Richard Davey
c5d7c94cb4
Fixed JSDocs
2020-11-20 16:20:35 +00:00
Richard Davey
ea59b47d1c
Force post pipeline skip
2020-11-20 15:18:28 +00:00
Richard Davey
750880fe5f
Fix culled tiles return
2020-11-20 14:58:43 +00:00
Richard Davey
ed756d16f1
Fixed Get Tiles Within Shape function
2020-11-20 12:39:18 +00:00
Richard Davey
377d27c8a4
Added Tile.right
and Tile.bottom
properties. Fix #5400
2020-11-20 11:51:12 +00:00
Richard Davey
0d23aea281
Allow TilemapLayers to set post pipelines
2020-11-06 17:22:32 +00:00
Richard Davey
d3c70002ea
Removed use of _tempMatrix
from all renderers
2020-11-06 09:44:29 +00:00
Richard Davey
536f08a4bf
Avoid deep diving into loads of functions
2020-10-15 11:47:11 +01:00
Richard Davey
67b787ab7c
Update GetTilesWithinWorldXY.js
2020-10-15 11:09:52 +01:00
Richard Davey
db2fdc14d1
Update GetTileAt.js
2020-10-15 11:09:37 +01:00
Richard Davey
f130f5e9a3
Fixed incorrect parameter type
2020-10-15 11:09:19 +01:00
Richard Davey
b4fed98aa2
Update SetCollisionBetween.js
2020-10-15 11:08:18 +01:00
Brown Dragon
ca0ca97f59
Fix up tiled json parsing.
...
Phaser currently discards the tiled `type` field (which is very useful for objects-from-tiles, as well as somewhat useful for handling tile variants).
It also discards wang set information, which is somewhat meaningful.
This diff adds both back; let me know if it goes too far and I can restrict it to only including `type`.
2020-10-12 19:54:14 -04:00
Richard Davey
b3a74a6d5d
ParseTilesets
will now correctly handle non-consequtive tile IDs. It also now correctly sets the maxId
property, fixing a bug where tiles wouldn't render if from IDs outside the expected range. Fix #4367
2020-10-12 13:52:31 +01:00
Richard Davey
e526af7cb9
Lint fix
2020-10-12 13:38:57 +01:00
Richard Davey
3e2041a3c5
Overhauled createFromObjects to make it much more useful. Fix #3817 #4613
2020-10-12 13:31:30 +01:00
Richard Davey
80287f6ee4
Path fixes
2020-10-12 11:51:05 +01:00
Richard Davey
04d80a8b5c
Allow use of old method calls for now
2020-10-12 11:50:13 +01:00
Richard Davey
24777aa327
No need for isoCullDistances
, just use existing cullPadding
properties
2020-10-12 11:42:01 +01:00
Richard Davey
607fec9450
Use a cached Rectangle for speed
2020-10-12 11:40:52 +01:00
Richard Davey
0ba1f08f80
The Static and Dynamic Tilemap Layer objects have been removed and consolidated into the new TilemapLayer class.
2020-10-12 11:40:40 +01:00
Richard Davey
fb11821730
Fixed lots of missing JSDocs
2020-10-12 11:33:33 +01:00
Richard Davey
ae4c45f14a
Fixed renderer so it draws multi tileset isometric tiles properly
2020-10-11 23:05:08 +01:00
Richard Davey
f00bb446f8
Formating fix
2020-10-11 23:04:11 +01:00
Richard Davey
9e68f41118
Formatting
2020-10-11 23:04:00 +01:00
Richard Davey
39f74d2e95
Use a cached vector to save constant allocation and fixed y culling limit
2020-10-11 23:03:52 +01:00
Richard Davey
2e50061699
Opps :)
2020-10-10 11:38:16 +01:00
Richard Davey
114201f497
Fixed tilemaps with missing function
2020-10-08 11:07:05 +01:00
Richard Davey
d9d4d74c89
Updated docs
2020-10-02 14:03:32 +01:00
Richard Davey
42d6188b7a
Now using the GetCullTilesFunction
#4922
2020-10-02 13:53:20 +01:00
Richard Davey
c0c00b66be
Tilemaps.Components.IsometricCullTiles
is a new function that culls tiles in a isometric map.
