mirror of
https://github.com/photonstorm/phaser
synced 2025-02-16 22:18:29 +00:00
Merge pull request #4992 from svipal/master
Preliminary PR for isometric support
This commit is contained in:
commit
c3c35322c4
37 changed files with 1708 additions and 291 deletions
64
src/const.js
64
src/const.js
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@ -131,7 +131,69 @@ var CONST = {
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* @type {integer}
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* @since 3.0.0
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*/
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RIGHT: 8
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RIGHT: 8,
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/**
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* Orientation constant.
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*
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* @name Phaser.ORTHOGONAL
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* @const
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* @type {integer}
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* @since 3.2.2
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*/
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ORTHOGONAL: 0,
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/**
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* Orientation constant.
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*
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* @name Phaser.ISOMETRIC
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* @const
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* @type {integer}
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* @since 3.2.2
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*/
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ISOMETRIC: 1,
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/**
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* Orientation constant.
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*
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* @name Phaser.STAGGERED
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* @const
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* @type {integer}
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* @since 3.2.2
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*/
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STAGGERED: 2,
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/**
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* Orientation constant.
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*
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* @name Phaser.HEXAGONAL
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* @const
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* @type {integer}
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* @since 3.2.2
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*/
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HEXAGONAL: 3,
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fromOrientationString: function (orientation)
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{
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var constor = CONST.ORTHOGONAL;
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if (orientation === 'isometric')
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{
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constor = CONST.ISOMETRIC;
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}
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else if (orientation === 'staggered')
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{
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constor = CONST.STAGGERED;
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}
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else if (orientation === 'hexagonal')
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{
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constor = CONST.HEXAGONAL;
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}
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return constor;
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}
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};
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@ -2254,8 +2254,10 @@ var World = new Class({
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tilemapLayer = tile.tilemapLayer;
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tileWorldRect.left = tilemapLayer.tileToWorldX(tile.x);
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tileWorldRect.top = tilemapLayer.tileToWorldY(tile.y);
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var point = tilemapLayer.tileToWorldXY(tile.x,tile.y);
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tileWorldRect.left = point.x;
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tileWorldRect.top = point.y;
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// If the map's base tile size differs from the layer's tile size, only the top of the rect
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// needs to be adjusted since its origin is (0, 1).
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@ -1,30 +1,30 @@
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#define SHADER_NAME PHASER_MULTI_FS
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precision mediump float;
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uniform sampler2D uMainSampler[%count%];
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varying vec2 outTexCoord;
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varying float outTexId;
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varying float outTintEffect;
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varying vec4 outTint;
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void main()
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{
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vec4 texture;
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%forloop%
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vec4 texel = vec4(outTint.bgr * outTint.a, outTint.a);
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// Multiply texture tint
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vec4 color = texture * texel;
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if (outTintEffect == 1.0)
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{
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// Solid color + texture alpha
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color.rgb = mix(texture.rgb, outTint.bgr * outTint.a, texture.a);
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}
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gl_FragColor = color;
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}
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#define SHADER_NAME PHASER_MULTI_FS
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precision mediump float;
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uniform sampler2D uMainSampler[%count%];
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varying vec2 outTexCoord;
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varying float outTexId;
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varying float outTintEffect;
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varying vec4 outTint;
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void main()
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{
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vec4 texture;
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%forloop%
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vec4 texel = vec4(outTint.bgr * outTint.a, outTint.a);
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// Multiply texture tint
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vec4 color = texture * texel;
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if (outTintEffect == 1.0)
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{
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// Solid color + texture alpha
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color.rgb = mix(texture.rgb, outTint.bgr * outTint.a, texture.a);
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}
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gl_FragColor = color;
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}
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|
|
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@ -1,29 +1,29 @@
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#define SHADER_NAME PHASER_MULTI_VS
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precision mediump float;
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uniform mat4 uProjectionMatrix;
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uniform mat4 uViewMatrix;
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uniform mat4 uModelMatrix;
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attribute vec2 inPosition;
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attribute vec2 inTexCoord;
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attribute float inTexId;
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attribute float inTintEffect;
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attribute vec4 inTint;
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varying vec2 outTexCoord;
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varying float outTexId;
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varying float outTintEffect;
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varying vec4 outTint;
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void main ()
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{
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gl_Position = uProjectionMatrix * uViewMatrix * uModelMatrix * vec4(inPosition, 1.0, 1.0);
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outTexCoord = inTexCoord;
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outTexId = inTexId;
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outTint = inTint;
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outTintEffect = inTintEffect;
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}
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#define SHADER_NAME PHASER_MULTI_VS
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precision mediump float;
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uniform mat4 uProjectionMatrix;
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uniform mat4 uViewMatrix;
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uniform mat4 uModelMatrix;
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attribute vec2 inPosition;
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attribute vec2 inTexCoord;
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attribute float inTexId;
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attribute float inTintEffect;
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attribute vec4 inTint;
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varying vec2 outTexCoord;
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varying float outTexId;
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varying float outTintEffect;
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varying vec4 outTint;
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void main ()
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{
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gl_Position = uProjectionMatrix * uViewMatrix * uModelMatrix * vec4(inPosition, 1.0, 1.0);
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outTexCoord = inTexCoord;
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outTexId = inTexId;
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outTint = inTint;
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outTintEffect = inTintEffect;
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}
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@ -1,26 +1,26 @@
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#define SHADER_NAME PHASER_SINGLE_FS
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precision mediump float;
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uniform sampler2D uMainSampler;
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varying vec2 outTexCoord;
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varying float outTintEffect;
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varying vec4 outTint;
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void main()
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{
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vec4 texture = texture2D(uMainSampler, outTexCoord);
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vec4 texel = vec4(outTint.bgr * outTint.a, outTint.a);
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// Multiply texture tint
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vec4 color = texture * texel;
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if (outTintEffect == 1.0)
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{
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// Solid color + texture alpha
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color.rgb = mix(texture.rgb, outTint.bgr * outTint.a, texture.a);
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}
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gl_FragColor = color;
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}
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#define SHADER_NAME PHASER_SINGLE_FS
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precision mediump float;
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uniform sampler2D uMainSampler;
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varying vec2 outTexCoord;
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varying float outTintEffect;
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varying vec4 outTint;
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void main()
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{
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vec4 texture = texture2D(uMainSampler, outTexCoord);
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vec4 texel = vec4(outTint.bgr * outTint.a, outTint.a);
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// Multiply texture tint
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vec4 color = texture * texel;
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if (outTintEffect == 1.0)
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{
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// Solid color + texture alpha
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color.rgb = mix(texture.rgb, outTint.bgr * outTint.a, texture.a);
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}
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gl_FragColor = color;
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}
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|
|
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@ -1,25 +1,25 @@
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|||
#define SHADER_NAME PHASER_SINGLE_VS
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precision mediump float;
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uniform mat4 uProjectionMatrix;
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uniform mat4 uViewMatrix;
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uniform mat4 uModelMatrix;
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attribute vec2 inPosition;
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attribute vec2 inTexCoord;
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attribute float inTintEffect;
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attribute vec4 inTint;
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varying vec2 outTexCoord;
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varying float outTintEffect;
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varying vec4 outTint;
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||||
void main ()
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{
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gl_Position = uProjectionMatrix * uViewMatrix * uModelMatrix * vec4(inPosition, 1.0, 1.0);
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outTexCoord = inTexCoord;
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outTint = inTint;
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outTintEffect = inTintEffect;
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}
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#define SHADER_NAME PHASER_SINGLE_VS
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precision mediump float;
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uniform mat4 uProjectionMatrix;
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uniform mat4 uViewMatrix;
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uniform mat4 uModelMatrix;
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attribute vec2 inPosition;
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||||
attribute vec2 inTexCoord;
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attribute float inTintEffect;
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attribute vec4 inTint;
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varying vec2 outTexCoord;
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varying float outTintEffect;
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varying vec4 outTint;
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void main ()
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{
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gl_Position = uProjectionMatrix * uViewMatrix * uModelMatrix * vec4(inPosition, 1.0, 1.0);
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outTexCoord = inTexCoord;
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outTint = inTint;
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outTintEffect = inTintEffect;
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}
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|
|
|
@ -4,6 +4,7 @@
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var CONST = require('../const.js');
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var Class = require('../utils/Class');
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var Components = require('../gameobjects/components');
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var Rectangle = require('../geom/rectangle');
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@ -706,14 +707,34 @@ var Tile = new Class({
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*/
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updatePixelXY: function ()
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{
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// Tiled places tiles on a grid of baseWidth x baseHeight. The origin for a tile is the
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// bottom left, while the Phaser renderer assumes the origin is the top left. The y
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||||
// coordinate needs to be adjusted by the difference.
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this.pixelX = this.x * this.baseWidth;
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this.pixelY = this.y * this.baseHeight;
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// this.pixelY = this.y * this.baseHeight - (this.height - this.baseHeight);
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if (this.layer.orientation === CONST.ISOMETRIC)
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{
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// reminder : for the tilemap to be centered we have to move the image to the right with the camera !
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// this is crucial for wordtotile, tiletoworld to work.
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this.pixelX = (this.x - this.y) * this.baseWidth * 0.5;
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this.pixelY = (this.x + this.y) * this.baseHeight * 0.5;
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}
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else if (this.layer.orientation === CONST.STAGGERED)
|
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{
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this.pixelX = this.x * this.baseWidth + this.y % 2 * (this.baseWidth / 2);
|
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this.pixelY = this.y * (this.baseHeight / 2);
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}
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else if (this.layer.orientation === CONST.HEXAGONAL)
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{
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var sidel = this.layer.hexSideLength;
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var rowHeight = ((this.baseHeight - sidel) / 2 + sidel);
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this.pixelX = this.x * this.baseWidth + this.y % 2 * (this.baseWidth / 2);
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this.pixelY = this.y * rowHeight;
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}
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else if (this.layer.orientation === CONST.ORTHOGONAL)
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{
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||||
// In orthogonal mode, Tiled places tiles on a grid of baseWidth x baseHeight. The origin for a tile is the
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// bottom left, while the Phaser renderer assumes the origin is the top left. The y
|
||||
// coordinate needs to be adjusted by the difference.
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this.pixelX = this.x * this.baseWidth;
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this.pixelY = this.y * this.baseHeight;
|
||||
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||||
}
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||||
return this;
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||||
},
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||||
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||||
|
|
|
@ -251,6 +251,28 @@ var Tilemap = new Class({
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* @since 3.0.0
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||||
*/
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||||
this.currentLayerIndex = 0;
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||||
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||||
/**
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||||
* Optional : Only for hexagonal tilemaps.
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* The length of the horizontal sides of the hexagon.
|
||||
* @name Phaser.Tilemaps.MapData#tiles
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* @type {integer}
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* @since 3.0.0
|
||||
*/
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this.hexSideLength = mapData.hexSideLength;
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|
||||
/**
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* Components used for conversions between real world coordinates and tile coordinates,
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||||
* initialized here to prevent switching between them at runtime depending on map orientation.
|
||||
* refer to the components themselves for documentation.
|
||||
* @since 3.2.2
|
||||
*/
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this.WorldToTileXY = TilemapComponents.WorldToTileXY(this.orientation);
|
||||
this.WorldToTileX = TilemapComponents.WorldToTileX(this.orientation);
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this.WorldToTileY = TilemapComponents.WorldToTileY(this.orientation);
|
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this.TileToWorldXY = TilemapComponents.TileToWorldXY(this.orientation);
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this.TileToWorldX = TilemapComponents.TileToWorldX(this.orientation);
|
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this.TileToWorldY = TilemapComponents.TileToWorldY(this.orientation);
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},
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||||
/**
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||||
|
@ -501,7 +523,8 @@ var Tilemap = new Class({
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tileWidth: tileWidth,
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||||
tileHeight: tileHeight,
|
||||
width: width,
|
||||
height: height
|
||||
height: height,
|
||||
orientation: this.orientation
|
||||
});
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||||
|
||||
var row;
|
||||
|
@ -2345,7 +2368,7 @@ var Tilemap = new Class({
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|||
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||||
if (layer === null) { return null; }
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||||
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||||
return TilemapComponents.TileToWorldX(tileX, camera, layer);
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||||
return this.TileToWorldX(tileX, camera, layer);
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||||
},
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||||
|
||||
/**
|
||||
|
@ -2370,7 +2393,7 @@ var Tilemap = new Class({
|
|||
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||||
if (layer === null) { return null; }
|
||||
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||||
return TilemapComponents.TileToWorldY(tileX, camera, layer);
|
||||
return this.TileToWorldY(tileX, camera, layer);
|
||||
},
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||||
|
||||
/**
|
||||
|
@ -2391,13 +2414,14 @@ var Tilemap = new Class({
|
|||
*
|
||||
* @return {?Phaser.Math.Vector2} Returns a point, or null if the layer given was invalid.
