
|
||||
* @extends Phaser.GameObjects.Components.Alpha
|
||||
* @extends Phaser.GameObjects.Components.Animation
|
||||
* @extends Phaser.GameObjects.Components.BlendMode
|
||||
* @extends Phaser.GameObjects.Components.Depth
|
||||
* @extends Phaser.GameObjects.Components.Flip
|
||||
* @extends Phaser.GameObjects.Components.GetBounds
|
||||
* @extends Phaser.GameObjects.Components.Origin
|
||||
* @extends Phaser.GameObjects.Components.Pipeline
|
||||
* @extends Phaser.GameObjects.Components.ScaleMode
|
||||
* @extends Phaser.GameObjects.Components.ScrollFactor
|
||||
* @extends Phaser.GameObjects.Components.Size
|
||||
* @extends Phaser.GameObjects.Components.Texture
|
||||
* @extends Phaser.GameObjects.Components.Tint
|
||||
* @extends Phaser.GameObjects.Components.Transform
|
||||
* @extends Phaser.GameObjects.Components.Visible
|
||||
*
|
||||
* @param {Phaser.Physics.Impact.World} world - [description]
|
||||
* @param {number} x - The horizontal position of this Game Object in the world.
|
||||
* @param {number} y - The vertical position of this Game Object in the world.
|
||||
* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
|
||||
* @param {string|integer} [frame] - An optional frame from the Texture this Game Object is rendering with.
|
||||
*/
|
||||
var ImpactSprite = new Class({
|
||||
|
||||
Extends: Sprite,
|
||||
|
@ -24,22 +75,74 @@ var ImpactSprite = new Class({
|
|||
|
||||
initialize:
|
||||
|
||||
// x/y is the center of the Sprite / Body, just like other default Game Objects
|
||||
function ImpactSprite (world, x, y, texture, frame)
|
||||
{
|
||||
Sprite.call(this, world.scene, x, y, texture, frame);
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.ImpactSprite#body
|
||||
* @type {Phaser.Physics.Impact.Body}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.body = world.create(x - this.frame.centerX, y - this.frame.centerY, this.width, this.height);
|
||||
|
||||
this.body.parent = this;
|
||||
this.body.gameObject = this;
|
||||
|
||||
// Local references to the Body properties
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.ImpactSprite#size
|
||||
* @type {{x: number, y: number}}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.size = this.body.size;
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.ImpactSprite#offset
|
||||
* @type {{x: number, y: number}}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.offset = this.body.offset;
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.ImpactSprite#vel
|
||||
* @type {{x: number, y: number}}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.vel = this.body.vel;
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.ImpactSprite#accel
|
||||
* @type {{x: number, y: number}}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.accel = this.body.accel;
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.ImpactSprite#friction
|
||||
* @type {{x: number, y: number}}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.friction = this.body.friction;
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.ImpactSprite#maxVel
|
||||
* @type {{x: number, y: number}}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.maxVel = this.body.maxVel;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,9 +1,17 @@
|
|||
var COLLIDES = require('./COLLIDES');
|
||||
var SeperateX = require('./SeperateX');
|
||||
var SeperateY = require('./SeperateY');
|
||||
var COLLIDES = require('./COLLIDES');
|
||||
|
||||
// Impact Physics Solver
|
||||
|
||||
/**
|
||||
* Impact Physics Solver
|
||||
*
|
||||
* @function Phaser.Physics.Impact.Solver
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {Phaser.Physics.Impact.World} world - [description]
|
||||
* @param {Phaser.Physics.Impact.Body} bodyA - [description]
|
||||
* @param {Phaser.Physics.Impact.Body} bodyB - [description]
|
||||
*/
|
||||
var Solver = function (world, bodyA, bodyB)
|
||||
{
|
||||
var weak = null;
|
||||
|
|
|
@ -1,10 +1,17 @@
|
|||
// Set up the trace-result
|
||||
// var res = {
|
||||
// collision: {x: false, y: false, slope: false},
|
||||
// pos: {x: x, y: y},
|
||||
// tile: {x: 0, y: 0}
|
||||
// };
|
||||
|
||||
/**
|
||||
* Set up the trace-result
|
||||
* var res = {
|
||||