2020-10-02 13:48:52 +01:00
Richard Davey
ab753ffe10
Tilemaps.Components.StaggeredCullTiles
is a new function that culls tiles in a staggered map.
2020-10-02 13:48:42 +01:00
Richard Davey
0b8b9fb3ba
Tilemaps.Components.HexagonalCullTiles
is a new function that culls tiles in a hexagonal map.
2020-10-02 13:48:33 +01:00
Richard Davey
c44c43a553
Tilemaps.Components.StaggeredCullBounds
is a new function that calculates the cull bounds for a staggered map.
2020-10-02 13:48:22 +01:00
Richard Davey
e42b407721
Tilemaps.Components.HexagonalCullBounds
is a new function that calculates the cull bounds for a hexagonal map.
2020-10-02 13:48:13 +01:00
Richard Davey
2450a16911
Tilemaps.Components.GetCullTilesFunction
is a new function that returns the correct culling function to use.
2020-10-02 13:48:01 +01:00
Richard Davey
c66df4b94b
Deleted unused files
2020-10-02 13:47:49 +01:00
Richard Davey
9c92fccd3a
Updated to use new components
2020-10-02 13:47:36 +01:00
Richard Davey
f58ec09489
Tilemaps.Components.CullBounds
is a new function that calculates the cull bounds for an orthogonal map.
2020-10-02 13:47:27 +01:00
Richard Davey
b11e5fe1fb
Tilemaps.Components.RunCull
is a new function that runs the culling process from the combined bounds and tilemap.
2020-10-02 13:47:10 +01:00
Richard Davey
7980beaeab
Fixed references and docs #4922
2020-10-02 12:09:58 +01:00
Richard Davey
da651dc650
Fixed require filename
2020-10-02 12:06:07 +01:00
Richard Davey
1839e58581
Tidied up formatting #4922
2020-10-02 12:05:52 +01:00
Richard Davey
8ea29b6cf2
Removed console warnings
2020-10-02 12:02:48 +01:00
Richard Davey
89cec01b39
Updated types
2020-10-02 12:02:40 +01:00
Richard Davey
04ecc38a61
Fixed JSDocs and const path #4922
2020-10-02 11:57:37 +01:00
Richard Davey
b09197d8cb
Added proper JSDocs and fixed private accessors #4922
2020-10-02 11:53:23 +01:00
Richard Davey
d5561ad97a
Use cached vec2s to avoid constant vector creation
2020-10-02 11:41:11 +01:00
Richard Davey
aafd5c6cee
Use cached vec2s to avoid constant vector creation
2020-10-02 11:36:44 +01:00
Richard Davey
f03ddf033b
Formatting fix #4992
2020-10-02 11:27:50 +01:00
Richard Davey
a3f67973cd
Corrected documentation and tidied up #4992
2020-10-02 11:25:48 +01:00
Richard Davey
ffb49bdb3a
Tilemaps.Components.StaggeredTileToWorldXY
is a new function that converts staggered tile coordinates to world coordinates.
2020-10-02 11:22:48 +01:00
Richard Davey
4281bc1763
Tilemaps.Components.IsometricTileToWorldXY
is a new function that converts isometric tile coordinates to world coordinates.
2020-10-02 11:22:39 +01:00
Richard Davey
3c3c01d4d5
Tilemaps.Components.HexagonalTileToWorldXY
is a new function that converts hexagonal tile coordinates to world coordinates.
2020-10-02 11:22:30 +01:00
Richard Davey
a51e0b8a68
Tilemaps.Components.GetWorldToTileXYFunction
is a new function that returns the correct conversion function to use.
2020-10-02 11:22:18 +01:00
Richard Davey
6049701d91
Restored previous function
2020-10-02 11:22:02 +01:00
Richard Davey
a89a58bd6c
Restore previous function
2020-10-02 11:16:32 +01:00
Richard Davey
769850a400
Tilemaps.Components.StaggeredTileToWorldY
is a new function that converts a staggered Y coordinate to a world coordinate.
