Commit graph

7520 commits

Author SHA1 Message Date
Richard Davey
147a0a0e98 ScaleManager.resize now calls resize on all the Size components 2019-01-25 17:29:49 +00:00
Richard Davey
f5106de6c5 Callback is now invoked in Image.onload to avoid race conditions. 2019-01-25 17:29:31 +00:00
Richard Davey
7c03028534 Updated jsdocs 2019-01-25 17:29:10 +00:00
Richard Davey
3206a585d1 Now takes a snapshot configuration object and changes path based on the type of grab being taken. 2019-01-25 17:29:03 +00:00
Richard Davey
f59f51ffd0 Added snapshotState, removed the old properties and added the new snapshotArea and snapshotPixel methods. 2019-01-25 17:28:39 +00:00
Richard Davey
57970f1149 Added Size.resize and Size.setAspectRatio methods. 2019-01-25 12:13:26 +00:00
Richard Davey
8f016ef983 Updating snapshot feature 2019-01-25 10:01:53 +00:00
J.C
cb0f3e079c add doc for the static method. BTW: have to admit that Phaser is absolutely well considered, even for such case that user probably make all BMFont atlas combined into one. 2019-01-25 11:02:38 +08:00
J.C
cff904d74b doc fix: wrong argument type 2019-01-25 11:00:40 +08:00
J.C
b5476a8b2d minor fix for updateBounds in some environment which does not support DOM well, if pageOffsetXY / clientXY returns undefined, input won't work. 2019-01-25 10:59:42 +08:00
Richard Davey
9142260307 Texture filter mode is now based on game anti-alias setting. 2019-01-24 14:23:24 +00:00
Richard Davey
22fcb75ac1 Formatting 2019-01-24 14:11:08 +00:00
Richard Davey
c221bb7165 Updated docs to clarify #4091 2019-01-24 14:10:55 +00:00
Richard Davey
dc1756bbc8 Pass xhr to onerror 2019-01-24 13:55:36 +00:00
Richard Davey
facd0d0ca4 Better handling of responseURL re #4309 2019-01-24 13:55:27 +00:00
Richard Davey
6d77884b92 Removed un-needed methods and reset keys on focus loss. Fix #4134 2019-01-24 11:55:34 +00:00
Richard Davey
4fea7f57f2 DataManager.pop would emit the DataManager instance, instead of the parent, as the first event argument. It now emits the parent as it should do. Fix #4186 2019-01-24 11:11:07 +00:00
Richard Davey
fac2efedc4 Container + List.sort scope fixed and custom handler option added. Fix #4241 2019-01-24 11:04:36 +00:00
Richard Davey
ebe4af217c lint fix 2019-01-24 00:30:44 +00:00
Richard Davey
cf2095f0c8 The Arcade Physics Body has a new property maxSpeed which limits the vector length of the Body velocity. You can set it via the method setMaxSpeed and it is applied in the World.computeVelocity method 2019-01-24 00:26:29 +00:00
Richard Davey
9d5612c6df Added missing jsdocs 2019-01-23 23:49:04 +00:00
Richard Davey
90a063be61 Corrected build folder. 2019-01-23 23:46:45 +00:00
Richard Davey
508df48512 Apply buttons check in move handler too. 2019-01-23 23:17:52 +00:00
Richard Davey
2a108339f0 Lint fix 2019-01-23 23:17:33 +00:00
Richard Davey
50e292e363
Merge pull request #3864 from Ithamar/patch-1
Allow XHR status 0 as success too
2019-01-23 23:04:27 +00:00
jestarray
ade92db0e9
Updated Docs 2019-01-23 15:01:56 -08:00
Richard Davey
67679f58f6 Return actual booleans from button checks and reset buttons to zero correctly. 2019-01-23 23:00:29 +00:00