|
||||
*/
|
||||
|
||||
tileToWorldXY: function (tileX, tileY, point, camera, layer)
|
||||
{
|
||||
layer = this.getLayer(layer);
|
||||
|
||||
if (layer === null) { return null; }
|
||||
|
||||
return TilemapComponents.TileToWorldXY(tileX, tileY, point, camera, layer);
|
||||
return this.TileToWorldXY(tileX, tileY, point, camera, layer);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -2468,7 +2492,7 @@ var Tilemap = new Class({
|
|||
|
||||
if (layer === null) { return null; }
|
||||
|
||||
return TilemapComponents.WorldToTileX(worldX, snapToFloor, camera, layer);
|
||||
return this.WorldToTileX(worldX, snapToFloor, camera, layer);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -2493,7 +2517,7 @@ var Tilemap = new Class({
|
|||
|
||||
if (layer === null) { return null; }
|
||||
|
||||
return TilemapComponents.WorldToTileY(worldY, snapToFloor, camera, layer);
|
||||
return this.WorldToTileY(worldY, snapToFloor, camera, layer);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -2521,7 +2545,7 @@ var Tilemap = new Class({
|
|||
|
||||
if (layer === null) { return null; }
|
||||
|
||||
return TilemapComponents.WorldToTileXY(worldX, worldY, snapToFloor, point, camera, layer);
|
||||
return this.WorldToTileXY(worldX, worldY, snapToFloor, point, camera, layer);
|
||||
},
|
||||
|
||||
/**
|
||||
|
|
34
src/tilemaps/components/CheckIsoBounds.js
Normal file
34
src/tilemaps/components/CheckIsoBounds.js
Normal file
|
@ -0,0 +1,34 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2020 Photon Storm Ltd.
|
||||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* Sets the tiles in the given rectangular area (in tile coordinates) of the layer with the
|
||||
* specified index. Tiles will be set to collide if the given index is a colliding index.
|
||||
* Collision information in the region will be recalculated.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.CheckIsoBounds
|
||||
* @private
|
||||
* @since 3.50.iso
|
||||
*
|
||||
* @param {integer} tileX - The x coordinate, in tiles, not pixels.
|
||||
* @param {integer} tileY - The y coordinate, in tiles, not pixels.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to check against.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera] - The Camera to run the cull check against.
|
||||
*/
|
||||
var CheckIsoBounds = function (tileX,tileY,layer,camera)
|
||||
{
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
var cullDistances = tilemapLayer.isoCullDistances;
|
||||
var pos = tilemapLayer.tileToWorldXY(tileX,tileY,undefined,camera);
|
||||
|
||||
// we always subtract 1/2 of the tile's height/width to make the culling distance start from the center of the tiles.
|
||||
return pos.x > camera.worldView.x + tilemapLayer.scaleX * layer.tileWidth * (- cullDistances.x - 1 / 2)
|
||||
&& pos.x < camera.worldView.right + tilemapLayer.scaleX * layer.tileWidth * (cullDistances.x - 1 / 2)
|
||||
&& pos.y > camera.worldView.y + tilemapLayer.scaleY * layer.tileHeight * (- cullDistances.y - 1 / 2)
|
||||
&& pos.y < camera.worldView.bottom + tilemapLayer.scaleY * layer.tileHeight * (cullDistances.y - 1 / 2);
|
||||
};
|
||||
|
||||
module.exports = CheckIsoBounds;
|
|
@ -4,8 +4,7 @@
|
|||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
var TileToWorldX = require('./TileToWorldX');
|
||||
var TileToWorldY = require('./TileToWorldY');
|
||||
|
||||
var GetTilesWithin = require('./GetTilesWithin');
|
||||
var ReplaceByIndex = require('./ReplaceByIndex');
|
||||
|
||||
|
@ -51,9 +50,9 @@ var CreateFromTiles = function (indexes, replacements, spriteConfig, scene, came
|
|||
|
||||
if (indexes.indexOf(tile.index) !== -1)
|
||||
{
|
||||
spriteConfig.x = TileToWorldX(tile.x, camera, layer);
|
||||
spriteConfig.y = TileToWorldY(tile.y, camera, layer);
|
||||
|
||||
var point = tilemapLayer.tileToWorldXY(tile.x,tile.y, undefined, camera,layer);
|
||||
spriteConfig.x = point.x;
|
||||
spriteConfig.y = point.y;
|
||||
sprites.push(scene.make.sprite(spriteConfig));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,14 +4,156 @@
|
|||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
var CONST = require('../../const.js');
|
||||
var SnapFloor = require('../../math/snap/SnapFloor');
|
||||
var SnapCeil = require('../../math/snap/SnapCeil');
|
||||
var CheckIsoBounds = require('./CheckIsoBounds');
|
||||
var GetCullBounds = require('./GetCullBounds');
|
||||
|
||||
/**
|
||||
* Orientation-Decorated function that returns the tiles in the given layer that are within the camera's viewport. This is used internally.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.GetStandardCullTiles
|
||||
* @since 3.50.iso
|
||||
* --- decorator:
|
||||
* @param {function} getCullBounds
|
||||
* --- inner function :
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera] - The Camera to run the cull check against.
|
||||
* @param {array} [outputArray] - An optional array to store the Tile objects within.
|
||||
*
|
||||
* @return {Phaser.Tilemaps.Tile[]} An array of Tile objects.
|
||||
*/
|
||||
var GetStandardCullTiles = function (getCullBounds)
|
||||
{
|
||||
console.log('getting standard cull tiles function');
|
||||
|
||||
var StandardCullTiles = function (layer, camera, outputArray, renderOrder)
|
||||
{
|
||||
if (outputArray === undefined) { outputArray = []; }
|
||||
if (renderOrder === undefined) { renderOrder = 0; }
|
||||
console.log('culling tiles');
|
||||
outputArray.length = 0;
|
||||
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
|
||||
var mapData = layer.data;
|
||||
var mapWidth = layer.width;
|
||||
var mapHeight = layer.height;
|
||||
|
||||
var drawLeft = 0;
|
||||
var drawRight = mapWidth;
|
||||
var drawTop = 0;
|
||||
var drawBottom = mapHeight;
|
||||
|
||||
if (!tilemapLayer.skipCull && tilemapLayer.scrollFactorX === 1 && tilemapLayer.scrollFactorY === 1)
|
||||
{
|
||||
// Camera world view bounds, snapped for scaled tile size
|
||||
// Cull Padding values are given in tiles, not pixels
|
||||
var bounds = getCullBounds(layer,camera);
|
||||
|
||||
drawLeft = Math.max(0, bounds.left);
|
||||
drawRight = Math.min(mapWidth, bounds.right);
|
||||
drawTop = Math.max(0, bounds.top);
|
||||
drawBottom = Math.min(mapHeight, bounds.bottom);
|
||||
}
|
||||
var x;
|
||||
var y;
|
||||
var tile;
|
||||
|
||||
|
||||
if (renderOrder === 0)
|
||||
{
|
||||
// right-down
|
||||
|
||||
for (y = drawTop; y < drawBottom; y++)
|
||||
{
|
||||
for (x = drawLeft; mapData[y] && x < drawRight; x++)
|
||||
{
|
||||
tile = mapData[y][x];
|
||||
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
outputArray.push(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (renderOrder === 1)
|
||||
{
|
||||
// left-down
|
||||
|
||||
for (y = drawTop; y < drawBottom; y++)
|
||||
{
|
||||
for (x = drawRight; mapData[y] && x >= drawLeft; x--)
|
||||
{
|
||||
tile = mapData[y][x];
|
||||
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
outputArray.push(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (renderOrder === 2)
|
||||
{
|
||||
// right-up
|
||||
|
||||
for (y = drawBottom; y >= drawTop; y--)
|
||||
{
|
||||
for (x = drawLeft; mapData[y] && x < drawRight; x++)
|
||||
{
|
||||
tile = mapData[y][x];
|
||||
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
outputArray.push(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (renderOrder === 3)
|
||||
{
|
||||
// left-up
|
||||
|
||||
for (y = drawBottom; y >= drawTop; y--)
|
||||
{
|
||||
for (x = drawRight; mapData[y] && x >= drawLeft; x--)
|
||||
{
|
||||
tile = mapData[y][x];
|
||||
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
outputArray.push(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
tilemapLayer.tilesDrawn = outputArray.length;
|
||||
tilemapLayer.tilesTotal = mapWidth * mapHeight;
|
||||
|
||||
return outputArray;
|
||||
};
|
||||
return StandardCullTiles;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Returns the tiles in the given layer that are within the camera's viewport. This is used internally.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.CullTiles
|
||||
* @since 3.0.0
|
||||
* @function Phaser.Tilemaps.Components.IsoCullTiles
|
||||
* @since 3.50.iso
|
||||
*
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera] - The Camera to run the cull check against.
|
||||
|
@ -19,7 +161,7 @@ var SnapCeil = require('../../math/snap/SnapCeil');
|
|||
*
|
||||
* @return {Phaser.Tilemaps.Tile[]} An array of Tile objects.
