Commit graph

7520 commits

Author SHA1 Message Date
Richard Davey
f8d624c639 Removed property access 2019-01-22 16:28:54 +00:00
Cédric Lesquir
e40cb21fc8
Bail out updateTileTexture if no renderer 2019-01-22 11:23:40 -05:00
Richard Davey
a9043f142b SM0 skip 2019-01-22 15:45:53 +00:00
Richard Davey
a7b3c95e30 Removed resolution 2019-01-22 14:46:43 +00:00
Richard Davey
5ef7d18ead Merged itrs to single call 2019-01-22 14:46:17 +00:00
Richard Davey
ebb926bdaf Added copy method. 2019-01-22 14:45:54 +00:00
Richard Davey
ea9678cc85 Removed TextStyle auto-quotes and added docs instead. 2019-01-22 14:02:25 +00:00
Cédric Lesquir
cd6488e8db
Headless tilesprite crash fix
Fixes issue https://github.com/photonstorm/phaser/issues/4297
2019-01-19 16:50:36 -05:00
Richard Davey
4c24799eac Arcade Physics could trigger a collide event on a Body even if it performing an overlap check, if the onCollide property was true 2019-01-18 16:16:14 +00:00
Richard Davey
63e1ddb20b Tidying up the code format. 2019-01-18 16:11:59 +00:00
Richard Davey
11dc4dcce2
Merge pull request #4290 from Aedalus/master
Vector2/3 Constants
2019-01-18 16:09:54 +00:00
Richard Davey
7237277abe
Merge pull request #4287 from samme/fix/arcade-body-deltas
Queue 'late' colliding bodies for a second update
2019-01-18 16:03:36 +00:00
Richard Davey
1eccff1e3b Fixed jsdoc links and markdown bullet lists 2019-01-18 15:20:56 +00:00
Richard Davey
36d86abd48 Added Camera Fade and Game Object Destroy events. 2019-01-18 14:21:45 +00:00
Richard Davey
20c768e1af Missed a console log 2019-01-18 13:42:49 +00:00
Richard Davey
bc962c25dc All listeners use the new Events 2019-01-18 13:41:43 +00:00
Richard Davey
b7791650b2 Added Scene Transition Events 2019-01-18 12:19:41 +00:00
Richard Davey
a151a02f2c The Scene transitionstart event is now dispatched by the Target Scene of a transition, regardless if the Scene has a create method or not. Previously, it was only dispatched if the Scene had a create method. 2019-01-18 12:06:43 +00:00
Richard Davey
6fb2fd75ff Adding the Scene Events. 2019-01-17 19:51:18 +00:00
Richard Davey
550c9bb50e Added Timeline Events. 2019-01-17 18:38:48 +00:00
Richard Davey
44cff816ba Added all the Sound Events. 2019-01-17 17:20:54 +00:00
Richard Davey
8b35743943 Matter Events added 2019-01-17 15:47:27 +00:00
Richard Davey
99cd0259fe Spelling mistake fix. 2019-01-17 14:57:24 +00:00
Richard Davey
d41286bd4f Added Impact Events. 2019-01-17 14:54:38 +00:00
Richard Davey
5494f6ac79 Arcade Physics Events 2019-01-17 14:04:36 +00:00
Richard Davey
8b9feb8a82 Added all of the Loader Events. 2019-01-17 13:04:26 +00:00
Richard Davey
e6b74304b5 Added Camera pre and post render events. 2019-01-17 12:02:14 +00:00
Richard Davey
25c1a5fe74 Added Texture Manager Events and moved 'ready' responsibility to it 2019-01-17 11:54:41 +00:00
Richard Davey
1d85795360 Listen for the new Events 2019-01-17 11:31:22 +00:00
Richard Davey
f934066864 Added Key Events. 2019-01-17 11:17:25 +00:00
Richard Davey
dde0233efd Added Gamepad Events 2019-01-17 10:35:13 +00:00
Richard Davey
c3ab9ddee3 Added Input Manager events 2019-01-17 10:35:02 +00:00
Richard Davey
e4902e3b2c Removed old event docs 2019-01-17 10:34:41 +00:00
Richard Davey
e364b64a57 Added the rest of the input events! 2019-01-16 13:12:07 +00:00
Richard Davey
01905f0cb6 Added lots of the Input Events 2019-01-16 12:13:30 +00:00
Richard Davey
078d0c0e1d Added new EventData typedef 2019-01-16 12:13:14 +00:00
Richard Davey
3e48021903 Clarified docs 2019-01-16 12:13:04 +00:00
Richard Davey
0297a6625c Added Data Manager events and fixed some jsdoc links 2019-01-16 10:16:31 +00:00
Thomas Felix
e1125dfd5b Adds invertAlpha flag to GeometryMask
Similiar to the invertAlpha flag on Bitmap Mask this flag if set to true
will esentially invert the function of the stencil buffer: non drawn
shapes will become invisible and drawn shapes will be visible.
