Commit graph

509 commits

Author SHA1 Message Date
Richard Davey
a3f67973cd Corrected documentation and tidied up #4992 2020-10-02 11:25:48 +01:00
Richard Davey
ffb49bdb3a Tilemaps.Components.StaggeredTileToWorldXY is a new function that converts staggered tile coordinates to world coordinates. 2020-10-02 11:22:48 +01:00
Richard Davey
4281bc1763 Tilemaps.Components.IsometricTileToWorldXY is a new function that converts isometric tile coordinates to world coordinates. 2020-10-02 11:22:39 +01:00
Richard Davey
3c3c01d4d5 Tilemaps.Components.HexagonalTileToWorldXY is a new function that converts hexagonal tile coordinates to world coordinates. 2020-10-02 11:22:30 +01:00
Richard Davey
a51e0b8a68 Tilemaps.Components.GetWorldToTileXYFunction is a new function that returns the correct conversion function to use. 2020-10-02 11:22:18 +01:00
Richard Davey
6049701d91 Restored previous function 2020-10-02 11:22:02 +01:00
Richard Davey
a89a58bd6c Restore previous function 2020-10-02 11:16:32 +01:00
Richard Davey
769850a400 Tilemaps.Components.StaggeredTileToWorldY is a new function that converts a staggered Y coordinate to a world coordinate. 2020-10-02 11:16:18 +01:00
Richard Davey
0b7d3236b4 Tilemaps.Components.HexagonalTileToWorldY is a new function that converts a hexagonal Y coordinate to a world coordinate. 2020-10-02 11:16:07 +01:00
Richard Davey
0b630754f7 Tilemaps.Components.GetTileToWorldYFunction is a new function that returns the correct conversion function to use. 2020-10-02 11:15:54 +01:00
Richard Davey
00603c0d39 Tilemaps.Components.GetTileToWorldXFunction is a new function that returns the correct conversion function to use. 2020-10-02 11:03:56 +01:00
Richard Davey
3eaacffb37 Restore previous function #4992 2020-10-02 11:03:03 +01:00
Richard Davey
0952421bfb Expose the new functtions #4992 2020-10-02 11:00:30 +01:00
Richard Davey
da3d0108f4 Restore back to previous version 2020-10-02 10:59:24 +01:00
Richard Davey
9c22133bb2 Tilemaps.Components.StaggeredWorldToTileXY is a new function that converts world coordinates to staggered tile coordinates. 2020-10-02 10:58:36 +01:00
Richard Davey
b8520f3b0d Tilemaps.Components.IsometricWorldToTileXY is a new function that converts world coordinates to isometric tile coordinates. 2020-10-02 10:58:18 +01:00
Richard Davey
7402d22c53 Tilemaps.Components.HexagonalWorldToTileXY is a new function that converts world coordinates to hexagonal tile coordinates. 2020-10-02 10:57:57 +01:00
Richard Davey
7d39bf9217 Tidy return statements 2020-10-02 10:57:14 +01:00
Richard Davey
ef2d4f6d7a Tilemaps.Components.GetWorldToTileXYFunction is a new function that returns the correct conversion function to use. 2020-10-02 10:56:44 +01:00
Richard Davey
2537e3ff70 Tilemaps.Components.GetWorldToTileXFunction is a new function that returns the correct conversion function to use. 2020-10-02 10:37:41 +01:00
Richard Davey
3352bd800c Restored previous version #4992 2020-10-02 10:37:30 +01:00
Richard Davey
92b431646a Tilemaps.Components.GetWorldToTileYFunction is a new function that returns the correct type of translation to use. 2020-10-02 10:31:02 +01:00
Richard Davey
f1c85fc220 Tilemaps.Components.HexagonalWorldToTileY is a new function that converts world Y coordinates from pixels to hexagonal tile Y coordinates. 2020-10-02 10:30:53 +01:00
Richard Davey
cb09374f9d Tilemaps.Components.StaggeredWorldToTileY is a new function that converts world Y coordinates from pixels to staggered tile Y coordinates. 2020-10-02 10:30:43 +01:00
Richard Davey