jestarray
8a41b1f56a
Updated Docs 2019-01-23 15:00:07 -08:00
Richard Davey
8111d8062e Pointer.up and Pointer.down now use a hasOwnProperty check for the existance of the buttons property on the event, causing it to be set even if equal to zero, which it is when there are no buttons down 2019-01-23 22:34:48 +00:00
Richard Davey
f8f81a06f0
Merge pull request #4286 from gomachan7/fixup/apply_transparent_bg_on_webgl_renderer
Fix WebGLRenderer to apply transparent bg in config
2019-01-23 22:22:08 +00:00
Richard Davey
51500004fa Removed un-needed DOM modules 2019-01-23 22:12:48 +00:00
Richard Davey
87a83d4ff8
Merge pull request #4301 from tfelix/feat-invert-geo-mask
Adds invertAlpha flag to GeometryMask
2019-01-23 21:52:16 +00:00
Richard Davey
dd53ffae7c
Merge pull request #4303 from clesquir/patch-1
Headless tilesprite crash fix
2019-01-23 21:49:11 +00:00
jestarray
4b0464a632 Updated tilemap jsdocs 2019-01-23 11:30:08 -08:00
Richard Davey
901df292d5 Added TODO list and swapped fs parent 2019-01-23 17:09:41 +00:00
Richard Davey
42dd60ef6d Added Scale Manager events 2019-01-23 17:03:48 +00:00
Richard Davey
45d9820f14 Added all jsdoc headers and swapped to using full events 2019-01-23 17:03:39 +00:00
Richard Davey
f4e152747e Clarified parent setting in game config 2019-01-23 17:03:21 +00:00
Richard Davey
498ea6bf9a Fixed jsdocs. 2019-01-23 16:24:02 +00:00
Richard Davey
40e988429b Bumped release 2019-01-23 15:52:17 +00:00
Richard Davey
8e781636f2 Added toggleFullscreen method 2019-01-23 15:52:10 +00:00
Richard Davey
00e2f9a491 Added Input Queue flag. 2019-01-23 15:51:56 +00:00
Richard Davey
b3bc1cebfd Support the Input Manager useQueue flag. 2019-01-23 15:51:42 +00:00
Richard Davey
b60a2df8ad Refactor of the Input Manager to allow for direct DOM Event dispatching. 2019-01-23 15:51:26 +00:00
Richard Davey
9651d4dba1 New Input Manager process event. 2019-01-23 15:50:57 +00:00
Richard Davey
fb5882f078 Updated docs 2019-01-23 15:29:23 +00:00
Richard Davey
c8ad0279d2 Full Screen API working properly (tested Chrome, FF and Safari so far) 2019-01-23 00:12:53 +00:00
Richard Davey
9709d850c4 Added suffix support, removed div creation, added Safari 5.1 hack and active property. 2019-01-23 00:12:26 +00:00
Richard Davey
a75540a6c0 Updated docs. 2019-01-23 00:11:44 +00:00
Richard Davey
fbc5eb7046 Starting fullscreen support 2019-01-22 16:57:03 +00:00
Richard Davey
f8d624c639 Removed property access 2019-01-22 16:28:54 +00:00
Cédric Lesquir
e40cb21fc8
Bail out updateTileTexture if no renderer 2019-01-22 11:23:40 -05:00
Richard Davey
a9043f142b SM0 skip 2019-01-22 15:45:53 +00:00
Richard Davey
a7b3c95e30 Removed resolution 2019-01-22 14:46:43 +00:00
Richard Davey
5ef7d18ead Merged itrs to single call 2019-01-22 14:46:17 +00:00
Richard Davey
ebb926bdaf Added copy method. 2019-01-22 14:45:54 +00:00
Richard Davey
ea9678cc85 Removed TextStyle auto-quotes and added docs instead. 2019-01-22 14:02:25 +00:00
Cédric Lesquir
cd6488e8db
Headless tilesprite crash fix
Fixes issue https://github.com/photonstorm/phaser/issues/4297
2019-01-19 16:50:36 -05:00
Richard Davey
