phaser/src
2018-12-06 15:57:52 +00:00
..
actions Completed Actions jsdocs 2018-10-01 12:01:59 +01:00
animations Added repeat event. 2018-12-06 15:39:47 +00:00
boot By default, no key captures. 2018-12-05 16:02:09 +00:00
cache Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
cameras Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects. 2018-11-30 10:27:25 +00:00
create Added hundreds of new jsdoc descriptions 2018-10-01 11:35:01 +01:00
curves Final Doc Jam merge 2018-12-03 15:16:23 +00:00
data Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
device eslint fixes 2018-10-12 18:56:56 +01:00
display Docjam merge 2018-10-19 12:32:43 +01:00
dom Moved request below callback. Ignore the argument and use performance.now instead for consistency with input events. 2018-11-23 16:20:26 +00:00
events Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
gameobjects Added Animation.chain method to queue an animation to start when the current one ends. 2018-12-06 15:57:52 +00:00
geom Final Doc Jam merge 2018-12-03 15:16:23 +00:00
input Keyboard events can now be blocked on a local or global level. 2018-12-06 11:35:16 +00:00
loader You can now load external Scene files using the new load.sceneFile method. This allows you to dynamically load a Scene into the Scene Manager of your game, and swap to it at will. 2018-11-29 13:44:51 +00:00
math Final Doc Jam merge 2018-12-03 15:16:23 +00:00
physics ArcadePhysics.Body.destroy will now only add itself to the World pendingDestroy list if the world property exists. This prevents Cannot read property 'pendingDestroy' of undefined errors if you try to delete a physics body in a callback and then immediately change Scene (which tells the physics work to also delete all bodies) 2018-12-06 14:47:06 +00:00
plugins PluginManager.install returns null if the plugin failed to install in all cases. 2018-10-23 13:28:56 +01:00
polyfills Removed bind polyfill as it's in IE9+ anyway 2018-07-19 16:22:43 +01:00
renderer Final Doc Jam merge 2018-12-03 15:16:23 +00:00
scene Clarified the docs 2018-11-16 10:57:24 +00:00
sound Formatting fix 2018-11-20 10:33:07 +00:00
structs callbackScope is an optional param 2018-11-10 14:29:49 -08:00
textures Merge pull request #4097 from Cirras/atlas-to-spritesheet-trimming 2018-10-19 13:38:24 +01:00
tilemaps Final Doc Jam merge 2018-12-03 15:16:23 +00:00
time Docs fix 2018-10-25 16:26:34 +01:00
tweens Final Doc Jam merge 2018-12-03 15:16:23 +00:00
utils Utils.Array.MoveUp wouldn't let you move an array element to the top-most index in the array. This also impacted Container.moveUp. 2018-11-29 23:33:54 +00:00
const.js Working through event debugging - don't pull this version unless you want logs everywhere! 2018-11-22 17:18:31 +00:00
phaser-arcade-physics.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser-core.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser.js Added FB plugin conditional 2018-09-20 14:14:29 +01:00