Richard Davey
4f80ec5748
Fix spelling mistake
2020-04-27 10:13:15 +01:00
samme
03c9c5fa33
Add PathFollower#pathDelta
2020-04-17 09:28:40 -07:00
Godard
9c2447dcb8
fix Container pointToContainer function
2020-04-09 12:02:31 -04:00
samme
eeb00c1a92
Docs: when to quote fontFamily
...
Fixes #5076
2020-04-04 10:56:52 -07:00
samme
08aaf6231f
Docs: fix my math in Transform#rotation
2020-03-27 21:18:49 -07:00
Eliot Godard
f4ba7c4e3a
Fix wrong Container.getBounds with child container
2020-03-12 01:42:17 -04:00
halilcakar
43f26ad31f
Update JSDocs for events
2020-03-10 11:11:43 +03:00
samme
a84f7efb45
Docs: radian values for Transform#rotation
2020-02-27 10:15:44 -08:00
samme
55e4dc2329
Fix TypeError for headless renderer
2020-02-15 11:50:05 -08:00
Richard Davey
f5128a428a
Fixed Video return type. Fix #5003
2020-02-13 12:13:13 +00:00
Rex
307c2b1584
Add incData, toggleData method
2020-02-05 16:17:54 +08:00
Richard Davey
0b696ebc74
Added MatterJS.BodyType
to GameObject.body
type. Fix #4962
2020-02-04 21:13:44 +00:00
Richard Davey
20fabba0b9
Impact Physics is now removed from the core API
2020-02-04 14:52:04 +00:00
Richard Davey
e4c158c883
Merge pull request #4968 from JasonHK/jsdoc
...
Fixed `this` return types
2020-01-29 11:48:43 +00:00
Richard Davey
72f0395eec
Update TransformMatrix.js
...
Added missing braces.
2020-01-29 11:48:11 +00:00
Richard Davey
b8d2a5b792
Undef or null
2020-01-28 16:13:59 +00:00
Richard Davey
ef641a104f
Update Rope.js
2020-01-28 12:59:11 +00:00
Richard Davey
7ce48c20de
Update Rope.js
2020-01-28 12:50:22 +00:00
Richard Davey
ddf535c6c3
Rope can now draw vertex debug to a Graphics instance
2020-01-28 12:46:35 +00:00
Richard Davey
c357b5e56d
Added alignment property
2020-01-28 12:46:11 +00:00
Richard Davey
0a4b3e3785
Update RopeCanvasRenderer.js
2020-01-28 12:46:03 +00:00
Richard Davey
54aebfc842
Removed NOOPs and fixed UV projection for vertical atlas frames
2020-01-27 15:15:19 +00:00
Richard Davey
4de9d52769
Animation.setCurrentFrame
will no longer try to call setOrigina
or updateDisplayOrigin
if the Game Object doesn't have the Origin component, preventing unknown function errors.