* collision: {x: false, y: false, slope: false},
|
||||
* pos: {x: x, y: y},
|
||||
* tile: {x: 0, y: 0}
|
||||
* };
|
||||
*
|
||||
* @function Phaser.Physics.Impact.UpdateMotion
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {Phaser.Physics.Impact.Body} body - [description]
|
||||
* @param {object} res - [description]
|
||||
*/
|
||||
var UpdateMotion = function (body, res)
|
||||
{
|
||||
body.standing = false;
|
||||
|
|
|
@ -1,18 +1,28 @@
|
|||
// Phaser.Physics.Impact.World
|
||||
|
||||
var Body = require('./Body');
|
||||
var Class = require('../../utils/Class');
|
||||
var COLLIDES = require('./COLLIDES');
|
||||
var CollisionMap = require('./CollisionMap');
|
||||
var EventEmitter = require('eventemitter3');
|
||||
var GetFastValue = require('../../utils/object/GetFastValue');
|
||||
var HasValue = require('../../utils/object/HasValue');
|
||||
var Set = require('../../structs/Set');
|
||||
var Solver = require('./Solver');
|
||||
var TYPE = require('./TYPE');
|
||||
var TILEMAP_FORMATS = require('../../tilemaps/Formats');
|
||||
var HasValue = require('../../utils/object/HasValue');
|
||||
var GetFastValue = require('../../utils/object/GetFastValue');
|
||||
var TYPE = require('./TYPE');
|
||||
|
||||
/**
|
||||
* @classdesc
|
||||
* [description]
|
||||
*
|
||||
* @class World
|
||||
* @extends Phaser.Physics.Impact.EventEmitter
|
||||
* @memberOf Phaser.Physics.Impact
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {Phaser.Scene} scene - [description]
|
||||
* @param {object} config - [description]
|
||||
*/
|
||||
var World = new Class({
|
||||
|
||||
Extends: EventEmitter,
|
||||
|
@ -23,30 +33,119 @@ var World = new Class({
|
|||
{
|
||||
EventEmitter.call(this);
|
||||
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.World#scene
|
||||
* @type {Phaser.Scene}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.scene = scene;
|
||||
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.World#bodies
|
||||
* @type {[type]}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.bodies = new Set();
|
||||
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.World#gravity
|
||||
* @type {[type]}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.gravity = GetFastValue(config, 'gravity', 0);
|
||||
|
||||
// Spatial hash cell dimensions
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.World#cellSize
|
||||
* @type {[type]}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.cellSize = GetFastValue(config, 'cellSize', 64);
|
||||
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.World#collisionMap
|
||||
* @type {[type]}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.collisionMap = new CollisionMap();
|
||||
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.World#timeScale
|
||||
* @type {[type]}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.timeScale = GetFastValue(config, 'timeScale', 1);
|
||||
|
||||
// Impacts maximum time step is 20 fps.
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.World#maxStep
|
||||
* @type {[type]}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.maxStep = GetFastValue(config, 'maxStep', 0.05);
|
||||
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.World#enabled
|
||||
* @type {boolean}
|
||||
* @default true
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.enabled = true;
|
||||
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.World#drawDebug
|
||||
* @type {[type]}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.drawDebug = GetFastValue(config, 'debug', false);
|
||||
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.World#debugGraphic
|
||||
* @type {null}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.debugGraphic;
|
||||
|
||||
var _maxVelocity = GetFastValue(config, 'maxVelocity', 100);
|
||||
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.World#defaults
|
||||
* @type {[type]}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.defaults = {
|
||||
debugShowBody: GetFastValue(config, 'debugShowBody', true),
|
||||
debugShowVelocity: GetFastValue(config, 'debugShowVelocity', true),
|
||||
|
@ -62,10 +161,37 @@ var World = new Class({
|
|||
/**
|
||||
* @property {object} walls - An object containing the 4 wall bodies that bound the physics world.
