Disabled access to World and Camera for now.

This commit is contained in:
photonstorm 2016-10-14 02:20:16 +01:00
parent f6903df104
commit 26711241ac
2 changed files with 7 additions and 5 deletions

View file

@ -1119,10 +1119,10 @@ Phaser.ScaleManager.prototype = {
this.game.renderer.resize(this.width, this.height);
// The Camera can never be smaller than the Game size
this.game.camera.setSize(this.width, this.height);
// this.game.camera.setSize(this.width, this.height);
// This should only happen if the world is smaller than the new canvas size
this.game.world.resize(this.width, this.height);
// this.game.world.resize(this.width, this.height);
}
},

View file

@ -26,7 +26,8 @@ Phaser.Physics.Arcade = function (game) {
/**
* @property {Phaser.Rectangle} bounds - The bounds inside of which the physics world exists. Defaults to match the world bounds.
*/
this.bounds = new Phaser.Rectangle(0, 0, game.world.width, game.world.height);
// this.bounds = new Phaser.Rectangle(0, 0, game.world.width, game.world.height);
this.bounds = new Phaser.Rectangle(0, 0, game.width, game.height);
/**
* Set the checkCollision properties to control for which bounds collision is processed.
@ -74,7 +75,8 @@ Phaser.Physics.Arcade = function (game) {
/**
* @property {Phaser.QuadTree} quadTree - The world QuadTree.
*/
this.quadTree = new Phaser.QuadTree(this.game.world.bounds.x, this.game.world.bounds.y, this.game.world.bounds.width, this.game.world.bounds.height, this.maxObjects, this.maxLevels);
// this.quadTree = new Phaser.QuadTree(this.game.world.bounds.x, this.game.world.bounds.y, this.game.world.bounds.width, this.game.world.bounds.height, this.maxObjects, this.maxLevels);
this.quadTree = new Phaser.QuadTree(0, 0, this.game.width, this.game.height, this.maxObjects, this.maxLevels);
/**
* @property {number} _total - Internal cache var.
@ -83,7 +85,7 @@ Phaser.Physics.Arcade = function (game) {
this._total = 0;
// By default we want the bounds the same size as the world bounds
this.setBoundsToWorld();
// this.setBoundsToWorld();
};