2020-01-27 14:48:50 +00:00
Jason Kwok
ec25759747
Fixed this
return types for Phaser.GameObjects.Zone
2020-01-26 21:52:37 +08:00
Jason Kwok
8e82f22858
Fixed this
return types for Phaser.GameObjects.Text
2020-01-26 21:43:48 +08:00
Jason Kwok
192e03c932
Fixed this
return types for Phaser.GameObjects.Sprite
2020-01-26 21:36:59 +08:00
Jason Kwok
4578a9e13c
Fixed this
return types for Phaser.GameObjects.Quad
2020-01-26 21:26:34 +08:00
Jason Kwok
fca63274e2
Fixed this
return types for Phaser.GameObjects.Particles.Zones.EdgeZone
2020-01-26 21:21:25 +08:00
Jason Kwok
022fa20673
Fixed this
return types for Phaser.GameObjects.Particles.EmitterOp
2020-01-26 21:18:14 +08:00
Jason Kwok
270f7b33a3
Fixed this
return types for Phaser.GameObjects.Particles.ParticleEmitterManager
2020-01-26 21:15:30 +08:00
Jason Kwok
1fd71ae088
Fixed this
return types fro Phaser.GameObjects.Particles.ParticleEmitter
2020-01-26 21:13:11 +08:00
Jason Kwok
4df2179496
Fixed this
return types for Phaser.GameObjects.Light
2020-01-26 21:06:58 +08:00
Jason Kwok
66e314432c
Fixed this
return types for Phaser.GameObjects.Group
2020-01-26 21:03:57 +08:00
Jason Kwok
494ddf431d
Fixed this
return types for Phaser.GameObjects.Graphics
2020-01-26 21:01:00 +08:00
Jason Kwok
91f1fefd2b
Fixed this
return types for Phaser.GameObjects.Container
2020-01-26 20:50:59 +08:00
Jason Kwok
00818a9c61
Fixed this
return types for Phaser.GameObjects.Components.TransformMatrix
2020-01-26 20:42:58 +08:00
Jason Kwok
c97a59011d
Fixed this
return types for Phaser.GameObjects.Components.PathFollower
2020-01-26 20:36:05 +08:00
Jason Kwok
87bf4bd648
Fixed this
return types for Phaser.GameObjects.Bob
2020-01-26 20:25:26 +08:00
Jason Kwok
401cb81590
Fixed this
return type for Phaser.GameObjects.DynamicBitmapText
2020-01-26 20:16:18 +08:00
Richard Davey
009dad281f
Fixed comparison
2020-01-24 18:18:06 +00:00
Richard Davey
5022830c7a
Added preDestroy handler
2020-01-24 18:03:18 +00:00
Richard Davey
bf65d6b577
Push to the updateList too
2020-01-24 18:01:49 +00:00
Richard Davey
e5f5ed70fe
Added support for animations, texture flipping, alignment resetting and tint fill
2020-01-24 18:01:40 +00:00
Richard Davey
79357e35ab
Support Rope.alpha
2020-01-24 15:35:16 +00:00
Richard Davey
2f6921b80f
Added horizontal parameter
2020-01-24 15:35:08 +00:00
Richard Davey
1463aaaaa1
Added horizontal flag and Alpha and Flip components
2020-01-24 15:35:00 +00:00
Richard Davey
72c3b55235
Testing vertical Rope support
2020-01-24 01:58:29 +00:00
Richard Davey
f883cb492a
Fixed issue with not enough Rope segments being provided.
...
Allow to pass in integer to split Rope into.
2020-01-20 17:29:11 +00:00
Richard Davey
ade73f28bf
Rope updates
2020-01-20 16:01:30 +00:00
Richard Davey
57a022db53
Always flush, because tri-strip
2020-01-17 19:04:16 +00:00
Richard Davey
d5473a4840
Added setTintFill method
2020-01-17 17:58:50 +00:00
Richard Davey
162b07bd6b
Added new Rope Game Object
2020-01-17 17:38:06 +00:00
samme
f4c011496c
Fix PathFollower always at end of path
2020-01-16 14:44:26 -08:00
Richard Davey
4a6b2087f7
Fixed internal callback handlers
2020-01-15 12:45:59 +00:00
Richard Davey
ff65e69cd1
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
Richard Davey
e1a6214c9b
A DOMElement
will now set the display mode to 'none' during its render if the Scene in which it belongs is no longer visible.
2020-01-15 11:15:23 +00:00
Richard Davey
867a11b30b
DOMElement
has a new private method handleSceneEvent
which will handle toggling the display setting of the element when a Scene sleeps and wakes. A DOM Element will now listen for the Scene sleep and wake events. These event listeners are removed in the preDestroy
method.
