mirror of
https://github.com/photonstorm/phaser
synced 2025-02-16 14:08:28 +00:00
Updated jsdocs.
This commit is contained in:
parent
2434bb187a
commit
d3cb0761d2
3 changed files with 140 additions and 162 deletions
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@ -505,7 +505,7 @@ var Body = new Class({
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* [description]
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*
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* @method Phaser.Physics.Impact.Body#fromJSON
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* @todo
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* @todo Code it!
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* @since 3.0.0
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*
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* @param {object} config - [description]
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@ -112,6 +112,32 @@ var ImpactPhysics = new Class({
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eventEmitter.on('destroy', this.destroy, this);
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},
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.ImpactPhysics#pause
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* @since 3.0.0
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*
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* @return {[type]} [description]
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*/
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pause: function ()
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{
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return this.world.pause();
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},
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.ImpactPhysics#resume
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* @since 3.0.0
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*
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* @return {[type]} [description]
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*/
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resume: function ()
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{
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return this.world.resume();
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},
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/**
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* [description]
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*
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@ -33,7 +33,6 @@ var World = new Class({
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{
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EventEmitter.call(this);
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/**
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* [description]
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*
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@ -43,69 +42,64 @@ var World = new Class({
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*/
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this.scene = scene;
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.World#bodies
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* @type {[type]}
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* @type {Phaser.Structs.Set}
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* @since 3.0.0
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*/
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this.bodies = new Set();
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.World#gravity
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* @type {[type]}
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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this.gravity = GetFastValue(config, 'gravity', 0);
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// Spatial hash cell dimensions
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/**
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* [description]
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* Spatial hash cell dimensions
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*
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* @name Phaser.Physics.Impact.World#cellSize
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* @type {[type]}
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* @type {integer}
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* @default 64
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* @since 3.0.0
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*/
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this.cellSize = GetFastValue(config, 'cellSize', 64);
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.World#collisionMap
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* @type {[type]}
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* @type {Phaser.Physics.Impact.CollisionMap}
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* @since 3.0.0
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*/
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this.collisionMap = new CollisionMap();
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.World#timeScale
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* @type {[type]}
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* @type {float}
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* @default 1
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* @since 3.0.0
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*/
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this.timeScale = GetFastValue(config, 'timeScale', 1);
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// Impacts maximum time step is 20 fps.
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/**
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* [description]
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* Impacts maximum time step is 20 fps.
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*
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* @name Phaser.Physics.Impact.World#maxStep
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* @type {[type]}
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* @type {number}
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* @default 0.05
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* @since 3.0.0
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*/
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this.maxStep = GetFastValue(config, 'maxStep', 0.05);
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/**
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* [description]
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*
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@ -116,34 +110,31 @@ var World = new Class({
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*/
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this.enabled = true;
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.World#drawDebug
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* @type {[type]}
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* @type {boolean}
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* @since 3.0.0
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*/
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this.drawDebug = GetFastValue(config, 'debug', false);
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.World#debugGraphic
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* @type {null}
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* @type {Phaser.GameObjects.Graphics}
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* @since 3.0.0
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*/
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this.debugGraphic;
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var _maxVelocity = GetFastValue(config, 'maxVelocity', 100);
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/**
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* [description]
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*
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* @name Phaser.Physics.Impact.World#defaults
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* @type {[type]}
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* @type {object}
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* @since 3.0.0
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*/
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this.defaults = {
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@ -159,19 +150,14 @@ var World = new Class({
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};
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/**
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* @property {object} walls - An object containing the 4 wall bodies that bound the physics world.
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*/
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/**
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* [description]
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* An object containing the 4 wall bodies that bound the physics world.
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*
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* @name Phaser.Physics.Impact.World#walls
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* @type {[type]}
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* @type {object}
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* @since 3.0.0
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*/
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this.walls = { left: null, right: null, top: null, bottom: null };
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/**
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* [description]
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*
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@ -182,7 +168,6 @@ var World = new Class({
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*/
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this.delta = 0;
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/**
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* [description]
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*
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@ -225,26 +210,19 @@ var World = new Class({
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},
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/**
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* Sets the collision map for the world either from a Weltmeister JSON level in the cache or from
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* a 2D array. If loading from a Weltmeister level, the map must have a layer called "collision".