2019-01-16 01:04:52 +01:00
Richard Davey
c29c8c65b4 Added all Camera events 2019-01-15 23:36:52 +00:00
Richard Davey
95dde9a320 Finished the Game events 2019-01-15 16:27:32 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
e882218fc4 Renamed boot to core and updated events accordingly 2019-01-15 16:17:04 +00:00
Richard Davey
777eb1b44a Added Game Events 2019-01-15 15:11:19 +00:00
Richard Davey
0e2e059546 Updated todo 2019-01-15 14:37:53 +00:00
Richard Davey
24f96690ea Animations namespace fix 2019-01-15 14:37:40 +00:00
Richard Davey
11ed074450 Refactoring how events are handled internally and in the docs 2019-01-15 14:37:24 +00:00
Richard Davey
79dc611b95 Quote the font family in Text objects. 2019-01-12 16:31:48 +00:00
Richard Davey
58c8ae8202 JSDoc update 2019-01-12 12:44:29 +00:00
Richard Davey
aa3b80371b Should be envelop, not envelope :) 2019-01-12 12:36:21 +00:00
Richard Davey
661b920dda Fixed parent style assignment 2019-01-12 00:51:54 +00:00
Richard Davey
91b35afd9f Update Config.js 2019-01-12 00:51:41 +00:00
Richard Davey
d161c7f253 Corrected jsdocs 2019-01-11 19:16:43 +00:00
Richard Davey
2e05cab998 Added setZoom method. 2019-01-11 19:16:35 +00:00
Richard Davey
bf942f66d1 Fixed RESIZE update handling 2019-01-11 18:25:47 +00:00
Richard Davey
ed6e3f596f Fixed min size clamp. 2019-01-11 18:05:43 +00:00
Richard Davey
9e74913c74 Added input handling, resize events, orientation locks and more. 2019-01-11 18:00:32 +00:00
Richard Davey
0b90632c62 Changed to 2000 to match CE 2019-01-11 18:00:12 +00:00
Richard Davey
21342dc6e9 Now uses consts 2019-01-11 18:00:02 +00:00
Richard Davey
ab3d8aaf2a Added orientation consts 2019-01-11 17:59:52 +00:00
Richard Davey
9911802272 Removed resize handling.
* The `Game.resize` method has been removed as it's no longer required. You should now call `ScaleManager.resize` instead.
* The Game will no longer dispatch the `resize` event. You should now listen for this event from the Scale Manager instead.
2019-01-11 16:47:27 +00:00
Richard Davey
a9ddf46134 Update BaseCamera.js
* `BaseCamera.config` has been removed as it's no longer required.
* `BaseCamera.scaleManager` is a new property that references the Scale Manager and is used internally for size checks.
2019-01-11 16:45:25 +00:00
Richard Davey
d7e7feed19 Dimensions are now set in the onResize handlers. 2019-01-11 16:44:08 +00:00
Richard Davey
c34648bbce Removed the resize method. 2019-01-11 16:43:39 +00:00
Richard Davey
de5fed7d80 Removed the resize method. 2019-01-11 16:43:25 +00:00
Richard Davey
6d8b6b15de Added support for autoCenter and resizeInterval configs 2019-01-11 15:58:33 +00:00
Richard Davey
814932b9f7 Added centering constants 2019-01-11 15:58:06 +00:00
Richard Davey
49c2868746 All default width/height values are now taken from the Scale Manager, not the Game Config 2019-01-11 15:57:57 +00:00
Richard Davey
711180012c Recoded orientation check to avoid use of VisualBounds 2019-01-11 12:12:43 +00:00
Richard Davey
98d0ae62a4 Moved iOS GetInnerHeight to its own function 2019-01-11 12:12:30 +00:00
Richard Davey
9bed15bc53 Moving lots of functionality to the Scale Manager
* `InputManager.scaleManager` is a new property that is a reference to the Scale Manager. This is populated in the `boot` method.
