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bitmaptext
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Update BitmapTextWord.js
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2022-11-23 15:10:50 +00:00 |
blitter
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Fake this flag to allow Bobs to get a physics body. Fix #6284
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2022-11-14 21:41:37 +00:00 |
components
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Fixed TS errors
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2022-11-30 15:06:52 +00:00 |
container
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Fixed TS errors
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2022-11-30 15:06:52 +00:00 |
domelement
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Update DOMElement.js
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2022-12-01 18:45:11 +00:00 |
events
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
extern
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Fixed lint errors
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2022-05-10 17:06:53 +01:00 |
graphics
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fix function Graphics -> strokeRoundedRect
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2022-09-03 16:50:29 +03:00 |
group
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Skip the post-creation options if not set
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2022-08-18 12:41:07 -07:00 |
image
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Fixed lint errors
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2022-05-10 17:06:53 +01:00 |
layer
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Fixed lint errors
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2022-05-10 17:06:53 +01:00 |
lights
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The Light Game Object now has the Origin and Transform components, along with 4 new properties: width , height , displayWidth and displayHeight . This allows you to add a Light to a Container, or enable it for physics. Fix #6126
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2022-05-31 18:10:25 +01:00 |
mesh
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Fixed Mesh renderer
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2022-10-09 18:04:36 +01:00 |
nineslice
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Render direct from vertices, not Faces
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2022-12-06 18:02:16 +00:00 |
particles
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Particle.fire will now check to see if the parent Emitter is set to follow a Game Object and if so, and if the x/y EmitterOps are spread ops, then it'll space the particles out based on the follower coordinates, instead of clumping them all together. Fix #5847
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2022-11-23 00:29:12 +00:00 |
pathfollower
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
pointlight
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Fixed lint errors
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2022-05-10 17:06:53 +01:00 |
rendertexture
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Force it to return Color object
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2022-10-31 22:17:39 +00:00 |
rope
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If Rope.setPoints was called with the exact same number of points as before, it wouldn't set the dirty flag, meaning the vertices were not updated on the next render
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2022-11-23 15:24:55 +00:00 |
shader
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Fixed lint errors
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2022-05-10 17:06:53 +01:00 |
shape
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Give Shapes the FX component
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2022-10-09 23:16:58 +01:00 |
sprite
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Fixed lint errors
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2022-05-10 17:06:53 +01:00 |
text
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Fix #6296
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2022-11-30 13:48:22 +00:00 |
tilesprite
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The CONTEXT_RESTORED Game Event has been removed and the WebGL Renderer no longer listens for the contextrestored DOM event, or has a contextRestoredHandler method. This never actually worked properly, in any version of Phaser 3 - although the WebGLRenderer would be restored, none of the shaders, pipelines or textures were correctly re-created. If a context is now lost, Phaser will display an error in the console and all rendering will halt. It will no longer try to re-create the context, leading to masses of WebGL errors in the console. Instead, it will die gracefully and require a page reload.
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2022-11-17 18:04:51 +00:00 |
typedefs
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
video
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Testing Video events
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2022-12-02 13:35:20 +00:00 |
zone
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
BuildGameObject.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
BuildGameObjectAnimation.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
DisplayList.js
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The DisplayList.addChildCallback method will now check to see if the child has a parent container, and if it does, remove it from there before adding it to the Scene Display List. Fix #6091
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2022-06-07 17:17:18 +01:00 |
GameObject.js
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Added generics. Fix #6140
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2022-11-18 21:30:28 +00:00 |
GameObjectCreator.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
GameObjectFactory.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
GetCalcMatrix.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
index.js
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Testing Mesh based NineSlice Game Objectg
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2022-12-02 18:07:20 +00:00 |
UpdateList.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |