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https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
Removed antialias, transparent and physicsConfig arguments from the Game constructor.
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parent
e01141e522
commit
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1 changed files with 12 additions and 29 deletions
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@ -66,13 +66,12 @@
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* @param {number} [renderer=Phaser.AUTO] - Which renderer to use: Phaser.AUTO will auto-detect, Phaser.WEBGL, Phaser.WEBGL_MULTI, Phaser.CANVAS or Phaser.HEADLESS (no rendering at all).
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* @param {string|HTMLElement} [parent=''] - The DOM element into which this games canvas will be injected. Either a DOM ID (string) or the element itself.
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* @param {object} [state=null] - The default state object. A object consisting of Phaser.State functions (preload, create, update, render) or null.
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* @param {boolean} [transparent=false] - Use a transparent canvas background or not.
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* @param {boolean} [antialias=true] - Draw all image textures anti-aliased or not. The default is for smooth textures, but disable if your game features pixel art.
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* @param {object} [physicsConfig=null] - A physics configuration object to pass to the Physics world on creation.
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* @param {boolean} [pixelArt=false] - Draw all image textures anti-aliased or not. The default is for smooth textures (false), but set to `true` if your game features all pixel art.
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*/
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Phaser.Game = function (width, height, renderer, parent, state, transparent, antialias, physicsConfig) {
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Phaser.Game = function (width, height, renderer, parent, state, pixelArt)
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{
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/**
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* TODO: Remove this
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* @property {number} id - Phaser Game ID
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* @readonly
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*/
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@ -86,7 +85,7 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
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/**
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* @property {object} physicsConfig - The Phaser.Physics.World configuration object.
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*/
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this.physicsConfig = physicsConfig;
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this.physicsConfig = null;
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/**
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* @property {string|HTMLElement} parent - The Games DOM parent.
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@ -137,12 +136,6 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
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*/
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this._height = 600;
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/**
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* @property {boolean} transparent - Use a transparent canvas background or not.
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* @default
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*/
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this.transparent = false;
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/**
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* @property {boolean} antialias - Anti-alias graphics. By default scaled images are smoothed in Canvas and WebGL, set anti-alias to false to disable this globally.
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* @default
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@ -155,7 +148,7 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
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* Configuration object with the property `multiTexture` set to true. It has to be enabled before
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* Pixi boots, and cannot be changed after the game is running. Once enabled, take advantage of it
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* via the `game.renderer.setTexturePriority` method.
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*
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*
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* @property {boolean} multiTexture
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* @default
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* @readOnly
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@ -485,14 +478,9 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
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this.parent = parent;
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}
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if (typeof transparent !== 'undefined')
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if (typeof pixelArt !== 'undefined')
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{
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this.transparent = transparent;
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}
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if (typeof antialias !== 'undefined')
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{
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this.antialias = antialias;
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this.antialias = !pixelArt;
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}
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this.rnd = new Phaser.RandomDataGenerator([(Date.now() * Math.random()).toString()]);
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@ -514,8 +502,8 @@ Phaser.Game.prototype = {
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* @method Phaser.Game#parseConfig
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* @protected
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*/
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parseConfig: function (config) {
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parseConfig: function (config)
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{
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this.config = config;
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if (config['enableDebug'] === undefined)
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@ -543,11 +531,6 @@ Phaser.Game.prototype = {
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this.parent = config['parent'];
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}
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if (config['transparent'] !== undefined)
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{
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this.transparent = config['transparent'];
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}
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if (config['antialias'] !== undefined)
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{
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this.antialias = config['antialias'];
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@ -599,8 +582,8 @@ Phaser.Game.prototype = {
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* @method Phaser.Game#boot
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* @protected
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*/
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boot: function () {
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boot: function ()
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{
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if (this.isBooted)
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{
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return;
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