David Négrier
0bcc71d469
Fixing DomElement position when camera zoom != 1
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When the camera zoom is set to any other value than one, if a dom element origin
if set to anything other than 0, the final position of the DOM was incorrect.
I traced this back to the DOMElementCSSRenderer.
After some trial and error, I realized the translation needed to be applied after camera multiplication
and not at the beginning.
With this change, DOMElements are correctly positioned.
2024-05-15 16:25:28 +02:00
Richard Davey
946e82b058
Removed .js from require paths (not needed)
2024-05-15 15:02:31 +01:00
Richard Davey
fc873c0e6d
Remove .js from require path
2024-05-15 00:40:35 +01:00
Jack Le Hamster
cc1329e85d
Revert "Fix bug in all JS files."
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This reverts commit 0ffec094a1
.
2024-05-14 14:17:03 -07:00
Jack Le Hamster
0ffec094a1
Fix bug in all JS files.
2024-05-14 00:55:03 -07:00
Jack Le Hamster
cde45d8766
Fix null pointer exception:
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Uncaught TypeError: Cannot set properties of undefined (setting 'controller')
occurring on Windows when adding effects.
2024-05-14 00:24:41 -07:00
Albert Montagut Casero
b90fc23236
Fix jsdoc in setWordWrapWidth from Text and TextStyle
2024-05-07 10:36:46 +02:00
samme
840ff020f8
getPipelineName() is null if pipeline is null
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Fixes #6799
2024-04-25 09:10:47 -07:00
samme
73ff013d95
Throw an error for invalid BitmapText key
2024-04-08 08:56:37 -07:00
Rex
f9cf19f479
displayList might be null
2024-04-08 00:36:59 +08:00
Rex
266c1f411d
Fix bug
2024-04-06 16:24:08 +08:00
Rex
a2702fd795
Add some helper methods for changing rendering order
2024-04-06 09:24:04 +08:00
Richard Davey
8acc797b64
Updated documentation and removed Transform component
2024-02-27 15:48:31 +00:00
Ben Richards
b1806fd721
Remove unsynced flipY
from Shader
and DynamicTexture
textures.
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This might be causing some issues with context restore,
and seems entirely unnecessary.
2024-02-27 17:29:49 +13:00
Ben Richards
7eede9d236
Standardise texture update in Shader.initSampler2D
.
2024-02-26 16:19:24 +13:00
Ben Richards
3cd756dbe9
Fix new WebGLTextures remaining bound after creation.
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This caused an error when calling `Shader.setRenderToTexture()`
after the game started running.
The leftover texture caused a temporary cyclic reference with the new
Framebuffer. The actual rendering pipeline was not affected.
2024-02-22 19:01:03 +13:00
Richard Davey
57b7b09597
Fixed jsdoc
2024-02-21 22:39:29 +00:00
Richard Davey
143d1d9be9
Merge branch 'master' of https://github.com/phaserjs/phaser
2024-02-21 21:31:54 +00:00
Richard Davey
89afecc597
Swapped to the ComputedSize component, moved metadata handler logic to the new inline setSizeToFrame method
2024-02-21 21:31:51 +00:00
Robert Kowalski
60aa42fec4
Quick cleanup and documentation update
2024-02-21 16:12:29 -05:00
Robert Kowalski
7e848e66fa
Add documentation about fixed frame size on plane animation
2024-02-21 16:07:24 -05:00
Richard Davey
ff945e1595
Fix merge error
2024-02-21 13:25:08 +00:00
Richard Davey
c445303ffb
Revert define changes as they don't work
2024-02-21 13:23:52 +00:00
Richard Davey
d25d65835a
Update NineSliceRender.js
2024-02-21 12:59:40 +00:00
Richard Davey
7aaa976a4e
Updated webpack config DefinePlugin use and corresponding defs to allow those crazy souls who import source directly on node to have a better life #6644
2024-02-21 12:57:48 +00:00
Robert Kowalski
77778a07aa
Just updateDisplayOrigin without defaults Fix #6655
2024-02-20 14:21:36 -05:00
Richard Davey
429dcf0ed0
Clarified docs. Fix #6516
2024-02-20 16:47:18 +00:00
Richard Davey
76a1062d50
Clarify container level. Fix #6699
2024-02-20 16:23:37 +00:00
Robert Kowalski
371a8b31a9
Add documentation on crop functionality Fix #6589
2024-02-20 11:21:47 -05:00
Richard Davey
1f8276ac76
Updated copyright year, company and author
2024-02-19 17:12:24 +00:00
Robert Kowalski
7a6845f6bf
Use GetFastValue so all children are added to the container via GameObjectCreator Fix #6743
2024-02-19 12:09:07 -05:00
Richard Davey
a9012b19b4
The BitmapText.setFont
method will now set the texture, size and alignment even if the same font key has been given as is already in use. Fix #6740
2024-02-19 14:41:59 +00:00
Robert Kowalski
51dfa7866e
Adds metadata event to Video Game Objects and a starting texture Fix #6475
2024-02-09 22:36:52 -05:00
Ben Richards
9ab82970c7
Fix inappropriate default type of Shader._deferSetShader
.
