Richard Davey
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4527ec67ca
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Removed PI2 and swapped TAU to it. Added PI_OVER_2.
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2024-11-14 18:21:25 +00:00 |
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Richard Davey
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04694e369b
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Removes Set and moved to using JS native Set. Updated functions accordingly.
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2024-11-14 16:51:10 +00:00 |
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Richard Davey
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e550202b28
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v4.0.0 Alpha 1 merge
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2024-11-14 11:40:26 +00:00 |
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Richard Davey
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37a6dc6f9f
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Merge pull request #6930 from samme/major/particle-anims-optional
Make particle animation state optional
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2024-11-13 22:27:47 +00:00 |
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Richard Davey
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4018be0bd3
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Merge pull request #6941 from drakang4/master
Fix stream parameter type of video.loadMediaStream
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2024-11-13 22:23:39 +00:00 |
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Richard Davey
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a6bffcdf26
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Merge pull request #6920 from bagyoni/bitmaptext-idx
Fix calculation of idx in GetBitmapTextSize
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2024-11-13 22:21:27 +00:00 |
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Heeryong Kang
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0123081aa9
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Fix stream parameter type of video.loadMediaStream
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2024-11-13 12:08:22 +09:00 |
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Jessime Kirk
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0f6e37ebfd
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loose -> lose typo in Container.js
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2024-10-29 13:58:28 -07:00 |
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samme
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fbdfdb884c
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Make particle animation state optional
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2024-10-23 14:33:11 -07:00 |
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Attila Bágyoni
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95254316b3
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Fix calculation of idx in GetBitmapTextSize
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2024-10-12 10:39:02 +02:00 |
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Attila Bágyoni
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21efdc57e7
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Remove dead code in GetBitmapTextSize
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2024-10-12 10:22:39 +02:00 |
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Richard Davey
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10c342c5cb
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Phaser.GameObjects.Container#tempTransformMatrix has been removed. This was an internal private Transform Matrix. It has been replaced by a global single matrix that is used instead. This removes the need for every Container to have its own instance of this temporary matrix, reducing object allocation and memory overhead.
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2024-10-10 19:00:58 +01:00 |
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Richard Davey
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acc96c74a5
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Format fix
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2024-10-10 16:25:43 +01:00 |
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Richard Davey
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2d01f5d3ae
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Merge pull request #6916 from rexrainbow/bug-text-measure-width
Fix rendering bug when using letterSpacing
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2024-10-10 16:24:13 +01:00 |
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Richard Davey
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7b2eb11366
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jsdoc link fix
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2024-10-08 16:49:00 +01:00 |
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Richard Davey
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40fafa4d4e
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Invalid link fixed
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2024-10-08 16:08:56 +01:00 |
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Rex
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cbca9ecf1f
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Fix bug
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2024-10-08 05:56:33 +08:00 |
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Rex
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03ce4cecad
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Twist logic
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2024-10-07 20:39:28 +08:00 |
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Rex
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0105a20afe
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Fix bug
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2024-10-07 13:29:15 +08:00 |
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Richard Davey
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3a74008e30
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TransformMatrix.setQuad has been fixed so it no longer rounds the quad dimensions, only the x/y coordinates. This fixes a bug where it could give slightly different (+- 1px) sized textures based on how the dimensions were rounded when using roundPixels on the camera. Fix #6874
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2024-09-17 19:01:10 +01:00 |
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Richard Davey
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556847750e
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Updated Layer jsdocs, which resolves a TypeScript extends error.
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2024-09-05 17:37:50 +01:00 |
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Richard Davey
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b12f3bbaa0
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Renamed methods to avoid Container conflicts
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2024-09-05 11:29:29 +01:00 |
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Richard Davey
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4c2f2ed899
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Added getDisplayList method
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2024-09-05 11:29:18 +01:00 |
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Richard Davey
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7bd23db219
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Fixed incorrect version numbers
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2024-09-05 09:50:39 +01:00 |
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Richard Davey
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f5b4691166
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Fixed illegal use of destructuring.
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2024-09-05 09:44:54 +01:00 |
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Richard Davey
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dfe3ec3aba
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Fixed lint errors and lines redeclaration
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2024-09-05 09:39:51 +01:00 |
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Richard Davey
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45d2d6f939
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Tidied up and renamed the new depth ordering functions
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2024-09-05 09:37:37 +01:00 |
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Richard Davey
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dc714b10bd
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lint fixes
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2024-09-05 09:35:19 +01:00 |
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Richard Davey
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25f20485a2
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Merge pull request #6819 from moufmouf/fix-dom-zoom-origin
Fixing DomElement position when camera zoom != 1
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2024-09-03 14:36:59 +01:00 |
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Zeke Chan
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780def8cf9
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Fix #6860 BitmapText not wrapping lines in some cases
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2024-09-03 15:52:10 +08:00 |
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Richard Davey
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c308c430c3
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The NineSlice Game Object will now guard against an invalid texture by checking for the frame and textureFrame vars before trying to read values from them. Fix #6804
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2024-09-02 22:40:41 +01:00 |
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Richard Davey
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fcd0f7180c
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The Mesh WebGLRenderer will now recalculate the vertexOffset correctly if the batch flushes, fixing an issue where it would display missing triangles in a mesh after a batch flush. Fix #6814
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2024-09-02 22:34:29 +01:00 |
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Richard Davey
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98ea091edc
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Video.getFirstFrame is a new method that can be used to load the first frame of the Video into its texture without starting playback. This is useful if you want to display the first frame of a video behind a 'Play' button, without calling the 'play' method. Fix #6695
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2024-09-02 22:02:55 +01:00 |
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Luca Fagioli
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0cf92cba50
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Update TextStyle.js
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2024-09-02 11:06:01 +02:00 |
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Richard Davey
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c86b5b2528
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Make Layer extend event emitter in the docs
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2024-08-29 14:05:17 +01:00 |
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samme
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7fd11d2e98
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Docs: clarify moveAbove(), moveBelow()
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2024-08-23 08:50:47 -07:00 |
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Richard Davey
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5b972ae38a
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Added resetCursor boolean to disableInteractive and removeInteractive methods
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2024-08-07 18:36:02 +01:00 |
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Roman Chaley
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cdefe1f68c
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Apply stroke letter by letter if there is custom letter spacing
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2024-08-04 16:11:37 +02:00 |
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zekechan
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cc0bac0214
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Removed empty line spacing added when text is undefined. Fix #6807
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2024-07-30 13:40:53 +08:00 |
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Richard Davey
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a3470a08e5
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Updated rounding to use Math.floor + 0.5
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2024-07-28 14:56:53 +01:00 |
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Zeke Chan
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994389d041
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Merge pull request #6816 from jacklehamster/master
Add PR to fix null pointer exception.
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2024-07-23 16:52:37 +08:00 |
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Zeke Chan
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54e555d56a
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Revert "#6816 Phaser.GameObjects.Components.FX#add fix null pipeline pointer"
This reverts commit 389e2af60f .
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2024-07-23 16:51:45 +08:00 |
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Zeke Chan
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389e2af60f
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#6816 Phaser.GameObjects.Components.FX#add fix null pipeline pointer
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2024-07-23 16:50:00 +08:00 |
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Zeke Chan
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5d74999620
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Fixed "undefined" style bug causing crashes
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2024-07-19 11:06:23 +08:00 |
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Richard Davey
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2fc8f5b3f9
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Floor, not round
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2024-07-16 23:17:40 +01:00 |
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Richard Davey
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77f209bbe5
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Removed the uRoundPixels shader uniform and from the pipelines. Pass camera.roundPixels to setQuad.
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2024-07-16 21:24:16 +01:00 |
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Richard Davey
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160587fb2d
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Inlined the BitmapText BatchChar math to avoid 16 function calls per character
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2024-07-16 21:23:09 +01:00 |
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Richard Davey
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f2855c66dd
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-07-16 20:25:28 +01:00 |
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Richard Davey
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a8724b88d8
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Calling Ellipse.setSize will internally call updateDisplayOrigin to retain position
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2024-07-16 20:25:26 +01:00 |
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Zeke Chan
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f8dc6dcadb
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Merge pull request #6782 from rexrainbow/depth-helper
Add some helper methods for changing rendering order
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2024-07-16 16:29:45 +08:00 |
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