Commit graph

19862 commits

Author SHA1 Message Date
Richard Davey
352816dd52
Update CHANGELOG-v3.87.md 2024-11-13 22:23:59 +00:00
Richard Davey
f259858d6c
Merge branch 'master' of https://github.com/phaserjs/phaser 2024-11-13 22:23:06 +00:00
Richard Davey
d80135083b
Update CHANGELOG-v3.87.md 2024-11-13 22:23:03 +00:00
Richard Davey
a6bffcdf26
Merge pull request #6920 from bagyoni/bitmaptext-idx
Fix calculation of idx in GetBitmapTextSize
2024-11-13 22:21:27 +00:00
Richard Davey
9e0af3afab
Merge branch 'master' of https://github.com/phaserjs/phaser 2024-11-13 22:20:32 +00:00
Richard Davey
c2cddcb5b0
Updating for v3.87 2024-11-13 22:20:24 +00:00
Richard Davey
d4700788a6
Merge pull request #6935 from Jessime/patch-1
loose -> lose typo in Container.js
2024-11-13 21:54:24 +00:00
Jessime Kirk
0f6e37ebfd
loose -> lose typo in Container.js 2024-10-29 13:58:28 -07:00
Richard Davey
c78b3a007d
Updated for 3.86.1 2024-10-14 12:49:34 +01:00
Richard Davey
833802c6e5
Added LOG_VERSION 2024-10-14 12:49:25 +01:00
Richard Davey
eb7f17c387
Utils.String.RemoveAt would incorrectly calculate the slice index if it was > 0. It will now remove the correctly specified character. 2024-10-14 12:49:15 +01:00
Attila Bágyoni
95254316b3 Fix calculation of idx in GetBitmapTextSize 2024-10-12 10:39:02 +02:00
Attila Bágyoni
21efdc57e7 Remove dead code in GetBitmapTextSize 2024-10-12 10:22:39 +02:00
Richard Davey
773dc8a2b9 Update CHANGELOG-v3.86.md 2024-10-11 14:33:46 +01:00
Richard Davey
f1c4b0fef2 v3.86.0 release 2024-10-11 14:32:30 +01:00
Richard Davey
c3581595c7
Update CHANGELOG-v3.86.md 2024-10-11 00:41:47 +01:00
Richard Davey
79de922e5d
The Canvas Renderer and WebGL Multi Pipeline now uses the new renderRoundPixels boolean to determine if it can render a Sprite or a Texture with rounded position values, or not. This fixes an issue where black lines would appear between tightly grouped sprites or tiles at non-integer Camera zoom values. Fix #6907 2024-10-11 00:41:43 +01:00
Richard Davey
8e432aee8d
BaseCamera.renderRoundPixels is a new read-only property that is set during the Camera preRender method every frame. It is true if the Camera is set to render round pixels and the zoom values are integers, otherwise it is false. This is then fed into the MultiPipeline when rendering sprites and textures. 2024-10-11 00:08:00 +01:00
Richard Davey
13177a4e4a
Update CITATION.cff 2024-10-10 21:17:01 +01:00
Richard Davey
a5574822bf
Update CHANGELOG-v3.86.md 2024-10-10 21:16:59 +01:00
Richard Davey
32c82ef728
Merge pull request #6912 from thompson318/master
Adds a citation.cff file
2024-10-10 21:15:58 +01:00
Richard Davey
ede4a7a63c Update CHANGELOG-v3.86.md 2024-10-10 19:01:02 +01:00
Richard Davey
10c342c5cb Phaser.GameObjects.Container#tempTransformMatrix has been removed. This was an internal private Transform Matrix. It has been replaced by a global single matrix that is used instead. This removes the need for every Container to have its own instance of this temporary matrix, reducing object allocation and memory overhead. 2024-10-10 19:00:58 +01:00
Richard Davey
