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Fix for bug related to Issue #4737
- When removing a layer from a tilemap, layerIndex can become invalid - Added loop to fix any existing tilemapLayer.layerIndex vales
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@ -1564,6 +1564,13 @@ var Tilemap = new Class({
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if (index !== null)
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{
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SpliceOne(this.layers, index);
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for (var i = index; i < this.layers.length; i++)
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{
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if (this.layers[i].tilemapLayer)
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{
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this.layers[i].tilemapLayer.layerIndex--;
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}
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}
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if (this.currentLayerIndex === index)
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{
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