|
||||
*/
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.World#walls
|
||||
* @type {[type]}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.walls = { left: null, right: null, top: null, bottom: null };
|
||||
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.World#delta
|
||||
* @type {number}
|
||||
* @default 0
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.delta = 0;
|
||||
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Physics.Impact.World#_lastId
|
||||
* @type {number}
|
||||
* @private
|
||||
* @default 0
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this._lastId = 0;
|
||||
|
||||
if (GetFastValue(config, 'setBounds', false))
|
||||
|
@ -109,6 +235,17 @@ var World = new Class({
|
|||
* @return {CollisionMap|null} The newly created CollisionMap, or null if the method failed to
|
||||
* create the CollisionMap.
|
||||
*/
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#setCollisionMap
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} key - [description]
|
||||
* @param {[type]} tileSize - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
setCollisionMap: function (key, tileSize)
|
||||
{
|
||||
if (typeof key === 'string')
|
||||
|
@ -167,6 +304,17 @@ var World = new Class({
|
|||
* non-colliding tile.
|
||||
* @return {CollisionMap} The newly created CollisionMap.
|
||||
*/
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#setCollisionMapFromTilemapLayer
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} tilemapLayer - [description]
|
||||
* @param {[type]} options - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
setCollisionMapFromTilemapLayer: function (tilemapLayer, options)
|
||||
{
|
||||
if (options === undefined) { options = {}; }
|
||||
|
@ -236,6 +384,24 @@ var World = new Class({
|
|||
* @param {boolean} [top=true] - If true will create the top bounds wall.
|
||||
* @param {boolean} [bottom=true] - If true will create the bottom bounds wall.
|
||||
*/
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#setBounds
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} x - [description]
|
||||
* @param {[type]} y - [description]
|
||||
* @param {[type]} width - [description]
|
||||
* @param {[type]} height - [description]
|
||||
* @param {[type]} thickness - [description]
|
||||
* @param {[type]} left - [description]
|
||||
* @param {[type]} right - [description]
|
||||
* @param {[type]} top - [description]
|
||||
* @param {[type]} bottom - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
setBounds: function (x, y, width, height, thickness, left, right, top, bottom)
|
||||
{
|
||||
if (x === undefined) { x = 0; }
|
||||
|
@ -257,6 +423,19 @@ var World = new Class({
|
|||
},
|
||||
|
||||
// position = 'left', 'right', 'top' or 'bottom'
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#updateWall
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} add - [description]
|
||||
* @param {[type]} position - [description]
|
||||
* @param {[type]} x - [description]
|
||||
* @param {[type]} y - [description]
|
||||
* @param {[type]} width - [description]
|
||||
* @param {[type]} height - [description]
|
||||
*/
|
||||
updateWall: function (add, position, x, y, width, height)
|
||||
{
|
||||
var wall = this.walls[position];
|
||||
|
@ -286,6 +465,14 @@ var World = new Class({
|
|||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#createDebugGraphic
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
createDebugGraphic: function ()
|
||||
{
|
||||
var graphic = this.scene.sys.add.graphics({ x: 0, y: 0 });
|
||||
|
@ -299,11 +486,32 @@ var World = new Class({
|
|||
return graphic;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#getNextID
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
getNextID: function ()
|
||||
{
|
||||
return this._lastId++;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#create
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} x - [description]
|
||||
* @param {[type]} y - [description]
|
||||
* @param {[type]} sizeX - [description]
|
||||
* @param {[type]} sizeY - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
create: function (x, y, sizeX, sizeY)
|
||||
{
|
||||
var body = new Body(this, x, y, sizeX, sizeY);
|
||||
|
@ -313,11 +521,27 @@ var World = new Class({
|
|||
return body;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#remove
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} object - [description]
|
||||
*/
|
||||
remove: function (object)
|
||||
{
|
||||
this.bodies.delete(object);
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#pause
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
pause: function ()
|
||||
{
|
||||
this.enabled = false;
|
||||
|
@ -325,6 +549,14 @@ var World = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#resume
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
resume: function ()
|
||||
{
|
||||
this.enabled = true;