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*
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* @param {string|integer[][]} key - Either a string key that corresponds to a Weltmeister level
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* in the cache, or a 2D array of collision IDs.
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* @param {integer} tileSize - The size of a tile. This is optional if loading from a Weltmeister
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* level in the cache.
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* @return {CollisionMap|null} The newly created CollisionMap, or null if the method failed to
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* create the CollisionMap.
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*/
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/**
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* [description]
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* Sets the collision map for the world either from a Weltmeister JSON level in the cache or from
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* a 2D array. If loading from a Weltmeister level, the map must have a layer called "collision".
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*
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* @method Phaser.Physics.Impact.World#setCollisionMap
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* @since 3.0.0
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*
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* @param {[type]} key - [description]
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* @param {[type]} tileSize - [description]
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* @param {string|integer[][]} key - Either a string key that corresponds to a Weltmeister level
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* in the cache, or a 2D array of collision IDs.
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* @param {integer} tileSize - The size of a tile. This is optional if loading from a Weltmeister
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* level in the cache.
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*
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* @return {[type]} [description]
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* @return {CollisionMap|null} The newly created CollisionMap, or null if the method failed to
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* create the CollisionMap.
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*/
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setCollisionMap: function (key, tileSize)
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{
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@ -286,34 +264,27 @@ var World = new Class({
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},
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/**
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* Sets the collision map for the world from a tilemap layer. Only tiles that are marked as
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* colliding will be used. You can specify the mapping from tiles to slope IDs in a couple of
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* ways. The easiest is to use Tiled and the slopeTileProperty option. Alternatively, you can
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* manually create a slopeMap that stores the mapping between tile indices and slope IDs.
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*
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* @param {StaticTilemapLayer|DynamicTilemapLayer} tilemapLayer - The tilemap layer to use.
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* @param {object} [options] - Options for controlling the mapping from tiles to slope IDs.
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* @param {string} [options.slopeTileProperty=null] - Slope IDs can be stored on tiles directly
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* using Tiled's tileset editor. If a tile has a property with the given slopeTileProperty string
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* name, the value of that property for the tile will be used for its slope mapping. E.g. a 45
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* degree slope upward could be given a "slope" property with a value of 2.
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* @param {object} [options.slopeMap=null] - A tile index to slope definition map.
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* @param {integer} [options.defaultCollidingSlope=null] - If specified, the default slope ID to
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* assign to a colliding tile. If not specified, the tile's index is used.
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* @param {integer} [options.defaultNonCollidingSlope=0] - The default slope ID to assign to a
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* non-colliding tile.
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* @return {CollisionMap} The newly created CollisionMap.
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*/
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/**
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* [description]
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* Sets the collision map for the world from a tilemap layer. Only tiles that are marked as
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* colliding will be used. You can specify the mapping from tiles to slope IDs in a couple of
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* ways. The easiest is to use Tiled and the slopeTileProperty option. Alternatively, you can
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* manually create a slopeMap that stores the mapping between tile indices and slope IDs.
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*
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* @method Phaser.Physics.Impact.World#setCollisionMapFromTilemapLayer
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* @since 3.0.0
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*
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* @param {[type]} tilemapLayer - [description]
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* @param {[type]} options - [description]
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* @param {StaticTilemapLayer|DynamicTilemapLayer} tilemapLayer - The tilemap layer to use.
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* @param {object} [options] - Options for controlling the mapping from tiles to slope IDs.
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* @param {string} [options.slopeTileProperty=null] - Slope IDs can be stored on tiles directly
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* using Tiled's tileset editor. If a tile has a property with the given slopeTileProperty string
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* name, the value of that property for the tile will be used for its slope mapping. E.g. a 45
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* degree slope upward could be given a "slope" property with a value of 2.
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* @param {object} [options.slopeMap=null] - A tile index to slope definition map.
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* @param {integer} [options.defaultCollidingSlope=null] - If specified, the default slope ID to
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* assign to a colliding tile. If not specified, the tile's index is used.
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* @param {integer} [options.defaultNonCollidingSlope=0] - The default slope ID to assign to a
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* non-colliding tile.
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*
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* @return {[type]} [description]
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* @return {Phaser.Physics.Impact.CollisionMap} The newly created CollisionMap.
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*/
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setCollisionMapFromTilemapLayer: function (tilemapLayer, options)
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{
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@ -367,40 +338,27 @@ var World = new Class({
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},
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/**
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* Sets the bounds of the Physics world to match the given world pixel dimensions.
