phaser/src/gameobjects
2024-09-17 19:01:10 +01:00
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bitmaptext Fixed lint errors and lines redeclaration 2024-09-05 09:39:51 +01:00
blitter Removed the uRoundPixels shader uniform and from the pipelines. Pass camera.roundPixels to setQuad. 2024-07-16 21:24:16 +01:00
components TransformMatrix.setQuad has been fixed so it no longer rounds the quad dimensions, only the x/y coordinates. This fixes a bug where it could give slightly different (+- 1px) sized textures based on how the dimensions were rounded when using roundPixels on the camera. Fix #6874 2024-09-17 19:01:10 +01:00
container Docs: clarify moveAbove(), moveBelow() 2024-08-23 08:50:47 -07:00
domelement Fixing DomElement position when camera zoom != 1 2024-05-15 16:25:28 +02:00
events Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
extern Revert define changes as they don't work 2024-02-21 13:23:52 +00:00
graphics Removed .js from require paths (not needed) 2024-05-15 15:02:31 +01:00
group Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
image Revert define changes as they don't work 2024-02-21 13:23:52 +00:00
layer Updated Layer jsdocs, which resolves a TypeScript extends error. 2024-09-05 17:37:50 +01:00
lights Updated documentation and removed Transform component 2024-02-27 15:48:31 +00:00
mesh The Mesh WebGLRenderer will now recalculate the vertexOffset correctly if the batch flushes, fixing an issue where it would display missing triangles in a mesh after a batch flush. Fix #6814 2024-09-02 22:34:29 +01:00
nineslice The NineSlice Game Object will now guard against an invalid texture by checking for the frame and textureFrame vars before trying to read values from them. Fix #6804 2024-09-02 22:40:41 +01:00
particles Fixed incorrect version numbers 2024-09-05 09:50:39 +01:00
pathfollower Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
plane Quick cleanup and documentation update 2024-02-21 16:12:29 -05:00
pointlight Revert define changes as they don't work 2024-02-21 13:23:52 +00:00
rendertexture Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
rope Revert define changes as they don't work 2024-02-21 13:23:52 +00:00
shader Remove unsynced flipY from Shader and DynamicTexture textures. 2024-02-27 17:29:49 +13:00
shape Calling Ellipse.setSize will internally call updateDisplayOrigin to retain position 2024-07-16 20:25:26 +01:00
sprite Added useSpriteSheet config property. Fix #6752 2024-06-07 16:30:06 +01:00
text Update TextStyle.js 2024-09-02 11:06:01 +02:00
tilesprite Update TileSprite.js 2024-07-10 17:15:57 +08:00
typedefs Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
video Video.getFirstFrame is a new method that can be used to load the first frame of the Video into its texture without starting playback. This is useful if you want to display the first frame of a video behind a 'Play' button, without calling the 'play' method. Fix #6695 2024-09-02 22:02:55 +01:00
zone Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
BuildGameObject.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
BuildGameObjectAnimation.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
DisplayList.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
GameObject.js Added getDisplayList method 2024-09-05 11:29:18 +01:00
GameObjectCreator.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
GameObjectFactory.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
GetCalcMatrix.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
index.js Remove .js from require path 2024-05-15 00:40:35 +01:00
UpdateList.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00