* The `InputManager.transformX` method has been removed. This is now available in the ScaleManager.
* The `InputManager.transformY` method has been removed. This is now available in the ScaleManager.
* The `InputManager.scale` property has been removed. This is now available in the ScaleManager under `displayScale`.
* The `InputManager.resize` method has been removed as this process is now handled by the ScaleManager.
* The `InputManager.updateBounds` method has been removed as this process is now handled by the ScaleManager.
* The `InputManager.getOffsetX` method has been removed as it's no longer required.
* The `InputManager.getOffsetY` method has been removed as it's no longer required.
* The `InputManager.getScaleX` method has been removed as it's no longer required.
* The `InputManager.getScaleY` method has been removed as it's no longer required.
2019-01-11 12:12:06 +00:00
Alexander Higgins
bc602949b8 Added reference constants to Vector2 and Vector3 2019-01-10 21:11:26 -05:00
Richard Davey
728fb01343 Correctly using zoom and resolution across all scale modes. 2019-01-10 13:43:33 +00:00
Richard Davey
ab75b1ad27 Refactoring Game.resize 2019-01-10 13:43:17 +00:00
Richard Davey
44f69ea7fa Removed autoResize, tidied up the resize method and init. 2019-01-10 13:43:09 +00:00
Richard Davey
82267ce14c Removed duplicate JSDoc typedef. 2019-01-10 13:42:53 +00:00
Richard Davey
175af00c60 Stores the new resolution, should it change (unlikely, but ...) 2019-01-10 13:42:11 +00:00
Richard Davey
e79404256f Removed autoResize. Dimensions now taken from Scale Manager. 2019-01-10 13:41:49 +00:00
Richard Davey
f6fd6b9f1d Removed baseScale as not needed. 2019-01-10 13:41:24 +00:00
Richard Davey
99b5cf90dc Cameras now factor in the resolution to their transforms 2019-01-10 13:41:07 +00:00
Richard Davey
63c2c73930 Finally using correct size :) 2019-01-10 13:40:41 +00:00
Richard Davey
5370e1e068 Removed autoResize as no longer needed. Added autoRound property. pixelArt is true if not set and if zoom > 1. 2019-01-10 13:40:28 +00:00
Richard Davey
aec555705f Testing difference between w/h and scale 2019-01-10 00:16:06 +00:00
Richard Davey
6d80772faf Get resolution from correct place 2019-01-10 00:15:29 +00:00
Richard Davey
04ea2798e9 Use gameSize 2019-01-10 00:15:20 +00:00
samme
87bd2e68d3 Queue 'late' colliding bodies for a second update
- Fixes #4154
- Fixes #4284
2019-01-09 12:56:32 -08:00
gomachan_7
be562abd83 Fix WebGLRenderer to apply transparent bg in config 2019-01-10 02:17:53 +09:00
Richard Davey
d690b70216 Working the Size component magic into the Scale Manager. 2019-01-09 17:14:00 +00:00
Richard Davey
f9f162f499 Default is now zero again. 2019-01-09 17:13:43 +00:00
Richard Davey
debe7ac82a Renamed consts to match Size component 2019-01-09 17:13:31 +00:00
Richard Davey
b3aeee0bd1 Use the new size properties 2019-01-09 17:13:22 +00:00
Richard Davey
8a8c4de557 Fixed expandParent config value and made the default 2019-01-09 17:13:06 +00:00
Richard Davey
7513a1c351 JSDoc update 2019-01-09 14:19:27 +00:00
Richard Davey
80b14368c1 Refactored how snap is applied and consolidated the fit and envelope methods into one. 2019-01-09 14:19:17 +00:00
Richard Davey
e7fcc0bb1a Finished the Size component and JSDocs. 2019-01-09 00:16:36 +00:00
Richard Davey
92396ba9d8 Finalizing the Size component 2019-01-08 23:07:54 +00:00
Richard Davey
