Mizuno Kazumi
ad11d11dcc
Fix renderFlags after changing scaleX/scaleY
2023-02-11 18:13:59 +03:00
Emil Schnedler Vad
70aedd9344
fixed order of function check
2023-02-10 14:03:24 +01:00
Richard Davey
ed205f586b
Bloom FX
2023-02-09 18:46:49 +00:00
Richard Davey
f6f1bf2281
Corrected jsdocs
2023-02-09 16:30:03 +00:00
Emil Schnedler Vad
f21834c50b
container#getBounds now also support getTextBounds for bounds calculations
2023-02-09 14:33:28 +01:00
Richard Davey
36e6bc8a05
Added PostPipeline component
2023-02-03 17:52:36 +00:00
Richard Davey
f1032c8af5
Swapped to use PostPipeline only
2023-02-03 17:52:23 +00:00
Richard Davey
e82189f0fd
Remove all Post Pipeline related functions
2023-02-03 17:41:56 +00:00
Richard Davey
65ca9cc967
PostPipeline is a new Game Object component that deals specifically with Post Pipelines
2023-02-03 17:41:43 +00:00
Richard Davey
35163ec483
TileSprite will now error if you try and use a Dynamic Texture. Fix #6368
2023-02-01 18:18:41 +00:00
Richard Davey
b6b098f421
Added PlaneCreator and all typedefs
2023-01-31 13:34:18 +00:00
Richard Davey
dfc3ebc0ec
Finished Plane documentation
2023-01-31 13:21:02 +00:00
Richard Davey
c54cc2d6a1
Merge pull request #6376 from vforsh/improve-particles-types
...
Improve particles types
2023-01-30 21:44:38 +00:00
Richard Davey
e97d491458
Fix #6377
2023-01-30 21:42:21 +00:00
Vladislav Forsh
8c34a84fde
Improve particles types
2023-01-30 21:58:34 +03:00
Richard Davey
4608044577
Added animation and ability to adjust frame verts
2023-01-27 18:04:59 +00:00
Richard Davey
14b91e84c8
Add missing tile property
2023-01-27 17:46:41 +00:00
Richard Davey
674bcbe6f8
Moved uvScroll, uvScale and rotate setters to Mesh
2023-01-27 17:46:17 +00:00
Richard Davey
de2e7847df
Added rotation methods and setters
2023-01-25 23:30:58 +00:00
Richard Davey
49ad4348d9
Added Mesh.hasFaceAt
2023-01-25 23:30:35 +00:00
Richard Davey
60d6119b1b
Tidied up the internals, added frame parameter, preDestroy
2023-01-25 18:49:11 +00:00
Richard Davey
6d81544706
createCheckerboard handles colors properly
2023-01-24 18:23:36 +00:00
Richard Davey
78797dd87a
z calculation now done correctly
2023-01-24 17:48:45 +00:00
Richard Davey
affdd0cd60
Added Mesh.fov property
2023-01-24 17:48:35 +00:00
Richard Davey
303e44a9bf
Added Plane Game Object (WIP)
2023-01-24 13:44:43 +00:00
Richard Davey
44d45f7c61
Updated jsdocs
2023-01-24 13:44:31 +00:00
Pavle Goloskokovic
0ab4981f86
docs reference updated method name setEmitterFrame
2023-01-21 11:39:13 +01:00
Pavle Goloskokovic
15ffe6aaff
optional config param for Phaser.GameObjects.GameObjectCreator#graphics method
2023-01-20 21:36:00 +01:00
Pavle Goloskokovic
54ad20122c
added missing lineSpacing property to Phaser.Types.GameObjects.Text.TextStyle type
2023-01-20 21:27:08 +01:00
Pavle Goloskokovic
6fb0287b58
Phaser.Types.GameObjects.Text.TextStyle fontSize type fix
2023-01-20 21:14:31 +01:00
Richard Davey
68a734e3b6
Reset worldPosition on fire
2023-01-19 17:08:24 +00:00
Richard Davey
8815205900
No need to multiply the camMatrix for every particle. Once is enough.