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* You can optionally set which 'walls' to create: left, right, top or bottom.
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* If none of the walls are given it will default to use the walls settings it had previously.
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* I.e. if you previously told it to not have the left or right walls, and you then adjust the world size
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* the newly created bounds will also not have the left and right walls.
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* Explicitly state them in the parameters to override this.
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*
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* @method Phaser.Physics.P2#setBounds
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* @param {number} x - The x coordinate of the top-left corner of the bounds.
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* @param {number} y - The y coordinate of the top-left corner of the bounds.
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* @param {number} width - The width of the bounds.
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* @param {number} height - The height of the bounds.
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* @param {boolean} [left=true] - If true will create the left bounds wall.
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* @param {boolean} [right=true] - If true will create the right bounds wall.
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* @param {boolean} [top=true] - If true will create the top bounds wall.
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* @param {boolean} [bottom=true] - If true will create the bottom bounds wall.
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*/
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/**
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* [description]
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* Sets the bounds of the Physics world to match the given world pixel dimensions.
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* You can optionally set which 'walls' to create: left, right, top or bottom.
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* If none of the walls are given it will default to use the walls settings it had previously.
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* I.e. if you previously told it to not have the left or right walls, and you then adjust the world size
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* the newly created bounds will also not have the left and right walls.
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* Explicitly state them in the parameters to override this.
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*
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* @method Phaser.Physics.Impact.World#setBounds
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* @since 3.0.0
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*
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* @param {[type]} x - [description]
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* @param {[type]} y - [description]
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* @param {[type]} width - [description]
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* @param {[type]} height - [description]
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* @param {[type]} thickness - [description]
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* @param {[type]} left - [description]
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* @param {[type]} right - [description]
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* @param {[type]} top - [description]
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* @param {[type]} bottom - [description]
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* @param {number} [x] - The x coordinate of the top-left corner of the bounds.
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* @param {number} [y] - The y coordinate of the top-left corner of the bounds.
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* @param {number} [width] - The width of the bounds.
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* @param {number} [height] - The height of the bounds.
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* @param {number} [thickness=64] - [description]
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* @param {boolean} [left=true] - If true will create the left bounds wall.
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* @param {boolean} [right=true] - If true will create the right bounds wall.
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* @param {boolean} [top=true] - If true will create the top bounds wall.
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* @param {boolean} [bottom=true] - If true will create the bottom bounds wall.
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*
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* @return {[type]} [description]
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* @return {Phaser.Physics.Impact.World} This World object.
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*/
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setBounds: function (x, y, width, height, thickness, left, right, top, bottom)
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{
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return this;
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},
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// position = 'left', 'right', 'top' or 'bottom'
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/**
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* [description]
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* position = 'left', 'right', 'top' or 'bottom'
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*
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* @method Phaser.Physics.Impact.World#updateWall
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* @since 3.0.0
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*
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* @param {[type]} add - [description]
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* @param {[type]} position - [description]
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* @param {[type]} x - [description]
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* @param {[type]} y - [description]
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* @param {[type]} width - [description]
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* @param {[type]} height - [description]
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* @param {boolean} add - [description]
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* @param {string} position - [description]
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* @param {number} x - [description]
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* @param {number} y - [description]
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* @param {number} width - [description]
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* @param {number} height - [description]
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*/
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updateWall: function (add, position, x, y, width, height)
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{
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* @method Phaser.Physics.Impact.World#createDebugGraphic
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* @since 3.0.0
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*
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* @return {[type]} [description]
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* @return {Phaser.GameObjects.Graphics} [description]
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*/
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createDebugGraphic: function ()
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{
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var graphic = this.scene.sys.add.graphics({ x: 0, y: 0 });
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graphic.setZ(Number.MAX_VALUE);
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graphic.setDepth(Number.MAX_VALUE);
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this.debugGraphic = graphic;
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* @method Phaser.Physics.Impact.World#getNextID
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* @since 3.0.0
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*
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* @return {[type]} [description]
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* @return {integer} [description]
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*/
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getNextID: function ()
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{
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@ -505,12 +462,12 @@ var World = new Class({
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* @method Phaser.Physics.Impact.World#create
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* @since 3.0.0
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*
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* @param {[type]} x - [description]
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* @param {[type]} y - [description]
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* @param {[type]} sizeX - [description]
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* @param {[type]} sizeY - [description]
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* @param {number} x - [description]
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* @param {number} y - [description]
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* @param {number} sizeX - [description]
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* @param {number} sizeY - [description]
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*
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* @return {[type]} [description]
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* @return {Phaser.Physics.Impact.Body} The Body that was added to this World.
