phaser/src
Richard Davey 74d5af20c6 Tidying up
2018-12-13 11:07:20 +00:00
..
actions Completed Actions jsdocs 2018-10-01 12:01:59 +01:00
animations Docs update. 2018-12-12 11:56:09 +00:00
boot Merge pull request #4181 from samme/docs/audioconfig 2018-12-12 11:40:40 +00:00
cache Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
cameras Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects. 2018-11-30 10:27:25 +00:00
create Added hundreds of new jsdoc descriptions 2018-10-01 11:35:01 +01:00
curves Final Doc Jam merge 2018-12-03 15:16:23 +00:00
data Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
device eslint fixes 2018-10-12 18:56:56 +01:00
display Docjam merge 2018-10-19 12:32:43 +01:00
dom Moved request below callback. Ignore the argument and use performance.now instead for consistency with input events. 2018-11-23 16:20:26 +00:00
events Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
gameobjects Merge pull request #4183 from DottieDot/setFont-fix 2018-12-12 11:30:38 +00:00
geom Updated earcut from 2.1.1 to 2.1.4. 2018-12-10 16:35:11 +00:00
input keydown and keyup events now fire for every possible key, no matter if they exist in the KeyCodes list or not. 2018-12-12 16:50:04 +00:00
loader You can now load external Scene files using the new load.sceneFile method. This allows you to dynamically load a Scene into the Scene Manager of your game, and swap to it at will. 2018-11-29 13:44:51 +00:00
math Final Doc Jam merge 2018-12-03 15:16:23 +00:00
physics StaticBody.reset in Arcade Physics would ignore the x and y values given to it. If given, they're now used to reset the parent Game Object before the body is updated. Fix #4224 2018-12-12 12:39:47 +00:00
plugins PluginManager.install returns null if the plugin failed to install in all cases. 2018-10-23 13:28:56 +01:00
polyfills Removed bind polyfill as it's in IE9+ anyway 2018-07-19 16:22:43 +01:00
renderer Fixed camera background in WebGL. 2018-12-13 10:25:53 +00:00
scene lint fix 2018-12-12 13:14:59 +00:00
sound Formatting fix 2018-11-20 10:33:07 +00:00
structs callbackScope is an optional param 2018-11-10 14:29:49 -08:00
textures Added getData and putData methods. 2018-12-13 00:30:13 +00:00
tilemaps Tidying up 2018-12-13 11:07:20 +00:00
time Docs fix 2018-10-25 16:26:34 +01:00
tweens Final Doc Jam merge 2018-12-03 15:16:23 +00:00
utils Utils.Array.MoveUp wouldn't let you move an array element to the top-most index in the array. This also impacted Container.moveUp. 2018-11-29 23:33:54 +00:00
const.js Working through event debugging - don't pull this version unless you want logs everywhere! 2018-11-22 17:18:31 +00:00
phaser-arcade-physics.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser-core.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser.js Added FB plugin conditional 2018-09-20 14:14:29 +01:00