|
||||
*/
|
||||
var CullTiles = function (layer, camera, outputArray, renderOrder)
|
||||
var IsoCullTiles = function (layer, camera, outputArray, renderOrder)
|
||||
{
|
||||
if (outputArray === undefined) { outputArray = []; }
|
||||
if (renderOrder === undefined) { renderOrder = 0; }
|
||||
|
@ -46,97 +188,218 @@ var CullTiles = function (layer, camera, outputArray, renderOrder)
|
|||
|
||||
if (!tilemapLayer.skipCull && tilemapLayer.scrollFactorX === 1 && tilemapLayer.scrollFactorY === 1)
|
||||
{
|
||||
// Camera world view bounds, snapped for scaled tile size
|
||||
// Cull Padding values are given in tiles, not pixels
|
||||
if (layer.orientation === CONST.ORTHOGONAL || layer.orientation === CONST.STAGGERED || layer.orientation === CONST.HEXAGONAL)
|
||||
{
|
||||
// Camera world view bounds, snapped for scaled tile size
|
||||
// Cull Padding values are given in tiles, not pixels
|
||||
var boundsLeft = SnapFloor(camera.worldView.x - tilemapLayer.x, tileW, 0, true) - tilemapLayer.cullPaddingX;
|
||||
var boundsRight = SnapCeil(camera.worldView.right - tilemapLayer.x, tileW, 0, true) + tilemapLayer.cullPaddingX;
|
||||
|
||||
var boundsLeft = SnapFloor(camera.worldView.x - tilemapLayer.x, tileW, 0, true) - tilemapLayer.cullPaddingX;
|
||||
var boundsRight = SnapCeil(camera.worldView.right - tilemapLayer.x, tileW, 0, true) + tilemapLayer.cullPaddingX;
|
||||
var boundsTop = SnapFloor(camera.worldView.y - tilemapLayer.y, tileH, 0, true) - tilemapLayer.cullPaddingY;
|
||||
var boundsBottom = SnapCeil(camera.worldView.bottom - tilemapLayer.y, tileH, 0, true) + tilemapLayer.cullPaddingY;
|
||||
var boundsTop;
|
||||
var boundsBottom;
|
||||
|
||||
drawLeft = Math.max(0, boundsLeft);
|
||||
drawRight = Math.min(mapWidth, boundsRight);
|
||||
drawTop = Math.max(0, boundsTop);
|
||||
drawBottom = Math.min(mapHeight, boundsBottom);
|
||||
if (layer.orientation === CONST.ORTHOGONAL)
|
||||
{
|
||||
boundsTop = SnapFloor(camera.worldView.y - tilemapLayer.y, tileH, 0, true) - tilemapLayer.cullPaddingY;
|
||||
boundsBottom = SnapCeil(camera.worldView.bottom - tilemapLayer.y, tileH, 0, true) + tilemapLayer.cullPaddingY;
|
||||
}
|
||||
else if (layer.orientation === CONST.STAGGERED)
|
||||
{
|
||||
boundsTop = SnapFloor(camera.worldView.y - tilemapLayer.y, tileH / 2, 0, true) - tilemapLayer.cullPaddingY;
|
||||
boundsBottom = SnapCeil(camera.worldView.bottom - tilemapLayer.y, tileH / 2, 0, true) + tilemapLayer.cullPaddingY;
|
||||
}
|
||||
else if (layer.orientation === CONST.HEXAGONAL)
|
||||
{
|
||||
var sidel = layer.hexSideLength;
|
||||
var rowH = ((tileH - sidel) / 2 + sidel);
|
||||
|
||||
boundsTop = SnapFloor(camera.worldView.y - tilemapLayer.y, rowH, 0, true) - tilemapLayer.cullPaddingY;
|
||||
boundsBottom = SnapCeil(camera.worldView.bottom - tilemapLayer.y, rowH, 0, true) + tilemapLayer.cullPaddingY;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
drawLeft = Math.max(0, boundsLeft);
|
||||
drawRight = Math.min(mapWidth, boundsRight);
|
||||
drawTop = Math.max(0, boundsTop);
|
||||
|
||||
drawBottom = Math.min(mapHeight, boundsBottom);
|
||||
}
|
||||
}
|
||||
|
||||
var x;
|
||||
var y;
|
||||
var tile;
|
||||
|
||||
if (renderOrder === 0)
|
||||
|
||||
if (layer.orientation === CONST.ORTHOGONAL || layer.orientation === CONST.STAGGERED || layer.orientation === CONST.HEXAGONAL)
|
||||
{
|
||||
// right-down
|
||||
|
||||
for (y = drawTop; y < drawBottom; y++)
|
||||
if (renderOrder === 0)
|
||||
{
|
||||
for (x = drawLeft; mapData[y] && x < drawRight; x++)
|
||||
// right-down
|
||||
|
||||
for (y = drawTop; y < drawBottom; y++)
|
||||
{
|
||||
tile = mapData[y][x];
|
||||
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
for (x = drawLeft; mapData[y] && x < drawRight; x++)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
tile = mapData[y][x];
|
||||
|
||||
outputArray.push(tile);
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
outputArray.push(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (renderOrder === 1)
|
||||
{
|
||||
// left-down
|
||||
|
||||
for (y = drawTop; y < drawBottom; y++)
|
||||
{
|
||||
for (x = drawRight; mapData[y] && x >= drawLeft; x--)
|
||||
{
|
||||
tile = mapData[y][x];
|
||||
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
outputArray.push(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (renderOrder === 2)
|
||||
{
|
||||
// right-up
|
||||
|
||||
for (y = drawBottom; y >= drawTop; y--)
|
||||
{
|
||||
for (x = drawLeft; mapData[y] && x < drawRight; x++)
|
||||
{
|
||||
tile = mapData[y][x];
|
||||
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
outputArray.push(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (renderOrder === 3)
|
||||
{
|
||||
// left-up
|
||||
|
||||
for (y = drawBottom; y >= drawTop; y--)
|
||||
{
|
||||
for (x = drawRight; mapData[y] && x >= drawLeft; x--)
|
||||
{
|
||||
tile = mapData[y][x];
|
||||
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
outputArray.push(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (renderOrder === 1)
|
||||
else if (layer.orientation === CONST.ISOMETRIC)
|
||||
{
|
||||
// left-down
|
||||
|
||||
for (y = drawTop; y < drawBottom; y++)
|
||||
if (renderOrder === 0)
|
||||
{
|
||||
for (x = drawRight; mapData[y] && x >= drawLeft; x--)
|
||||
// right-down
|
||||
|
||||
for (y = drawTop; y < drawBottom; y++)
|
||||
{
|
||||
tile = mapData[y][x];
|
||||
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
for (x = drawLeft; mapData[y] && x < drawRight; x++)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (CheckIsoBounds(x,y,layer,camera))
|
||||
{
|
||||
tile = mapData[y][x];
|
||||
|
||||
outputArray.push(tile);
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
outputArray.push(tile);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (renderOrder === 2)
|
||||
{
|
||||
// right-up
|
||||
|
||||
for (y = drawBottom; y >= drawTop; y--)
|
||||
else if (renderOrder === 1)
|
||||
{
|
||||
for (x = drawLeft; mapData[y] && x < drawRight; x++)
|
||||
// left-down
|
||||
|
||||
for (y = drawTop; y < drawBottom; y++)
|
||||
{
|
||||
tile = mapData[y][x];
|
||||
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
for (x = drawRight; mapData[y] && x >= drawLeft; x--)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (CheckIsoBounds(x,y,layer,camera))
|
||||
{
|
||||
tile = mapData[y][x];
|
||||
|
||||
outputArray.push(tile);
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
outputArray.push(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (renderOrder === 3)
|
||||
{
|
||||
// left-up
|
||||
|
||||
for (y = drawBottom; y >= drawTop; y--)
|
||||
else if (renderOrder === 2)
|
||||
{
|
||||
for (x = drawRight; mapData[y] && x >= drawLeft; x--)
|
||||
// right-up
|
||||
|
||||
for (y = drawBottom; y >= drawTop; y--)
|
||||
{
|
||||
tile = mapData[y][x];
|
||||
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
for (x = drawLeft; mapData[y] && x < drawRight; x++)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (CheckIsoBounds(x,y,layer,camera))
|
||||
{
|
||||
tile = mapData[y][x];
|
||||
|
||||
outputArray.push(tile);
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
outputArray.push(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (renderOrder === 3)
|
||||
{
|
||||
// left-up
|
||||
|
||||
for (y = drawBottom; y >= drawTop; y--)
|
||||
{
|
||||
for (x = drawRight; mapData[y] && x >= drawLeft; x--)
|
||||
{
|
||||
if (CheckIsoBounds(x,y,layer,camera))
|
||||
{
|
||||
tile = mapData[y][x];
|
||||
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
outputArray.push(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -147,4 +410,15 @@ var CullTiles = function (layer, camera, outputArray, renderOrder)
|
|||
return outputArray;
|
||||
};
|
||||
|
||||
|
||||
var CullTiles = function (orientation)
|
||||
{
|
||||
switch (orientation)
|
||||
{
|
||||
case CONST.ISOMETRIC:
|
||||
return IsoCullTiles;
|
||||
default:
|
||||
return GetStandardCullTiles(GetCullBounds(orientation));
|
||||
}
|
||||
};
|
||||
module.exports = CullTiles;
|
||||
|
|
149
src/tilemaps/components/GetCullBounds.js
Normal file
149
src/tilemaps/components/GetCullBounds.js
Normal file
|
@ -0,0 +1,149 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2020 Photon Storm Ltd.
|
||||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
|
||||
var CONST = require('../../const.js');
|
||||
var SnapFloor = require('../../math/snap/SnapFloor');
|
||||
var SnapCeil = require('../../math/snap/SnapCeil');
|
||||
|
||||
/**
|
||||
* Returns the bounds in the given layer that are within the camera's viewport.
|
||||
* This is used internally by the cull tiles function.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.OrthoGetCullBounds
|
||||
* @since 3.50.iso
|
||||
*
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera] - The Camera to run the cull check against.
|
||||
*
|
||||
* @return {Phaser.Tilemaps.Tile[]} An array of Tile objects.
|
||||
*/
|
||||
var OrthoGetCullBounds = function (layer, camera)
|
||||
{
|
||||
var tilemap = layer.tilemapLayer.tilemap;
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
|
||||
// We need to use the tile sizes defined for the map as a whole, not the layer,
|
||||
// in order to calculate the bounds correctly. As different sized tiles may be
|
||||
// placed on the grid and we cannot trust layer.baseTileWidth to give us the true size.
|
||||
var tileW = Math.floor(tilemap.tileWidth * tilemapLayer.scaleX);
|
||||
var tileH = Math.floor(tilemap.tileHeight * tilemapLayer.scaleY);
|
||||
|
||||
var boundsLeft = SnapFloor(camera.worldView.x - tilemapLayer.x, tileW, 0, true) - tilemapLayer.cullPaddingX;
|
||||
var boundsRight = SnapCeil(camera.worldView.right - tilemapLayer.x, tileW, 0, true) + tilemapLayer.cullPaddingX;
|
||||
|
||||
var boundsTop = SnapFloor(camera.worldView.y - tilemapLayer.y, tileH, 0, true) - tilemapLayer.cullPaddingY;
|
||||
var boundsBottom = SnapCeil(camera.worldView.bottom - tilemapLayer.y, tileH, 0, true) + tilemapLayer.cullPaddingY;
|
||||
|
||||
return {
|
||||
left: boundsLeft,
|
||||
right: boundsRight,
|
||||
top: boundsTop,
|
||||
bottom: boundsBottom
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the bounds in the given layer that are within the camera's viewport.
|
||||
* This is used internally by the cull tiles function.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.HexaGetCullBounds
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera] - The Camera to run the cull check against.
|
||||
*
|
||||
* @return {Phaser.Tilemaps.Tile[]} An array of Tile objects.
|
||||
*/
|
||||
var HexaGetCullBounds = function (layer, camera)
|
||||
{
|
||||
var tilemap = layer.tilemapLayer.tilemap;
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
|
||||
// We need to use the tile sizes defined for the map as a whole, not the layer,
|
||||
// in order to calculate the bounds correctly. As different sized tiles may be
|
||||
// placed on the grid and we cannot trust layer.baseTileWidth to give us the true size.
|
||||
var tileW = Math.floor(tilemap.tileWidth * tilemapLayer.scaleX);
|
||||
var tileH = Math.floor(tilemap.tileHeight * tilemapLayer.scaleY);
|
||||
|
||||
var sidel = layer.hexSideLength;
|
||||
var rowH = ((tileH - sidel) / 2 + sidel);
|
||||
|
||||
var boundsLeft = SnapFloor(camera.worldView.x - tilemapLayer.x, tileW, 0, true) - tilemapLayer.cullPaddingX;
|
||||
var boundsRight = SnapCeil(camera.worldView.right - tilemapLayer.x, tileW, 0, true) + tilemapLayer.cullPaddingX;
|
||||
|
||||
var boundsTop = SnapFloor(camera.worldView.y - tilemapLayer.y, rowH, 0, true) - tilemapLayer.cullPaddingY;
|
||||
var boundsBottom = SnapCeil(camera.worldView.bottom - tilemapLayer.y, rowH, 0, true) + tilemapLayer.cullPaddingY;
|
||||
|
||||
return {
|
||||
left: boundsLeft,
|
||||
right: boundsRight,
|
||||
top: boundsTop,
|
||||
bottom: boundsBottom
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Returns the bounds in the given layer that are within the camera's viewport.
|
||||
* This is used internally by the cull tiles function.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.StagGetCullBounds
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera] - The Camera to run the cull check against.
|
||||
*
|
||||
* @return {Phaser.Tilemaps.Tile[]} An array of Tile objects.
|
||||
*/
|
||||
var StagGetCullBounds = function (layer, camera)
|
||||
{
|
||||
var tilemap = layer.tilemapLayer.tilemap;
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
|
||||
// We need to use the tile sizes defined for the map as a whole, not the layer,
|
||||
// in order to calculate the bounds correctly. As different sized tiles may be
|
||||
// placed on the grid and we cannot trust layer.baseTileWidth to give us the true size.
|
||||
var tileW = Math.floor(tilemap.tileWidth * tilemapLayer.scaleX);
|
||||
var tileH = Math.floor(tilemap.tileHeight * tilemapLayer.scaleY);
|
||||
|
||||
var boundsLeft = SnapFloor(camera.worldView.x - tilemapLayer.x, tileW, 0, true) - tilemapLayer.cullPaddingX;
|
||||
var boundsRight = SnapCeil(camera.worldView.right - tilemapLayer.x, tileW, 0, true) + tilemapLayer.cullPaddingX;
|
||||
|
||||
var boundsTop = SnapFloor(camera.worldView.y - tilemapLayer.y, tileH / 2, 0, true) - tilemapLayer.cullPaddingY;
|
||||
var boundsBottom = SnapCeil(camera.worldView.bottom - tilemapLayer.y, tileH / 2, 0, true) + tilemapLayer.cullPaddingY;
|
||||
|
||||
return {
|
||||
left: boundsLeft,
|
||||
right: boundsRight,
|
||||
top: boundsTop,
|
||||
bottom: boundsBottom
|
||||
};
|
||||
};
|
||||
|
||||
var nullFunc = function ()
|
||||
{
|
||||
console.warn('cull bounds are *really* not supported by the current map type');
|
||||
return null;
|
||||
};
|
||||
|
||||
var GetCullBounds = function (orientation)
|
||||
{
|
||||
switch (orientation)
|
||||
{
|
||||
case CONST.ORTHOGONAL:
|
||||
return OrthoGetCullBounds;
|
||||
case CONST.HEXAGONAL:
|
||||
return HexaGetCullBounds;
|
||||
case CONST.STAGGERED:
|
||||
return StagGetCullBounds;
|
||||
default:
|
||||
console.warn('cull bounds are not supported by the current map type');
|
||||
return nullFunc;
|
||||
}
|
||||
|
||||
};
|
||||
module.exports = GetCullBounds;
|
|
@ -5,8 +5,6 @@
|
|||
*/
|
||||
|
||||
var GetTileAt = require('./GetTileAt');
|
||||
var WorldToTileX = require('./WorldToTileX');
|
||||
var WorldToTileY = require('./WorldToTileY');
|
||||
|
||||
/**
|
||||
* Gets a tile at the given world coordinates from the given layer.