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*/
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create: function (x, y, sizeX, sizeY)
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{
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@ -527,7 +484,7 @@ var World = new Class({
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* @method Phaser.Physics.Impact.World#remove
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* @since 3.0.0
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*
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* @param {[type]} object - [description]
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* @param {Phaser.Physics.Impact.Body} object - The Body to remove from this World.
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*/
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remove: function (object)
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{
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@ -540,12 +497,14 @@ var World = new Class({
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* @method Phaser.Physics.Impact.World#pause
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* @since 3.0.0
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*
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* @return {[type]} [description]
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* @return {Phaser.Physics.Impact.World} This World object.
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*/
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pause: function ()
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{
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this.enabled = false;
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this.emit('pause');
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return this;
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},
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@ -555,12 +514,14 @@ var World = new Class({
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* @method Phaser.Physics.Impact.World#resume
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* @since 3.0.0
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*
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* @return {[type]} [description]
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* @return {Phaser.Physics.Impact.World} This World object.
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*/
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resume: function ()
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{
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this.enabled = true;
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this.emit('resume');
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return this;
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},
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@ -570,10 +531,8 @@ var World = new Class({
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* @method Phaser.Physics.Impact.World#update
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* @since 3.0.0
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*
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* @param {[type]} time - [description]
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* @param {[type]} delta - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
* @param {number} time - [description]
|
||||
* @param {number} delta - [description]
|
||||
*/
|
||||
update: function (time, delta)
|
||||
{
|
||||
|
@ -637,16 +596,15 @@ var World = new Class({
|
|||
}
|
||||
},
|
||||
|
||||
// Check the body against the spatial hash
|
||||
/**
|
||||
* [description]
|
||||
* Check the body against the spatial hash.
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#checkHash
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} body - [description]
|
||||
* @param {[type]} hash - [description]
|
||||
* @param {[type]} size - [description]
|
||||
* @param {Phaser.Physics.Impact.Body} body - [description]
|
||||
* @param {object} hash - [description]
|
||||
* @param {number} size - [description]
|
||||
*/
|
||||
checkHash: function (body, hash, size)
|
||||
{
|
||||
|
@ -696,10 +654,8 @@ var World = new Class({
|
|||
* @method Phaser.Physics.Impact.World#checkBodies
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodyA - [description]
|
||||
* @param {[type]} bodyB - [description]
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
* @param {Phaser.Physics.Impact.Body} bodyA - [description]
|
||||
* @param {Phaser.Physics.Impact.Body} bodyB - [description]
|
||||
*/
|
||||
checkBodies: function (bodyA, bodyB)
|
||||
{
|
||||
|
@ -726,19 +682,15 @@ var World = new Class({
|
|||
}
|
||||
},
|
||||
|
||||
// ////////////
|
||||
// Helpers //
|
||||
// ////////////
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Physics.Impact.World#setCollidesNever
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
* @param {Phaser.Physics.Impact.Body[]} bodies - An Array of Impact Bodies to set the collides value on.
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
* @return {Phaser.Physics.Impact.World} This World object.
|
||||
*/
|
||||
setCollidesNever: function (bodies)
|
||||
{
|
||||
|
@ -756,9 +708,9 @@ var World = new Class({
|
|||
* @method Phaser.Physics.Impact.World#setLite
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
* @param {Phaser.Physics.Impact.Body[]} bodies - An Array of Impact Bodies to set the collides value on.
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
* @return {Phaser.Physics.Impact.World} This World object.
|
||||
*/
|
||||
setLite: function (bodies)
|
||||
{
|
||||
|
@ -776,9 +728,9 @@ var World = new Class({
|
|||
* @method Phaser.Physics.Impact.World#setPassive
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
* @param {Phaser.Physics.Impact.Body[]} bodies - An Array of Impact Bodies to set the collides value on.