2023-01-19 16:59:33 +00:00
Richard Davey
b25337b4e8
setTexture on a 3-slice should change the height now. #6350
2023-01-19 15:15:42 +00:00
Richard Davey
9101bfe5cb
Added setSlices
method. Fix #6350
2023-01-19 15:12:51 +00:00
Richard Davey
333e766485
Use Clamp
2023-01-18 18:30:07 +00:00
Richard Davey
c906568544
Expose ParticleBounds
2023-01-18 16:54:49 +00:00
Richard Davey
566b74e70e
Removed unused code and tidied formatting
2023-01-18 16:54:43 +00:00
Richard Davey
30fc7d5123
Moved method
2023-01-18 16:54:32 +00:00
Richard Davey
1193f8811f
The Particle DeathZone.willKill
method now takes a Particle
instance as its only parameter, instead of x and y coordinates, allowing you to perform more complex checks before deciding if the Particle should be killed, or not.
2023-01-18 16:41:19 +00:00
Richard Davey
9549c90b9f
Removed 'bounds' and collide flags + fast ops and changed 'setParticleBounds' to 'addParticleBounds' to better identify it
2023-01-17 23:24:04 +00:00
Richard Davey
528feb8fae
Fixed links
2023-01-17 23:23:18 +00:00
Richard Davey
2758c6edfc
Updated docs
2023-01-17 23:23:05 +00:00
Richard Davey
e7d6328d80
Fixed the update function and added docs
2023-01-17 23:00:26 +00:00
Richard Davey
60bc8f1b6c
Add the new worldPosition
Vector2 and update it
2023-01-17 23:00:14 +00:00
Richard Davey
bfb3008efe
Don't create the temp parentMatrix
if all we're doing is making a local matrix
2023-01-17 22:59:55 +00:00
Richard Davey
f7f70ac63b
Update ParticleEmitter.js
2023-01-17 20:39:12 +00:00
Richard Davey
815acd71cf
Testing moving Emitter bounds to a ParticleProcessor
2023-01-17 18:42:06 +00:00
Richard Davey
27a6c60392
Tidied up jsdocs
2023-01-17 12:33:31 +00:00
Richard Davey
bf0064f0e8
Added ParticleEmitter.hold emitter op
2023-01-17 12:17:07 +00:00
Richard Davey
389b2889ee
Typed return object
2023-01-17 11:53:36 +00:00
Richard Davey
7576666eb6
Fixed path
2023-01-16 16:09:45 +00:00
Richard Davey
5a96f528f9
Fixed jsdocs and removed functions not needed
2023-01-16 16:03:47 +00:00
Richard Davey
acbcaf1c69
Update Transform.js
2023-01-16 16:03:31 +00:00
Richard Davey
fc08015f92
Merge pull request #6342 from samme/docs/misc-9
...
Docs
2023-01-15 21:04:07 +00:00
samme
abf5df32c6
Docs: Phaser.GameObjects.GameObject#addToUpdateList
...
Correct description
2023-01-14 12:46:47 -08:00
Richard Davey
9841602bbe
Renamed matrix, removed old one and added death zone handling on spawn
2023-01-13 18:15:14 +00:00
Richard Davey
6abb358e50
fire returns a boolean. Re-ordered ops and added death zone check on spawn.
2023-01-13 18:14:53 +00:00
Richard Davey
f1ab07d9b2
willKill takes coordinates now, not a Particle
2023-01-13 18:14:29 +00:00
Richard Davey
faec614cc4
Added counter getters and fixed while loop
2023-01-13 17:25:31 +00:00
Richard Davey
db5a064fd0
Update ParticleEmitterConfig.js
2023-01-12 15:59:26 +00:00
Richard Davey
795fed6bb7
Update ParticleEmitterConfig.js
2023-01-11 18:30:39 +00:00
Richard Davey
8d39dbfca4
Re-order ops then props. Added colorEase.
2023-01-11 18:30:35 +00:00
Richard Davey
634e9991b0
Added setEase
2023-01-11 18:30:23 +00:00
Richard Davey
0ad530e790
Exposed EmitterColorOp
2023-01-11 17:35:45 +00:00
Richard Davey
9c2dfc147b
Updated documentation
2023-01-11 17:35:36 +00:00
samme
9db1aa2349
Docs: make Graphics defaults read only
2023-01-11 09:31:00 -08:00
samme
90378c6e79
Docs: make originX and originY read only
2023-01-11 09:29:58 -08:00
Richard Davey
e77bd80587
Add new EmitterColorOp and support for it on WebGL
2023-01-11 00:34:35 +00:00
Richard Davey
f770be1cca
Fixed return type
2023-01-10 23:25:13 +00:00
Richard Davey
e9c6afca74
Allow to set texture via config. Order ops alphabetically.