ad0e2a6435 Refactoring the Size component 2019-01-08 17:23:20 +00:00
Richard Davey
30dda882eb Matter.TileBody.setFromTileCollision no longer checks if the shape is concave or convex before modifying the vertices, as the update to the Matter.js lib in 3.12 stopped this from working with Tiled collision shapes. 2019-01-08 11:50:21 +00:00
Richard Davey
d9f0483437 JSDoc update. 2019-01-07 23:13:07 +00:00
iam13islucky
c98f7b7363
Typo - Zoom.js Pan.js Camera.js docs refer to wrong effects 2019-01-06 14:04:38 -07:00
Richard Davey
21c9326e07 Change when dragState is populated. Fix #4278 2019-01-05 10:03:11 +00:00
Richard Davey
6a361ba8ea Line.Extend is a new static function that allows you extend the start and/or end points of a Line by the given amounts. 2019-01-05 00:38:20 +00:00
Richard Davey
730c84e3e3 Draggable Game Objects would not work if you had multiple Scenes running in parallel, with draggable objects in both of them. Only the top-most Scene would work fully. Items in the bottom Scene would never finish their drag cycle, causing them to get stuck. Fix #4249 2019-01-04 16:34:59 +00:00
Richard Davey
9a7058915c Removed dragState property. 2019-01-04 16:34:53 +00:00
Richard Davey
566df734a0 MatterSprite would set its type property to be Image. It now sets it to be Sprite as it should do. 2019-01-04 14:16:10 +00:00
Richard Davey
36f08d83e6 The processDomCallbacks method in the Input Manager wasn't correctly clearing the once arrays. Responsibility for this has now been passed to the queue methods queueTouchStart, queueTouchMove, queueTouchEnd, queueMouseDown, queueMouseMove and queueMouseUp. Fix #4257 2019-01-04 14:03:21 +00:00
Richard Davey
bb4ecc6c2b Merge branch 'master' of https://github.com/photonstorm/phaser 2019-01-04 13:34:06 +00:00
Richard Davey
a6447cd6b0 Updated docs and change log 2019-01-04 13:33:56 +00:00
Richard Davey
874929d807
Merge pull request #4250 from jcyuan/Branch_v3.15.1
doc improvement & minor bug fix
2019-01-04 13:15:20 +00:00
Richard Davey
af86a3b348
Merge pull request #4258 from OmarShehata/jsdoc-syntax
Fix jsdoc syntax
2019-01-04 13:14:11 +00:00
Patrick Sletvold
206d61284b Mark optional params as optional in jsdoc 2019-01-02 11:54:39 +01:00
Omar Shehata
9abb11cba5 Remove unecessary type description 2018-12-26 10:51:01 -05:00
Omar Shehata
9a77301e08 Fix jsdoc syntax 2018-12-26 10:43:57 -05:00
jestarray
5aef34884c
texture optional frame parameters
not specifying frame works on said methods
2018-12-21 08:25:42 -08:00
Richard Davey
cc280d8950 Removed dead code 2018-12-21 02:47:10 +00:00
Richard Davey
ef0b18f88b If a Map entry exists, it is updated with the new value, rather than skipped. 2018-12-20 12:12:49 +00:00
Richard Davey
52519a1932 Updated docs and added envelope method. 2018-12-20 12:12:31 +00:00
Richard Davey
a40b6056f5 Added jsdocs 2018-12-20 12:12:20 +00:00
J.C
580cc36ad4
Merge branch 'master' into Branch_v3.15.1 2018-12-20 12:42:25 +08:00
J.C
136a8355d8 doc improvement:
1, provide type for callback argument
2, remove comment for $type to avoid jsdoc warning: "The @type tag does not permit a description;"
2018-12-20 12:15:49 +08:00
J.C
f09e777f84 1, GetFirstElement -> should be GetFirst
2, doc fix
2018-12-20 11:11:56 +08:00
J.C
c8fc944d94 the parameter is actually the value you are seeking but not T type.
bug fix: GetFirstElement -> GetFirst, as ArrayUtils does not have GetFirstElement method.