2020-01-15 11:15:09 +00:00
Richard Davey
90c8825ddb
A PathFollower
with a very short duration would often not end in the correct place, which is the very end of the Path, due to the tween handling the movement not running one final update when the tween was complete. It will now always end at the final point of the path, no matter how short the duration. Fix #4950
2020-01-15 10:42:56 +00:00
Richard Davey
08c4ab0e4c
Added internalCreateCallback
and internalRemoveCallback
to a Group
2020-01-14 23:55:21 +00:00
Richard Davey
a81c2ea132
When playing an Animation, if you were to play another, then pause it, then play another the internal _paused
wouldn't get reset, preventing you from them pausing the animations from that point on. You can now play and pause animations at will. Fix #4835
2020-01-14 22:42:14 +00:00
Richard Davey
1928480913
Fixed JSDocs
2020-01-13 12:35:33 +00:00
Andrew Brampton
e42f227ec2
Update documentation and one import, to use the consistent name of Vector2
.
...
There were examples that used Vec2, which wouldn't work. For example `An array of Point or Vector2 objects: [new Phaser.Math.Vec2(x1, y1), ...]` was not copy and pastable.
2020-01-11 06:46:25 -08:00
Richard Davey
2d3a87a3a6
Updated existing
for TS defs. Fix #4941
2020-01-06 13:33:23 +00:00
Richard Davey
5e027f7031
Added JSDocs
2020-01-02 16:45:28 +00:00
Richard Davey
4892cc7feb
The Graphics
Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the element, rather than a quad alpha, which never worked for these objects.
2019-12-28 17:37:13 +00:00
Richard Davey
6ffdacc959
The DOMElement
Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the element, rather than a quad alpha, which never worked for these objects.
2019-12-28 17:37:04 +00:00
Richard Davey
e6464f6ad3
Merge branch 'master' of https://github.com/photonstorm/phaser
2019-12-28 17:29:11 +00:00
Richard Davey
f0e7a9bcf9
The Container
Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the container, rather than a quad alpha, which never worked consistently across Container children. Fix #4916
2019-12-28 17:27:31 +00:00
Richard Davey
949d882788
The Shape
Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the shape, rather than a quad alpha, which never worked for Shape objects.
2019-12-28 17:27:15 +00:00
Richard Davey
695cb7e4e2
AlphaSingle
is a new Game Object Component that allows a Game Object to set its alpha values, but only as a single uniform value, not on a per-quad basis.
2019-12-28 17:27:01 +00:00
Richard Davey
5130fccbf5
Merge pull request #4921 from samme/feature/emitter-remove
...
Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter()
2019-12-28 16:35:07 +00:00
Richard Davey
5adf6382ff
Merge pull request #4922 from samme/feature/emitter-setTint
...
Add ParticleEmitter#setTint()
2019-12-28 16:33:39 +00:00
J.C
936563df11
Crop component is missing from RenderTexture
class
2019-12-27 17:01:14 +08:00
samme
15506e0faf
Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter()
2019-12-23 10:36:35 -08:00
samme
559c89eaf2
Add ParticleEmitter#setTint()
2019-12-23 09:25:35 -08:00
Richard Davey
66a25e2117
Setting lineSpacing
in the Text Game Object style config would set the value but not apply it to the Text, leaving you to call updateText
yourself. If set, it's now applied on instantiation. Fix #4901
2019-12-18 14:55:12 +00:00
Richard Davey
752999c92b
The Mesh
and Quad
Game Objects have had the GetBounds
component removed as it cannot operate on a Mesh as they don't have origins. Fix #4902
2019-12-18 14:43:23 +00:00
Richard Davey
205bbab268
Merge pull request #4886 from rexrainbow/text-wrap
...
Don't add white space at last word of a line
2019-12-18 14:31:11 +00:00
Richard Davey
e5ab24ec8c
Merge pull request #4912 from javigaralva/add-gameobjectfactory-docs
...
Added doc for `GameObjectFactory.register` and `GameObjectFactory.remove`
2019-12-18 14:29:25 +00:00
Richard Davey
427d88ed79
Merge pull request #4913 from javigaralva/fix-doc-static-functions
...
Fix doc static functions
2019-12-18 14:28:51 +00:00
Javier García Álvarez
9d418eae73
Fixed jsdoc types to get TS definition intellisense.