2023-01-10 23:01:40 +00:00
Richard Davey
f6e33ce064
Fixed EmitterCreator
2023-01-10 22:49:15 +00:00
Richard Davey
7308d1e6f8
Update SpriteConfig.js
2023-01-10 22:49:07 +00:00
Richard Davey
3eaf5d5679
Fixed Factory jsdocs
2023-01-10 22:04:10 +00:00
Richard Davey
b3dcd4f989
Fixing jsdocs
2023-01-10 21:41:28 +00:00
Richard Davey
891666e3cd
Removed ParticleEmitterManager and merged changes into ParticleEmitter
2023-01-10 21:23:44 +00:00
Richard Davey
34f5e9522b
Fixed frame and animation settings, removed unused props, tidied up setters ready for Emitter take-over
2023-01-10 18:52:41 +00:00
Richard Davey
b5e9cc9a7b
Testing Emitter2 stand-alone
2023-01-09 18:12:19 +00:00
Richard Davey
fffd2bcb04
Create ParticleEmitter2.js
2023-01-06 18:44:20 +00:00
Richard Davey
6560c868ae
Fixed set methods and a typo
2023-01-06 17:41:01 +00:00
Richard Davey
ff94396f05
Set default or the emitter config property won't work
2023-01-06 14:08:14 +00:00
Richard Davey
690f9444ec
Fixed Emitter.getBounds and use of viewBounds
2023-01-06 13:55:13 +00:00
Richard Davey
3dbc513e9c
Debugging MergeRect
2023-01-05 18:46:23 +00:00
Richard Davey
7d80a7cce0
Added Emitter.getBounds and viewBounds culling
2023-01-05 17:58:20 +00:00
Richard Davey
4e642eb994
Added documentation and sort properties
2023-01-05 14:23:41 +00:00
Richard Davey
1bf231f549
Updated TypeDefs
2023-01-05 14:23:28 +00:00
Richard Davey
493289367e
Use sortCallback
2023-01-05 14:23:17 +00:00
Richard Davey
95f3440784
Added sortProperty and sortOrderAsc properties and code. Reworked depthSortCallback.
2023-01-04 16:01:39 +00:00
Richard Davey
32d2f629cb
Added matrix docs and destroy them on shutdown
2023-01-03 22:13:41 +00:00
Richard Davey
9c7ca72145
Updated jsdocs
2023-01-03 22:10:57 +00:00
Richard Davey
ada620b522
The add and remove processes can set the manager property.
2023-01-03 21:45:29 +00:00
Richard Davey
73dd13d3a1
* ParticleEmitterManager.addParticleProcessor
is a new method that allows you to add a Particle Processor instance to the Emitter Manager. The old createGravityWell
method now uses this. * ParticleEmitterManager.removeParticleProcessor
is a new method that will remove a Particle Processor from an Emitter Manager. * ParticleEmitterManager.processors
is a new List property that contains all of the Particle Processors belonging to the Emitter Manager. * The ParticleEmitterManager.wells
property has been removed. You should now use the new processors
property instead, they are functionally identical.
2023-01-03 21:31:19 +00:00
Richard Davey
f1c300a3e9
Added t param to jsdocs
2023-01-03 21:28:00 +00:00
Richard Davey
a177b9ecd1
Updated jsdocs and moved lifeCurrent bail out
2023-01-03 21:27:50 +00:00
Richard Davey
bb4e446930
Revised GravityWell config
2023-01-03 21:09:15 +00:00
Richard Davey
425a5340e1
GravityWell now extends the ParticleProcessor
2023-01-03 21:09:05 +00:00
Richard Davey
1850d61011
Created the ParticleProcessor class
2023-01-03 21:08:55 +00:00
Richard Davey
ff3406ea0e
Fixed scale override
2023-01-03 21:08:43 +00:00
Richard Davey
965d7a525a
Fixed scale setter and added kill method
2023-01-03 18:35:32 +00:00
Richard Davey
91ffc0da74
Fixed scale config
2023-01-03 18:35:18 +00:00
Richard Davey
4ea68e9d12
Added overlap method and fixed iterator order
2023-01-03 17:44:30 +00:00
Richard Davey
87e15a4715
Added Particle.bounds and getBounds method
2023-01-03 17:44:11 +00:00
Richard Davey
9e10ee09ce
Added getWorldTransformMatrix
2023-01-03 13:14:40 +00:00
Richard Davey
42b89ae484
Testing getBounds
2023-01-03 13:14:29 +00:00
Richard Davey
bc1bc3baba
Destroy the EmitterOps
2023-01-03 12:32:15 +00:00
Richard Davey
4977160222
Call setPosition instead of resetPosition
2023-01-03 12:30:48 +00:00
Richard Davey
afa81ae221
* EmitterOp._onEmit
is a new private reference to the emit callback function, if specified in the emitter configuration. It is called by the new EmitterOp.proxyEmit
method, to ensure that the Emitter current
property remains current. * EmitterOp._onUpdate
is a new private reference to the update callback function, if specified in the emitter configuration. It is called by the new EmitterOp.proxyUpdate
method, to ensure that the Emitter current
property remains current. * EmitterOp.destroy
is a new method that nulls all references. This is called automatically when a ParticleEmitter
is itself destroyed.