2018-12-20 11:09:30 +08:00
Richard Davey
e33bf4f7c0 Swapping to Size component 2018-12-19 17:08:14 +00:00
Richard Davey
81c4c54628 Beta 4 2018-12-19 17:08:06 +00:00
Richard Davey
f5fcea898c Updated Size component to handle fitting, ratios, locking and more. 2018-12-19 17:07:46 +00:00
Richard Davey
c6f72241e3 Added Size component. 2018-12-19 12:16:13 +00:00
Richard Davey
74a84a8242
Merge pull request #4247 from jcyuan/Branch_v3.15.1
docs improvement for 3.5.1 release
2018-12-19 10:21:05 +00:00
Richard Davey
7aabb98b8e Re-enabled IM 2018-12-18 17:29:15 +00:00
Richard Davey
cb57425a34 The Alpha, Flip and Origin components have been removed from the Mesh Game Object (and by extension, Quad as well) as they are not used in the renderer and should be manipulated via the Mesh properties. Fix #4188 2018-12-18 15:47:07 +00:00
Richard Davey
a2723249a3 CanvasTexture.destroy is a new method that specifically handles the destruction of the CanvasTexture and all of its associated typed arrays. This prevents a memory leak when creating and destroying lots of RenderTextures (which are CanvasTexture backed). Fix #4239 2018-12-18 15:21:24 +00:00
Richard Davey
41286b5170 Make sure we bind the framebuffer and pipeline in the boot step 2018-12-18 14:58:42 +00:00
Richard Davey
8eebe518ad Added optional drawingBufferHeight argument to scissor methods. 2018-12-18 13:36:05 +00:00
Richard Davey
c882b52a3a Fixed an issue where changing the viewport or size of a Camera belonging to a RenderTexture, it wouldn't impact the rendering and objects will still render outside of the viewport range. It's now converted to a proper gl scissor rect by the renderer, meaning you can limit the area rendered to by adjusting the internal Render Texture cameras viewport. Fix #4243 2018-12-18 13:35:53 +00:00
Richard Davey
4b1ea8db9b WebGLRenderer.preRender now calls gl.clearColor in order to restore the background clear color in case something, like a Render Texture, has changed it. 2018-12-18 13:04:26 +00:00
Richard Davey
7ee0a717f5 Container.getFirst was using an incorrect Array Utils function GetFirstElement, when it should have been using GetFirst. It now uses the correct function. Fix #4244 2018-12-18 12:12:47 +00:00
Richard Davey
90c7d4d0e8 Removed un-needed argument 2018-12-18 12:12:38 +00:00
Richard Davey
8f873c87af Clears the framebuffer at the start of every render. 2018-12-18 11:32:36 +00:00
Richard Davey
56fa0a119e RenderTexture.fill in WebGL would use gl.clear and a clear color to try and fill the Render Texture. This only worked for full-canvas sized RenderTextures that didn't have a camera zoom applied. It has now been swapped to use the drawFillRect method of the Texture Tint Pipeline, allowing it to work properly regardless of camera zoom or size. 2018-12-18 11:31:42 +00:00
Richard Davey
7e732452eb Fixed an issue in WebGLRenderer.setScissor where it was possible to try and compare the scissor size to a non-current scissor, if called outside of the render loop (i.e. from RenderTexture.fill) 2018-12-18 10:22:59 +00:00
Richard Davey
bc9d3511e1 When using RenderTexture.fill, the alpha argument would be ignored in Canvas mode. It's now used when filling the RenderTexture. 2018-12-18 09:55:23 +00:00
J.C
110819e82c add docs for StableSort & StableSort.inplace 2018-12-17 16:11:51 +08:00
J.C
d860725d57 first / last / next / prev should specify the return type as T 2018-12-17 10:56:41 +08:00
J.C
524d015e60 removeListener / off
except 'event' all other parameters should be optional.
2018-12-17 10:42:46 +08:00
Richard Davey
83f3f9cdeb Changed scissor order. 2018-12-13 14:24:49 +00:00
Richard Davey
b3c3b4bae7 Adjust pixel position so scaled tiles don't offset 2018-12-13 13:16:46 +00:00
Richard Davey
e3dc58ef17 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-12-13 13:10:35 +00:00
Richard Davey
aae1cf5ae5 Tidying up 2018-12-13 13:10:31 +00:00
Richard Davey
f4f4512d0f Fixed Math.RND assignment. Fix #4197. 2018-12-13 13:09:14 +00:00
Richard Davey
1bf9be5e12 Animation.stop guard. 2018-12-13 13:03:54 +00:00
Richard Davey
032c7bd405
Merge pull request #4227 from jcyuan/Branch_v3.15.1
TS definition improvements in doc for v3.15.1 release
2018-12-13 11:58:27 +00:00
Richard Davey
ffd217dbdd Fixed size calculation and updated docs 2018-12-13 11:46:17 +00:00
Richard Davey
eef553d4c2 Fixed layer size calculations. Also changed rendering to use tileset tile sizes, as it should do. 2018-12-13 11:07:53 +00:00
Richard Davey
74d5af20c6 Tidying up 2018-12-13 11:07:20 +00:00
Richard Davey
a4badb68ad Merge branch 'master' of https://github.com/photonstorm/phaser 2018-12-13 10:25:58 +00:00
Richard Davey
cc164b5399 Fixed camera background in WebGL. 2018-12-13 10:25:53 +00:00
J.C
5d696d49bf doc improvement for typescript, missing mapping if use JSON as the config data for the game instance 2018-12-13 17:26:10 +08:00
J.C
b7424fd287 1, removed protected for a few of members, they are used publicly somewhere, for example this.loader.textureManager.addAtlasJSONArray in MultiAtlasFile.prototype.addCache.