|
||||
|
@ -25,9 +23,9 @@ var WorldToTileY = require('./WorldToTileY');
|
|||
*/
|
||||
var GetTileAtWorldXY = function (worldX, worldY, nonNull, camera, layer)
|
||||
{
|
||||
var tileX = WorldToTileX(worldX, true, camera, layer);
|
||||
var tileY = WorldToTileY(worldY, true, camera, layer);
|
||||
|
||||
var point = layer.tilemapLayer.worldToTileXY(worldX, worldY, true, undefined, camera);
|
||||
var tileX = point.x;
|
||||
var tileY = point.y;
|
||||
return GetTileAt(tileX, tileY, nonNull, layer);
|
||||
};
|
||||
|
||||
|
|
|
@ -8,10 +8,7 @@ var Geom = require('../../geom/');
|
|||
var GetTilesWithin = require('./GetTilesWithin');
|
||||
var Intersects = require('../../geom/intersects/');
|
||||
var NOOP = require('../../utils/NOOP');
|
||||
var TileToWorldX = require('./TileToWorldX');
|
||||
var TileToWorldY = require('./TileToWorldY');
|
||||
var WorldToTileX = require('./WorldToTileX');
|
||||
var WorldToTileY = require('./WorldToTileY');
|
||||
|
||||
|
||||
var TriangleToRectangle = function (triangle, rect)
|
||||
{
|
||||
|
@ -73,12 +70,14 @@ var GetTilesWithinShape = function (shape, filteringOptions, camera, layer)
|
|||
}
|
||||
|
||||
// Top left corner of the shapes's bounding box, rounded down to include partial tiles
|
||||
var xStart = WorldToTileX(shape.left, true, camera, layer);
|
||||
var yStart = WorldToTileY(shape.top, true, camera, layer);
|
||||
var pointStart = layer.tilemapLayer.worldToTileXY(shape.left, shape.top, true, undefined, camera);
|
||||
var xStart = pointStart.x;
|
||||
var yStart = pointStart.y;
|
||||
|
||||
// Bottom right corner of the shapes's bounding box, rounded up to include partial tiles
|
||||
var xEnd = Math.ceil(WorldToTileX(shape.right, false, camera, layer));
|
||||
var yEnd = Math.ceil(WorldToTileY(shape.bottom, false, camera, layer));
|
||||
var pointEnd = layer.tilemapLayer.worldToTileXY(shape.right, shape.bottom, true, undefined, camera);
|
||||
var xEnd = Math.ceil(pointEnd.x);
|
||||
var yEnd = Math.ceil(pointEnd.y);
|
||||
|
||||
// Tiles within bounding rectangle of shape. Bounds are forced to be at least 1 x 1 tile in size
|
||||
// to grab tiles for shapes that don't have a height or width (e.g. a horizontal line).
|
||||
|
@ -101,10 +100,9 @@ var GetTilesWithinShape = function (shape, filteringOptions, camera, layer)
|
|||
for (var i = 0; i < tiles.length; i++)
|
||||
{
|
||||
var tile = tiles[i];
|
||||
|
||||
tileRect.x = TileToWorldX(tile.x, camera, layer);
|
||||
tileRect.y = TileToWorldY(tile.y, camera, layer);
|
||||
|
||||
var point = layer.tilemapLayer.tileToWorldXY(tile.x, tile.y, undefined, camera, layer);
|
||||
tileRect.x = point.x;
|
||||
tileRect.y = point.y;
|
||||
if (intersectTest(shape, tileRect))
|
||||
{
|
||||
results.push(tile);
|
||||
|
|
|
@ -5,8 +5,6 @@
|
|||
*/
|
||||
|
||||
var GetTilesWithin = require('./GetTilesWithin');
|
||||
var WorldToTileX = require('./WorldToTileX');
|
||||
var WorldToTileY = require('./WorldToTileY');
|
||||
|
||||
/**
|
||||
* Gets the tiles in the given rectangular area (in world coordinates) of the layer.
|
||||
|
@ -29,13 +27,16 @@ var WorldToTileY = require('./WorldToTileY');
|
|||
*/
|
||||
var GetTilesWithinWorldXY = function (worldX, worldY, width, height, filteringOptions, camera, layer)
|
||||
{
|
||||
|
||||
// Top left corner of the rect, rounded down to include partial tiles
|
||||
var xStart = WorldToTileX(worldX, true, camera, layer);
|
||||
var yStart = WorldToTileY(worldY, true, camera, layer);
|
||||
var pointStart = layer.tilemapLayer.worldToTileXY(worldX, worldY, true, undefined, camera);
|
||||
var xStart = pointStart.x;
|
||||
var yStart = pointStart.y;
|
||||
|
||||
// Bottom right corner of the rect, rounded up to include partial tiles
|
||||
var xEnd = Math.ceil(WorldToTileX(worldX + width, false, camera, layer));
|
||||
var yEnd = Math.ceil(WorldToTileY(worldY + height, false, camera, layer));
|
||||
var pointEnd = layer.tilemapLayer.worldToTileXY(worldX + width, worldY + height, false, undefined, camera);
|
||||
var xEnd = Math.ceil(pointEnd.x);
|
||||
var yEnd = Math.ceil(pointEnd.y);
|
||||
|
||||
return GetTilesWithin(xStart, yStart, xEnd - xStart, yEnd - yStart, filteringOptions, layer);
|
||||
};
|
||||
|
|
|
@ -5,8 +5,6 @@
|
|||
*/
|
||||
|
||||
var HasTileAt = require('./HasTileAt');
|
||||
var WorldToTileX = require('./WorldToTileX');
|
||||
var WorldToTileY = require('./WorldToTileY');
|
||||
|
||||
/**
|
||||
* Checks if there is a tile at the given location (in world coordinates) in the given layer. Returns
|
||||
|
@ -24,9 +22,9 @@ var WorldToTileY = require('./WorldToTileY');
|
|||
*/
|
||||
var HasTileAtWorldXY = function (worldX, worldY, camera, layer)
|
||||
{
|
||||
var tileX = WorldToTileX(worldX, true, camera, layer);
|
||||
var tileY = WorldToTileY(worldY, true, camera, layer);
|
||||
|
||||
var point = layer.tilemapLayer.worldToTileXY(worldX, worldY, true, undefined, camera);
|
||||
var tileX = point.x;
|
||||
var tileY = point.y;
|
||||
return HasTileAt(tileX, tileY, layer);
|
||||
};
|
||||
|
||||
|
|
149
src/tilemaps/components/IsoCullTiles.js
Normal file
149
src/tilemaps/components/IsoCullTiles.js
Normal file
|
@ -0,0 +1,149 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2020 Photon Storm Ltd.
|
||||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
|
||||
var CheckIsoBounds = require('./CheckIsoBounds');
|
||||
|
||||
/**
|
||||
* Returns the tiles in the given layer that are within the camera's viewport. This is used internally.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.IsoCullTiles
|
||||
* @private
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera] - The Camera to run the cull check against.
|
||||
* @param {array} [outputArray] - An optional array to store the Tile objects within.
|
||||
*
|
||||
* @return {Phaser.Tilemaps.Tile[]} An array of Tile objects.
|
||||
*/
|
||||
var IsoCullTiles = function (layer, camera, outputArray, renderOrder)
|
||||
{
|
||||
if (outputArray === undefined) { outputArray = []; }
|
||||
if (renderOrder === undefined) { renderOrder = 0; }
|
||||
|
||||
outputArray.length = 0;
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
|
||||
var mapData = layer.data;
|
||||
var mapWidth = layer.width;
|
||||
var mapHeight = layer.height;
|
||||
|
||||
var drawLeft = 0;
|
||||
var drawRight = mapWidth;
|
||||
var drawTop = 0;
|
||||
var drawBottom = mapHeight;
|
||||
|
||||
if (!tilemapLayer.skipCull)
|
||||
{
|
||||
var x;
|
||||
var y;
|
||||
var tile;
|
||||
if (renderOrder === 0)
|
||||
{
|
||||
// right-down
|
||||
|
||||
for (y = drawTop; y < drawBottom; y++)
|
||||
{
|
||||
for (x = drawLeft; mapData[y] && x < drawRight; x++)
|
||||
{
|
||||
if (CheckIsoBounds(x,y,layer,camera))
|
||||
{
|
||||
tile = mapData[y][x];
|
||||
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
outputArray.push(tile);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (renderOrder === 1)
|
||||
{
|
||||
// left-down
|
||||
|
||||
for (y = drawTop; y < drawBottom; y++)
|
||||
{
|
||||
for (x = drawRight; mapData[y] && x >= drawLeft; x--)
|
||||
{
|
||||
if (CheckIsoBounds(x,y,layer,camera))
|
||||
{
|
||||
tile = mapData[y][x];
|
||||
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
outputArray.push(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (renderOrder === 2)
|
||||
{
|
||||
// right-up
|
||||
|
||||
for (y = drawBottom; y >= drawTop; y--)
|
||||
{
|
||||
for (x = drawLeft; mapData[y] && x < drawRight; x++)
|
||||
{
|
||||
if (CheckIsoBounds(x,y,layer,camera))
|
||||
{
|
||||
tile = mapData[y][x];
|
||||
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
outputArray.push(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (renderOrder === 3)
|
||||
{
|
||||
// left-up
|
||||
|
||||
for (y = drawBottom; y >= drawTop; y--)
|
||||
{
|
||||
for (x = drawRight; mapData[y] && x >= drawLeft; x--)
|
||||
{
|
||||
if (CheckIsoBounds(x,y,layer,camera))
|
||||
{
|
||||
tile = mapData[y][x];
|
||||
|
||||
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
outputArray.push(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
tilemapLayer.tilesDrawn = outputArray.length;
|
||||
tilemapLayer.tilesTotal = mapWidth * mapHeight;
|
||||
|
||||
return outputArray;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
module.exports = IsoCullTiles;
|
|
@ -38,7 +38,7 @@ var PutTileAt = function (tile, tileX, tileY, recalculateFaces, layer)
|
|||
{
|
||||
if (layer.data[tileY][tileX] === null)
|
||||
{
|
||||
layer.data[tileY][tileX] = new Tile(layer, tile.index, tileX, tileY, tile.width, tile.height);
|
||||
layer.data[tileY][tileX] = new Tile(layer, tile.index, tileX, tileY, layer.tileWidth, layer.tileHeight);
|
||||
}
|
||||
|
||||
layer.data[tileY][tileX].copy(tile);
|
||||
|
|
|
@ -5,8 +5,6 @@
|
|||
*/
|
||||
|
||||
var PutTileAt = require('./PutTileAt');
|
||||
var WorldToTileX = require('./WorldToTileX');
|
||||
var WorldToTileY = require('./WorldToTileY');
|
||||
|
||||
/**
|
||||
* Puts a tile at the given world coordinates (pixels) in the specified layer. You can pass in either
|
||||
|
@ -23,14 +21,14 @@ var WorldToTileY = require('./WorldToTileY');
|
|||
* @param {boolean} [recalculateFaces=true] - `true` if the faces data should be recalculated.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
*
|
||||
*
|
||||
* @return {Phaser.Tilemaps.Tile} The Tile object that was created or added to this map.
|
||||
*/
|
||||
var PutTileAtWorldXY = function (tile, worldX, worldY, recalculateFaces, camera, layer)
|
||||
{
|
||||
var tileX = WorldToTileX(worldX, true, camera, layer);
|
||||
var tileY = WorldToTileY(worldY, true, camera, layer);
|
||||
|
||||
var point = layer.tilemapLayer.worldToTileXY(worldX, worldY, true, undefined, camera, layer);
|
||||
var tileX = point.x;
|
||||
var tileY = point.y;
|
||||
return PutTileAt(tile, tileX, tileY, recalculateFaces, layer);
|
||||
};
|
||||
|
||||
|
|
|
@ -22,6 +22,7 @@ var PutTileAt = require('./PutTileAt');
|
|||
* @param {integer} tileY - The y coordinate, in tiles, not pixels.
