Commit graph

5316 commits

Author SHA1 Message Date
photonstorm
386e22b0fd Commented out all the bg color stuff. It now just changes the canvas CSS. 2016-10-14 06:31:26 +01:00
photonstorm
9961eeee6b Added worldAlpha property. 2016-10-14 06:31:01 +01:00
photonstorm
9f07eb176b StateManager no longer saves and resets the context around a Canvas state render function. 2016-10-14 06:30:44 +01:00
photonstorm
e06b900a61 Removed antialias, transparent and physicsConfig arguments from the Game constructor. 2016-10-14 06:30:07 +01:00
photonstorm
e01141e522 Added updateFromDirtyParent. 2016-10-14 06:29:42 +01:00
photonstorm
ee20190ea8 The Children component can now skip modifying the Transforms. 2016-10-14 06:29:22 +01:00
photonstorm
582d705b1f Updated base game objects. 2016-10-14 04:09:22 +01:00
photonstorm
60d348c464 Implemented a Dirty Transform Manager. Testing it out, but so far, so good. 2016-10-14 04:09:07 +01:00
photonstorm
849655611f Quick todo list. 2016-10-14 02:21:30 +01:00
photonstorm
ff2caeeb1c Some quick Image tests (will need to move to Sprite soon) 2016-10-14 02:21:21 +01:00
photonstorm
c5088d4ba6 Updated Factory to add to parent. 2016-10-14 02:21:04 +01:00
photonstorm
a85e8cf713 Added Container. 2016-10-14 02:20:43 +01:00
photonstorm
26711241ac Disabled access to World and Camera for now. 2016-10-14 02:20:35 +01:00
photonstorm
f6903df104 Stage now extends Container. 2016-10-14 02:20:01 +01:00
photonstorm
680ce51842 Updated Container methods, renamed renderers, added Factory. 2016-10-14 02:19:35 +01:00
photonstorm
d0cb0f2457 Commented out World and Camera for now. 2016-10-14 02:19:10 +01:00
photonstorm
c2841cc1f6 Fixed parenting. 2016-10-14 02:18:48 +01:00
photonstorm
fe623ec708 Fixed Transform, added in child management methods and tidied up. 2016-10-14 02:18:37 +01:00
Richard Davey
483c3eb34b Updated to work with new Image properties. 2016-10-13 01:54:40 +01:00
Richard Davey
6373d8ebb3 Moved methods and getters around. 2016-10-13 01:54:30 +01:00
Richard Davey
559126d7b5 Moved to using new Transform component, and adjusted other properties. 2016-10-13 01:54:18 +01:00
Richard Davey
d6bb27f51c Disabled the Debug class. 2016-10-13 01:54:01 +01:00
Richard Davey
72ee3c7a84 Updating Image game object to use the new Transform component. 2016-10-13 00:08:26 +01:00
Richard Davey
35854ea58d Cache now adds in Default and Missing images to the new Texture Manager. 2016-10-13 00:08:11 +01:00
Richard Davey
e9b80ecb93 Added the Transform components. 2016-10-12 23:53:39 +01:00
Richard Davey
e05cc8978a Added Data.merge. 2016-10-12 22:39:37 +01:00
photonstorm
ca4874cdd7 Data component updates. 2016-10-12 17:05:27 +01:00
photonstorm
9ed542781b Added the new Data Component. 2016-10-12 15:19:04 +01:00
Richard Davey
271aab1844 Removed the GPU texture handlers out of the Texture Manager, and into the WebGL Renderer. 2016-10-11 23:48:22 +01:00
Richard Davey
379b54b554 Added TextureManager.addSpriteSheetFromAtlas and removed it from the Texture class. 2016-10-11 22:46:23 +01:00
Richard Davey
a2ac0a2c58 Multi-atlas loader support complete, adding to the Texture Manager properly. 2016-10-11 22:11:54 +01:00
Richard Davey
65ce4928d9 Expanded multi-atlas support in the Loader. Fixing ESLint errors too. 2016-10-11 19:50:36 +01:00
Richard Davey
591bf828a9 Phaser.ArrayUtils.numberArray now has optional prefix and suffix arguments, allowing you to do: numberArray(1, 4, 'Level ') and the Array will contain ["Level 1", "Level 2", "Level 3", "Level 4"]. 2016-10-11 17:42:58 +01:00
photonstorm
775dee029d Added Loader.multiatlas - for multi-atlas textures. 2016-10-11 16:48:12 +01:00
photonstorm
ce3308ea1d Hooking the Loader and Cache into the new Texture Manager. 2016-10-11 14:52:17 +01:00
Richard Davey
e0ef9cab8b Hooked the Texture Manager into the Cache. 2016-10-10 23:57:51 +01:00
Richard Davey
70729234e8 Added the Texture Manager into the core systems list. 2016-10-10 23:39:52 +01:00
Richard Davey
3ac8c4fcc5 Tidied up the Children component. 2016-10-09 23:39:27 +01:00
Richard Davey
0af16817a5 Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
Richard Davey
fb13151959 Start of the container. 2016-10-08 17:19:55 +01:00
Richard Davey
d137d3e989 Swapped over to using the new Factory. 2016-10-08 16:31:08 +01:00
Richard Davey
380e717e52 Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere. 2016-10-08 16:17:46 +01:00
Richard Davey
6d0dc5e003 Added BitmapText Factory. 2016-10-08 13:18:35 +01:00
Richard Davey
729020477a New Game Objects structure in place, and starting to take shape.
Moved BitmapData and RenderTexture into the textures folder for now.

All Game Objects now have their own sub-folder, with their Factory and renderer functions alongside them, plus any other files they need.

New Factory class added. Currently hooked into `game.factory` for testing, but will swap to `game.add` when complete.
2016-10-08 03:05:42 +01:00
Richard Davey
85c580ac61 Starting porting RenderTexture over. 2016-10-07 03:55:55 +01:00
Richard Davey
f9fe6a3e94 Fixed canvas SpriteBatch and removed duplicate render functions. 2016-10-07 03:41:48 +01:00
Richard Davey
5b4280d694 Removed the matrix. 2016-10-07 03:34:42 +01:00
Richard Davey
35fd29a45a Removed Pixi globals, and moved constructors above the prototype. 2016-10-07 03:32:37 +01:00
Richard Davey
1262ba7e51 Removed PixiDefaults. 2016-10-07 03:23:38 +01:00
Richard Davey
0abf9d958d Updated scaleMode global. 2016-10-07 03:22:59 +01:00