2, doc improvement for typescript
2018-12-13 17:19:49 +08:00
J.C
b6c2934e65 doc improvement for typescript 2018-12-13 17:17:09 +08:00
J.C
a3d2ccf65c doc improvement for typescript 2018-12-13 17:17:02 +08:00
Richard Davey
caad527b29 Added getData and putData methods. 2018-12-13 00:30:13 +00:00
Richard Davey
b8fbd0d2c0 keydown and keyup events now fire for every possible key, no matter if they exist in the KeyCodes list or not. 2018-12-12 16:50:04 +00:00
Richard Davey
7b478d2860 lint fix 2018-12-12 13:14:59 +00:00
Richard Davey
af5b1f2427 StaticBody.reset in Arcade Physics would ignore the x and y values given to it. If given, they're now used to reset the parent Game Object before the body is updated. Fix #4224 2018-12-12 12:39:47 +00:00
Richard Davey
cc55ee73cf Changing scaleX or scaleY on a MatterImage or MatterSprite would cause the body scale to become distorted as the setters didn't use the correct factor when resetting the initial scale. Fix #4206 2018-12-12 12:07:16 +00:00
Richard Davey
bbe95d96d9 Added jsdocs for #4137 2018-12-12 11:58:58 +00:00
Richard Davey
3ee75a77a3 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-12-12 11:56:19 +00:00
Richard Davey
193d1d5c73 Docs update. 2018-12-12 11:56:09 +00:00
Richard Davey
d823c66597
Merge pull request #4137 from sercant/master
Fix rotating normal map bug (issue #3870)
2018-12-12 11:52:27 +00:00
Richard Davey
5e1a144c05
Merge pull request #4181 from samme/docs/audioconfig
Correct docs for Phaser.Boot.Config#audio
2018-12-12 11:40:40 +00:00
Richard Davey
7ea03169e7
Merge pull request #4183 from DottieDot/setFont-fix
setFont fix (also fixes #4141)
2018-12-12 11:30:38 +00:00
Richard Davey
79ee2229ad
Merge pull request #4207 from tfelix/fix/tilemap-layer-typedef-fix
fixes the typedef for the layer parameter
2018-12-12 11:28:57 +00:00
Richard Davey
5c6d1cbe17
Merge pull request #4214 from matosummer/master
Add link to bitmaptext
2018-12-12 11:27:00 +00:00
Richard Davey
52e47da344
Merge pull request #4222 from bryanwood/fix-facebook-plugin-type-on-scene
Change JSDoc @type from any to Phaser.FacebookInstantGamesPlugin
2018-12-12 11:24:53 +00:00
Richard Davey
f2123a10c0
Merge pull request #4223 from bryanwood/add-facebook-plugin-to-scene-for-jsdoc
Add facebook plugin to Phaser.Scene for JSDoc
2018-12-12 11:23:46 +00:00
Richard Davey
96e08bb448 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-12-12 11:09:11 +00:00
Richard Davey
05ffb5312f Updated docs 2018-12-12 11:09:00 +00:00
Richard Davey
4b27b37a0c Added texture and unit arguments to batchQuad and batchTri, fixing the y2k bug. 2018-12-12 11:08:52 +00:00
Richard Davey
62b489ee04 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-12-11 23:22:04 +00:00
Richard Davey
69e6643800 Added setPixel method. 2018-12-11 23:22:00 +00:00
Richard Davey
bacff65177 Refactoring texture batch creation 2018-12-11 15:00:12 +00:00
Richard Davey
5683713253 Added flush argument 2018-12-11 14:59:50 +00:00
Richard Davey
d9f89fbde1 Fixed lint error, added docs. 2018-12-11 09:31:56 +00:00
Richard Davey
c239700528 Added getIndex and getPixels methods. 2018-12-11 02:37:00 +00:00
Richard Davey
27c1426856 Updated earcut from 2.1.1 to 2.1.4. 2018-12-10 16:35:11 +00:00
Bryan