2019-12-18 12:25:14 +01:00
Javier García Álvarez
e1d288a834
Add optional params to ParseFromAtlas doc
2019-12-18 12:22:30 +01:00
Javier García Álvarez
dbaf6f1f75
Fixed jsdocs @name to @method
2019-12-18 11:48:30 +01:00
Javier García Álvarez
718db273c2
Added doc for GameObjectFactory.register
and GameObjectFactory.remove
2019-12-18 11:32:29 +01:00
Javier García Álvarez
7576c824af
Fixed semicolon in updateList doc
2019-12-18 10:38:44 +01:00
Chris Andrew
15ac5e736a
#4903 Clarified z position documentation by linking to depth GO component.
2019-12-09 16:57:05 +00:00
Hua
3c4cf8834e
Don't add white space at last word of a line
2019-11-27 13:09:07 +08:00
Richard Davey
7650c5535f
BitmapText with a maxWidth
set wouldn't update the text correctly if it was modified post-creation. You can now update the text and/or width independantly and it'll update correctly. Fix #4881
2019-11-26 14:31:27 +00:00
Richard Davey
4a33c7b5c8
Don't reset text
2019-11-22 16:43:13 +00:00
Richard Davey
a7b3cd585d
Tidying up
2019-11-22 16:42:53 +00:00
Richard Davey
0d46c7107a
Fixed issue with carriage-returns not reflowing text
2019-11-22 16:42:43 +00:00
Richard Davey
4435791cc1
Updated to use current null approach
2019-11-22 13:54:07 +00:00
Richard Davey
28982fb7fc
Fixed word wrapping
2019-11-22 13:48:10 +00:00
Richard Davey
b297950875
Added wordWrapCharCode
2019-11-22 13:48:01 +00:00
Richard Davey
5b1401153c
Working through BitmapText wrapping
2019-11-21 17:11:43 +00:00
Richard Davey
ce2dbb7095
Merge pull request #4873 from samme/feature/group-type
...
Add `type` for Group, Arcade.Group, Arcade.StaticGroup
2019-11-20 21:54:10 +00:00
samme
8585541e15
Add type
for Group, PhysicsGroup, StaticPhysicsGroup
2019-11-20 11:53:38 -08:00
Richard Davey
3eafac9f4f
lint fixes
2019-11-19 13:02:05 +00:00
Richard Davey
c37058ef4b
When calling TileSprite.setTexture
or setFrame
, if the new frame size didn't match the old one, the new fill pattern would become distorted and the potWidth
and potHeight
values would be incorrect.
2019-11-19 11:49:54 +00:00
Richard Davey
b95a6a45bd
Fixed some JSDocs resulting from #4850
2019-11-19 11:23:19 +00:00
Richard Davey
4606f0b443
Merge pull request #4850 from rexrainbow/group-improvement
...
Add some action methods
2019-11-19 11:04:17 +00:00
Richard Davey
171ca39544
Merge pull request #4847 from rexrainbow/Action-of-scrollFactor
...
Add SetScrollFactor into Action and Group's createFromConfig
2019-11-19 10:55:16 +00:00
Richard Davey
e5f93738ca
Merge pull request #4807 from jcyuan/master
...
fix TS issues and fix the condition to check video support.
2019-11-19 10:49:09 +00:00
Richard Davey
1091d09d93
Video.destroy
has been renamed to Video.preDestroy
, so that it now destroys properly like all other Game Objects. Fix #4821
2019-11-18 22:20:08 +00:00
Richard Davey
9ff331e10e
Merge pull request #4829 from jsoref/spelling
...
Spelling
2019-11-18 21:47:26 +00:00
Richard Davey
50d9931c11
Added cached MIN/MAX SAFE INT for IE support #4833
2019-11-18 17:01:55 +00:00
Hua
f0c1d8f846
Add some action methods
2019-11-06 14:22:47 +08:00
Hua
53e9fd1465
Add SetScrollFactor into Action and Group's createFromConfig
2019-11-05 14:39:56 +08:00
Josh Soref
c0d92a56a7
spelling: will
2019-10-29 02:42:27 -04:00
Josh Soref
4a322dc7be
spelling: dynamic
2019-10-29 01:52:45 -04:00
Josh Soref
0b4a951cf5
spelling: discrepancies
2019-10-29 01:52:04 -04:00
J.C
9507ec7591
fix ts error, and update the output file.