17df0f7135 Restored to previous version. #4992 2020-10-02 10:30:30 +01:00
Richard Davey
398bdf4314 Tilemap.hexSideLength is a new property that holds the length of the hexagon sides, if using Hexagonal Tilemaps. 2020-10-02 10:30:08 +01:00
Richard Davey
24437485af Fixed static function #4992 2020-10-02 10:19:13 +01:00
Richard Davey
ba4be029be Create TilemapOrientationType.js 2020-10-02 10:18:57 +01:00
Richard Davey
a8bd2204f2 Fixed updatePixelXY and prioritied orthogonal maps. #4992 2020-10-02 09:52:40 +01:00
Richard Davey
555c47e773 Moved Tilemap const declarations to the correct place. #4992 2020-10-02 09:48:44 +01:00
Richard Davey
c3c35322c4
Merge pull request #4992 from svipal/master
Preliminary PR for isometric support
2020-10-02 09:42:47 +01:00
Richard Davey
8d51e8ab2c Fix #4859 2020-09-23 12:59:03 +01:00
svipal
79920709e5 removed useless change 2020-09-23 01:13:20 +02:00
Svipal
3997cad5a7 same work 2020-09-19 13:05:56 +02:00
Svipal
5fd854fd26 fixed dynamic layer 2020-09-19 11:45:46 +02:00
Svipal
a9e8c49bf0 fixed typo 2020-09-19 11:04:28 +02:00
Svipal
299f83c13d fixed conflicts 2020-09-19 10:56:05 +02:00
svipal
79fe9abc6e finished updating culling system 2020-09-18 17:16:52 +02:00
Richard Davey
6a966e3f3b Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
Richard Davey
951457c881 As a result of the change to the shader, all uses of the WebGL Util function getTintAppendFloatAlphaAndSwap have been replaced with getTintAppendFloatAlpha instead. 2020-09-14 15:02:13 +01:00
Richard Davey
e450bf2f1f Swap to using constants for pipeline names 2020-09-09 13:05:18 +01:00
Richard Davey
d198818d80 Game Objects now call the new Pipeline Manager methods directly 2020-09-09 13:05:18 +01:00
Svipal
1994185d6f merged master 2020-09-08 22:17:04 +02:00
Richard Davey
0d934c730e Every single Tilemap.Component function has now been made public. This means you can call the Component functions directly, should you need to, outside of the Tilemap system. 2020-09-02 11:54:24 +01:00
Richard Davey
07865a5823 Final set of namespace changes. Fix #5062 2020-09-01 20:28:42 +01:00
Richard Davey
0dd07333af Updated to use MultiPipeline 2020-08-21 16:14:59 +01:00
Svipal
40a26256c4 oop 2020-08-09 15:55:00 +02:00
Svipal
809d0b7495 merged master 2020-08-09 13:13:09 +02:00
Svipal
241d4193e8 let's try again 2020-08-09 12:33:52 +02:00
Svipal
97bb9b4a8f bad bad idea 2020-08-09 12:33:26 +02:00
Svipal
c77731d127 bad idea 2020-08-09 12:24:56 +02:00
Svipal
b4a1473fea test 2020-08-09 12:13:29 +02:00
Svipal
a72efc8ac8 Update ParseTileLayers.js 2020-08-09 11:50:25 +02:00
Richard Davey
f3ebada1e0 Tidy up everything after rendering 2020-07-17 15:49:03 +01:00
Richard Davey
9280a73bf9 StaticTilemapLayer now includes the ModelViewProjection mixin, so it doesn't need to modify the pipeline during rendering. 2020-07-17 15:48:53 +01:00
Richard Davey
10c19bd24d StaticTilemapLayer.upload will now set the vertex attributes and buffer the data, and handles internal checks more efficiently. 2020-07-17 13:58:38 +01:00
Richard Davey
6e15f6b77d Refactored to tidy it up and also now works with Light2D pipeline 2020-07-17 13:56:56 +01:00
Richard Davey
dc04949d3d Needs fixing tomorrow 2020-07-16 18:10:40 +01:00
Richard Davey
f89d53ca0d Update DynamicTilemapLayerWebGLRenderer.js 2020-07-16 17:43:14 +01:00
Richard Davey
d34d52550d Renders using setTextureZero 2020-07-15 18:03:57 +01:00
Richard Davey
0003d278fd Updated to use new external MVP functions 2020-07-14 16:49:30 +01:00
Richard Davey
2a2a2eafe8 Reverted PR #5219 because it breaks camera zooming on tilemaps 2020-07-14 08:47:52 +01:00
