Jessime Kirk
0f6e37ebfd
loose -> lose typo in Container.js
2024-10-29 13:58:28 -07:00
samme
fbdfdb884c
Make particle animation state optional
2024-10-23 14:33:11 -07:00
Richard Davey
c78b3a007d
Updated for 3.86.1
2024-10-14 12:49:34 +01:00
Richard Davey
833802c6e5
Added LOG_VERSION
2024-10-14 12:49:25 +01:00
Richard Davey
eb7f17c387
Utils.String.RemoveAt
would incorrectly calculate the slice index if it was > 0. It will now remove the correctly specified character.
2024-10-14 12:49:15 +01:00
Attila Bágyoni
95254316b3
Fix calculation of idx in GetBitmapTextSize
2024-10-12 10:39:02 +02:00
Attila Bágyoni
21efdc57e7
Remove dead code in GetBitmapTextSize
2024-10-12 10:22:39 +02:00
Richard Davey
773dc8a2b9
Update CHANGELOG-v3.86.md
2024-10-11 14:33:46 +01:00
Richard Davey
f1c4b0fef2
v3.86.0 release
2024-10-11 14:32:30 +01:00
Richard Davey
c3581595c7
Update CHANGELOG-v3.86.md
2024-10-11 00:41:47 +01:00
Richard Davey
79de922e5d
The Canvas Renderer and WebGL Multi Pipeline now uses the new renderRoundPixels
boolean to determine if it can render a Sprite or a Texture with rounded position values, or not. This fixes an issue where black lines would appear between tightly grouped sprites or tiles at non-integer Camera zoom values. Fix #6907
2024-10-11 00:41:43 +01:00
Richard Davey
8e432aee8d
BaseCamera.renderRoundPixels
is a new read-only property that is set during the Camera preRender
method every frame. It is true if the Camera is set to render round pixels and the zoom values are integers, otherwise it is false. This is then fed into the MultiPipeline when rendering sprites and textures.
2024-10-11 00:08:00 +01:00
Richard Davey
13177a4e4a
Update CITATION.cff
2024-10-10 21:17:01 +01:00
Richard Davey
a5574822bf
Update CHANGELOG-v3.86.md
2024-10-10 21:16:59 +01:00
Richard Davey
32c82ef728
Merge pull request #6912 from thompson318/master
...
Adds a citation.cff file
2024-10-10 21:15:58 +01:00
Richard Davey
ede4a7a63c
Update CHANGELOG-v3.86.md
2024-10-10 19:01:02 +01:00
Richard Davey
10c342c5cb
Phaser.GameObjects.Container#tempTransformMatrix
has been removed. This was an internal private Transform Matrix. It has been replaced by a global single matrix that is used instead. This removes the need for every Container to have its own instance of this temporary matrix, reducing object allocation and memory overhead.
2024-10-10 19:00:58 +01:00
Richard Davey
e440887fb8
Updating for 3.86
2024-10-10 18:37:43 +01:00
Richard Davey
509de6ae51
RenderTarget.resize
will now check the autoResize
property before applying the change. Textures that have been locked to a fixed size, such as FX POT buffers, will no longer be resized to the full canvas dimensions, causing Out of Memory errors on some mobile devices. Fix #6914
2024-10-10 18:37:00 +01:00
Richard Davey
22bd58599c
Update CHANGELOG-v3.85.3.md
2024-10-10 16:54:50 +01:00
Richard Davey
72e2857882
The EXPAND
Scale Mode would cause the error "Framebuffer status: Incomplete Attachment" under WebGL if the Phaser game loaded into an iframe or element with a size of 0 on either axis, such as when you load the game into a 0x0 iframe before expanding it. It now protects against divide by zero errors.
2024-10-10 16:54:46 +01:00
Richard Davey
c6caba7598
The RenderTarget.willResize
method will now check if the values given to it are actually numbers. If not it will return false.
