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Testing difference between w/h and scale
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1 changed files with 17 additions and 4 deletions
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@ -174,7 +174,9 @@ var ScaleManager = new Class({
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this.scaleMode = scaleMode;
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// The un-modified game size, as requested in the game config.
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this.gameSize.setSize(width, height);
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this.gameSize.setSize(width * resolution, height * resolution);
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// this.gameSize.setSize((width * zoom) * resolution, (height * zoom) * resolution);
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// if (scaleMode < 5)
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// {
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@ -191,11 +193,13 @@ var ScaleManager = new Class({
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this.canvasSize.setMax(config.maxWidth * zoom, config.maxHeight * zoom);
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}
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console.log('set canvas size', width, height);
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// console.log('set canvas size', width, height);
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this.canvasSize.setSize((width * zoom) * resolution, (height * zoom) * resolution);
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this.canvasSize.setSize(width * zoom, height * zoom);
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console.log(this.canvasSize.toString());
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// this.canvasSize.setSize((width * zoom) * resolution, (height * zoom) * resolution);
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// console.log(this.canvasSize.toString());
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},
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// Fires AFTER the canvas has been added to the DOM
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@ -251,9 +255,18 @@ var ScaleManager = new Class({
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this.canvasSize.setSize(this.parentSize.width, this.parentSize.height);
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// var sx = (this.canvasSize.width / this.gameSize.width) / this.resolution;
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// var sy = (this.canvasSize.height / this.gameSize.height) / this.resolution;
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// style.transformOrigin = '0 0';
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// style.transform = 'scale(' + sx + ',' + sy + ')';
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style.width = this.canvasSize.width + 'px';
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style.height = this.canvasSize.height + 'px';
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// style.width = this.canvasSize.width / this.resolution + 'px';
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// style.height = this.canvasSize.height / this.resolution + 'px';
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console.log(this.canvasSize.toString());
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}
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},
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