Richard Davey
cbba26e08c
Merge pull request #5215 from cruzdanilo/layer-webgl-transform
StaticTilemapLayerWebGLRenderer: apply rotation and parent transform
2020-07-13 13:18:02 +01:00
danilo neves cruz
7302ad1041 StaticTilemapLayerWebGLRenderer: apply rotation and parent transform 2020-07-11 02:35:20 +07:00
Svipal
b4d9d71009 fixed orthogonal world to tile 2020-06-25 15:04:57 +02:00
Svipal
9bd310810d done 2020-06-06 11:13:11 +02:00
Svipal
9c8cdd4063 trying to fix conflic in ParseTileLayers 2020-06-06 11:11:43 +02:00
Svipal
e6d468cda7 worldToTile fixed 2020-06-06 00:23:16 +02:00
samme
c963768c1e Docs: SetCollisionByExclusion() and friends
Fixes #5179

Thanks @BoltKey
2020-06-05 10:01:30 -07:00
Richard Davey
96b1d4c783 Update LayerDataConfig.js 2020-04-27 16:16:50 +01:00
Richard Davey
cef9aa2120 New Type Defs 2020-04-27 16:13:49 +01:00
Richard Davey
b035d190e9 Added JSDocs 2020-04-27 16:13:40 +01:00
Richard Davey
bf9cbabe50 Fixed lint errors with #4964 PR 2020-04-27 13:46:37 +01:00
Richard Davey
06f8d1b8a5
Merge pull request #4964 from gogoprog/feature/tilemapImageCollections
Create tilesets from image collections
2020-04-27 13:42:46 +01:00
Richard Davey
63eb41eb94
Merge pull request #5051 from samme/feature/tiled-point-and-createFromObjects
Add Tiled point object and change offset in createFromObjects()
2020-04-27 13:10:34 +01:00
Richard Davey
91bfd7d0c2
Merge pull request #4984 from Nightspeller/issue#4983
Proposed fix for the issue#4983
2020-04-27 12:39:24 +01:00
samme
56ad38f17d Docs: correct Tilemap#renderDebugFull 2020-04-26 12:38:20 -07:00
svipal
5911b94d35 Revert "clean up"
This reverts commit 854589ddbe.

woops
2020-04-10 20:55:31 +02:00
svipal
854589ddbe clean up 2020-04-10 20:40:52 +02:00
samme
4a711e42fe Docs: fix description for TiledObject.point 2020-04-03 20:13:13 -07:00
Svipal
8665e08f13 refactored things so that there is no more switching at runtime depending on orientation 2020-04-03 19:36:13 +02:00
samme
bc8606c65c Add Phaser.Types.Tilemaps.TiledObject.point 2020-03-22 16:09:23 -07:00
samme
5ec9e6b91a Offset by object data dimensions, allowing zero offset 2020-03-22 09:37:42 -07:00
samme
fb881a54b9 Add 'point' property for points
https://doc.mapeditor.org/en/latest/reference/json-map-format/#point-example
2020-03-22 09:29:10 -07:00
samme
df1537fa36 Remove redundant assignments
Already picked
2020-03-22 09:28:24 -07:00
Svipal
1ccc815ce7 removed a few debug prints, moved isoBounds to a new component, started to add constants 2020-03-22 12:35:24 +01:00
Svipal
33daee1d27 canvas renderer typo fix 2020-03-22 08:48:26 +01:00
svipal
9c23f7e72f
Update src/tilemaps/ParseToTilemap.js
Co-Authored-By: Chris Andrew <hex727@gmail.com>
2020-03-22 08:46:07 +01:00
Svipal
72cb3343d6 cleaning up debug prints and such 2020-03-21 11:25:04 +01:00
Svipal
cec71a85ea added hexagonal support 2020-03-21 10:19:03 +01:00
Svipal
406e6eb093 fixed worldtotilex on odd tiles 2020-03-14 10:57:19 +01:00
Svipal
66e99bccc6 changed a few things, preparing tiles 2020-03-14 10:23:13 +01:00
Svipal
a7d4816564 added staggered support 2020-03-14 10:11:04 +01:00
svipal
9780592a90 Update StaticTilemapLayer.js 2020-02-08 15:55:22 +01:00
svipal
8e30c5ef1c
Update TileToWorldX.js 2020-02-08 15:53:53 +01:00
svipal
cf622269e8 Update PutTileAt.js 2020-02-08 15:51:12 +01:00
svipal
a40ff084f9
Update DynamicTilemapLayerWebGLRenderer.js 2020-02-08 15:25:51 +01:00
svipal
304ff79b2b
Update StaticTilemapLayer.js 2020-02-08 12:23:09 +01:00
svipal
283bb46358
Update ParseJSONTiled.js 2020-02-08 12:15:30 +01:00