d35e30dc6b Add facebook plugin to Phaser.Scene for JSDoc 2018-12-10 15:21:34 +10:00
Bryan
dc2f6153b4 Change JSDoc @type from any to Phaser.FacebookInstantGamesPlugin
This matches the definition in Phaser.Game
2018-12-10 14:24:22 +10:00
Richard Davey
d70ecfca8c
Merge pull request #4215 from snowbillr/update-group-creator-and-factory-param-type
update type param for group factory and creator methods
2018-12-08 15:02:13 +00:00
Richard Davey
84bf2e5e93 lint fix 2018-12-08 14:59:07 +00:00
Richard Davey
c3524b345f Added CanvasTexture.drawFrame method. 2018-12-08 13:10:55 +00:00
Richard Davey
8e495da71d Fixed currentScissor assignment order of operation 2018-12-08 11:37:26 +00:00
Richard Davey
7d34db2753 Added clear region arguments 2018-12-07 19:28:38 +00:00
Richard Davey
50502cfb63 Added emitOnRepeat boolean 2018-12-07 19:28:25 +00:00
Richard Davey
da0d9802de Fixed typo 2018-12-06 16:59:53 +00:00
Richard Davey
2fe4d536a9 Updated docs 2018-12-06 15:59:22 +00:00
Richard Davey
e6f5d0144e Added Animation.chain method to queue an animation to start when the current one ends. 2018-12-06 15:57:52 +00:00
Richard Davey
cd80b27ea6 Updated jsdocs 2018-12-06 15:39:57 +00:00
Richard Davey
3d36215623 Added repeat event. 2018-12-06 15:39:47 +00:00
Richard Davey
8fe2e30635 Removed update event 2018-12-06 15:34:15 +00:00
Richard Davey
eda6e648fc Animation now extends the EventEmitter. 2018-12-06 15:28:48 +00:00
Richard Davey
9e78553a48 reverse no longer needs the argument. play and playReverse can now take an Animation instance as an argument, not just a key. 2018-12-06 15:28:32 +00:00
Richard Davey
20ea562d23 create no longer throws a warning, returns existing animation. Also added exists method. 2018-12-06 14:47:26 +00:00
Richard Davey
1a407bc4f5 ArcadePhysics.Body.destroy will now only add itself to the World pendingDestroy list if the world property exists. This prevents Cannot read property 'pendingDestroy' of undefined errors if you try to delete a physics body in a callback and then immediately change Scene (which tells the physics work to also delete all bodies) 2018-12-06 14:47:06 +00:00
Richard Davey
1df20f9070 Keyboard events can now be blocked on a local or global level. 2018-12-06 11:35:16 +00:00
Bill Reed
df9365cae6 update type param for group factory and creator methods 2018-12-05 11:32:47 -05:00
Richard Davey
715e6d3c15 Added key capturing methods. 2018-12-05 16:07:47 +00:00
Richard Davey
114d61cf59 Added capture handling and event queue. 2018-12-05 16:02:29 +00:00
Richard Davey
a7fba605ad By default, no key captures. 2018-12-05 16:02:09 +00:00
Richard Davey
97805afab0 Input Manager now creates Keyboard Manager. 2018-12-05 16:01:39 +00:00
Richard Davey
7431f0a621 No longer required. 2018-12-05 15:58:53 +00:00
Richard Davey
dd051ddc03 Added event handlers and event emitter. 2018-12-05 15:58:44 +00:00
Richard Davey
606a3832c1 Moving to a global keyboard manager for the DOM events. 2018-12-05 11:16:45 +00:00
Mato
87be97aaf0
Add link to bitmaptext 2018-12-05 16:29:18 +07:00
Richard Davey
2780babe10 Final Doc Jam merge 2018-12-03 15:16:23 +00:00
Thomas Felix
bd5f2b3bf5 fixes the typedef for the layer parameter
The layer parameter is used to call getLayer() so the parameter type for
the parent function should match the on of getLayer().