2023-01-03 12:30:34 +00:00
Richard Davey
ad93e05ec4
The Particle.resetPosition
method has been renamed to setPosition
and it now takes optional x/y parameters. If not given, it performs the same task as resetPosition
did in earlier versions.
2023-01-03 12:23:35 +00:00
Richard Davey
799ee5a84d
No need for config in constructor
...
Current property tracks what's going on
Method is cached on creation and doesn't change
onChange method handles value update only without needing to invoke setMethod again
2023-01-02 23:42:49 +00:00
Richard Davey
dccc27b83c
Lots of updates, including ...
...
No need to pass config to EmitterOp constructor
Always call EmitterOp.loadConfig
No need to check if 'config' exists, as it always should
setEmitZone now swaps the active zone
Emit Zones can have -1 total (infinity)
Quantity emit called properly
Getters now use new 'current' property, so they all work properly
2023-01-02 23:41:09 +00:00
Richard Davey
5efed3989c
Updated docs
2023-01-02 23:38:06 +00:00
Richard Davey
717367a3f9
Added 'randomRangedIntEmit' and 'int' flag
2023-01-02 18:44:34 +00:00
Richard Davey
b10835d599
Update ParticleEmitter.js
2023-01-02 18:18:40 +00:00
Richard Davey
2ed12f208b
Added AlphaSingle and FX components and applied during rendering
2023-01-02 18:18:28 +00:00
Richard Davey
468bf7821d
Updated copyright year
2023-01-02 17:36:27 +00:00
Richard Davey
716ca4e784
Added DEATH_ZONE event and removed 'emitter' from event names
2023-01-02 17:32:40 +00:00
Richard Davey
50182bfe13
Refactored counters a little. Added 'resetCounters', added emit zone totals and indexes.
2023-01-02 17:12:11 +00:00
Richard Davey
f848b1dbe6
Added emit zone total property
2023-01-02 16:51:56 +00:00
Richard Davey
77ec0b55b8
Call the new emit and death zone emitter methods.
2022-12-30 18:59:07 +00:00
Richard Davey
4bd740acb4
Allow arrays of emit and death zones. Add emit zone counter. Add methods to get emit and death zones.
2022-12-30 18:58:56 +00:00
Richard Davey
fc046b4d5b
Create DeathZoneObject.js
2022-12-30 18:58:30 +00:00
Richard Davey
9f34aa5e14
Create EmitZoneObject.js
2022-12-30 18:58:27 +00:00
Richard Davey
e737db215f
Adding support for multiple death and emission zones
2022-12-27 18:54:26 +00:00
Richard Davey
129033a306
Added optional Float32Array
2022-12-27 18:25:36 +00:00
Richard Davey
807945bf60
Added STOP and COMPLETE events
2022-12-23 17:29:18 +00:00
Richard Davey
23d5ee7955
Fixed jsdocs
2022-12-23 17:28:56 +00:00
Richard Davey
cdd1044b03
Added stopAfter
property and logic. Added counters typed array. Fixed frequency calculation.
2022-12-22 18:51:40 +00:00
Richard Davey
1d8bcc5408
Added duration to Emitter.start method
2022-12-22 14:57:27 +00:00
Richard Davey
d3ed47b250
Added duration to config def
2022-12-22 14:57:16 +00:00
Richard Davey
264dcc1d8f
ParticleEmitter can now interpolate particles, emits 3 new events and has a new duration option
2022-12-22 14:38:33 +00:00
Richard Davey
f0a39d8bd0
Added new Particle Emitter events
2022-12-22 14:38:11 +00:00
Richard Davey
8d0f7ee0f3
Added ability to interpolate particle onUpdate
2022-12-22 12:20:14 +00:00
Richard Davey
5f8c4ddbac
Chainable
2022-12-22 11:21:30 +00:00
Richard Davey
21299a48ee
You can now 'fast forward' a Particle Emitter. This can be done via either the emitter config, using the new advance
property, or by calling the new ParticleEmitter.fastForward
method. If, for example, you have an emitter that takes a few seconds to 'warm up' and get all the particles into position, this allows you to 'fast forward' the emitter to a given point in time. The value is given in ms. All standard emitter events and callbacks are still handled, but no rendering takes place during the fast-forward until it has completed.