2024-02-09 18:40:37 +13:00
Ben Richards
4353a1e175
Improve safety around context loss.
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Clarify notes on drawing dynamic textures during context loss.
Allow `Shader` to initialize and operate during context loss.
Improve resize handling on context loss and recovery.
2024-02-08 18:53:10 +13:00
Robert Kowalski
798082c6c6
Mesh based Game Objects can use an input configuration Fixes #6510
2024-02-06 23:44:02 -05:00
Ben Richards
719e7a5e73
Remove unnecessary checks around Text WebGL texture.
2024-02-07 11:50:33 +13:00
Ben Richards
06d463e92e
Fix text initialization in WebGL.
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As `frame.glTexture` is now a getter, this would error out in strict mode.
Repeated texture updates would also generate new wrappers.
2024-02-05 15:39:17 +13:00
Richard Davey
56f4c89938
Merge pull request #6725 from phaserjs/webgl-wrappers
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Merge WebGL Context Loss work
2024-02-02 12:36:57 +00:00
Ben Richards
6f36e8201d
Fix Shader recovery from WebGL context loss.
2024-02-02 17:43:53 +13:00
Ben Richards
1ad6a64a81
Ensure that Shader render target is correctly updated.
2024-02-02 16:52:50 +13:00
Richard Davey
d6d812fc86
Update Polygon docs re: getBounds. Fix #5441
2024-02-01 16:42:55 +00:00
Ben Richards
587b6e7bcd
Merge branch 'master' into webgl-wrappers
2024-02-01 11:00:08 +13:00
Richard Davey
f268ba3f6d
Removed debug code
2024-01-31 16:51:54 +00:00
Richard Davey
25787bde36
* The Layer.removeAll
, remove
and add
methods have been removed. These methods are all still available via the List
class that Layer inherits, but the destroyChild
parameters are no longer available.
2024-01-31 16:51:54 +00:00
Richard Davey
00c5d02e4e
Testing Layer remove fix
2024-01-31 15:35:18 +00:00
Ben Richards
9b8bb39e7c
Fix texture uniform setting in Shader.
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This call was crashing with the more explicit location wrappers,
as the location hadn't actually been created yet.
The call isn't necessary, as uniforms are set before rendering.
2024-01-31 11:55:31 +13:00
Ben Richards
b9deef7e61
Destroy location wrappers when they're unused.
2024-01-31 11:53:50 +13:00
Ben Richards
e920b1a961
Create and use wrappers for WebGLUniformLocation and WebGLAttribLocation.
2024-01-30 22:13:51 +13:00
Robert Kowalski
be5223936a
Update CHANGELOG-v3.80.md
2024-01-29 23:33:19 -05:00
Robert Kowalski
6c55aba8d9
Merge pull request #6714 from dhashvir/master
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fix nineslice hit areas
2024-01-29 20:04:33 -05:00
Ben Richards
2382f7c1eb
Create and use WebGLProgramWrapper.
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This handles shader programs.
Also tweak the documentation in WebGLBufferWrapper and
WebGLFramebufferWrapper to better reflect purpose.
2024-01-29 17:35:57 +13:00
Ben Richards
377221de35
Create and use WebGLBufferWrapper.
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This mostly handles VertexBuffers, but there's an IndexBuffer which
is not internally used that uses the same wrapper.
2024-01-29 16:40:18 +13:00
Ben Richards
842d666ebf
Use and document WebGLFramebufferWrapper.
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Also tweak WebGLTextureWrapper to have more standard destroyers
in itself and WebGLRenderer.