|
||||
* @param {boolean} [recalculateFaces=true] - `true` if the faces data should be recalculated.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
*
|
||||
*/
|
||||
var PutTilesAt = function (tilesArray, tileX, tileY, recalculateFaces, layer)
|
||||
{
|
||||
|
|
|
@ -41,7 +41,7 @@ var RemoveTileAt = function (tileX, tileY, replaceWithNull, recalculateFaces, la
|
|||
}
|
||||
else
|
||||
{
|
||||
layer.data[tileY][tileX] = (replaceWithNull) ? null : new Tile(layer, -1, tileX, tileY, tile.width, tile.height);
|
||||
layer.data[tileY][tileX] = (replaceWithNull) ? null : new Tile(layer, -1, tileX, tileY, layer.tileWidth, layer.tileHeight);
|
||||
}
|
||||
|
||||
// Recalculate faces only if the removed tile was a colliding tile
|
||||
|
|
|
@ -5,8 +5,7 @@
|
|||
*/
|
||||
|
||||
var RemoveTileAt = require('./RemoveTileAt');
|
||||
var WorldToTileX = require('./WorldToTileX');
|
||||
var WorldToTileY = require('./WorldToTileY');
|
||||
|
||||
|
||||
/**
|
||||
* Removes the tile at the given world coordinates in the specified layer and updates the layer's
|
||||
|
@ -21,14 +20,14 @@ var WorldToTileY = require('./WorldToTileY');
|
|||
* @param {boolean} [recalculateFaces=true] - `true` if the faces data should be recalculated.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
*
|
||||
*
|
||||
* @return {Phaser.Tilemaps.Tile} The Tile object that was removed.
|
||||
*/
|
||||
var RemoveTileAtWorldXY = function (worldX, worldY, replaceWithNull, recalculateFaces, camera, layer)
|
||||
{
|
||||
var tileX = WorldToTileX(worldX, true, camera, layer);
|
||||
var tileY = WorldToTileY(worldY, true, camera, layer);
|
||||
|
||||
var point = layer.tilemapLayer.worldToTileXY(worldX, worldY, true, undefined, camera, layer);
|
||||
var tileX = point.x;
|
||||
var tileY = point.y;
|
||||
return RemoveTileAt(tileX, tileY, replaceWithNull, recalculateFaces, layer);
|
||||
};
|
||||
|
||||
|
|
|
@ -4,8 +4,10 @@
|
|||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
var CONST = require('../../const.js');
|
||||
|
||||
/**
|
||||
* Converts from tile X coordinates (tile units) to world X coordinates (pixels), factoring in the
|
||||
* Converts from orthogonal tile X coordinates (tile units) to world X coordinates (pixels), factoring in the
|
||||
* layer's position, scale and scroll.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.TileToWorldX
|
||||
|
@ -17,7 +19,7 @@
|
|||
*
|
||||
* @return {number}
|
||||
*/
|
||||
var TileToWorldX = function (tileX, camera, layer)
|
||||
var OrthoTileToWorldX = function (tileX, camera, layer)
|
||||
{
|
||||
var tileWidth = layer.baseTileWidth;
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
|
@ -33,6 +35,26 @@ var TileToWorldX = function (tileX, camera, layer)
|
|||
}
|
||||
|
||||
return layerWorldX + tileX * tileWidth;
|
||||
|
||||
|
||||
};
|
||||
|
||||
var nullFunc = function ()
|
||||
{
|
||||
console.warn('With the current map type you have to use the TileToWorldXY function.');
|
||||
return null;
|
||||
};
|
||||
|
||||
var TileToWorldX = function (orientation)
|
||||
{
|
||||
switch (orientation)
|
||||
{
|
||||
case CONST.ORTHOGONAL:
|
||||
return OrthoTileToWorldX;
|
||||
default:
|
||||
return nullFunc;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
module.exports = TileToWorldX;
|
||||
|
|
|
@ -4,8 +4,7 @@
|
|||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
var TileToWorldX = require('./TileToWorldX');
|
||||
var TileToWorldY = require('./TileToWorldY');
|
||||
var CONST = require('../../const.js');
|
||||
var Vector2 = require('../../math/Vector2');
|
||||
|
||||
/**
|
||||
|
@ -13,7 +12,8 @@ var Vector2 = require('../../math/Vector2');
|
|||
* layer's position, scale and scroll. This will return a new Vector2 object or update the given
|
||||
* `point` object.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.TileToWorldXY
|
||||
* @function Phaser.Tilemaps.Components.OrthoTileToWorldXY
|
||||
* @private
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {integer} tileX - The x coordinate, in tiles, not pixels.
|
||||
|
@ -23,15 +23,188 @@ var Vector2 = require('../../math/Vector2');
|
|||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
*
|
||||
* @return {Phaser.Math.Vector2} The XY location in world coordinates.
|
||||
*
|
||||
*/
|
||||
var TileToWorldXY = function (tileX, tileY, point, camera, layer)
|
||||
var OrthoTileToWorldXY = function (tileX, tileY, point, camera, layer)
|
||||
{
|
||||
if (point === undefined) { point = new Vector2(0, 0); }
|
||||
|
||||
var tileHeight = layer.baseTileHeight;
|
||||
var tileWidth = layer.baseTileWidth;
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
var layerWorldX = 0;
|
||||
var layerWorldY = 0;
|
||||
|
||||
point.x = TileToWorldX(tileX, camera, layer);
|
||||
point.y = TileToWorldY(tileY, camera, layer);
|
||||
if (tilemapLayer)
|
||||
{
|
||||
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
|
||||
|
||||
layerWorldX = tilemapLayer.x + camera.scrollX * (1 - tilemapLayer.scrollFactorX);
|
||||
|
||||
tileWidth *= tilemapLayer.scaleX;
|
||||
|
||||
layerWorldY = (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY));
|
||||
|
||||
tileHeight *= tilemapLayer.scaleY;
|
||||
}
|
||||
|
||||
point.x = layerWorldX + tileX * tileWidth;
|
||||
point.y = layerWorldY + tileY * tileHeight;
|
||||
|
||||
|
||||
|
||||
return point;
|
||||
};
|
||||
|
||||
/**
|
||||
* Converts from isometric tile XY coordinates (tile units) to world XY coordinates (pixels), factoring in the
|
||||
* layer's position, scale and scroll. This will return a new Vector2 object or update the given
|
||||
* `point` object.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.IsoTileToWorldXY
|
||||
* @private
|
||||
* @since 3.2.2
|
||||
*
|
||||
* @param {integer} tileX - The x coordinate, in tiles, not pixels.
|
||||
* @param {integer} tileY - The y coordinate, in tiles, not pixels.
|
||||
* @param {Phaser.Math.Vector2} [point] - A Vector2 to store the coordinates in. If not given a new Vector2 is created.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
*
|
||||
* @return {Phaser.Math.Vector2} The XY location in world coordinates.
|
||||
*/
|
||||
var IsoTileToWorldXY = function (tileX, tileY, point, camera, layer)
|
||||
{
|
||||
var tileWidth = layer.baseTileWidth;
|
||||
var tileHeight = layer.baseTileHeight;
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
|
||||
if (point === undefined) { point = new Vector2(0, 0); }
|
||||
|
||||
var layerWorldX = 0;
|
||||
var layerWorldY = 0;
|
||||
|
||||
if (tilemapLayer)
|
||||
{
|
||||
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
|
||||
layerWorldX = tilemapLayer.x + camera.scrollX * (1 - tilemapLayer.scrollFactorX);
|
||||
tileWidth *= tilemapLayer.scaleX;
|
||||
layerWorldY = (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY));
|
||||
tileHeight *= tilemapLayer.scaleY;
|
||||
}
|
||||
|
||||
|
||||
point.x = layerWorldX + (tileX - tileY) * (tileWidth / 2);
|
||||
point.y = layerWorldY + (tileX + tileY) * (tileHeight / 2);
|
||||
|
||||
|
||||
return point;
|
||||
};
|
||||
|
||||
/**
|
||||
* Converts from staggered tile XY coordinates (tile units) to world XY coordinates (pixels), factoring in the
|
||||
* layer's position, scale and scroll. This will return a new Vector2 object or update the given
|
||||
* `point` object.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.StagTileToWorldXY
|
||||
* @private
|
||||
* @since 3.2.2
|
||||
*
|
||||
* @param {integer} tileX - The x coordinate, in tiles, not pixels.
|
||||
* @param {integer} tileY - The y coordinate, in tiles, not pixels.
|
||||
* @param {Phaser.Math.Vector2} [point] - A Vector2 to store the coordinates in. If not given a new Vector2 is created.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
*
|
||||
* @return {Phaser.Math.Vector2} The XY location in world coordinates.
|
||||
*/
|
||||
var StagTileToWorldXY = function (tileX, tileY, point, camera, layer)
|
||||
{
|
||||
var tileWidth = layer.baseTileWidth;
|
||||
var tileHeight = layer.baseTileHeight;
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
|
||||
if (point === undefined) { point = new Vector2(0, 0); }
|
||||
|
||||
var layerWorldX = 0;
|
||||
var layerWorldY = 0;
|
||||
|
||||
if (tilemapLayer)
|
||||
{
|
||||
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
|
||||
layerWorldX = tilemapLayer.x + camera.scrollX * (1 - tilemapLayer.scrollFactorX);
|
||||
tileWidth *= tilemapLayer.scaleX;
|
||||
layerWorldY = (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY));
|
||||
tileHeight *= tilemapLayer.scaleY;
|
||||
}
|
||||
|
||||
|
||||
point.x = layerWorldX + tileX * tileWidth + tileY % 2 * (tileWidth / 2);
|
||||
point.y = layerWorldY + tileY * (tileHeight / 2);
|
||||
|
||||
return point;
|
||||
};
|
||||
|
||||
/**
|
||||
* Converts from hexagonal tile XY coordinates (tile units) to world XY coordinates (pixels), factoring in the
|
||||
* layer's position, scale and scroll. This will return a new Vector2 object or update the given
|
||||
* `point` object.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.HexTileToWorldXY
|
||||
* @private
|
||||
* @since 3.2.2
|
||||
*
|
||||
* @param {integer} tileX - The x coordinate, in tiles, not pixels.
|
||||
* @param {integer} tileY - The y coordinate, in tiles, not pixels.
|
||||
* @param {Phaser.Math.Vector2} [point] - A Vector2 to store the coordinates in. If not given a new Vector2 is created.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
*
|
||||
* @return {Phaser.Math.Vector2} The XY location in world coordinates.
|
||||
*/
|
||||
var HexTileToWorldXY = function (tileX, tileY, point, camera, layer)
|
||||
{
|
||||
var tileWidth = layer.baseTileWidth;
|
||||
var tileHeight = layer.baseTileHeight;
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
|
||||
if (point === undefined) { point = new Vector2(0, 0); }
|
||||
var layerWorldX = 0;
|
||||
var layerWorldY = 0;
|
||||
|
||||
if (tilemapLayer)
|
||||
{
|
||||
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
|
||||
layerWorldX = tilemapLayer.x + camera.scrollX * (1 - tilemapLayer.scrollFactorX);
|
||||
tileWidth *= tilemapLayer.scaleX;
|
||||
layerWorldY = (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY));
|
||||
tileHeight *= tilemapLayer.scaleY;
|
||||
}
|
||||
|
||||
var sidel = layer.hexSideLength;
|
||||
var rowHeight = ((tileHeight - sidel) / 2 + sidel);
|
||||
|
||||
// similar to staggered, because Tiled uses the oddr representation.
