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Added refreshBody method and jsdocs
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1 changed files with 29 additions and 11 deletions
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@ -18,18 +18,16 @@ var Enable = {
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* @method Phaser.Physics.Arcade.Components.Enable#enableBody
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* @since 3.0.0
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*
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* @param {[type]} reset - [description]
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* @param {[type]} x - [description]
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* @param {[type]} y - [description]
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* @param {[type]} enableGameObject - [description]
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* @param {[type]} showGameObject - [description]
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* @param {boolean} reset - [description]
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* @param {number} x - [description]
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* @param {number} y - [description]
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* @param {boolean} enableGameObject - [description]
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* @param {boolean} showGameObject - [description]
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*
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* @return {[type]} [description]
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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enableBody: function (reset, x, y, enableGameObject, showGameObject)
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{
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this.body.enable = true;
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if (reset)
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{
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this.body.reset(x, y);
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@ -45,6 +43,8 @@ var Enable = {
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this.body.gameObject.visible = true;
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}
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this.body.enable = true;
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return this;
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},
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@ -54,10 +54,10 @@ var Enable = {
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* @method Phaser.Physics.Arcade.Components.Enable#disableBody
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* @since 3.0.0
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*
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* @param {[type]} disableGameObject - [description]
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* @param {[type]} hideGameObject - [description]
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* @param {boolean} [disableGameObject=false] - [description]
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* @param {boolean} [hideGameObject=false] - [description]
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*
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* @return {[type]} [description]
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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disableBody: function (disableGameObject, hideGameObject)
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{
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@ -78,6 +78,24 @@ var Enable = {
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this.body.gameObject.visible = false;
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}
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return this;
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},
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/**
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* Syncs the Bodies position and size with its parent Game Object.
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* You don't need to call this for Dynamic Bodies, as it happens automatically.
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* But for Static bodies it's a useful way of modifying the position of a Static Body
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* in the Physics World, based on its Game Object.
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*
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* @method Phaser.Physics.Arcade.Components.Enable#refreshBody
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* @since 3.0.1
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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refreshBody: function ()
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{
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this.body.updateFromGameObject();
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return this;
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}
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