svipal
71cf182d97
Update LayerData.js 2020-02-08 12:14:49 +01:00
svipal
a8719c5697
Update StaticTilemapLayer.js 2020-02-08 12:06:02 +01:00
svipal
e8fe850edf Update StaticTilemapLayerCanvasRenderer.js 2020-02-08 12:03:43 +01:00
svipal
7122ea0b6b
Update GetTilesWithinShape.js 2020-02-08 11:56:38 +01:00
svipal
e4c43e59ba
Update CullTiles.js 2020-02-08 11:55:33 +01:00
svipal
dc604e6336
Update TilemapCreator.js 2020-02-08 11:54:09 +01:00
svipal
b63a4e1107
Update Tilemap.js 2020-02-08 11:53:27 +01:00
svipal
7ba3771045
Update Tile.js 2020-02-08 11:51:14 +01:00
svipal
4ca9f5dbf1
Update Tile.js 2020-02-08 11:47:43 +01:00
svipal
4007e92be0
Update GetTileAt.js 2020-02-08 10:32:35 +01:00
svipal
f48e4aa9aa
Update GetTileAt.js 2020-02-08 10:31:59 +01:00
Svipal
9b86c5e6ed commented 2020-02-07 15:31:15 +01:00
Svipal
1573e25214 added isoCullDistances parameter to DynamicTilemapLayer 2020-02-07 15:21:11 +01:00
Svipal
d7a857697f fixed worldToTileXY and tileToWorldXY undefined point mistakes. Fixed getTilesWithinXY incorrect snaptoFloor setting 2020-02-07 14:05:42 +01:00
Svipal
dc330aaf4a linted everything 2020-02-06 11:02:44 +01:00
Svipal
5747f7102d fixed problems with removeTileAt 2020-02-05 18:42:20 +01:00
Svipal
aaf512b9cd fixed problems with putting tiles from null tiles 2020-02-05 18:37:40 +01:00
Serg
29c7fcaa7d Proposed fix for the issue with inconsistent type of 'properties' member of Tile Layer data. 2020-02-04 22:47:22 -05:00
Svipal
a8b60cf946 fixed dynamic layer rendering 2020-02-04 04:57:28 +01:00
Svipal
fd29e96a5d changed orientation to be part of the layer, really cleaned up API. Started tests on the dynamic layer. Trying to understand getTileAt bug 2020-01-30 15:58:07 +01:00
Svipal
70cbdc0925 preparing for WIP PR 4 2020-01-29 20:32:08 +01:00
Svipal
95df0be94a changed orientation localisation to layer, will make easier the fixing of pixelwidth and height and makes more sense overall 2020-01-29 20:27:40 +01:00
Svipal
d6489d1146 preparing WIP PR 2 2020-01-29 19:21:27 +01:00
Svipal
ccbff39074 preparing WIP PR 2020-01-29 19:20:25 +01:00
Svipal
a82b27ce6f added deep copy, doesn't change anything , this.orientation in the tile still bugging 2020-01-29 19:01:22 +01:00
Svipal
050325bff0 tried to pin down where the orientation became undefined, no success. 2020-01-29 17:42:39 +01:00
Svipal
95d2ff9996 need to compare across commits to understand regression regarding this.x 2020-01-27 20:12:53 +01:00
Svipal
946857f756 pixel changes 2020-01-26 22:51:01 +01:00
Gauthier Billot
78e2027a0c Create tilesets from image collections 2020-01-21 22:15:52 +01:00
Svipal
e4857ce48a yoyuee 2020-01-19 20:55:09 +01:00
Svipal
fbe3345e54 Updated RemoveTileAtWorldXy, PutTileAtWorldXY, GetTilesWithinShape and GetTilesWithinWorldXY 2020-01-19 20:50:57 +01:00
svipal
eb90fc2ab4
Merge pull request #2 from photonstorm/master
keeping up with master #2
2020-01-18 14:21:26 +01:00
No
1a88ff95ba updated dynamic layer and tilemap 2020-01-17 16:15:59 +01:00
No
f17aef0abf wordtotileX or Y cannot be called independently either 2020-01-17 15:15:15 +01:00
No
ddbcf85194 woops 2020-01-17 14:49:02 +01:00
No
83bbf08902 changed world to tile and tile to world in isometric mode 2020-01-17 14:47:33 +01:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Alex
77dc14ee2f Changed tile getTint function to use getTintAppendFloatAlphaAndSwap 2019-12-29 21:46:50 -05:00
samme
f1001578c5
Bracket notation for type
Phaser.Tilemaps.LayerData#data
2019-12-23 12:57:58 -08:00
samme
77ad6c66fe
Correct type for Phaser.Tilemaps.LayerData#data
Fixes #4904 ?