2020-10-02 11:16:18 +01:00
Richard Davey
0b7d3236b4
Tilemaps.Components.HexagonalTileToWorldY
is a new function that converts a hexagonal Y coordinate to a world coordinate.
2020-10-02 11:16:07 +01:00
Richard Davey
0b630754f7
Tilemaps.Components.GetTileToWorldYFunction
is a new function that returns the correct conversion function to use.
2020-10-02 11:15:54 +01:00
Richard Davey
00603c0d39
Tilemaps.Components.GetTileToWorldXFunction
is a new function that returns the correct conversion function to use.
2020-10-02 11:03:56 +01:00
Richard Davey
3eaacffb37
Restore previous function #4992
2020-10-02 11:03:03 +01:00
Richard Davey
0952421bfb
Expose the new functtions #4992
2020-10-02 11:00:30 +01:00
Richard Davey
da3d0108f4
Restore back to previous version
2020-10-02 10:59:24 +01:00
Richard Davey
9c22133bb2
Tilemaps.Components.StaggeredWorldToTileXY
is a new function that converts world coordinates to staggered tile coordinates.
2020-10-02 10:58:36 +01:00
Richard Davey
b8520f3b0d
Tilemaps.Components.IsometricWorldToTileXY
is a new function that converts world coordinates to isometric tile coordinates.
2020-10-02 10:58:18 +01:00
Richard Davey
7402d22c53
Tilemaps.Components.HexagonalWorldToTileXY
is a new function that converts world coordinates to hexagonal tile coordinates.
2020-10-02 10:57:57 +01:00
Richard Davey
7d39bf9217
Tidy return statements
2020-10-02 10:57:14 +01:00
Richard Davey
ef2d4f6d7a
Tilemaps.Components.GetWorldToTileXYFunction
is a new function that returns the correct conversion function to use.
2020-10-02 10:56:44 +01:00
Richard Davey
2537e3ff70
Tilemaps.Components.GetWorldToTileXFunction
is a new function that returns the correct conversion function to use.
2020-10-02 10:37:41 +01:00
Richard Davey
3352bd800c
Restored previous version #4992
2020-10-02 10:37:30 +01:00
Richard Davey
92b431646a
Tilemaps.Components.GetWorldToTileYFunction
is a new function that returns the correct type of translation to use.
2020-10-02 10:31:02 +01:00
Richard Davey
f1c85fc220
Tilemaps.Components.HexagonalWorldToTileY
is a new function that converts world Y coordinates from pixels to hexagonal tile Y coordinates.
2020-10-02 10:30:53 +01:00
Richard Davey
cb09374f9d
Tilemaps.Components.StaggeredWorldToTileY
is a new function that converts world Y coordinates from pixels to staggered tile Y coordinates.
2020-10-02 10:30:43 +01:00
Richard Davey
17df0f7135
Restored to previous version. #4992
2020-10-02 10:30:30 +01:00
Richard Davey
398bdf4314
Tilemap.hexSideLength
is a new property that holds the length of the hexagon sides, if using Hexagonal Tilemaps.
2020-10-02 10:30:08 +01:00
Richard Davey
24437485af
Fixed static function #4992
2020-10-02 10:19:13 +01:00
Richard Davey
ba4be029be
Create TilemapOrientationType.js
2020-10-02 10:18:57 +01:00
Richard Davey
a8bd2204f2
Fixed updatePixelXY
and prioritied orthogonal maps. #4992
2020-10-02 09:52:40 +01:00
Richard Davey
555c47e773
Moved Tilemap const declarations to the correct place. #4992
2020-10-02 09:48:44 +01:00
Richard Davey
c3c35322c4
Merge pull request #4992 from svipal/master
...
Preliminary PR for isometric support
2020-10-02 09:42:47 +01:00
Richard Davey
8d51e8ab2c
Fix #4859
2020-09-23 12:59:03 +01:00
svipal
79920709e5
removed useless change
2020-09-23 01:13:20 +02:00
Svipal
3997cad5a7
same work
2020-09-19 13:05:56 +02:00
Svipal
5fd854fd26
fixed dynamic layer
2020-09-19 11:45:46 +02:00
Svipal
a9e8c49bf0
fixed typo
2020-09-19 11:04:28 +02:00
Svipal
299f83c13d
fixed conflicts
2020-09-19 10:56:05 +02:00
svipal
79fe9abc6e
finished updating culling system
2020-09-18 17:16:52 +02:00
Richard Davey
6a966e3f3b
Removed interpolationPercentage
parameter from all render methods, as it has never been used.
