Removed antialias, transparent and physicsConfig arguments from the Game constructor.

This commit is contained in:
photonstorm 2016-10-14 06:30:07 +01:00
parent e01141e522
commit e06b900a61

View file

@ -66,13 +66,12 @@
* @param {number} [renderer=Phaser.AUTO] - Which renderer to use: Phaser.AUTO will auto-detect, Phaser.WEBGL, Phaser.WEBGL_MULTI, Phaser.CANVAS or Phaser.HEADLESS (no rendering at all).
* @param {string|HTMLElement} [parent=''] - The DOM element into which this games canvas will be injected. Either a DOM ID (string) or the element itself.
* @param {object} [state=null] - The default state object. A object consisting of Phaser.State functions (preload, create, update, render) or null.
* @param {boolean} [transparent=false] - Use a transparent canvas background or not.
* @param {boolean} [antialias=true] - Draw all image textures anti-aliased or not. The default is for smooth textures, but disable if your game features pixel art.
* @param {object} [physicsConfig=null] - A physics configuration object to pass to the Physics world on creation.
* @param {boolean} [pixelArt=false] - Draw all image textures anti-aliased or not. The default is for smooth textures (false), but set to `true` if your game features all pixel art.
*/
Phaser.Game = function (width, height, renderer, parent, state, transparent, antialias, physicsConfig) {
Phaser.Game = function (width, height, renderer, parent, state, pixelArt)
{
/**
* TODO: Remove this
* @property {number} id - Phaser Game ID
* @readonly
*/
@ -86,7 +85,7 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
/**
* @property {object} physicsConfig - The Phaser.Physics.World configuration object.
*/
this.physicsConfig = physicsConfig;
this.physicsConfig = null;
/**
* @property {string|HTMLElement} parent - The Games DOM parent.
@ -137,12 +136,6 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
*/
this._height = 600;
/**
* @property {boolean} transparent - Use a transparent canvas background or not.
* @default
*/
this.transparent = false;
/**
* @property {boolean} antialias - Anti-alias graphics. By default scaled images are smoothed in Canvas and WebGL, set anti-alias to false to disable this globally.
* @default
@ -155,7 +148,7 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
* Configuration object with the property `multiTexture` set to true. It has to be enabled before
* Pixi boots, and cannot be changed after the game is running. Once enabled, take advantage of it
* via the `game.renderer.setTexturePriority` method.
*
*
* @property {boolean} multiTexture
* @default
* @readOnly
@ -485,14 +478,9 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
this.parent = parent;
}
if (typeof transparent !== 'undefined')
if (typeof pixelArt !== 'undefined')
{
this.transparent = transparent;
}
if (typeof antialias !== 'undefined')
{
this.antialias = antialias;
this.antialias = !pixelArt;
}
this.rnd = new Phaser.RandomDataGenerator([(Date.now() * Math.random()).toString()]);
@ -514,8 +502,8 @@ Phaser.Game.prototype = {
* @method Phaser.Game#parseConfig
* @protected
*/
parseConfig: function (config) {
parseConfig: function (config)
{
this.config = config;
if (config['enableDebug'] === undefined)
@ -543,11 +531,6 @@ Phaser.Game.prototype = {
this.parent = config['parent'];
}
if (config['transparent'] !== undefined)
{
this.transparent = config['transparent'];
}
if (config['antialias'] !== undefined)
{
this.antialias = config['antialias'];
@ -599,8 +582,8 @@ Phaser.Game.prototype = {
* @method Phaser.Game#boot
* @protected
*/
boot: function () {
boot: function ()
{
if (this.isBooted)
{
return;