4c24799eac Arcade Physics could trigger a collide event on a Body even if it performing an overlap check, if the onCollide property was true 2019-01-18 16:16:14 +00:00
Richard Davey
63e1ddb20b Tidying up the code format. 2019-01-18 16:11:59 +00:00
Richard Davey
11dc4dcce2
Merge pull request #4290 from Aedalus/master
Vector2/3 Constants
2019-01-18 16:09:54 +00:00
Richard Davey
7237277abe
Merge pull request #4287 from samme/fix/arcade-body-deltas
Queue 'late' colliding bodies for a second update
2019-01-18 16:03:36 +00:00
Richard Davey
1eccff1e3b Fixed jsdoc links and markdown bullet lists 2019-01-18 15:20:56 +00:00
Richard Davey
36d86abd48 Added Camera Fade and Game Object Destroy events. 2019-01-18 14:21:45 +00:00
Richard Davey
20c768e1af Missed a console log 2019-01-18 13:42:49 +00:00
Richard Davey
bc962c25dc All listeners use the new Events 2019-01-18 13:41:43 +00:00
Richard Davey
b7791650b2 Added Scene Transition Events 2019-01-18 12:19:41 +00:00
Richard Davey
a151a02f2c The Scene transitionstart event is now dispatched by the Target Scene of a transition, regardless if the Scene has a create method or not. Previously, it was only dispatched if the Scene had a create method. 2019-01-18 12:06:43 +00:00
Richard Davey
6fb2fd75ff Adding the Scene Events. 2019-01-17 19:51:18 +00:00
Richard Davey
550c9bb50e Added Timeline Events. 2019-01-17 18:38:48 +00:00
Richard Davey
44cff816ba Added all the Sound Events. 2019-01-17 17:20:54 +00:00
Richard Davey
8b35743943 Matter Events added 2019-01-17 15:47:27 +00:00
Richard Davey
99cd0259fe Spelling mistake fix. 2019-01-17 14:57:24 +00:00
Richard Davey
d41286bd4f Added Impact Events. 2019-01-17 14:54:38 +00:00
Richard Davey
5494f6ac79 Arcade Physics Events 2019-01-17 14:04:36 +00:00
Richard Davey
8b9feb8a82 Added all of the Loader Events. 2019-01-17 13:04:26 +00:00
Richard Davey
e6b74304b5 Added Camera pre and post render events. 2019-01-17 12:02:14 +00:00
Richard Davey
25c1a5fe74 Added Texture Manager Events and moved 'ready' responsibility to it 2019-01-17 11:54:41 +00:00
Richard Davey
1d85795360 Listen for the new Events 2019-01-17 11:31:22 +00:00
Richard Davey
f934066864 Added Key Events. 2019-01-17 11:17:25 +00:00
Richard Davey
dde0233efd Added Gamepad Events 2019-01-17 10:35:13 +00:00
Richard Davey
c3ab9ddee3 Added Input Manager events 2019-01-17 10:35:02 +00:00
Richard Davey
e4902e3b2c Removed old event docs 2019-01-17 10:34:41 +00:00
Richard Davey
e364b64a57 Added the rest of the input events! 2019-01-16 13:12:07 +00:00
Richard Davey
01905f0cb6 Added lots of the Input Events 2019-01-16 12:13:30 +00:00
Richard Davey
078d0c0e1d Added new EventData typedef 2019-01-16 12:13:14 +00:00
Richard Davey
3e48021903 Clarified docs 2019-01-16 12:13:04 +00:00
Richard Davey
0297a6625c Added Data Manager events and fixed some jsdoc links 2019-01-16 10:16:31 +00:00
Thomas Felix
e1125dfd5b Adds invertAlpha flag to GeometryMask
Similiar to the invertAlpha flag on Bitmap Mask this flag if set to true
will esentially invert the function of the stencil buffer: non drawn
shapes will become invisible and drawn shapes will be visible.