2024-10-10 16:54:34 +01:00
Richard Davey
acc96c74a5
Format fix
2024-10-10 16:25:43 +01:00
Richard Davey
2d01f5d3ae
Merge pull request #6916 from rexrainbow/bug-text-measure-width
...
Fix rendering bug when using letterSpacing
2024-10-10 16:24:13 +01:00
Richard Davey
7988f4dc5d
jsdoc link fix
2024-10-08 17:46:51 +01:00
Richard Davey
7b2eb11366
jsdoc link fix
2024-10-08 16:49:00 +01:00
Richard Davey
40fafa4d4e
Invalid link fixed
2024-10-08 16:08:56 +01:00
Rex
cbca9ecf1f
Fix bug
2024-10-08 05:56:33 +08:00
Rex
03ce4cecad
Twist logic
2024-10-07 20:39:28 +08:00
Rex
0105a20afe
Fix bug
2024-10-07 13:29:15 +08:00
Richard Davey
57965916e3
Update CHANGELOG-v3.85.3.md
2024-10-04 15:53:30 +01:00
Richard Davey
c066ffef1b
The HexagonalTileToWorldXY
function incorrectly used this
instead of layer
causing it to error in hex tilemaps with x axis staggering. Fix #6913
2024-10-04 15:53:27 +01:00
Richard Davey
05e6fd1081
Create CHANGELOG-v3.85.3.md
2024-10-04 15:47:40 +01:00
Richard Davey
574760186d
The Array.MoveAbove
function didn't recalculate the baseIndex after the splice, meaning the item would end up in the wrong location.
2024-10-04 15:47:35 +01:00
Richard Davey
af31ca2b97
3.85.3 prep
2024-10-04 15:47:29 +01:00
Stephen Thompson
9e328c97a4
Add files via upload
2024-09-26 13:44:51 +01:00
Richard Davey
580ff3074c
v3.85.2
2024-09-17 20:23:08 +01:00
Richard Davey
d6ccb63de7
Update README.md
2024-09-17 20:22:57 +01:00
Richard Davey
e014aeb3e3
Update CHANGELOG.md
2024-09-17 20:22:54 +01:00
Richard Davey
0a33856fd0
Update CHANGELOG-v3.85.2.md
2024-09-17 20:22:47 +01:00
Richard Davey
91eb34c3e9
Update CHANGELOG-v3.85.2.md
2024-09-17 19:01:16 +01:00
Richard Davey
3a74008e30
TransformMatrix.setQuad
has been fixed so it no longer rounds the quad dimensions, only the x/y coordinates. This fixes a bug where it could give slightly different (+- 1px) sized textures based on how the dimensions were rounded when using roundPixels
on the camera. Fix #6874
2024-09-17 19:01:10 +01:00
Richard Davey
4cfa44dce4
Update CHANGELOG-v3.85.2.md
2024-09-17 15:12:03 +01:00
Richard Davey
3057998965
TS defs issue fix #6904
2024-09-17 15:12:00 +01:00
Richard Davey
ad5b38b1cb
WebGLRenderer.setExtensions
is a new method that queries the GL context to get the list of supported extensions. Which it then sets into the class properties. This method is called internally as part of the init
and restore process.
...
When the WebGL context was restored it would incorrectly try to call `init.setupExtensions()` which didn't exist. It now calls the correct method, `WebGLRenderer.setExtensions`. Fix #6905
2024-09-17 15:08:20 +01:00
Richard Davey
e41b3be8ff
v3.85.2 version
2024-09-17 15:07:34 +01:00
Richard Davey
6d68565b51
v3.85.1
2024-09-05 18:44:25 +01:00
Richard Davey
556847750e
Updated Layer jsdocs, which resolves a TypeScript extends error.
2024-09-05 17:37:50 +01:00
Richard Davey
65f53d85e2
v3.85 dist build
2024-09-05 14:56:10 +01:00
Richard Davey
5940c2cd17
Update README.md
2024-09-05 13:47:02 +01:00