|
||||
point.x = layerWorldX + tileX * tileWidth + tileY % 2 * (tileWidth / 2);
|
||||
point.y = layerWorldY + tileY * rowHeight;
|
||||
|
||||
return point;
|
||||
};
|
||||
|
||||
var TileToWorldXY = function (orientation)
|
||||
{
|
||||
switch (orientation)
|
||||
{
|
||||
case CONST.STAGGERED:
|
||||
return StagTileToWorldXY;
|
||||
case CONST.ISOMETRIC:
|
||||
return IsoTileToWorldXY;
|
||||
case CONST.HEXAGONAL:
|
||||
return HexTileToWorldXY;
|
||||
default:
|
||||
return OrthoTileToWorldXY;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
module.exports = TileToWorldXY;
|
||||
|
|
|
@ -4,8 +4,11 @@
|
|||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
|
||||
var CONST = require('../../const.js');
|
||||
|
||||
/**
|
||||
* Converts from tile Y coordinates (tile units) to world Y coordinates (pixels), factoring in the
|
||||
* Converts from orthogonal tile Y coordinates (tile units) to world Y coordinates (pixels), factoring in the
|
||||
* layer's position, scale and scroll.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.TileToWorldY
|
||||
|
@ -17,7 +20,7 @@
|
|||
*
|
||||
* @return {number}
|
||||
*/
|
||||
var TileToWorldY = function (tileY, camera, layer)
|
||||
var OrthoTileToWorldY = function (tileY, camera, layer)
|
||||
{
|
||||
var tileHeight = layer.baseTileHeight;
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
|
@ -26,13 +29,104 @@ var TileToWorldY = function (tileY, camera, layer)
|
|||
if (tilemapLayer)
|
||||
{
|
||||
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
|
||||
|
||||
layerWorldY = (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY));
|
||||
|
||||
tileHeight *= tilemapLayer.scaleY;
|
||||
}
|
||||
|
||||
return layerWorldY + tileY * tileHeight;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Converts from staggered tile Y coordinates (tile units) to world Y coordinates (pixels), factoring in the
|
||||
* layer's position, scale and scroll.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.StagTileToWorldY
|
||||
* @private
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {integer} tileY - The x coordinate, in tiles, not pixels.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
*
|
||||
* @return {number}
|
||||
*/
|
||||
var StagTileToWorldY = function (tileY, camera, layer)
|
||||
{
|
||||
var tileHeight = layer.baseTileHeight;
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
var layerWorldY = 0;
|
||||
|
||||
if (tilemapLayer)
|
||||
{
|
||||
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
|
||||
layerWorldY = (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY));
|
||||
tileHeight *= tilemapLayer.scaleY;
|
||||
}
|
||||
|
||||
|
||||
return layerWorldY + tileY * (tileHeight / 2);
|
||||
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Converts from hexagonal tile Y coordinates (tile units) to world Y coordinates (pixels), factoring in the
|
||||
* layer's position, scale and scroll.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.HexTileToWorldY
|
||||
* @private
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {integer} tileY - The x coordinate, in tiles, not pixels.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
*
|
||||
* @return {number}
|
||||
*/
|
||||
var HexTileToWorldY = function (tileY, camera, layer)
|
||||
{
|
||||
var tileHeight = layer.baseTileHeight;
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
var layerWorldY = 0;
|
||||
|
||||
if (tilemapLayer)
|
||||
{
|
||||
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
|
||||
layerWorldY = (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY));
|
||||
tileHeight *= tilemapLayer.scaleY;
|
||||
}
|
||||
var sidel = layer.tilemapLayer.tilemap.hexSideLength;
|
||||
var rowHeight = ((tileHeight - sidel) / 2 + sidel);
|
||||
|
||||
// same as staggered
|
||||
return layerWorldY + tileY * rowHeight;
|
||||
};
|
||||
|
||||
|
||||
var nullFunc = function ()
|
||||
{
|
||||
console.warn('With the current map type you have to use the TileToWorldXY function.');
|
||||
return null;
|
||||
};
|
||||
|
||||
var TileToWorldY = function (orientation)
|
||||
{
|
||||
switch (orientation)
|
||||
{
|
||||
case CONST.STAGGERED:
|
||||
return StagTileToWorldY;
|
||||
case CONST.ISOMETRIC:
|
||||
return nullFunc;
|
||||
case CONST.HEXAGONAL:
|
||||
return HexTileToWorldY;
|
||||
default:
|
||||
return OrthoTileToWorldY;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
module.exports = TileToWorldY;
|
||||
|
|
|
@ -4,8 +4,10 @@
|
|||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
var CONST = require('../../const.js');
|
||||
|
||||
/**
|
||||
* Converts from world X coordinates (pixels) to tile X coordinates (tile units), factoring in the
|
||||
* Converts from world X coordinates (pixels) to orthogonal tile X coordinates (tile units), factoring in the
|
||||
* layer's position, scale and scroll.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.WorldToTileX
|
||||
|
@ -18,8 +20,9 @@
|
|||
*
|
||||
* @return {number} The X location in tile units.
|
||||
*/
|
||||
var WorldToTileX = function (worldX, snapToFloor, camera, layer)
|
||||
var OrthoWorldToTileX = function (worldX, snapToFloor, camera, layer)
|
||||
{
|
||||
|
||||
if (snapToFloor === undefined) { snapToFloor = true; }
|
||||
|
||||
var tileWidth = layer.baseTileWidth;
|
||||
|
@ -39,6 +42,27 @@ var WorldToTileX = function (worldX, snapToFloor, camera, layer)
|
|||
return snapToFloor
|
||||
? Math.floor(worldX / tileWidth)
|
||||
: worldX / tileWidth;
|
||||
|
||||
};
|
||||
|
||||
var nullFunc = function ()
|
||||
{
|
||||
console.warn('With the current map type you have to use the WorldToTileXY function.');
|
||||
return null;
|
||||
};
|
||||
|
||||
var WorldToTileX = function (orientation)
|
||||
{
|
||||
switch (orientation)
|
||||
{
|
||||
case CONST.ORTHOGONAL:
|
||||
return OrthoWorldToTileX;
|
||||
|
||||
default:
|
||||
return nullFunc;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
module.exports = WorldToTileX;
|
||||
|
|
|
@ -4,16 +4,18 @@
|
|||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
var WorldToTileX = require('./WorldToTileX');
|
||||
var WorldToTileY = require('./WorldToTileY');
|
||||
var CONST = require('../../const.js');
|
||||
var WorldToTileX = require('./WorldToTileX').func;
|
||||
var WorldToTileY = require('./WorldToTileY').func;
|
||||
var Vector2 = require('../../math/Vector2');
|
||||
|
||||
/**
|
||||
* Converts from world XY coordinates (pixels) to tile XY coordinates (tile units), factoring in the
|
||||
* Converts from world XY coordinates (pixels) to orthogonal tile XY coordinates (tile units), factoring in the
|
||||
* layer's position, scale and scroll. This will return a new Vector2 object or update the given
|
||||
* `point` object.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.WorldToTileXY
|
||||
* @function Phaser.Tilemaps.Components.OrthoWorldToTileXY
|
||||
* @private
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {number} worldX - The x coordinate to be converted, in pixels, not tiles.
|
||||
|
@ -25,14 +27,208 @@ var Vector2 = require('../../math/Vector2');
|
|||
*
|
||||
* @return {Phaser.Math.Vector2} The XY location in tile units.
|
||||
*/
|
||||
var WorldToTileXY = function (worldX, worldY, snapToFloor, point, camera, layer)
|
||||
var OrthoWorldToTileXY = function (worldX, worldY, snapToFloor, point, camera, layer)
|
||||
{
|
||||
if (point === undefined) { point = new Vector2(0, 0); }
|
||||
|
||||
point.x = WorldToTileX(worldX, snapToFloor, camera, layer);
|
||||
point.y = WorldToTileY(worldY, snapToFloor, camera, layer);
|
||||
point.x = WorldToTileX(CONST.ORTHOGONAL)(worldX, snapToFloor, camera, layer);
|
||||
point.y = WorldToTileY(CONST.ORTHOGONAL)(worldY, snapToFloor, camera, layer);
|
||||
return point;
|
||||
};
|
||||
|
||||
/**
|
||||
* Converts from world XY coordinates (pixels) to isometric tile XY coordinates (tile units), factoring in the
|
||||
* layer's position, scale and scroll. This will return a new Vector2 object or update the given
|
||||
* `point` object.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.IsoWorldToTileXY
|
||||
* @private
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {number} worldX - The x coordinate to be converted, in pixels, not tiles.
|
||||
* @param {number} worldY - The y coordinate to be converted, in pixels, not tiles.
|
||||
* @param {boolean} [snapToFloor=true] - Whether or not to round the tile coordinate down to the nearest integer.
|
||||
* @param {Phaser.Math.Vector2} [point] - A Vector2 to store the coordinates in. If not given a new Vector2 is created.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
*
|
||||
* @return {Phaser.Math.Vector2} The XY location in tile units.
|
||||
*/
|
||||
var IsoWorldToTileXY = function (worldX, worldY, snapToFloor, point, camera, layer)
|
||||
{
|
||||
if (point === undefined) { point = new Vector2(0, 0); }
|
||||
|
||||
var tileWidth = layer.baseTileWidth;
|
||||
var tileHeight = layer.baseTileHeight;
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
|
||||
if (tilemapLayer)
|
||||
{
|
||||
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
|
||||
|
||||
// Find the world position relative to the static or dynamic layer's top left origin,
|
||||
// factoring in the camera's vertical scroll
|
||||
// console.log(1,worldY)
|
||||
worldY = worldY - (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY));
|
||||
|
||||
// console.log(worldY)
|
||||
tileHeight *= tilemapLayer.scaleY;
|
||||
|
||||
// Find the world position relative to the static or dynamic layer's top left origin,
|
||||
// factoring in the camera's horizontal scroll
|
||||
worldX = worldX - (tilemapLayer.x + camera.scrollX * (1 - tilemapLayer.scrollFactorX));
|
||||
|
||||
tileWidth *= tilemapLayer.scaleX;
|
||||
}
|
||||
worldX -= tileWidth / 2;
|
||||
|
||||
|
||||
|
||||
point.x = snapToFloor
|
||||
? Math.floor((worldX / (tileWidth / 2) + worldY / (tileHeight / 2)) / 2)
|
||||
: ((worldX / (tileWidth / 2) + worldY / (tileHeight / 2)) / 2);
|
||||
|
||||
point.y = snapToFloor
|
||||
? Math.floor((worldY / (tileHeight / 2) - worldX / (tileWidth / 2)) / 2)
|
||||
: ((worldY / (tileHeight / 2) - worldX / (tileWidth / 2)) / 2);
|
||||
|
||||
return point;
|
||||
};
|
||||
|
||||
/**
|
||||
* Converts from world XY coordinates (pixels) to hexagonal tile XY coordinates (tile units), factoring in the
|
||||
* layer's position, scale and scroll. This will return a new Vector2 object or update the given
|
||||
* `point` object.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.HexWorldToTileXY
|
||||
* @private
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {number} worldX - The x coordinate to be converted, in pixels, not tiles.
|
||||
* @param {number} worldY - The y coordinate to be converted, in pixels, not tiles.
|
||||
* @param {boolean} [snapToFloor=true] - Whether or not to round the tile coordinate down to the nearest integer.
|
||||
* @param {Phaser.Math.Vector2} [point] - A Vector2 to store the coordinates in. If not given a new Vector2 is created.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
*
|
||||
* @return {Phaser.Math.Vector2} The XY location in tile units.
|
||||
*/
|
||||
var HexWorldToTileXY = function (worldX, worldY, snapToFloor, point, camera, layer)
|
||||
{
|
||||
if (point === undefined) { point = new Vector2(0, 0); }
|
||||
|
||||
var tileWidth = layer.baseTileWidth;
|
||||
var tileHeight = layer.baseTileHeight;
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
|
||||
if (tilemapLayer)
|
||||
{
|
||||
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
|
||||
|
||||
// Find the world position relative to the static or dynamic layer's top left origin,
|
||||
// factoring in the camera's vertical scroll
|
||||
// console.log(1,worldY)
|
||||
worldY = worldY - (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY));
|
||||
|
||||
// console.log(worldY)
|
||||
tileHeight *= tilemapLayer.scaleY;
|
||||
|
||||
// Find the world position relative to the static or dynamic layer's top left origin,
|
||||
// factoring in the camera's horizontal scroll
|
||||
worldX = worldX - (tilemapLayer.x + camera.scrollX * (1 - tilemapLayer.scrollFactorX));
|
||||
|
||||
tileWidth *= tilemapLayer.scaleX;
|
||||
}
|
||||
|
||||
var sidel = layer.hexSideLength;
|
||||
var rowHeight = ((tileHeight - sidel) / 2 + sidel);
|
||||
|
||||
// similar to staggered, because Tiled uses the oddr representation.
|
||||
point.y = snapToFloor
|
||||
? Math.floor((worldY / rowHeight))
|
||||
: (worldY / rowHeight);
|
||||
point.x = snapToFloor
|
||||
? Math.floor((worldX - (point.y % 2) * 0.5 * tileWidth) / tileWidth)
|
||||
: (worldX - (point.y % 2) * 0.5 * tileWidth) / tileWidth;
|
||||
|
||||
return point;
|
||||
};
|
||||
|
||||
/**
|
||||
* Converts from world XY coordinates (pixels) to staggered tile XY coordinates (tile units), factoring in the
|
||||
* layer's position, scale and scroll. This will return a new Vector2 object or update the given
|
||||
* `point` object.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.StagWorldToTileXY
|
||||
* @private
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {number} worldX - The x coordinate to be converted, in pixels, not tiles.
|
||||
* @param {number} worldY - The y coordinate to be converted, in pixels, not tiles.
|
||||
* @param {boolean} [snapToFloor=true] - Whether or not to round the tile coordinate down to the nearest integer.