2020-09-14 15:33:58 +01:00
Richard Davey
951457c881
As a result of the change to the shader, all uses of the WebGL Util function getTintAppendFloatAlphaAndSwap
have been replaced with getTintAppendFloatAlpha
instead.
2020-09-14 15:02:13 +01:00
Richard Davey
e450bf2f1f
Swap to using constants for pipeline names
2020-09-09 13:05:18 +01:00
Richard Davey
d198818d80
Game Objects now call the new Pipeline Manager methods directly
2020-09-09 13:05:18 +01:00
Svipal
1994185d6f
merged master
2020-09-08 22:17:04 +02:00
Richard Davey
0d934c730e
Every single Tilemap.Component
function has now been made public. This means you can call the Component functions directly, should you need to, outside of the Tilemap system.
2020-09-02 11:54:24 +01:00
Richard Davey
07865a5823
Final set of namespace changes. Fix #5062
2020-09-01 20:28:42 +01:00
Richard Davey
0dd07333af
Updated to use MultiPipeline
2020-08-21 16:14:59 +01:00
Svipal
40a26256c4
oop
2020-08-09 15:55:00 +02:00
Svipal
809d0b7495
merged master
2020-08-09 13:13:09 +02:00
Svipal
241d4193e8
let's try again
2020-08-09 12:33:52 +02:00
Svipal
97bb9b4a8f
bad bad idea
2020-08-09 12:33:26 +02:00
Svipal
c77731d127
bad idea
2020-08-09 12:24:56 +02:00
Svipal
b4a1473fea
test
2020-08-09 12:13:29 +02:00
Svipal
a72efc8ac8
Update ParseTileLayers.js
2020-08-09 11:50:25 +02:00
Richard Davey
f3ebada1e0
Tidy up everything after rendering
2020-07-17 15:49:03 +01:00
Richard Davey
9280a73bf9
StaticTilemapLayer
now includes the ModelViewProjection
mixin, so it doesn't need to modify the pipeline during rendering.
2020-07-17 15:48:53 +01:00
Richard Davey
10c19bd24d
StaticTilemapLayer.upload
will now set the vertex attributes and buffer the data, and handles internal checks more efficiently.
2020-07-17 13:58:38 +01:00
Richard Davey
6e15f6b77d
Refactored to tidy it up and also now works with Light2D pipeline
2020-07-17 13:56:56 +01:00
Richard Davey
dc04949d3d
Needs fixing tomorrow
2020-07-16 18:10:40 +01:00
Richard Davey
f89d53ca0d
Update DynamicTilemapLayerWebGLRenderer.js
2020-07-16 17:43:14 +01:00
Richard Davey
d34d52550d
Renders using setTextureZero
2020-07-15 18:03:57 +01:00
Richard Davey
0003d278fd
Updated to use new external MVP functions
2020-07-14 16:49:30 +01:00
Richard Davey
2a2a2eafe8
Reverted PR #5219 because it breaks camera zooming on tilemaps
2020-07-14 08:47:52 +01:00
Richard Davey
cbba26e08c
Merge pull request #5215 from cruzdanilo/layer-webgl-transform
...
StaticTilemapLayerWebGLRenderer: apply rotation and parent transform
2020-07-13 13:18:02 +01:00
danilo neves cruz
7302ad1041
StaticTilemapLayerWebGLRenderer: apply rotation and parent transform
2020-07-11 02:35:20 +07:00
Svipal
b4d9d71009
fixed orthogonal world to tile
2020-06-25 15:04:57 +02:00
Svipal
9bd310810d
done
2020-06-06 11:13:11 +02:00
Svipal
9c8cdd4063
trying to fix conflic in ParseTileLayers
2020-06-06 11:11:43 +02:00
Svipal
e6d468cda7
worldToTile fixed
2020-06-06 00:23:16 +02:00
samme
c963768c1e
Docs: SetCollisionByExclusion() and friends
...