2019-01-16 01:04:52 +01:00
Richard Davey
c29c8c65b4 Added all Camera events 2019-01-15 23:36:52 +00:00
Richard Davey
95dde9a320 Finished the Game events 2019-01-15 16:27:32 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
e882218fc4 Renamed boot to core and updated events accordingly 2019-01-15 16:17:04 +00:00
Richard Davey
777eb1b44a Added Game Events 2019-01-15 15:11:19 +00:00
Richard Davey
0e2e059546 Updated todo 2019-01-15 14:37:53 +00:00
Richard Davey
24f96690ea Animations namespace fix 2019-01-15 14:37:40 +00:00
Richard Davey
11ed074450 Refactoring how events are handled internally and in the docs 2019-01-15 14:37:24 +00:00
Richard Davey
79dc611b95 Quote the font family in Text objects. 2019-01-12 16:31:48 +00:00
Richard Davey
58c8ae8202 JSDoc update 2019-01-12 12:44:29 +00:00
Richard Davey
aa3b80371b Should be envelop, not envelope :) 2019-01-12 12:36:21 +00:00
Richard Davey
661b920dda Fixed parent style assignment 2019-01-12 00:51:54 +00:00
Richard Davey
91b35afd9f Update Config.js 2019-01-12 00:51:41 +00:00
Richard Davey
d161c7f253 Corrected jsdocs 2019-01-11 19:16:43 +00:00
Richard Davey
2e05cab998 Added setZoom method. 2019-01-11 19:16:35 +00:00
Richard Davey
bf942f66d1 Fixed RESIZE update handling 2019-01-11 18:25:47 +00:00
Richard Davey
ed6e3f596f Fixed min size clamp. 2019-01-11 18:05:43 +00:00
Richard Davey
9e74913c74 Added input handling, resize events, orientation locks and more. 2019-01-11 18:00:32 +00:00
Richard Davey
0b90632c62 Changed to 2000 to match CE 2019-01-11 18:00:12 +00:00
Richard Davey
21342dc6e9 Now uses consts 2019-01-11 18:00:02 +00:00
Richard Davey
ab3d8aaf2a Added orientation consts 2019-01-11 17:59:52 +00:00
Richard Davey
9911802272 Removed resize handling.
* The `Game.resize` method has been removed as it's no longer required. You should now call `ScaleManager.resize` instead.
* The Game will no longer dispatch the `resize` event. You should now listen for this event from the Scale Manager instead.
2019-01-11 16:47:27 +00:00
Richard Davey
a9ddf46134 Update BaseCamera.js
* `BaseCamera.config` has been removed as it's no longer required.
* `BaseCamera.scaleManager` is a new property that references the Scale Manager and is used internally for size checks.
2019-01-11 16:45:25 +00:00
Richard Davey
d7e7feed19 Dimensions are now set in the onResize handlers. 2019-01-11 16:44:08 +00:00
Richard Davey
c34648bbce Removed the resize method. 2019-01-11 16:43:39 +00:00
Richard Davey
de5fed7d80 Removed the resize method. 2019-01-11 16:43:25 +00:00
Richard Davey
6d8b6b15de Added support for autoCenter and resizeInterval configs 2019-01-11 15:58:33 +00:00
Richard Davey
814932b9f7 Added centering constants 2019-01-11 15:58:06 +00:00
Richard Davey
49c2868746 All default width/height values are now taken from the Scale Manager, not the Game Config 2019-01-11 15:57:57 +00:00
Richard Davey
711180012c Recoded orientation check to avoid use of VisualBounds 2019-01-11 12:12:43 +00:00
Richard Davey
98d0ae62a4 Moved iOS GetInnerHeight to its own function 2019-01-11 12:12:30 +00:00
Richard Davey
9bed15bc53 Moving lots of functionality to the Scale Manager
* `InputManager.scaleManager` is a new property that is a reference to the Scale Manager. This is populated in the `boot` method.
* The `InputManager.transformX` method has been removed. This is now available in the ScaleManager.
* The `InputManager.transformY` method has been removed. This is now available in the ScaleManager.
* The `InputManager.scale` property has been removed. This is now available in the ScaleManager under `displayScale`.
* The `InputManager.resize` method has been removed as this process is now handled by the ScaleManager.
* The `InputManager.updateBounds` method has been removed as this process is now handled by the ScaleManager.
* The `InputManager.getOffsetX` method has been removed as it's no longer required.
* The `InputManager.getOffsetY` method has been removed as it's no longer required.