2022-12-22 11:09:11 +00:00
Richard Davey
a5b7ffdb08
Particle tint working correctly
2022-12-19 18:35:40 +00:00
Richard Davey
d602ea92ed
Merge pull request #6324 from rexrainbow/graph-concave-roundrectangle
...
Support concave corner in round rectangle
2022-12-19 16:45:57 +00:00
Richard Davey
58533686d5
Merge pull request #6321 from samme/docs/constructor-types
...
Docs: change "Constructor" types to `function`
2022-12-19 16:43:31 +00:00
Richard Davey
91a1b351f0
Testing tint vs color
2022-12-19 13:48:53 +00:00
Rex
3a0a521d25
Support concave corner in round rectangle
2022-12-19 10:35:51 +08:00
Richard Davey
0c575fd859
Remove un-used parameter
2022-12-18 17:22:39 +00:00
Richard Davey
b267c607d2
Measure and Snap block freq read
2022-12-18 17:22:26 +00:00
Richard Davey
b71b29d353
Added EmitterOps jsdocs
2022-12-17 18:56:44 +00:00
Richard Davey
34c159b678
Added speed getter
2022-12-17 17:54:08 +00:00
Richard Davey
b8094cc078
Fixed null comparison
2022-12-17 17:51:35 +00:00
samme
09be12612b
Docs: change "Constructor" types to function
...
- Phaser.Types.GameObjects.Group.GroupClassTypeConstructor
- Phaser.Types.GameObjects.Particles.ParticleClassConstructor
- Phaser.Types.Tilemaps.CreateFromObjectsClassTypeConstructor
Fixes #6318
2022-12-16 15:37:09 -08:00
Richard Davey
da96b39179
Fixed flow of position and velocity and allowed bounce and moveTo to be updateable
2022-12-15 17:32:15 +00:00
Richard Davey
cad71d1747
Updated docs and made moveToX/Y and bounce onUpdate'able
2022-12-15 17:31:47 +00:00
Richard Davey
f344b2109e
Added support for stepped yoyo and fixed random max value
2022-12-15 17:31:17 +00:00
Richard Davey
9c52f8a651
Testing all ops as onUpdate capable
2022-12-15 13:33:58 +00:00
Richard Davey
380e2ca760
Access values from new ops object
2022-12-15 00:51:22 +00:00
Richard Davey
bf870d5165
Swapped to new ops object and public getters
2022-12-15 00:51:11 +00:00
Richard Davey
e5695cabff
If it's a new callback we need it
2022-12-15 00:40:23 +00:00
Richard Davey
2879b12a10
Added active, method, getMethod and new setMethod functions. Optimized flow.
2022-12-15 00:34:34 +00:00
Richard Davey
b553398ad8
Testing using _x for EmitterOps and public accessors
2022-12-14 18:42:53 +00:00
Richard Davey
3bb68b45ae
Better destroy handling. preUpdate
won't run unless active. Added setEmitterAnims
method.
2022-12-14 18:16:03 +00:00
Richard Davey
3efc22a127
Added AnimationState component and related properties, Event Emitter proxy and destroy method
2022-12-14 18:12:50 +00:00
Richard Davey
98b0123004
Move configs to global vars, save memory. Add getAnim
and setAnim
and related properties. Vastly improve destroy handling.
2022-12-14 18:12:23 +00:00
Richard Davey
dd8f9e42b0
Now uses setQuad and skips particles with scale o
2022-12-14 16:38:22 +00:00
Richard Davey
67088c1075
Fixed return type
2022-12-14 16:38:04 +00:00
Richard Davey
6867ca5b82
Give Particles an animation component
2022-12-13 18:51:15 +00:00
Richard Davey
1121cedf60
Adding in Particle Manager destroy handling
2022-12-13 18:51:04 +00:00
Richard Davey
6d0fd99a13
Spelling fix
2022-12-09 18:44:32 +00:00
Richard Davey
3d1e2f952f
Typo fixes
2022-12-09 18:17:26 +00:00
Richard Davey
9140bedd34
Added missing lineSpacing property
2022-12-09 16:01:02 +00:00
Richard Davey
a41247e2d9
Fixed incorrect jsdocs #6309
2022-12-09 15:59:02 +00:00
Richard Davey
784f04cf61
Merge pull request #6309 from arbassic/master
...