|
||||
* @param {Phaser.Math.Vector2} [point] - A Vector2 to store the coordinates in. If not given a new Vector2 is created.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
*
|
||||
* @return {Phaser.Math.Vector2} The XY location in tile units.
|
||||
*/
|
||||
var StagWorldToTileXY = function (worldX, worldY, snapToFloor, point, camera, layer)
|
||||
{
|
||||
if (point === undefined) { point = new Vector2(0, 0); }
|
||||
|
||||
var tileWidth = layer.baseTileWidth;
|
||||
var tileHeight = layer.baseTileHeight;
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
|
||||
if (tilemapLayer)
|
||||
{
|
||||
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
|
||||
|
||||
// Find the world position relative to the static or dynamic layer's top left origin,
|
||||
// factoring in the camera's vertical scroll
|
||||
// console.log(1,worldY)
|
||||
worldY = worldY - (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY));
|
||||
|
||||
// console.log(worldY)
|
||||
tileHeight *= tilemapLayer.scaleY;
|
||||
|
||||
// Find the world position relative to the static or dynamic layer's top left origin,
|
||||
// factoring in the camera's horizontal scroll
|
||||
worldX = worldX - (tilemapLayer.x + camera.scrollX * (1 - tilemapLayer.scrollFactorX));
|
||||
|
||||
tileWidth *= tilemapLayer.scaleX;
|
||||
|
||||
point.y = snapToFloor
|
||||
? Math.floor((worldY / (tileHeight / 2)))
|
||||
: (worldY / (tileHeight / 2));
|
||||
point.x = snapToFloor
|
||||
? Math.floor((worldX + (point.y % 2) * 0.5 * tileWidth) / tileWidth)
|
||||
: (worldX + (point.y % 2) * 0.5 * tileWidth) / tileWidth;
|
||||
|
||||
|
||||
}
|
||||
|
||||
return point;
|
||||
};
|
||||
|
||||
var WorldToTileXY = function (orientation)
|
||||
{
|
||||
switch (orientation)
|
||||
{
|
||||
case CONST.STAGGERED:
|
||||
return StagWorldToTileXY;
|
||||
|
||||
case CONST.ISOMETRIC:
|
||||
return IsoWorldToTileXY;
|
||||
|
||||
case CONST.HEXAGONAL:
|
||||
return HexWorldToTileXY;
|
||||
|
||||
default:
|
||||
return OrthoWorldToTileXY;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
module.exports = WorldToTileXY;
|
||||
|
|
|
@ -4,11 +4,14 @@
|
|||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
var CONST = require('../../const.js');
|
||||
|
||||
/**
|
||||
* Converts from world Y coordinates (pixels) to tile Y coordinates (tile units), factoring in the
|
||||
* Converts from world Y coordinates (pixels) to orthogonal tile Y coordinates (tile units), factoring in the
|
||||
* layer's position, scale and scroll.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.WorldToTileY
|
||||
* @function Phaser.Tilemaps.Components.OrthoWorldToTileY
|
||||
* @private
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {number} worldY - The y coordinate to be converted, in pixels, not tiles.
|
||||
|
@ -18,13 +21,13 @@
|
|||
*
|
||||
* @return {number} The Y location in tile units.
|
||||
*/
|
||||
var WorldToTileY = function (worldY, snapToFloor, camera, layer)
|
||||
var OrthoWorldToTileY = function (worldY, snapToFloor, camera, layer)
|
||||
{
|
||||
|
||||
if (snapToFloor === undefined) { snapToFloor = true; }
|
||||
|
||||
var tileHeight = layer.baseTileHeight;
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
|
||||
|
||||
if (tilemapLayer)
|
||||
{
|
||||
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
|
||||
|
@ -34,11 +37,120 @@ var WorldToTileY = function (worldY, snapToFloor, camera, layer)
|
|||
worldY = worldY - (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY));
|
||||
|
||||
tileHeight *= tilemapLayer.scaleY;
|
||||
|
||||
}
|
||||
|
||||
return snapToFloor
|
||||
? Math.floor(worldY / tileHeight)
|
||||
: worldY / tileHeight;
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Converts from world Y coordinates (pixels) to staggered tile Y coordinates (tile units), factoring in the
|
||||
* layer's position, scale and scroll.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.StagWorldToTileY
|
||||
* @private
|
||||
* @since 3.2.2
|
||||
*
|
||||
* @param {number} worldY - The y coordinate to be converted, in pixels, not tiles.
|
||||
* @param {boolean} [snapToFloor=true] - Whether or not to round the tile coordinate down to the nearest integer.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
*
|
||||
* @return {number} The Y location in tile units.
|
||||
*/
|
||||
var StagWorldToTileY = function (worldY, snapToFloor, camera, layer)
|
||||
{
|
||||
|
||||
if (snapToFloor === undefined) { snapToFloor = true; }
|
||||
var tileHeight = layer.baseTileHeight;
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
|
||||
if (tilemapLayer)
|
||||
{
|
||||
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
|
||||
|
||||
// Find the world position relative to the static or dynamic layer's top left origin,
|
||||
// factoring in the camera's vertical scroll
|
||||
worldY = worldY - (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY));
|
||||
|
||||
tileHeight *= tilemapLayer.scaleY;
|
||||
|
||||
}
|
||||
|
||||
return snapToFloor
|
||||
? Math.floor(worldY / (tileHeight / 2))
|
||||
: worldY / (tileHeight / 2);
|
||||
};
|
||||
|
||||
/**
|
||||
* Converts from world Y coordinates (pixels) to hexagonal tile Y coordinates (tile units), factoring in the
|
||||
* layer's position, scale and scroll.
|
||||
*
|
||||
* @function Phaser.Tilemaps.Components.HexWorldToTileY
|
||||
* @private
|
||||
* @since 3.2.2
|
||||
*
|
||||
* @param {number} worldY - The y coordinate to be converted, in pixels, not tiles.
|
||||
* @param {boolean} [snapToFloor=true] - Whether or not to round the tile coordinate down to the nearest integer.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
*
|
||||
* @return {number} The Y location in tile units.
|
||||
*/
|
||||
var HexWorldToTileY = function (worldY, snapToFloor, camera, layer)
|
||||
{
|
||||
|
||||
if (snapToFloor === undefined) { snapToFloor = true; }
|
||||
var tileHeight = layer.baseTileHeight;
|
||||
var tilemapLayer = layer.tilemapLayer;
|
||||
|
||||
if (tilemapLayer)
|
||||
{
|
||||
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
|
||||
|
||||
// Find the world position relative to the static or dynamic layer's top left origin,
|
||||
// factoring in the camera's vertical scroll
|
||||
worldY = worldY - (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY));
|
||||
|
||||
tileHeight *= tilemapLayer.scaleY;
|
||||
|
||||
}
|
||||
|
||||
|
||||
var sidel = layer.hexSideLength;
|
||||
var rowHeight = ((tileHeight - sidel) / 2 + sidel);
|
||||
return snapToFloor
|
||||
? Math.floor(worldY / rowHeight)
|
||||
: worldY / rowHeight;
|
||||
};
|
||||
|
||||
var nullFunc = function ()
|
||||
{
|
||||
console.warn('With the current map type you have to use the WorldToTileXY function.');
|
||||
return null;
|
||||
};
|
||||
|
||||
var WorldToTileY = function (orientation)
|
||||
{
|
||||
switch (orientation)
|
||||
{
|
||||
case CONST.ORTHOGONAL:
|
||||
return OrthoWorldToTileY;
|
||||
|
||||
case CONST.HEXAGONAL:
|
||||
return HexWorldToTileY;
|
||||
|
||||
case CONST.STAGGERED:
|
||||
return StagWorldToTileY;
|
||||
|
||||
default:
|
||||
return nullFunc;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
module.exports = WorldToTileY;
|
||||
|
|
|
@ -9,6 +9,7 @@ var Components = require('../../gameobjects/components');
|
|||
var DynamicTilemapLayerRender = require('./DynamicTilemapLayerRender');
|
||||
var GameObject = require('../../gameobjects/GameObject');
|
||||
var TilemapComponents = require('../components');
|
||||
var Vector2 = require('../../math/Vector2');
|
||||
|
||||
/**
|
||||
* @classdesc
|
||||
|
@ -111,7 +112,7 @@ var DynamicTilemapLayer = new Class({
|
|||
|
||||
// Link the LayerData with this static tilemap layer
|
||||
this.layer.tilemapLayer = this;
|
||||
|
||||
|
||||
/**
|
||||
* The Tileset/s associated with this layer.
|
||||
*
|
||||
|
@ -146,6 +147,18 @@ var DynamicTilemapLayer = new Class({
|
|||
*/
|
||||
this.skipCull = false;
|
||||
|
||||
/**
|
||||
* In isometric mode, you can control the amount of distance (in tiles, from the cameras' borders) that the Cameras before culling.
|
||||
* By default the camera will allow 1 full tile in all directions.
|
||||
*
|
||||
* However, there are some instances when you may wish to adjust this, and changing this variable allows you to do so.
|
||||
*
|
||||
* @name Phaser.Tilemaps.DynamicTilemapLayer#isoCullDistances
|
||||
* @type {Phaser.Math.Vector2}
|
||||
* @since 3.50.iso
|
||||
*/
|
||||
this.isoCullDistances = new Vector2(1, 1);
|
||||
|
||||
/**
|
||||
* The total number of tiles drawn by the renderer in the last frame.
|
||||
*
|
||||
|
@ -207,7 +220,7 @@ var DynamicTilemapLayer = new Class({
|
|||
* @type {function}
|
||||
* @since 3.11.0
|
||||
*/
|
||||
this.cullCallback = TilemapComponents.CullTiles;
|
||||
this.cullCallback = TilemapComponents.CullTiles(this.layer.orientation);
|
||||
|
||||
/**
|
||||
* The rendering (draw) order of the tiles in this layer.
|
||||
|
@ -1178,7 +1191,7 @@ var DynamicTilemapLayer = new Class({
|
|||
*/
|
||||
tileToWorldX: function (tileX, camera)
|
||||
{
|
||||
return TilemapComponents.TileToWorldX(tileX, camera, this.layer);
|
||||
return this.tilemap.TileToWorldX(tileX, camera, this.layer);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -1195,7 +1208,7 @@ var DynamicTilemapLayer = new Class({
|
|||
*/
|
||||
tileToWorldY: function (tileY, camera)
|
||||
{
|
||||
return TilemapComponents.TileToWorldY(tileY, camera, this.layer);
|
||||
return this.tilemap.TileToWorldY(tileY, camera, this.layer);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -1215,7 +1228,7 @@ var DynamicTilemapLayer = new Class({
|
|||
*/
|
||||
tileToWorldXY: function (tileX, tileY, point, camera)
|
||||
{
|
||||
return TilemapComponents.TileToWorldXY(tileX, tileY, point, camera, this.layer);
|
||||
return this.tilemap.TileToWorldXY(tileX, tileY, point, camera, this.layer);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -1268,7 +1281,7 @@ var DynamicTilemapLayer = new Class({
|
|||
*/
|
||||
worldToTileX: function (worldX, snapToFloor, camera)
|
||||
{
|
||||
return TilemapComponents.WorldToTileX(worldX, snapToFloor, camera, this.layer);
|
||||
return this.tilemap.WorldToTileX(worldX, snapToFloor, camera, this.layer);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -1286,7 +1299,7 @@ var DynamicTilemapLayer = new Class({
|
|||
*/
|
||||
worldToTileY: function (worldY, snapToFloor, camera)
|
||||
{
|
||||
return TilemapComponents.WorldToTileY(worldY, snapToFloor, camera, this.layer);
|
||||
return this.tilemap.WorldToTileY(worldY, snapToFloor, camera, this.layer);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -1307,7 +1320,7 @@ var DynamicTilemapLayer = new Class({
|
|||
*/
|
||||
worldToTileXY: function (worldX, worldY, snapToFloor, point, camera)
|
||||
{
|
||||
return TilemapComponents.WorldToTileXY(worldX, worldY, snapToFloor, point, camera, this.layer);
|
||||
return this.tilemap.WorldToTileXY(worldX, worldY, snapToFloor, point, camera, this.layer);
|
||||
}
|
||||
|
||||
});
|
||||
|
|
|
@ -88,8 +88,8 @@ var DynamicTilemapLayerCanvasRenderer = function (renderer, src, camera, parentM
|
|||
|
||||
if (tileTexCoords)
|
||||
{
|
||||
var halfWidth = tile.width / 2;
|
||||
var halfHeight = tile.height / 2;
|
||||
var halfWidth = tileset.tileWidth / 2;
|
||||
var halfHeight = tileset.tileHeight / 2;
|
||||
|
||||
ctx.save();
|
||||
|
||||
|
@ -110,9 +110,9 @@ var DynamicTilemapLayerCanvasRenderer = function (renderer, src, camera, parentM
|
|||
ctx.drawImage(
|
||||
image,
|
||||
tileTexCoords.x, tileTexCoords.y,
|
||||
tile.width, tile.height,
|
||||
tileset.tileWidth , tileset.Height,
|
||||
-halfWidth, -halfHeight,
|
||||
tile.width, tile.height
|
||||
tileset.tileWidth , tileset.tileHeight
|
||||
);
|
||||
|
||||
ctx.restore();
|
||||
|
|
|
@ -75,14 +75,14 @@ var DynamicTilemapLayerWebGLRenderer = function (renderer, src, camera)
|
|||
continue;
|
||||
}
|
||||
|
||||
var frameWidth = tile.width;
|
||||
var frameHeight = tile.height;
|
||||
var frameWidth = tileset.tileWidth;
|
||||
var frameHeight = tileset.tileHeight;
|
||||
|
||||
var frameX = tileTexCoords.x;
|
||||
var frameY = tileTexCoords.y;
|
||||
|
||||
var tw = tile.width * 0.5;
|
||||
var th = tile.height * 0.5;
|
||||
var tw = tileset.tileWidth * 0.5;
|
||||
var th = tileset.tileHeight * 0.5;
|
||||
|
||||
var tint = getTint(tile.tint, alpha * tile.alpha);
|
||||
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
var Class = require('../../utils/Class');
|
||||
var GetFastValue = require('../../utils/object/GetFastValue');
|
||||
var CONST = require('../../const.js');
|
||||
|
||||
/**
|
||||
* @classdesc
|
||||
|
@ -109,6 +110,15 @@ var LayerData = new Class({
|
|||
*/
|
||||
this.baseTileHeight = GetFastValue(config, 'baseTileHeight', this.tileHeight);
|
||||
|
||||
/**
|
||||
* The layer's orientation, necessary to be able to determine a tile's pixelX and pixelY as well as the layer's width and height.