* The `InputManager.getScaleX` method has been removed as it's no longer required.
* The `InputManager.getScaleY` method has been removed as it's no longer required.
2019-01-11 12:12:06 +00:00
Alexander Higgins
bc602949b8 Added reference constants to Vector2 and Vector3 2019-01-10 21:11:26 -05:00
Richard Davey
728fb01343 Correctly using zoom and resolution across all scale modes. 2019-01-10 13:43:33 +00:00
Richard Davey
ab75b1ad27 Refactoring Game.resize 2019-01-10 13:43:17 +00:00
Richard Davey
44f69ea7fa Removed autoResize, tidied up the resize method and init. 2019-01-10 13:43:09 +00:00
Richard Davey
82267ce14c Removed duplicate JSDoc typedef. 2019-01-10 13:42:53 +00:00
Richard Davey
175af00c60 Stores the new resolution, should it change (unlikely, but ...) 2019-01-10 13:42:11 +00:00
Richard Davey
e79404256f Removed autoResize. Dimensions now taken from Scale Manager. 2019-01-10 13:41:49 +00:00
Richard Davey
f6fd6b9f1d Removed baseScale as not needed. 2019-01-10 13:41:24 +00:00
Richard Davey
99b5cf90dc Cameras now factor in the resolution to their transforms 2019-01-10 13:41:07 +00:00
Richard Davey
63c2c73930 Finally using correct size :) 2019-01-10 13:40:41 +00:00
Richard Davey
5370e1e068 Removed autoResize as no longer needed. Added autoRound property. pixelArt is true if not set and if zoom > 1. 2019-01-10 13:40:28 +00:00
Richard Davey
aec555705f Testing difference between w/h and scale 2019-01-10 00:16:06 +00:00
Richard Davey
6d80772faf Get resolution from correct place 2019-01-10 00:15:29 +00:00
Richard Davey
04ea2798e9 Use gameSize 2019-01-10 00:15:20 +00:00
samme
87bd2e68d3 Queue 'late' colliding bodies for a second update
- Fixes #4154
- Fixes #4284
2019-01-09 12:56:32 -08:00
gomachan_7
be562abd83 Fix WebGLRenderer to apply transparent bg in config 2019-01-10 02:17:53 +09:00
Richard Davey
d690b70216 Working the Size component magic into the Scale Manager. 2019-01-09 17:14:00 +00:00
Richard Davey
f9f162f499 Default is now zero again. 2019-01-09 17:13:43 +00:00
Richard Davey
debe7ac82a Renamed consts to match Size component 2019-01-09 17:13:31 +00:00
Richard Davey
b3aeee0bd1 Use the new size properties 2019-01-09 17:13:22 +00:00
Richard Davey
8a8c4de557 Fixed expandParent config value and made the default 2019-01-09 17:13:06 +00:00
Richard Davey
7513a1c351 JSDoc update 2019-01-09 14:19:27 +00:00
Richard Davey
80b14368c1 Refactored how snap is applied and consolidated the fit and envelope methods into one. 2019-01-09 14:19:17 +00:00
Richard Davey
e7fcc0bb1a Finished the Size component and JSDocs. 2019-01-09 00:16:36 +00:00
Richard Davey
92396ba9d8 Finalizing the Size component 2019-01-08 23:07:54 +00:00
Richard Davey
ad0e2a6435 Refactoring the Size component 2019-01-08 17:23:20 +00:00
Richard Davey
30dda882eb Matter.TileBody.setFromTileCollision no longer checks if the shape is concave or convex before modifying the vertices, as the update to the Matter.js lib in 3.12 stopped this from working with Tiled collision shapes. 2019-01-08 11:50:21 +00:00
Richard Davey
