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https://github.com/photonstorm/phaser
synced 2024-11-26 22:52:14 +00:00
Fixed layer size calculations. Also changed rendering to use tileset tile sizes, as it should do.
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74d5af20c6
commit
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3 changed files with 19 additions and 17 deletions
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@ -247,7 +247,7 @@ var DynamicTilemapLayer = new Class({
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this.setAlpha(this.layer.alpha);
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this.setPosition(x, y);
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this.setOrigin();
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this.setSize(this.layer.tileWidth * this.layer.width, this.layer.tileHeight * this.layer.height);
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this.setSize(tileset.tileWidth * this.layer.width, tileset.tileHeight * this.layer.height);
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this.initPipeline('TextureTintPipeline');
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},
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@ -355,7 +355,7 @@ var StaticTilemapLayer = new Class({
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this.setAlpha(this.layer.alpha);
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this.setPosition(x, y);
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this.setOrigin();
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this.setSize(this.layer.tileWidth * this.layer.width, this.layer.tileHeight * this.layer.height);
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this.setSize(tileset.tileWidth * this.layer.width, tileset.tileHeight * this.layer.height);
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this.updateVBOData();
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@ -596,8 +596,8 @@ var StaticTilemapLayer = new Class({
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* @param {integer} vOffset - The vertex offset.
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* @param {any} tile - The tile being rendered.
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* @param {any} tileset - The tileset being used for rendering.
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* @param {integer} width - The width of the layer.
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* @param {integer} height - The height of the layer.
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* @param {integer} width - The width of the tileset image in pixels.
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* @param {integer} height - The height of the tileset image in pixels.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera the layer is being rendered with.
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* @param {integer} tilesetIndex - The tileset index.
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*
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@ -612,19 +612,19 @@ var StaticTilemapLayer = new Class({
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return vOffset;
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}
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var u0 = texCoords.x / width;
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var v0 = texCoords.y / height;
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var u1 = (texCoords.x + tile.width) / width;
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var v1 = (texCoords.y + tile.height) / height;
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var matrix = this._tempMatrix;
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var tileWidth = tile.width;
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var tileHeight = tile.height;
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var tileWidth = tileset.tileWidth;
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var tileHeight = tileset.tileHeight;
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var halfTileWidth = tileWidth / 2;
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var halfTileHeight = tileHeight / 2;
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var u0 = texCoords.x / width;
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var v0 = texCoords.y / height;
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var u1 = (texCoords.x + tileWidth) / width;
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var v1 = (texCoords.y + tileHeight) / height;
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var matrix = this._tempMatrix;
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var x = -halfTileWidth;
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var y = -halfTileHeight;
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@ -86,8 +86,10 @@ var StaticTilemapLayerCanvasRenderer = function (renderer, src, interpolationPer
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if (tileTexCoords)
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{
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var halfWidth = tile.width / 2;
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var halfHeight = tile.height / 2;
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var tileWidth = tileset.tileWidth;
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var tileHeight = tileset.tileHeight;
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var halfWidth = tileWidth / 2;
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var halfHeight = tileHeight / 2;
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ctx.save();
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@ -108,9 +110,9 @@ var StaticTilemapLayerCanvasRenderer = function (renderer, src, interpolationPer
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ctx.drawImage(
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image,
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tileTexCoords.x, tileTexCoords.y,
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tile.width, tile.height,
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tileWidth, tileHeight,
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-halfWidth, -halfHeight,
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tile.width, tile.height
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tileWidth, tileHeight
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);
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ctx.restore();
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