2019-12-08 15:23:15 -08:00
Richard Davey
467aac2308 JSDoc fix 2019-11-22 17:46:26 +00:00
Josh Soref
315d43f893 spelling: receive 2019-10-29 02:33:06 -04:00
Josh Soref
013ece9373 spelling: indices 2019-10-29 02:22:43 -04:00
Josh Soref
9fb412bb07 spelling: coordinates 2019-10-29 01:50:33 -04:00
Richard Davey
7b530ee699 Code format fixes 2019-11-18 16:08:36 +00:00
Richard Davey
9863eafc00
Merge pull request #4820 from Olliebrown/tiled-layer-groups
Support for Tiled layer groups
2019-11-18 16:01:04 +00:00
Seth Berrier
13b6d6d5ae Fix for bug related to Issue #4737
- When removing a layer from a tilemap, layerIndex can become invalid
- Added loop to fix any existing tilemapLayer.layerIndex vales
2019-10-31 16:03:48 -05:00
Seth Berrier
61479c5188 Remove debugging output 2019-10-25 11:32:24 -05:00
Seth Berrier
13625a5f8c Updates for Supporting Group Layers
- Updated documentation to mention support for groups and naming layers
- Added more verbose output when an unknown layer name is specified
    > Error output now lists the valid layer names
- Added functions to return array of tile, object, or image layer names
2019-10-23 15:56:35 -05:00
Seth Berrier
a9e897370a Support for Tiled Groups and Infinite Map Fixes
- Added support for Tiled group layers (issue #4099)
- Fixed some layer offset bugs for infinite maps
2019-10-23 12:35:25 -05:00
Richard Davey
6b973dcf58 DynamicTilemapLayer.setCollision would cause an indexOf error when trying to access the layer data. Fix #4800 2019-10-15 11:34:32 +01:00
Richard Davey
312797dc8e JSDoc fixes 2019-10-11 18:29:55 +01:00
Richard Davey
3a3ce8b914
Merge branch 'master' into tile-collision-update 2019-10-02 15:15:18 +01:00
Richard Davey
0aaa67957a Tilemap Canvas Render functions now respect game pixel art settings 2019-10-01 16:10:29 +01:00
Richard Davey
f4002471d7 Updated context lost / restored handlers 2019-07-17 16:38:00 +01:00
Richard Davey
e012115df4 DynamicTilemapLayer.destroy will now no longer run its destroy sequence again if it has already been run once. Fix #4634 2019-07-03 15:53:47 +01:00
samme
268d206e41 Fix scene arg in createFromObjects() 2019-06-29 12:13:15 -07:00
Fabadiculous
255232dd2a Fix bug where graphics methods were not renamed 2019-06-22 16:55:50 +10:00
Richard Davey
ea8bb89554 Exposed all of the Tilemap Parser functions. Fix #4318 2019-06-12 12:35:41 +01:00
Richard Davey
0f592ba91a Moved the Pick function to the object utils 2019-06-12 12:35:03 +01:00
Richard Davey
89fe081f74 Added new Tiled Object and Object Layer defs. Fix #4364 2019-06-06 11:20:40 +01:00
Richard Davey
3da69ade29 Tilemap.createDynamicLayer would fail if you called it without setting the x and y arguments, even though they were flagged as being optional. Fix #4508 2019-06-06 10:43:46 +01:00
Richard Davey
04ec7b26a1 Tilemap.createBlankDynamicLayer would fail if you provided a string for the tileset as the base tile width and height were incorrectly read from the tileset argument. Fix #4495 2019-06-06 10:29:28 +01:00
Benjamin
35776fcd2d JSDoc: Make createDynamicLayer() position optional 2019-05-22 19:18:54 +02:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
a6341a97a8 Fixed Types references 2019-05-09 15:32:53 +01:00
Richard Davey
44faa01578 Tilemap Types 2019-05-09 12:39:19 +01:00
Richard Davey
d75431fc2b lint fixes 2019-05-03 17:38:27 +01:00
Richard Davey
0012ed3524 Added Tilemap.renderDebugFull method. 2019-04-08 16:05:12 +01:00
Richard Davey
c1400f9514 Fixed lots of Tilemap methods that claimed to return null but didn't 2019-04-08 15:59:48 +01:00