d9f0483437 JSDoc update. 2019-01-07 23:13:07 +00:00
iam13islucky
c98f7b7363
Typo - Zoom.js Pan.js Camera.js docs refer to wrong effects 2019-01-06 14:04:38 -07:00
Richard Davey
21c9326e07 Change when dragState is populated. Fix #4278 2019-01-05 10:03:11 +00:00
Richard Davey
6a361ba8ea Line.Extend is a new static function that allows you extend the start and/or end points of a Line by the given amounts. 2019-01-05 00:38:20 +00:00
Richard Davey
730c84e3e3 Draggable Game Objects would not work if you had multiple Scenes running in parallel, with draggable objects in both of them. Only the top-most Scene would work fully. Items in the bottom Scene would never finish their drag cycle, causing them to get stuck. Fix #4249 2019-01-04 16:34:59 +00:00
Richard Davey
9a7058915c Removed dragState property. 2019-01-04 16:34:53 +00:00
Richard Davey
566df734a0 MatterSprite would set its type property to be Image. It now sets it to be Sprite as it should do. 2019-01-04 14:16:10 +00:00
Richard Davey
36f08d83e6 The processDomCallbacks method in the Input Manager wasn't correctly clearing the once arrays. Responsibility for this has now been passed to the queue methods queueTouchStart, queueTouchMove, queueTouchEnd, queueMouseDown, queueMouseMove and queueMouseUp. Fix #4257 2019-01-04 14:03:21 +00:00
Richard Davey
bb4ecc6c2b Merge branch 'master' of https://github.com/photonstorm/phaser 2019-01-04 13:34:06 +00:00
Richard Davey
a6447cd6b0 Updated docs and change log 2019-01-04 13:33:56 +00:00
Richard Davey
874929d807
Merge pull request #4250 from jcyuan/Branch_v3.15.1
doc improvement & minor bug fix
2019-01-04 13:15:20 +00:00
Richard Davey
af86a3b348
Merge pull request #4258 from OmarShehata/jsdoc-syntax
Fix jsdoc syntax
2019-01-04 13:14:11 +00:00
Patrick Sletvold
206d61284b Mark optional params as optional in jsdoc 2019-01-02 11:54:39 +01:00
Omar Shehata
9abb11cba5 Remove unecessary type description 2018-12-26 10:51:01 -05:00
Omar Shehata
9a77301e08 Fix jsdoc syntax 2018-12-26 10:43:57 -05:00
jestarray
5aef34884c
texture optional frame parameters
not specifying frame works on said methods
2018-12-21 08:25:42 -08:00
Richard Davey
cc280d8950 Removed dead code 2018-12-21 02:47:10 +00:00
Richard Davey
ef0b18f88b If a Map entry exists, it is updated with the new value, rather than skipped. 2018-12-20 12:12:49 +00:00
Richard Davey
52519a1932 Updated docs and added envelope method. 2018-12-20 12:12:31 +00:00
Richard Davey
a40b6056f5 Added jsdocs 2018-12-20 12:12:20 +00:00
J.C
580cc36ad4
Merge branch 'master' into Branch_v3.15.1 2018-12-20 12:42:25 +08:00
J.C
136a8355d8 doc improvement:
1, provide type for callback argument
2, remove comment for $type to avoid jsdoc warning: "The @type tag does not permit a description;"
2018-12-20 12:15:49 +08:00
J.C
f09e777f84 1, GetFirstElement -> should be GetFirst
2, doc fix
2018-12-20 11:11:56 +08:00
J.C
c8fc944d94 the parameter is actually the value you are seeking but not T type.
bug fix: GetFirstElement -> GetFirst, as ArrayUtils does not have GetFirstElement method.
