phaser/src/gameobjects
2022-12-08 22:44:31 +00:00
..
bitmaptext Update BitmapTextWord.js 2022-11-23 15:10:50 +00:00
blitter Fake this flag to allow Bobs to get a physics body. Fix #6284 2022-11-14 21:41:37 +00:00
components Fixed TS errors 2022-11-30 15:06:52 +00:00
container Fixed TS errors 2022-11-30 15:06:52 +00:00
domelement Update DOMElement.js 2022-12-01 18:45:11 +00:00
events All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
extern Fixed lint errors 2022-05-10 17:06:53 +01:00
graphics fix function Graphics -> strokeRoundedRect 2022-09-03 16:50:29 +03:00
group Skip the post-creation options if not set 2022-08-18 12:41:07 -07:00
image Fixed lint errors 2022-05-10 17:06:53 +01:00
layer Fixed lint errors 2022-05-10 17:06:53 +01:00
lights The Light Game Object now has the Origin and Transform components, along with 4 new properties: width, height, displayWidth and displayHeight. This allows you to add a Light to a Container, or enable it for physics. Fix #6126 2022-05-31 18:10:25 +01:00
mesh Correct type 2022-12-08 22:43:28 +00:00
nineslice Updated jsdocs 2022-12-08 22:44:19 +00:00
particles Particle.fire will now check to see if the parent Emitter is set to follow a Game Object and if so, and if the x/y EmitterOps are spread ops, then it'll space the particles out based on the follower coordinates, instead of clumping them all together. Fix #5847 2022-11-23 00:29:12 +00:00
pathfollower Updated copyright year 2022-02-28 14:29:51 +00:00
pointlight Fixed lint errors 2022-05-10 17:06:53 +01:00
rendertexture Force it to return Color object 2022-10-31 22:17:39 +00:00
rope If Rope.setPoints was called with the exact same number of points as before, it wouldn't set the dirty flag, meaning the vertices were not updated on the next render 2022-11-23 15:24:55 +00:00
shader Fixed lint errors 2022-05-10 17:06:53 +01:00
shape Give Shapes the FX component 2022-10-09 23:16:58 +01:00
sprite Fixed lint errors 2022-05-10 17:06:53 +01:00
text Fix #6296 2022-11-30 13:48:22 +00:00
tilesprite The CONTEXT_RESTORED Game Event has been removed and the WebGL Renderer no longer listens for the contextrestored DOM event, or has a contextRestoredHandler method. This never actually worked properly, in any version of Phaser 3 - although the WebGLRenderer would be restored, none of the shaders, pipelines or textures were correctly re-created. If a context is now lost, Phaser will display an error in the console and all rendering will halt. It will no longer try to re-create the context, leading to masses of WebGL errors in the console. Instead, it will die gracefully and require a page reload. 2022-11-17 18:04:51 +00:00
typedefs Updated copyright year 2022-02-28 14:29:51 +00:00
video Testing Video events 2022-12-02 13:35:20 +00:00
zone Updated copyright year 2022-02-28 14:29:51 +00:00
BuildGameObject.js Updated copyright year 2022-02-28 14:29:51 +00:00
BuildGameObjectAnimation.js Updated copyright year 2022-02-28 14:29:51 +00:00
DisplayList.js The DisplayList.addChildCallback method will now check to see if the child has a parent container, and if it does, remove it from there before adding it to the Scene Display List. Fix #6091 2022-06-07 17:17:18 +01:00
GameObject.js Added generics. Fix #6140 2022-11-18 21:30:28 +00:00
GameObjectCreator.js Updated copyright year 2022-02-28 14:29:51 +00:00
GameObjectFactory.js Updated copyright year 2022-02-28 14:29:51 +00:00
GetCalcMatrix.js Updated copyright year 2022-02-28 14:29:51 +00:00
index.js Added NineSlice factory 2022-12-08 22:44:31 +00:00
UpdateList.js Updated copyright year 2022-02-28 14:29:51 +00:00