Add `lineSpacing` property and `setLineSpacing` method to BitmapText
2022-12-09 15:55:15 +00:00
Richard Davey
380100c4c1
Fix height math and update docs
2022-12-08 22:48:46 +00:00
Richard Davey
a6135be4eb
Clamp min width/height
2022-12-08 22:44:40 +00:00
Richard Davey
fe93dab2c9
Added NineSlice factory
2022-12-08 22:44:31 +00:00
Richard Davey
73c7cf6d7a
Updated jsdocs
2022-12-08 22:44:19 +00:00
Richard Davey
e304952a8b
Added NineSlice Creator functions
2022-12-08 22:43:44 +00:00
Richard Davey
0d9bd568e5
Correct type
2022-12-08 22:43:28 +00:00
Richard Davey
8de87cfeca
Height now locked for a 3-slice object
2022-12-08 18:55:09 +00:00
Richard Davey
5d4dd9d918
Added full documentation, 3-slice support, support for frames in texture atlases and changing frames
2022-12-08 18:41:09 +00:00
Richard Davey
77c87475d8
Updated jsdocs
2022-12-08 18:40:14 +00:00
Richard Davey
2d409cbe54
Now supports origin component
2022-12-08 16:19:29 +00:00
Richard Davey
fea262f3e0
Testing origin
2022-12-07 18:51:26 +00:00
Richard Davey
cb124bf9a5
Uses new vertexAvailable
check and src tint and alpha
2022-12-07 18:30:08 +00:00
Richard Davey
c7475151ae
Added FX, GetBounds, Origin components and Tint methods
2022-12-07 18:29:40 +00:00
Richard Davey
c09240124d
New parameters and docs
2022-12-07 18:28:51 +00:00
Richard Davey
00564508d4
Tidying up
2022-12-06 22:48:26 +00:00
Richard Davey
4dcef816b9
Vertex updating working
2022-12-06 22:45:13 +00:00
Richard Davey
50efdf0ab7
Complete 9-slice vertices done
2022-12-06 19:37:24 +00:00
Richard Davey
715002df86
Add alpha value
2022-12-06 18:30:33 +00:00
Richard Davey
468548c918
Skip alpha zero verts
2022-12-06 18:30:22 +00:00
Richard Davey
f8ae7c8bab
Now created via addQuad method
2022-12-06 18:02:32 +00:00
Richard Davey
4e8d0efb1e
Render direct from vertices, not Faces
2022-12-06 18:02:16 +00:00
Richard Davey
b3c7cc83d7
Preparing for 12 area calculations
2022-12-06 13:39:07 +00:00
Richard Davey
b84aecb1d4
Added docs (from Pixi) and finished 3-slice scaling
2022-12-05 22:58:49 +00:00
Richard Davey
657a33da8c
Moved data to arrays and added config object
2022-12-05 21:43:35 +00:00
Richard Davey
343ee5d216
Added config object
2022-12-05 21:43:23 +00:00
arbassic
1fd986fe58
fix JSDocs
2022-12-05 22:32:23 +01:00
arbassic
9fe15df66b
fix JSDocs
2022-12-05 22:31:19 +01:00
arbassic
720cf7e296
better comment, include in toJSON
2022-12-05 22:14:55 +01:00
arbassic
aa0d9be861
Add lineSpacing property to BitmapText
2022-12-05 22:10:45 +01:00
Richard Davey
83cf8d12fc
Update NineSlice.js
2022-12-05 18:46:53 +00:00
Richard Davey
1f51d418db
Working through manual vertex creation
2022-12-05 18:21:57 +00:00
Richard Davey
72cfbbb741
Removed inView checks
2022-12-05 18:21:47 +00:00
Richard Davey
6867136672
Testing Mesh based NineSlice Game Objectg
2022-12-02 18:07:20 +00:00
Richard Davey
6080bca8e5
Testing Video events
2022-12-02 13:35:20 +00:00
Richard Davey
896afcb68f
Update DOMElement.js
2022-12-01 18:45:11 +00:00