2018-12-20 11:09:30 +08:00
Richard Davey
e33bf4f7c0 Swapping to Size component 2018-12-19 17:08:14 +00:00
Richard Davey
81c4c54628 Beta 4 2018-12-19 17:08:06 +00:00
Richard Davey
f5fcea898c Updated Size component to handle fitting, ratios, locking and more. 2018-12-19 17:07:46 +00:00
Richard Davey
c6f72241e3 Added Size component. 2018-12-19 12:16:13 +00:00
Richard Davey
74a84a8242
Merge pull request #4247 from jcyuan/Branch_v3.15.1
docs improvement for 3.5.1 release
2018-12-19 10:21:05 +00:00
Richard Davey
7aabb98b8e Re-enabled IM 2018-12-18 17:29:15 +00:00
Richard Davey
cb57425a34 The Alpha, Flip and Origin components have been removed from the Mesh Game Object (and by extension, Quad as well) as they are not used in the renderer and should be manipulated via the Mesh properties. Fix #4188 2018-12-18 15:47:07 +00:00
Richard Davey
a2723249a3 CanvasTexture.destroy is a new method that specifically handles the destruction of the CanvasTexture and all of its associated typed arrays. This prevents a memory leak when creating and destroying lots of RenderTextures (which are CanvasTexture backed). Fix #4239 2018-12-18 15:21:24 +00:00
Richard Davey
41286b5170 Make sure we bind the framebuffer and pipeline in the boot step 2018-12-18 14:58:42 +00:00
Richard Davey
8eebe518ad Added optional drawingBufferHeight argument to scissor methods. 2018-12-18 13:36:05 +00:00
Richard Davey
c882b52a3a Fixed an issue where changing the viewport or size of a Camera belonging to a RenderTexture, it wouldn't impact the rendering and objects will still render outside of the viewport range. It's now converted to a proper gl scissor rect by the renderer, meaning you can limit the area rendered to by adjusting the internal Render Texture cameras viewport. Fix #4243 2018-12-18 13:35:53 +00:00
Richard Davey
4b1ea8db9b WebGLRenderer.preRender now calls gl.clearColor in order to restore the background clear color in case something, like a Render Texture, has changed it. 2018-12-18 13:04:26 +00:00
Richard Davey
7ee0a717f5 Container.getFirst was using an incorrect Array Utils function GetFirstElement, when it should have been using GetFirst. It now uses the correct function. Fix #4244 2018-12-18 12:12:47 +00:00
Richard Davey
90c7d4d0e8 Removed un-needed argument 2018-12-18 12:12:38 +00:00
Richard Davey
8f873c87af Clears the framebuffer at the start of every render. 2018-12-18 11:32:36 +00:00
Richard Davey
56fa0a119e RenderTexture.fill in WebGL would use gl.clear and a clear color to try and fill the Render Texture. This only worked for full-canvas sized RenderTextures that didn't have a camera zoom applied. It has now been swapped to use the drawFillRect method of the Texture Tint Pipeline, allowing it to work properly regardless of camera zoom or size. 2018-12-18 11:31:42 +00:00
Richard Davey
7e732452eb Fixed an issue in WebGLRenderer.setScissor where it was possible to try and compare the scissor size to a non-current scissor, if called outside of the render loop (i.e. from RenderTexture.fill) 2018-12-18 10:22:59 +00:00
Richard Davey
bc9d3511e1 When using RenderTexture.fill, the alpha argument would be ignored in Canvas mode. It's now used when filling the RenderTexture. 2018-12-18 09:55:23 +00:00
J.C
110819e82c add docs for StableSort & StableSort.inplace 2018-12-17 16:11:51 +08:00
J.C
d860725d57 first / last / next / prev should specify the return type as T 2018-12-17 10:56:41 +08:00
J.C
524d015e60 removeListener / off
except 'event' all other parameters should be optional.
2018-12-17 10:42:46 +08:00
Richard Davey
83f3f9cdeb Changed scissor order. 2018-12-13 14:24:49 +00:00
Richard Davey
b3c3b4bae7 Adjust pixel position so scaled tiles don't offset 2018-12-13 13:16:46 +00:00
Richard Davey
e3dc58ef17 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-12-13 13:10:35 +00:00
Richard Davey
aae1cf5ae5 Tidying up 2018-12-13 13:10:31 +00:00
Richard Davey
f4f4512d0f Fixed Math.RND assignment. Fix #4197. 2018-12-13 13:09:14 +00:00
Richard Davey
1bf9be5e12 Animation.stop guard. 2018-12-13 13:03:54 +00:00
Richard Davey
032c7bd405
Merge pull request #4227 from jcyuan/Branch_v3.15.1
TS definition improvements in doc for v3.15.1 release
2018-12-13 11:58:27 +00:00