2024-01-29 14:53:23 +13:00
Ben Richards
b591c3674a
Document usage of WebGLTextureWrapper
in place of WebGLTexture
.
2024-01-29 11:47:39 +13:00
Ben Richards
216b7564f6
Update systems to use WebGLTextureWrapper
and Uint8Array
textures.
...
This is mostly hooking up gl calls to look inside the wrapper.
A few other things have changed.
Spector metadata is set the new way.
`Frame` changed `glTexture` to a getter, simplifying bookkeeping.
`LightPipeline` and `Plane` use standard methods to create textures.
`WebGLRenderer` maintains a list of wrappers, and automatically
manages it through `createTexture2D` and `deleteTexture`. The update
methods `updateCanvasTexture` and `updateVideoTexture` have been
delegated to the wrapper.
2024-01-29 11:45:12 +13:00
Robert Kowalski
1bfdcfe922
TileSprite textures are now stored in the TextureManager
2024-01-24 19:54:46 -05:00
Robert Kowalski
6ea40f8b32
Text textures are now stored in the TextureManager
2024-01-24 17:25:42 -05:00
Dhashvir Lalla
835d77cb85
fix nineslice hit areas
2024-01-15 05:16:56 +11:00
Richard Davey
9febc6b44a
Update version number
2024-01-12 18:03:09 +00:00
Richard Davey
e91551b4c5
Merge pull request #6686 from samme/fix/container-destroy-child
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Fix removing destroyed Container children
2024-01-12 17:57:57 +00:00
samme
5cd5cadf79
Fix removing destroyed Container child
2023-12-03 16:14:46 -08:00
Alvaro Estrada
0b22354afd
Update NineSlice.js
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Fixed the horiztonal typo
2023-11-10 13:43:50 -06:00
Richard Davey
47d393ac29
Update NineSlice.js
2023-11-10 16:44:16 +00:00
Richard Davey
131f73005b
eslint fix
2023-11-10 15:04:06 +00:00
Richard Davey
0b32610e56
Updated version to 3.70
2023-11-10 15:04:01 +00:00
Richard Davey
1b93e66cb1
Updates to support the new scale9 Frame data
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* You can now create a `NineSlice` Game Object without specifying a width or height for it. If you do this, it will use the size of the texture frame instead.
* The `NineSlice` Game Object will now check to see if its associated Frame has any scale9 data set, and if so this is now used automatically to populate all of the border values.
* The `NineSlice.setSlices` method has a new optional boolean parameter `skipScale9` which will allow you to set the border values of the Nine Slice directly, even if its Frame has associated scale9 data
2023-11-09 18:26:37 +00:00
Richard Davey
e8bb5f700e
Fixed errors from #6626
2023-11-08 15:47:56 +00:00
Richard Davey
cc7b6c4a08
Merge pull request #6626 from rexrainbow/layer-remove-removeall
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[Layer] Update remove, removeAll, add methods
2023-11-08 15:45:50 +00:00
Richard Davey
a6e9e4a4aa
Merge pull request #6624 from PresentCreativeLLC/EdgeZoneConstructorCorrection
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Constructor parameters correction
2023-11-08 15:40:38 +00:00
Richard Davey
c7785b0f12
Merge pull request #6610 from PresentCreativeLLC/EmitterOpRandomMinMaxConfigFix
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EmitterOpRandomMinMaxConfig type correction
2023-11-08 15:40:09 +00:00
Richard Davey
ea98751d05
Merge pull request #6609 from PresentCreativeLLC/ParticleDataTypesUpdate
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Created ParticleData description
2023-11-08 15:39:09 +00:00
Richard Davey
28a605def3
Merge pull request #6608 from PresentCreativeLLC/ParticleEmitterTypesUpdate
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Added the use of Vector2Like
2023-11-08 15:38:31 +00:00
Richard Davey
e552becd33
Merge pull request #6620 from PresentCreativeLLC/EmitZoneDataCorrection
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Type clarification for emit zone data
2023-11-08 15:37:16 +00:00
Richard Davey
392be38db3
Merge pull request #6619 from PresentCreativeLLC/EmitterOpOnEmitCallbackUpdate
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EmitterOpOnEmitCallback update
2023-11-08 15:36:48 +00:00
Richard Davey
36472d491d
Merge pull request #6625 from PresentCreativeLLC/DeathZoneObjDescription