|
||||
|
@ -332,6 +564,17 @@ var World = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#update
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} time - [description]
|
||||
* @param {[type]} delta - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
update: function (time, delta)
|
||||
{
|
||||
if (!this.enabled || this.bodies.size === 0)
|
||||
|
@ -395,6 +638,16 @@ var World = new Class({
|
|||
},
|
||||
|
||||
// Check the body against the spatial hash
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#checkHash
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} body - [description]
|
||||
* @param {[type]} hash - [description]
|
||||
* @param {[type]} size - [description]
|
||||
*/
|
||||
checkHash: function (body, hash, size)
|
||||
{
|
||||
var checked = {};
|
||||
|
@ -437,6 +690,17 @@ var World = new Class({
|
|||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#checkBodies
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodyA - [description]
|
||||
* @param {[type]} bodyB - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
checkBodies: function (bodyA, bodyB)
|
||||
{
|
||||
// 2 fixed bodies won't do anything
|
||||
|
@ -466,6 +730,16 @@ var World = new Class({
|
|||
// Helpers //
|
||||
// ////////////
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#setCollidesNever
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
setCollidesNever: function (bodies)
|
||||
{
|
||||
for (var i = 0; i < bodies.length; i++)
|
||||
|
@ -476,6 +750,16 @@ var World = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#setLite
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
setLite: function (bodies)
|
||||
{
|
||||
for (var i = 0; i < bodies.length; i++)
|
||||
|
@ -486,6 +770,16 @@ var World = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#setPassive
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
setPassive: function (bodies)
|
||||
{
|
||||
for (var i = 0; i < bodies.length; i++)
|
||||
|
@ -496,6 +790,16 @@ var World = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#setActive
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
setActive: function (bodies)
|
||||
{
|
||||
for (var i = 0; i < bodies.length; i++)
|
||||
|
@ -506,6 +810,16 @@ var World = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#setFixed
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
setFixed: function (bodies)
|
||||
{
|
||||
for (var i = 0; i < bodies.length; i++)
|
||||
|
@ -516,6 +830,16 @@ var World = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#setTypeNone
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
setTypeNone: function (bodies)
|
||||
{
|
||||
for (var i = 0; i < bodies.length; i++)
|
||||
|
@ -526,6 +850,16 @@ var World = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#setTypeA
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
setTypeA: function (bodies)
|
||||
{
|
||||
for (var i = 0; i < bodies.length; i++)
|
||||
|
@ -536,6 +870,16 @@ var World = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#setTypeB
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
setTypeB: function (bodies)
|
||||
{
|
||||
for (var i = 0; i < bodies.length; i++)
|
||||
|
@ -546,6 +890,16 @@ var World = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#setAvsB
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
setAvsB: function (bodies)
|
||||
{
|
||||
for (var i = 0; i < bodies.length; i++)
|
||||
|
@ -557,6 +911,16 @@ var World = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#setBvsA
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
setBvsA: function (bodies)
|
||||
{
|
||||
for (var i = 0; i < bodies.length; i++)
|
||||
|
@ -568,6 +932,16 @@ var World = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#setCheckAgainstNone
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
setCheckAgainstNone: function (bodies)
|
||||
{
|
||||
for (var i = 0; i < bodies.length; i++)
|
||||
|
@ -578,6 +952,16 @@ var World = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#setCheckAgainstA
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
setCheckAgainstA: function (bodies)
|
||||
{
|
||||
for (var i = 0; i < bodies.length; i++)
|
||||
|
@ -588,6 +972,16 @@ var World = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#setCheckAgainstB
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
*/
|
||||
setCheckAgainstB: function (bodies)
|
||||
{
|
||||
for (var i = 0; i < bodies.length; i++)
|
||||
|
@ -598,11 +992,23 @@ var World = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#shutdown
|
||||
* @since 3.0.0
|
||||
*/
|
||||
shutdown: function ()
|
||||
{
|
||||
this.removeAllListeners();
|
||||
},
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#destroy
|
||||
* @since 3.0.0
|
||||
*/
|
||||
destroy: function ()
|
||||
{
|
||||
this.removeAllListeners();
|
||||
|
|
Loading…
Add table
Reference in a new issue