Fixes #5179
Thanks @BoltKey
2020-06-05 10:01:30 -07:00
Richard Davey
96b1d4c783
Update LayerDataConfig.js
2020-04-27 16:16:50 +01:00
Richard Davey
cef9aa2120
New Type Defs
2020-04-27 16:13:49 +01:00
Richard Davey
b035d190e9
Added JSDocs
2020-04-27 16:13:40 +01:00
Richard Davey
bf9cbabe50
Fixed lint errors with #4964 PR
2020-04-27 13:46:37 +01:00
Richard Davey
06f8d1b8a5
Merge pull request #4964 from gogoprog/feature/tilemapImageCollections
...
Create tilesets from image collections
2020-04-27 13:42:46 +01:00
Richard Davey
63eb41eb94
Merge pull request #5051 from samme/feature/tiled-point-and-createFromObjects
...
Add Tiled point object and change offset in createFromObjects()
2020-04-27 13:10:34 +01:00
Richard Davey
91bfd7d0c2
Merge pull request #4984 from Nightspeller/issue#4983
...
Proposed fix for the issue#4983
2020-04-27 12:39:24 +01:00
samme
56ad38f17d
Docs: correct Tilemap#renderDebugFull
2020-04-26 12:38:20 -07:00
svipal
5911b94d35
Revert "clean up"
...
This reverts commit 854589ddbe
.
woops
2020-04-10 20:55:31 +02:00
svipal
854589ddbe
clean up
2020-04-10 20:40:52 +02:00
samme
4a711e42fe
Docs: fix description for TiledObject.point
2020-04-03 20:13:13 -07:00
Svipal
8665e08f13
refactored things so that there is no more switching at runtime depending on orientation
2020-04-03 19:36:13 +02:00
samme
bc8606c65c
Add Phaser.Types.Tilemaps.TiledObject.point
2020-03-22 16:09:23 -07:00
samme
5ec9e6b91a
Offset by object data dimensions, allowing zero offset
2020-03-22 09:37:42 -07:00
samme
fb881a54b9
Add 'point' property for points
...
https://doc.mapeditor.org/en/latest/reference/json-map-format/#point-example
2020-03-22 09:29:10 -07:00
samme
df1537fa36
Remove redundant assignments
...
Already picked
2020-03-22 09:28:24 -07:00
Svipal
1ccc815ce7
removed a few debug prints, moved isoBounds to a new component, started to add constants
2020-03-22 12:35:24 +01:00
Svipal
33daee1d27
canvas renderer typo fix
2020-03-22 08:48:26 +01:00
svipal
9c23f7e72f
Update src/tilemaps/ParseToTilemap.js
...
Co-Authored-By: Chris Andrew <hex727@gmail.com>
2020-03-22 08:46:07 +01:00
Svipal
72cb3343d6
cleaning up debug prints and such
2020-03-21 11:25:04 +01:00
Svipal
cec71a85ea
added hexagonal support
2020-03-21 10:19:03 +01:00
Svipal
406e6eb093
fixed worldtotilex on odd tiles
2020-03-14 10:57:19 +01:00
Svipal
66e99bccc6
changed a few things, preparing tiles
2020-03-14 10:23:13 +01:00
Svipal
a7d4816564
added staggered support
2020-03-14 10:11:04 +01:00
svipal
9780592a90
Update StaticTilemapLayer.js
2020-02-08 15:55:22 +01:00
svipal
8e30c5ef1c
Update TileToWorldX.js
2020-02-08 15:53:53 +01:00
svipal
cf622269e8
Update PutTileAt.js
2020-02-08 15:51:12 +01:00
svipal
a40ff084f9
Update DynamicTilemapLayerWebGLRenderer.js
2020-02-08 15:25:51 +01:00
svipal
304ff79b2b
Update StaticTilemapLayer.js
2020-02-08 12:23:09 +01:00
svipal
283bb46358
Update ParseJSONTiled.js
2020-02-08 12:15:30 +01:00
svipal
71cf182d97
Update LayerData.js
2020-02-08 12:14:49 +01:00