Richard Davey
0514d27efc Added new argument removeFromTilemap 2019-04-08 15:59:30 +01:00
Richard Davey
d63321eba5 Layers now remove themselves from the Tilemap when destroyed. Fix #4319 2019-04-08 15:45:43 +01:00
Richard Davey
a8027bab7f Added removeLayer and destroyLayer methods. 2019-04-08 15:45:16 +01:00
Richard Davey
c85defe920
Merge branch 'master' into feature/support-infinite-tiled-maps 2019-04-08 14:00:03 +01:00
Richard Davey
f41cacde25
Merge pull request #4336 from florianvazelle/master
Fix getCenter methods returning wrong value for scaled layers
2019-04-08 10:20:32 +01:00
Richard Davey
e2c68c5d86
Merge pull request #4418 from martinlindhe/ts-styleconfig
improve ts type hints for Phaser.Tilemaps.Types.StyleConfig
2019-04-08 09:53:39 +01:00
Richard Davey
7dd411ddc9
Merge pull request #4419 from peterellisjones/master
Swap incorrect terms in Tilemap#convertLayerToStatic documentation
2019-04-08 09:52:11 +01:00
Richard Davey
780b0bca90 Removed missing component 2019-03-25 12:54:49 +00:00
Richard Davey
e017691c68 The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
Peter Ellis Jones
2682874d1f Fix incorrect documentation for Phaser.Tilemaps.Tilemap#convertLayerToStatic 2019-03-09 15:47:49 +02:00
Martin Lindhe
38444d3443 improve ts type hints for Phaser.Tilemaps.Types.StyleConfig 2019-03-09 11:51:00 +01:00
Richard Davey
0ee2442597 Bumping to 3.17.0 2019-03-07 12:31:06 +00:00
Richard Davey
197fef7b52 Tilemap.removeTile is a new method that allows you to remove a tile, or an array of tiles, by passing in references to the tiles themselves, rather than coordinates. The tiles can be replaced with new tiles of the given index, or removed entirely, and the method can optionally recalculate interesting faces on the layer. 2019-03-05 14:45:53 +00:00
Richard Davey
73617da673 Tidied up the formatting 2019-03-05 14:41:35 +00:00
Jeremie Corpinot
e40ff20a2c
Update Tile.properties type to any
Update `Tile.properties` type from ` object` to `any` so we can access any un-declared property without TypeScript throwing an error.

Solve issue https://github.com/photonstorm/phaser/issues/4356
2019-02-13 20:04:45 +01:00
Richard Davey
4fc817c519 Final batch of typedefs 2019-02-13 16:06:00 +00:00
Richard Davey
60542a25cc Numerous jsdoc and TS related fixes 2019-02-04 17:16:08 +00:00
Richard Davey
348306cafb Lots more jsdoc fixes and new documentation 2019-01-31 14:47:50 +00:00
Richard Davey
4f6f6ee72f Lots of jsdoc and type fixes 2019-01-31 12:19:01 +00:00
florianvazelle
01f1daad51 Fix getCenter methods returning wrong value for scaled layers 2019-01-30 15:57:51 +01:00
Richard Davey
974c5342e7 Fixed jsdoc types (#4311) 2019-01-28 13:45:48 +00:00
jestarray
ade92db0e9
Updated Docs 2019-01-23 15:01:56 -08:00
jestarray
8a41b1f56a
Updated Docs 2019-01-23 15:00:07 -08:00
jestarray
4b0464a632 Updated tilemap jsdocs 2019-01-23 11:30:08 -08:00
Richard Davey
498ea6bf9a Fixed jsdocs. 2019-01-23 16:24:02 +00:00
Richard Davey
1eccff1e3b Fixed jsdoc links and markdown bullet lists 2019-01-18 15:20:56 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Craig Whiteside
48fc7dc388
Merge branch 'master' into feature/support-infinite-tiled-maps 2018-12-20 16:51:42 +00:00
Richard Davey
b3c3b4bae7 Adjust pixel position so scaled tiles don't offset 2018-12-13 13:16:46 +00:00
Richard Davey
aae1cf5ae5 Tidying up 2018-12-13 13:10:31 +00:00
Richard Davey
ffd217dbdd Fixed size calculation and updated docs 2018-12-13 11:46:17 +00:00