e440887fb8 Updating for 3.86 2024-10-10 18:37:43 +01:00
Richard Davey
509de6ae51 RenderTarget.resize will now check the autoResize property before applying the change. Textures that have been locked to a fixed size, such as FX POT buffers, will no longer be resized to the full canvas dimensions, causing Out of Memory errors on some mobile devices. Fix #6914 2024-10-10 18:37:00 +01:00
Richard Davey
22bd58599c Update CHANGELOG-v3.85.3.md 2024-10-10 16:54:50 +01:00
Richard Davey
72e2857882 The EXPAND Scale Mode would cause the error "Framebuffer status: Incomplete Attachment" under WebGL if the Phaser game loaded into an iframe or element with a size of 0 on either axis, such as when you load the game into a 0x0 iframe before expanding it. It now protects against divide by zero errors. 2024-10-10 16:54:46 +01:00
Richard Davey
c6caba7598 The RenderTarget.willResize method will now check if the values given to it are actually numbers. If not it will return false. 2024-10-10 16:54:34 +01:00
Richard Davey
acc96c74a5 Format fix 2024-10-10 16:25:43 +01:00
Richard Davey
2d01f5d3ae
Merge pull request #6916 from rexrainbow/bug-text-measure-width
Fix rendering bug when using letterSpacing
2024-10-10 16:24:13 +01:00
Richard Davey
7988f4dc5d jsdoc link fix 2024-10-08 17:46:51 +01:00
Richard Davey
7b2eb11366 jsdoc link fix 2024-10-08 16:49:00 +01:00
Richard Davey
40fafa4d4e Invalid link fixed 2024-10-08 16:08:56 +01:00
Rex
cbca9ecf1f Fix bug 2024-10-08 05:56:33 +08:00
Rex
03ce4cecad Twist logic 2024-10-07 20:39:28 +08:00
Rex
0105a20afe Fix bug 2024-10-07 13:29:15 +08:00
Richard Davey
57965916e3 Update CHANGELOG-v3.85.3.md 2024-10-04 15:53:30 +01:00
Richard Davey
c066ffef1b The HexagonalTileToWorldXY function incorrectly used this instead of layer causing it to error in hex tilemaps with x axis staggering. Fix #6913 2024-10-04 15:53:27 +01:00
Richard Davey
05e6fd1081 Create CHANGELOG-v3.85.3.md 2024-10-04 15:47:40 +01:00
Richard Davey
574760186d The Array.MoveAbove function didn't recalculate the baseIndex after the splice, meaning the item would end up in the wrong location. 2024-10-04 15:47:35 +01:00
Richard Davey
af31ca2b97 3.85.3 prep 2024-10-04 15:47:29 +01:00
Stephen Thompson
9e328c97a4
Add files via upload 2024-09-26 13:44:51 +01:00
Richard Davey
580ff3074c
v3.85.2 2024-09-17 20:23:08 +01:00
Richard Davey
d6ccb63de7
Update README.md 2024-09-17 20:22:57 +01:00
Richard Davey
e014aeb3e3
Update CHANGELOG.md 2024-09-17 20:22:54 +01:00
Richard Davey
0a33856fd0
Update CHANGELOG-v3.85.2.md 2024-09-17 20:22:47 +01:00
Richard Davey
91eb34c3e9 Update CHANGELOG-v3.85.2.md 2024-09-17 19:01:16 +01:00
Richard Davey
3a74008e30 TransformMatrix.setQuad has been fixed so it no longer rounds the quad dimensions, only the x/y coordinates. This fixes a bug where it could give slightly different (+- 1px) sized textures based on how the dimensions were rounded when using roundPixels on the camera. Fix #6874 2024-09-17 19:01:10 +01:00
Richard Davey
4cfa44dce4 Update CHANGELOG-v3.85.2.md 2024-09-17 15:12:03 +01:00
Richard Davey
3057998965 TS defs issue fix #6904 2024-09-17 15:12:00 +01:00