2018-12-01 20:40:17 +01:00
Richard Davey
6f8759c186 Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects. 2018-11-30 10:27:25 +00:00
Richard Davey
146745057a Utils.Array.MoveUp wouldn't let you move an array element to the top-most index in the array. This also impacted Container.moveUp. 2018-11-29 23:33:54 +00:00
Richard Davey
2eb5fb6794 You can now load external Scene files using the new load.sceneFile method. This allows you to dynamically load a Scene into the Scene Manager of your game, and swap to it at will. 2018-11-29 13:44:51 +00:00
Richard Davey
1b28080575 Added pointerupoutside and pointerdownoutside events. 2018-11-29 13:44:42 +00:00
Richard Davey
5b5b83d269 Added downElement and upElement properties 2018-11-29 13:44:18 +00:00
Richard Davey
068124b739 Added sceneManager property. 2018-11-29 13:43:44 +00:00
Richard Davey
a065bf1b46 Added global touchstart handler. 2018-11-29 13:42:40 +00:00
Richard Davey
b8f7ecb317 Removed Vec2 and added global handlers with capture tests. 2018-11-29 13:42:26 +00:00
Richard Davey
f3488b0d7c Undid CSS background style 2018-11-28 15:51:31 +00:00
Richard Davey
fafc597b4c Added fillRect back in for non-transparent canvas 2018-11-28 15:49:24 +00:00
Richard Davey
299a3d108c Fixed custom environment logic 2018-11-28 15:47:06 +00:00
Richard Davey
171191e1d8 Added Camera centerOnX and centerOnY methods. 2018-11-28 13:24:29 +00:00
Richard Davey
f2de618b24 Touch Manager will now handle focus events as well. 2018-11-28 13:13:44 +00:00
Richard Davey
5623515c41 Mouse Manager will track over and out states and auto focus. 2018-11-28 13:13:25 +00:00
Richard Davey
4b50065dfd Touch Manager will track over and out canvas states. 2018-11-28 13:11:13 +00:00
Richard Davey
4a312f16db Input Plugin will now emit a gameover or gameout event and has an isOver property. 2018-11-28 13:10:54 +00:00
Richard Davey
0d2197d9f7 Added new isOver property and method handlers. 2018-11-28 13:10:25 +00:00
Richard Davey
5b6920c577 Vis handler no longer responsible for focus or isOver events. 2018-11-28 13:10:05 +00:00
Richard Davey
09bd56bd8e Removed Game.isOver property 2018-11-28 13:09:48 +00:00
Richard Davey
74798cf206 Typo 2018-11-28 08:41:03 +00:00
Richard Davey
30972f4528 Camera.getBounds is a new method that will return a rectangle containing the bounds of the camera. 2018-11-27 17:16:03 +00:00
Richard Davey
052da6e40c lint fix 2018-11-27 14:04:19 +00:00
Richard Davey
b0df6892b5 The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera. 2018-11-27 13:54:59 +00:00
Richard Davey
91e4a91c5a Added GetNearestPoint and GetShortestDistance methods 2018-11-27 00:42:37 +00:00
Richard Davey
2c78c22112 Geom.Intersects.PointToLine has a new optional argument lineThickness (which defaults to 1). This allows you to determine if the point intersects a line of a given thickness, where the line-ends are circular (not square) 2018-11-26 23:28:07 +00:00
Richard Davey
524892f095 Fixed angle value and facing direction 2018-11-26 15:42:53 +00:00
Richard Davey
a74616b090 Added getDistanceX and getDistanceY 2018-11-26 15:35:18 +00:00
Richard Davey
41e64b9f53 Added time property, getDistance, getDuration and getAngle. 2018-11-26 13:11:24 +00:00
Richard Davey
d2cb4a4006 Pass the time to Pointer.reset 2018-11-26 13:10:54 +00:00
Richard Davey
b437efa642 Removed un-used function 2018-11-26 11:29:13 +00:00
Richard Davey
f51de18bb2 Updated docs and added quick bail-out clause 2018-11-26 11:27:02 +00:00
Richard Davey
93a76475ea The Input Plugin was emitting a preUpdate event, with the capital U, instead of preupdate. This has now been corrected. Fix #4185 2018-11-26 11:13:25 +00:00
Richard Davey
d596fbd8c0 Added distance property. 2018-11-24 13:04:14 +00:00
Richard Davey
f6efccb29a Added motionFactor property. 2018-11-24 12:52:20 +00:00
Richard Davey
c32a69acaf Added midPoint and updateMotion calculations 2018-11-24 12:47:19 +00:00
Richard Davey
0f97be3624 Restored pointer smoothing 2018-11-24 12:47:01 +00:00