Commit graph

19815 commits

Author SHA1 Message Date
Richard Davey
3a74008e30 TransformMatrix.setQuad has been fixed so it no longer rounds the quad dimensions, only the x/y coordinates. This fixes a bug where it could give slightly different (+- 1px) sized textures based on how the dimensions were rounded when using roundPixels on the camera. Fix #6874 2024-09-17 19:01:10 +01:00
Richard Davey
4cfa44dce4 Update CHANGELOG-v3.85.2.md 2024-09-17 15:12:03 +01:00
Richard Davey
3057998965 TS defs issue fix #6904 2024-09-17 15:12:00 +01:00
Richard Davey
ad5b38b1cb WebGLRenderer.setExtensions is a new method that queries the GL context to get the list of supported extensions. Which it then sets into the class properties. This method is called internally as part of the init and restore process.
When the WebGL context was restored it would incorrectly try to call `init.setupExtensions()` which didn't exist. It now calls the correct method, `WebGLRenderer.setExtensions`. Fix #6905
2024-09-17 15:08:20 +01:00
Richard Davey
e41b3be8ff v3.85.2 version 2024-09-17 15:07:34 +01:00
Richard Davey
6d68565b51 v3.85.1 2024-09-05 18:44:25 +01:00
Richard Davey
556847750e Updated Layer jsdocs, which resolves a TypeScript extends error. 2024-09-05 17:37:50 +01:00
Richard Davey
65f53d85e2 v3.85 dist build 2024-09-05 14:56:10 +01:00
Richard Davey
5940c2cd17
Update README.md 2024-09-05 13:47:02 +01:00
Richard Davey
19d46444b4
Update README.md 2024-09-05 13:45:28 +01:00
Richard Davey
81e9b56ad7
v3.85 Readme 2024-09-05 13:30:28 +01:00
Richard Davey
a45afc80c0
3.85 TS Defs 2024-09-05 11:30:15 +01:00
Richard Davey
8aa67ea165
Update package.json 2024-09-05 11:29:44 +01:00
Richard Davey
3f447fc5d6
Update CHANGELOG-v3.85.md 2024-09-05 11:29:37 +01:00
Richard Davey
b12f3bbaa0
Renamed methods to avoid Container conflicts 2024-09-05 11:29:29 +01:00
Richard Davey
4c2f2ed899
Added getDisplayList method 2024-09-05 11:29:18 +01:00
Richard Davey
7bd23db219 Fixed incorrect version numbers 2024-09-05 09:50:39 +01:00
Richard Davey
3c29f694ed Removed unused var 2024-09-05 09:46:55 +01:00
Richard Davey
57df739a68 Removed unused imports 2024-09-05 09:45:56 +01:00
Richard Davey
f5b4691166 Fixed illegal use of destructuring. 2024-09-05 09:44:54 +01:00
Richard Davey
dfe3ec3aba Fixed lint errors and lines redeclaration 2024-09-05 09:39:51 +01:00
Richard Davey
9568572c7d Update CHANGELOG-v3.85.md 2024-09-05 09:37:43 +01:00
Richard Davey
45d2d6f939 Tidied up and renamed the new depth ordering functions 2024-09-05 09:37:37 +01:00
Richard Davey
dc714b10bd lint fixes 2024-09-05 09:35:19 +01:00
Richard Davey
b8839e4e70
Merge pull request #6746 from lukas-dachtler/fix/matterJSTypes
fixed MatterJS type definitions
2024-09-03 14:44:05 +01:00
Richard Davey
df0d516c16 Update CHANGELOG-v3.85.md 2024-09-03 14:40:46 +01:00
Richard Davey
a88351c643 Update version number 2024-09-03 14:38:19 +01:00
Richard Davey
c1f645e5d2 Defs build 2024-09-03 14:37:28 +01:00
Richard Davey
531bc4475b Parser build 2024-09-03 14:37:28 +01:00
Richard Davey
25f20485a2
Merge pull request #6819 from moufmouf/fix-dom-zoom-origin
Fixing DomElement position when camera zoom != 1
2024-09-03 14:36:59 +01:00
Richard Davey
8091292439 Fix #6854 #6737 (PipelineConfig TS) 2024-09-03 14:35:02 +01:00
Zeke Chan
780def8cf9 Fix #6860 BitmapText not wrapping lines in some cases 2024-09-03 15:52:10 +08:00
Richard Davey
d4ef67bae0
Update CHANGELOG-v3.85.md 2024-09-02 22:40:43 +01:00
Richard Davey
c308c430c3
The NineSlice Game Object will now guard against an invalid texture by checking for the frame and textureFrame vars before trying to read values from them. Fix #6804 2024-09-02 22:40:41 +01:00
Richard Davey
3041dabe9e
Update CHANGELOG-v3.85.md 2024-09-02 22:34:34 +01:00
Richard Davey
fcd0f7180c
The Mesh WebGLRenderer will now recalculate the vertexOffset correctly if the batch flushes, fixing an issue where it would display missing triangles in a mesh after a batch flush. Fix #6814 2024-09-02 22:34:29 +01:00
Richard Davey
0c8f613087
Update CHANGELOG-v3.85.md 2024-09-02 22:02:59 +01:00
Richard Davey
98ea091edc
Video.getFirstFrame is a new method that can be used to load the first frame of the Video into its texture without starting playback. This is useful if you want to display the first frame of a video behind a 'Play' button, without calling the 'play' method. Fix #6695 2024-09-02 22:02:55 +01:00
Richard Davey
85d64d77a4
Removed incorrect docs. Fix #6760 2024-09-02 21:20:41 +01:00
Richard Davey
5cc02afbd4 Update Config.js 2024-09-02 18:58:30 +01:00
Richard Davey
0febaddb10 Update CHANGELOG-v3.85.md 2024-09-02 18:27:13 +01:00
Richard Davey
ee426c9ae4 If you set a WebAudioSound to loop and set SoundManager.pauseOnBlur = false, then if you start the sound and tab away from Phaser, the sound wouldn't then loop on return to the game, if the loop _expired_ while the tab was out of focus. This was due to checking the audio source node target against the wrong internal property. Fix #6702 2024-09-02 18:27:10 +01:00
Richard Davey
513e8b5429 Update RenderConfig.js 2024-09-02 16:10:24 +01:00
Richard Davey
1e07586acc Fixed method names 2024-09-02 16:07:34 +01:00
Richard Davey
6170a21938 Remove use of PipelineConfig 2024-09-02 16:05:50 +01:00
zekechan
57db2cbe03 Update ScaleManager.js 2024-09-02 22:31:01 +08:00
zekechan
81434f0872 Update CHANGELOG-v3.85.md 2024-09-02 22:30:54 +08:00
zekechan
bb772f4c00 Update CHANGELOG-v3.85.md 2024-09-02 22:30:43 +08:00
Richard Davey
16efebae93 Update CHANGELOG-v3.85.md 2024-09-02 14:48:52 +01:00
Richard Davey
7e0f40492f Update CHANGELOG-v3.85.md 2024-09-02 14:26:03 +01:00