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Updated the description of DeathZoneObj
2023-11-08 15:36:21 +00:00
Richard Davey
21338577b8
Merge pull request #6628 from PresentCreativeLLC/AddZonesFix
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AddEmitZone and AddDeathZone parity
2023-11-08 15:34:12 +00:00
Richard Davey
23372fa6cb
Merge pull request #6636 from PresentCreativeLLC/EmitterColorOpDescriptionCorrection
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Added to the description that EmitterColorOp is an extension
2023-11-08 15:31:50 +00:00
Richard Davey
065d3f4635
Merge pull request #6637 from PresentCreativeLLC/EmitterOpRandomStartEndConfigRemoval
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Removed interface EmitterOpRandomStartEndConfig
2023-11-08 15:31:28 +00:00
Richard Davey
a8a894e9dc
Merge pull request #6639 from PresentCreativeLLC/EmitterOpPropertyValueTypeAddition
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Added missing reference to EmitterOpOnUpdateType
2023-11-08 15:30:55 +00:00
Richard Davey
2d1c24cc3a
Merge pull request #6641 from rexrainbow/gameobject-tint-getter
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Add getter of tint property
2023-11-08 15:29:29 +00:00
Richard Davey
315e3b757f
Merge pull request #6653 from PresentCreativeLLC/TextColorGradient
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Extended color and stroke definitions
2023-11-08 15:27:23 +00:00
Richard Davey
94c810fd39
Remove false param to setQuad
2023-11-07 18:53:51 +00:00
Richard Davey
89ceaa288a
Remove roundPixels
2023-11-07 18:52:30 +00:00
Richard Davey
34f282397c
The TransformMatrix.setQuad
method signature has changed slightly. The roundPixels
parameter is now optional and defaults to false
. Previously, you always had to set it.
2023-11-07 18:50:42 +00:00
Richard Davey
d799c06031
Update TransformMatrix.js
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* `TransformMatrix.setToContext` will now use `setTransform(this)` as 'this' is an equivalent object that this method can natively take.
* `TransformMatrix.setQuad` no longer uses an anonymous function for `roundPixels`, which will help with performance.
2023-11-07 18:27:47 +00:00
Richard Davey
4564216c54
Set the context from the CanvasTexture
2023-11-07 18:25:36 +00:00
Richard Davey
91b145915c
Don't use the anonymous function, just a boolean check
2023-11-06 18:54:11 +00:00
Alvaro Estrada
dedd6c3438
Added missing property definitions
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* Added missing parenthesis in the previous additions
* Added the definitions missing in the Text class
2023-10-16 15:59:33 -06:00
Alvaro Estrada
625981e57a
Update TextStyle.js
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Updated the setFill method to match the setColor method
2023-10-16 15:50:09 -06:00
Alvaro Estrada
ffad6f6d90
Extended color and stroke definitions
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Declared that the color and stroke properties can also be CanvasGradient or CanvasPattern
2023-10-16 15:43:38 -06:00
Richard Davey
059ff984a2
JSDocs fix
2023-10-13 14:45:49 +01:00
Richard Davey
4ef3c58caa
Updated jsdocs
2023-10-13 13:09:28 +01:00
Richard Davey
181a022348
Merge branch 'master' of https://github.com/photonstorm/phaser
2023-10-10 20:22:31 +01:00
Richard Davey
b958123dad
Fixed typedefs
2023-10-10 20:22:28 +01:00
Richard Davey
6360d76515
Removed use of roundPixels
for now
2023-10-10 18:49:59 +01:00
Rex
aae03412fb
Add getter of tint property
2023-10-01 22:37:09 +08:00
Alvaro Estrada
7b9a3f2318
Added missing reference to EmitterOpOnUpdateType
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* Added missing possible type description of the propertyValue and defaultValue
2023-09-28 08:42:35 -06:00
Richard Davey
a79ae92d44
Calling the Line.setLineWidth
method on the Line Shape Game Object would result in a line with double the thickness it should have had in WebGL. In Canvas it was the correct width. Both renderers now match. Fix #6604
2023-09-27 18:53:36 +01:00
Richard Davey
455420c4a0
Merge pull request #6627 from rexrainbow/plane-origin
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Add read-only originX, originY properties
2023-09-27 18:06:20 +01:00