|
||||
*
|
||||
* @name Phaser.Tilemaps.LayerData#orientation
|
||||
* @type {string}
|
||||
* @since 3.23beta.PR_svipal
|
||||
*/
|
||||
this.orientation = GetFastValue(config, 'orientation', CONST.ORTHOGONAL);
|
||||
|
||||
/**
|
||||
* The width in pixels of the entire layer.
|
||||
*
|
||||
|
@ -207,6 +217,16 @@ var LayerData = new Class({
|
|||
* @since 3.0.0
|
||||
*/
|
||||
this.tilemapLayer = GetFastValue(config, 'tilemapLayer', null);
|
||||
|
||||
/**
|
||||
* Optional : Only for hexagonal tilemaps.
|
||||
* The length of the horizontal sides of the hexagon.
|
||||
* @name Phaser.Tilemaps.MapData#tiles
|
||||
* @type {integer}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.hexSideLength = GetFastValue(config, 'hexSideLength', 0);
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
var Class = require('../../utils/Class');
|
||||
var GetFastValue = require('../../utils/object/GetFastValue');
|
||||
var CONST = require('../../const.js');
|
||||
|
||||
/**
|
||||
* @classdesc
|
||||
|
@ -116,7 +117,7 @@ var MapData = new Class({
|
|||
* @type {string}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.orientation = GetFastValue(config, 'orientation', 'orthogonal');
|
||||
this.orientation = GetFastValue(config, 'orientation', CONST.ORTHOGONAL);
|
||||
|
||||
/**
|
||||
* Determines the draw order of tilemap. Default is right-down
|
||||
|
@ -212,6 +213,15 @@ var MapData = new Class({
|
|||
* @since 3.0.0
|
||||
*/
|
||||
this.tiles = GetFastValue(config, 'tiles', []);
|
||||
|
||||
/**
|
||||
* Optional : Only for hexagonal tilemaps.
|
||||
* The length of the horizontal sides of the hexagon.
|
||||
* @name Phaser.Tilemaps.MapData#tiles
|
||||
* @type {integer}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.hexSideLength = GetFastValue(config, 'hexSideLength', 0);
|
||||
}
|
||||
|
||||
});
|
||||
|
|
|
@ -34,7 +34,7 @@ var Parse2DArray = function (name, data, tileWidth, tileHeight, insertNull)
|
|||
tileWidth: tileWidth,
|
||||
tileHeight: tileHeight
|
||||
});
|
||||
|
||||
|
||||
var mapData = new MapData({
|
||||
name: name,
|
||||
tileWidth: tileWidth,
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
var CONST = require('../../../const.js');
|
||||
var Formats = require('../../Formats');
|
||||
var MapData = require('../../mapdata/MapData');
|
||||
var ParseTileLayers = require('./ParseTileLayers');
|
||||
|
@ -32,12 +33,21 @@ var AssignTileProperties = require('./AssignTileProperties');
|
|||
*/
|
||||
var ParseJSONTiled = function (name, json, insertNull)
|
||||
{
|
||||
if (json.orientation !== 'orthogonal')
|
||||
if (json.orientation === 'isometric' || json.orientation === 'staggered')
|
||||
{
|
||||
console.warn('Only orthogonal map types are supported in this version of Phaser');
|
||||
console.warn('Isometric map types are WIP in this version of Phaser');
|
||||
}
|
||||
else if (json.orientation === 'hexagonal')
|
||||
{
|
||||
console.warn('Hexagonal map types are WIP in this version of Phaser');
|
||||
}
|
||||
else if (json.orientation !== 'orthogonal')
|
||||
{
|
||||
console.warn('Only orthogonal, hexagonal and isometric map types are supported in this version of Phaser');
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
// Map data will consist of: layers, objects, images, tilesets, sizes
|
||||
var mapData = new MapData({
|
||||
width: json.width,
|
||||
|
@ -45,7 +55,7 @@ var ParseJSONTiled = function (name, json, insertNull)
|
|||
name: name,
|
||||
tileWidth: json.tilewidth,
|
||||
tileHeight: json.tileheight,
|
||||
orientation: json.orientation,
|
||||
orientation: CONST.fromOrientationString(json.orientation),
|
||||
format: Formats.TILED_JSON,
|
||||
version: json.version,
|
||||
properties: json.properties,
|
||||
|
@ -53,6 +63,14 @@ var ParseJSONTiled = function (name, json, insertNull)
|
|||
infinite: json.infinite
|
||||
});
|
||||
|
||||
|
||||
|
||||
|
||||
if (mapData.orientation === CONST.HEXAGONAL)
|
||||
{
|
||||
mapData.hexSideLength = json.hexsidelength;
|
||||
}
|
||||
|
||||
mapData.layers = ParseTileLayers(json, insertNull);
|
||||
mapData.images = ParseImageLayers(json);
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
var CONST = require('../../../const.js');
|
||||
var Base64Decode = require('./Base64Decode');
|
||||
var GetFastValue = require('../../../utils/object/GetFastValue');
|
||||
var LayerData = require('../../mapdata/LayerData');
|
||||
|
@ -127,9 +128,16 @@ var ParseTileLayers = function (json, insertNull)
|
|||
tileHeight: json.tileheight,
|
||||
alpha: (curGroupState.opacity * curl.opacity),
|
||||
visible: (curGroupState.visible && curl.visible),
|
||||
properties: GetFastValue(curl, 'properties', [])
|
||||
properties: GetFastValue(curl, 'properties', []),
|
||||
orientation: CONST.fromOrientationString(json.orientation)
|
||||
|
||||
});
|
||||
|
||||
if (layerData.orientation === CONST.HEXAGONAL)
|
||||
{
|
||||
layerData.hexSideLength = json.hexsidelength;
|
||||
}
|
||||
|
||||
for (var c = 0; c < curl.height; c++)
|
||||
{
|
||||
output.push([ null ]);
|
||||
|
@ -200,9 +208,15 @@ var ParseTileLayers = function (json, insertNull)
|
|||
tileHeight: json.tileheight,
|
||||
alpha: (curGroupState.opacity * curl.opacity),
|
||||
visible: (curGroupState.visible && curl.visible),
|
||||
properties: GetFastValue(curl, 'properties', [])
|
||||
properties: GetFastValue(curl, 'properties', []),
|
||||
orientation: CONST.fromOrientationString(json.orientation)
|
||||
|
||||
});
|
||||
|
||||
if (layerData.orientation === CONST.HEXAGONAL)
|
||||
{
|
||||
layerData.hexSideLength = json.hexsidelength;
|
||||
}
|
||||
var row = [];
|
||||
|
||||
// Loop through the data field in the JSON.
|
||||
|
|
|
@ -13,6 +13,7 @@ var StaticTilemapLayerRender = require('./StaticTilemapLayerRender');
|
|||
var TilemapComponents = require('../components');
|
||||
var TransformMatrix = require('../../gameobjects/components/TransformMatrix');
|
||||
var Utils = require('../../renderer/webgl/Utils');
|
||||
var Vector2 = require('../../math/Vector2');
|
||||
|
||||
/**
|
||||
* @classdesc
|
||||
|
@ -153,6 +154,18 @@ var StaticTilemapLayer = new Class({
|
|||
*/
|
||||
this.skipCull = false;
|
||||
|
||||
/**
|
||||
* In isometric mode, you can control the amount of distance (in tiles, from the cameras' borders) that the Cameras before culling.
|
||||
* By default the camera will allow 1 full tile in all directions.
|
||||
*
|
||||
* However, there are some instances when you may wish to adjust this, and changing this variable allows you to do so.
|
||||
*
|
||||
* @name Phaser.Tilemaps.StaticTilemapLayer#isoCullDistances
|
||||
* @type {Phaser.Math.Vector2}
|
||||
* @since 3.23.0
|
||||
*/
|
||||
this.isoCullDistances = new Vector2(1, 1);
|
||||
|
||||
/**
|
||||
* Canvas only.
|
||||
*
|
||||
|
@ -368,6 +381,7 @@ var StaticTilemapLayer = new Class({
|
|||
{
|
||||
this.updateVBOData();
|
||||
}, this);
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -1359,7 +1373,7 @@ var StaticTilemapLayer = new Class({
|
|||
*/
|
||||
tileToWorldX: function (tileX, camera)
|
||||
{
|
||||
return TilemapComponents.TileToWorldX(tileX, camera, this.layer);
|
||||
return this.tilemap.TileToWorldX(tileX, camera, this.layer);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -1376,7 +1390,7 @@ var StaticTilemapLayer = new Class({
|
|||
*/
|
||||
tileToWorldY: function (tileY, camera)
|
||||
{
|
||||
return TilemapComponents.TileToWorldY(tileY, camera, this.layer);
|
||||
return this.tilemap.TileToWorldY(tileY, camera, this.layer);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -1396,7 +1410,7 @@ var StaticTilemapLayer = new Class({
|
|||
*/
|
||||
tileToWorldXY: function (tileX, tileY, point, camera)
|
||||
{
|
||||
return TilemapComponents.TileToWorldXY(tileX, tileY, point, camera, this.layer);
|
||||
return this.tilemap.TileToWorldXY(tileX, tileY, point, camera, this.layer);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -1415,7 +1429,7 @@ var StaticTilemapLayer = new Class({
|
|||
*/
|
||||
worldToTileX: function (worldX, snapToFloor, camera)
|
||||
{
|
||||
return TilemapComponents.WorldToTileX(worldX, snapToFloor, camera, this.layer);
|
||||
return this.tilemap.WorldToTileX(worldX, snapToFloor, camera, this.layer);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -1434,7 +1448,7 @@ var StaticTilemapLayer = new Class({
|
|||
*/
|
||||
worldToTileY: function (worldY, snapToFloor, camera)
|
||||
{
|
||||
return TilemapComponents.WorldToTileY(worldY, snapToFloor, camera, this.layer);
|
||||
return this.tilemap.WorldToTileY(worldY, snapToFloor, camera, this.layer);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -1456,7 +1470,7 @@ var StaticTilemapLayer = new Class({
|
|||
*/
|
||||
worldToTileXY: function (worldX, worldY, snapToFloor, point, camera)
|
||||
{
|
||||
return TilemapComponents.WorldToTileXY(worldX, worldY, snapToFloor, point, camera, this.layer);
|
||||
return this.tilemap.WorldToTileXY(worldX, worldY, snapToFloor, point, camera, this.layer);
|
||||
},
|
||||
|
||||
/**
|
||||
|
|
Loading…
Add table
Reference in a new issue