phaser/src
2018-12-18 13:35:53 +00:00
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actions Completed Actions jsdocs 2018-10-01 12:01:59 +01:00
animations Docs update. 2018-12-12 11:56:09 +00:00
boot Merge branch 'master' of https://github.com/photonstorm/phaser 2018-12-13 13:10:35 +00:00
cache Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
cameras Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects. 2018-11-30 10:27:25 +00:00
create Added hundreds of new jsdoc descriptions 2018-10-01 11:35:01 +01:00
curves Final Doc Jam merge 2018-12-03 15:16:23 +00:00
data Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
device eslint fixes 2018-10-12 18:56:56 +01:00
display Docjam merge 2018-10-19 12:32:43 +01:00
dom Moved request below callback. Ignore the argument and use performance.now instead for consistency with input events. 2018-11-23 16:20:26 +00:00
events Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
gameobjects Fixed an issue where changing the viewport or size of a Camera belonging to a RenderTexture, it wouldn't impact the rendering and objects will still render outside of the viewport range. It's now converted to a proper gl scissor rect by the renderer, meaning you can limit the area rendered to by adjusting the internal Render Texture cameras viewport. Fix #4243 2018-12-18 13:35:53 +00:00
geom Updated earcut from 2.1.1 to 2.1.4. 2018-12-10 16:35:11 +00:00
input keydown and keyup events now fire for every possible key, no matter if they exist in the KeyCodes list or not. 2018-12-12 16:50:04 +00:00
loader Merge pull request #4227 from jcyuan/Branch_v3.15.1 2018-12-13 11:58:27 +00:00
math Fixed Math.RND assignment. Fix #4197. 2018-12-13 13:09:14 +00:00
physics StaticBody.reset in Arcade Physics would ignore the x and y values given to it. If given, they're now used to reset the parent Game Object before the body is updated. Fix #4224 2018-12-12 12:39:47 +00:00
plugins PluginManager.install returns null if the plugin failed to install in all cases. 2018-10-23 13:28:56 +01:00
polyfills Removed bind polyfill as it's in IE9+ anyway 2018-07-19 16:22:43 +01:00
renderer WebGLRenderer.preRender now calls gl.clearColor in order to restore the background clear color in case something, like a Render Texture, has changed it. 2018-12-18 13:04:26 +00:00
scene lint fix 2018-12-12 13:14:59 +00:00
sound Formatting fix 2018-11-20 10:33:07 +00:00
structs Container.getFirst was using an incorrect Array Utils function GetFirstElement, when it should have been using GetFirst. It now uses the correct function. Fix #4244 2018-12-18 12:12:47 +00:00
textures Merge pull request #4227 from jcyuan/Branch_v3.15.1 2018-12-13 11:58:27 +00:00
tilemaps Adjust pixel position so scaled tiles don't offset 2018-12-13 13:16:46 +00:00
time Docs fix 2018-10-25 16:26:34 +01:00
tweens Final Doc Jam merge 2018-12-03 15:16:23 +00:00
utils Utils.Array.MoveUp wouldn't let you move an array element to the top-most index in the array. This also impacted Container.moveUp. 2018-11-29 23:33:54 +00:00
const.js Working through event debugging - don't pull this version unless you want logs everywhere! 2018-11-22 17:18:31 +00:00
phaser-arcade-physics.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser-core.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser.js Added FB plugin conditional 2018-09-20 14:14:29 +01:00