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
* @return {Phaser.Physics.Impact.World} This World object.
|
||||
*/
|
||||
setPassive: function (bodies)
|
||||
{
|
||||
|
@ -796,9 +748,9 @@ var World = new Class({
|
|||
* @method Phaser.Physics.Impact.World#setActive
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
* @param {Phaser.Physics.Impact.Body[]} bodies - An Array of Impact Bodies to set the collides value on.
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
* @return {Phaser.Physics.Impact.World} This World object.
|
||||
*/
|
||||
setActive: function (bodies)
|
||||
{
|
||||
|
@ -816,9 +768,9 @@ var World = new Class({
|
|||
* @method Phaser.Physics.Impact.World#setFixed
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
* @param {Phaser.Physics.Impact.Body[]} bodies - An Array of Impact Bodies to set the collides value on.
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
* @return {Phaser.Physics.Impact.World} This World object.
|
||||
*/
|
||||
setFixed: function (bodies)
|
||||
{
|
||||
|
@ -836,9 +788,9 @@ var World = new Class({
|
|||
* @method Phaser.Physics.Impact.World#setTypeNone
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
* @param {Phaser.Physics.Impact.Body[]} bodies - An Array of Impact Bodies to set the type value on.
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
* @return {Phaser.Physics.Impact.World} This World object.
|
||||
*/
|
||||
setTypeNone: function (bodies)
|
||||
{
|
||||
|
@ -856,9 +808,9 @@ var World = new Class({
|
|||
* @method Phaser.Physics.Impact.World#setTypeA
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
* @param {Phaser.Physics.Impact.Body[]} bodies - An Array of Impact Bodies to set the type value on.
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
* @return {Phaser.Physics.Impact.World} This World object.
|
||||
*/
|
||||
setTypeA: function (bodies)
|
||||
{
|
||||
|
@ -876,9 +828,9 @@ var World = new Class({
|
|||
* @method Phaser.Physics.Impact.World#setTypeB
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
* @param {Phaser.Physics.Impact.Body[]} bodies - An Array of Impact Bodies to set the type value on.
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
* @return {Phaser.Physics.Impact.World} This World object.
|
||||
*/
|
||||
setTypeB: function (bodies)
|
||||
{
|
||||
|
@ -896,9 +848,9 @@ var World = new Class({
|
|||
* @method Phaser.Physics.Impact.World#setAvsB
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
* @param {Phaser.Physics.Impact.Body[]} bodies - An Array of Impact Bodies to set the type value on.
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
* @return {Phaser.Physics.Impact.World} This World object.
|
||||
*/
|
||||
setAvsB: function (bodies)
|
||||
{
|
||||
|
@ -917,9 +869,9 @@ var World = new Class({
|
|||
* @method Phaser.Physics.Impact.World#setBvsA
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
* @param {Phaser.Physics.Impact.Body[]} bodies - An Array of Impact Bodies to set the type value on.
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
* @return {Phaser.Physics.Impact.World} This World object.
|
||||
*/
|
||||
setBvsA: function (bodies)
|
||||
{
|
||||
|
@ -938,9 +890,9 @@ var World = new Class({
|
|||
* @method Phaser.Physics.Impact.World#setCheckAgainstNone
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
* @param {Phaser.Physics.Impact.Body[]} bodies - An Array of Impact Bodies to set the type value on.
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
* @return {Phaser.Physics.Impact.World} This World object.
|
||||
*/
|
||||
setCheckAgainstNone: function (bodies)
|
||||
{
|
||||
|
@ -958,9 +910,9 @@ var World = new Class({
|
|||
* @method Phaser.Physics.Impact.World#setCheckAgainstA
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
* @param {Phaser.Physics.Impact.Body[]} bodies - An Array of Impact Bodies to set the type value on.
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
* @return {Phaser.Physics.Impact.World} This World object.
|
||||
*/
|
||||
setCheckAgainstA: function (bodies)
|
||||
{
|
||||
|
@ -978,9 +930,9 @@ var World = new Class({
|
|||
* @method Phaser.Physics.Impact.World#setCheckAgainstB
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} bodies - [description]
|
||||
* @param {Phaser.Physics.Impact.Body[]} bodies - An Array of Impact Bodies to set the type value on.
|
||||
*
|
||||
* @return {[type]} [description]
|
||||
* @return {Phaser.Physics.Impact.World} This World object.
|
||||
*/
|
||||
setCheckAgainstB: function (bodies)
|
||||
{
|
||||
|
|
Loading…
Add table
Reference in a new issue