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actions
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Completed Actions jsdocs
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2018-10-01 12:01:59 +01:00 |
animations
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Docs update.
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2018-12-12 11:56:09 +00:00 |
boot
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-12-13 13:10:35 +00:00 |
cache
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
cameras
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Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0 ) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects.
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2018-11-30 10:27:25 +00:00 |
create
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Added hundreds of new jsdoc descriptions
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2018-10-01 11:35:01 +01:00 |
curves
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Final Doc Jam merge
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2018-12-03 15:16:23 +00:00 |
data
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
device
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eslint fixes
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2018-10-12 18:56:56 +01:00 |
display
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Docjam merge
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2018-10-19 12:32:43 +01:00 |
dom
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Moved request below callback. Ignore the argument and use performance.now instead for consistency with input events.
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2018-11-23 16:20:26 +00:00 |
events
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
gameobjects
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Fixed an issue where changing the viewport or size of a Camera belonging to a RenderTexture, it wouldn't impact the rendering and objects will still render outside of the viewport range. It's now converted to a proper gl scissor rect by the renderer, meaning you can limit the area rendered to by adjusting the internal Render Texture cameras viewport. Fix #4243
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2018-12-18 13:35:53 +00:00 |
geom
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Updated earcut from 2.1.1 to 2.1.4.
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2018-12-10 16:35:11 +00:00 |
input
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keydown and keyup events now fire for every possible key, no matter if they exist in the KeyCodes list or not.
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2018-12-12 16:50:04 +00:00 |
loader
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Merge pull request #4227 from jcyuan/Branch_v3.15.1
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2018-12-13 11:58:27 +00:00 |
math
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Fixed Math.RND assignment. Fix #4197.
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2018-12-13 13:09:14 +00:00 |
physics
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StaticBody.reset in Arcade Physics would ignore the x and y values given to it. If given, they're now used to reset the parent Game Object before the body is updated. Fix #4224
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2018-12-12 12:39:47 +00:00 |
plugins
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PluginManager.install returns null if the plugin failed to install in all cases.
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2018-10-23 13:28:56 +01:00 |
polyfills
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Removed bind polyfill as it's in IE9+ anyway
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2018-07-19 16:22:43 +01:00 |
renderer
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WebGLRenderer.preRender now calls gl.clearColor in order to restore the background clear color in case something, like a Render Texture, has changed it.
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2018-12-18 13:04:26 +00:00 |
scene
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lint fix
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2018-12-12 13:14:59 +00:00 |
sound
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Formatting fix
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2018-11-20 10:33:07 +00:00 |
structs
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Container.getFirst was using an incorrect Array Utils function GetFirstElement , when it should have been using GetFirst . It now uses the correct function. Fix #4244
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2018-12-18 12:12:47 +00:00 |
textures
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Merge pull request #4227 from jcyuan/Branch_v3.15.1
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2018-12-13 11:58:27 +00:00 |
tilemaps
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Adjust pixel position so scaled tiles don't offset
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2018-12-13 13:16:46 +00:00 |
time
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Docs fix
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2018-10-25 16:26:34 +01:00 |
tweens
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Final Doc Jam merge
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2018-12-03 15:16:23 +00:00 |
utils
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Utils.Array.MoveUp wouldn't let you move an array element to the top-most index in the array. This also impacted Container.moveUp .
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2018-11-29 23:33:54 +00:00 |
const.js
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Working through event debugging - don't pull this version unless you want logs everywhere!
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2018-11-22 17:18:31 +00:00 |
phaser-arcade-physics.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser-core.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser.js
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Added FB plugin conditional
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2018-09-20 14:14:29 +01:00 |