Hooked the Texture Manager into the Cache.

This commit is contained in:
Richard Davey 2016-10-10 23:57:51 +01:00
parent 70729234e8
commit e0ef9cab8b
2 changed files with 40 additions and 4 deletions

View file

@ -294,8 +294,42 @@ Phaser.Cache.prototype = {
* @param {object} data - Extra image data.
* @return {object} The full image object that was added to the cache.
*/
addImage: function (key, url, data) {
addImage: function (key, url, data)
{
if (this.checkImageKey(key))
{
this.removeImage(key);
}
console.log('Cache.addImage', key);
var img = {
key: key,
url: url,
data: data,
texture: this.game.textures.addImage(key, data)
};
this._cache.image[key] = img;
this._resolveURL(url, img);
// Remove this
if (key === '__default')
{
Phaser.Cache.DEFAULT = this.game.textures.getFrame('__default');
}
else if (key === '__missing')
{
Phaser.Cache.MISSING = this.game.textures.getFrame('__missing');
}
return img;
},
__addImage: function (key, url, data)
{
if (this.checkImageKey(key))
{
this.removeImage(key);
@ -347,10 +381,10 @@ Phaser.Cache.prototype = {
var obj = this.addImage('__default', null, img);
// Because we don't want to invalidate the sprite batch for an invisible texture
obj.base.skipRender = true;
// obj.base.skipRender = true;
// Make it easily available within the rest of Phaser / Pixi
Phaser.Cache.DEFAULT = new PIXI.Texture(obj.base);
// Phaser.Cache.DEFAULT = new PIXI.Texture(obj.base);
},
@ -372,7 +406,7 @@ Phaser.Cache.prototype = {
var obj = this.addImage('__missing', null, img);
// Make it easily available within the rest of Phaser / Pixi
Phaser.Cache.MISSING = new PIXI.Texture(obj.base);
// Phaser.Cache.MISSING = new PIXI.Texture(obj.base);
},

View file

@ -42,6 +42,8 @@ Phaser.TextureManager.prototype = {
addImage: function (key, source)
{
console.log('TextureManager.addImage', key);
var texture = this.create(key, source);
this.parsers.Image(texture, 0);