2019-10-16 13:39:06 +08:00
Richard Davey
04bfe30255
Container.mask
wouldn't render in WebGL due to a change in the way child masks were handled. Container masking now works again as in 3.19. Fix #4803
2019-10-15 11:29:47 +01:00
Richard Davey
c37a3634c0
UpdateList.shutdown
wasn't removing the Scene Update event listener, causing actions to be multiplied on Scene restart (such as animation playback). Fix #4799
2019-10-15 11:18:36 +01:00
Richard Davey
28316ec4fe
Merged ProcessQueue docs
2019-10-11 18:53:11 +01:00
Richard Davey
c60530eedd
Removed commented-out code
2019-10-11 18:35:27 +01:00
Richard Davey
e8ac166ab2
Update UpdateList.js
2019-10-11 18:34:01 +01:00
Richard Davey
312797dc8e
JSDoc fixes
2019-10-11 18:29:55 +01:00
Richard Davey
39118a2778
Merge pull request #4700 from cristlee/master
...
add an optional textureData when initialize shader
2019-10-11 13:34:22 +01:00
Richard Davey
9656c9858c
Emit event after playback
2019-10-11 13:19:55 +01:00
Richard Davey
29f5acab15
Added all of the Video Events and completed the jsdocs
2019-10-11 12:26:24 +01:00
Richard Davey
0958df8592
Finished method jsdocs
2019-10-10 23:51:03 +01:00
Richard Davey
9b8bc99538
Lots of jsdocs added
2019-10-10 17:42:57 +01:00
Richard Davey
e3b4ec1b6f
Don't access currentTime if no video loaded
2019-10-10 14:26:19 +01:00
Richard Davey
dcdc219442
Added flipY support into saveTexture for use in shaders
2019-10-10 12:27:14 +01:00
Richard Davey
2fb190f023
changeSource works and loadURL works too
2019-10-09 17:42:51 +01:00
Richard Davey
bd7592a408
No URL in constructor
2019-10-09 17:42:37 +01:00
Richard Davey
bede5d29f0
Video source change now working
2019-10-09 15:31:37 +01:00
Richard Davey
e69c46d30e
Added snapshot methods.
2019-10-09 10:50:01 +01:00
Richard Davey
ed69ef6626
The GameObject.setTexture
method can now accept either a string, in which case it looks for the texture in the Texture Manager, or a Texture instance, in which case that instance is set as the Game Object's texture.
2019-10-09 10:49:37 +01:00
Richard Davey
226a0f87ea
Video seeking only updates texture when the seek is complete and added marker support
2019-10-09 10:17:15 +01:00
Richard Davey
35dfd2fb30
Fixed noAudio
2019-10-09 00:40:09 +01:00
Richard Davey
5b98d5737e
Non-Promise support + seeking texture update
2019-10-08 17:44:01 +01:00
Richard Davey
5b34726e64
Refactored how pause / resume / play works and texture updating, much cleaner and more resilient
2019-10-08 17:15:26 +01:00
Richard Davey
5ac4afb1f8
Getting autoplay working
2019-10-07 17:08:45 +01:00
Richard Davey
07a2a81263
grab and saveToTexture methods now work
2019-10-04 13:40:42 +01:00
Richard Davey
633af46f71
Removed snapshot and handled locked and unlocked playback
2019-10-04 13:14:32 +01:00
Richard Davey
3d31e27926
Don't render if there's no texture
2019-10-04 13:14:06 +01:00
Richard Davey
6b67862cb7
Finally resolved webgl texture issues when loaded too early
2019-10-04 00:58:43 +01:00
Richard Davey
800381b7fc
Better handling of texture creation
2019-10-03 17:51:11 +01:00
Richard Davey
9989f271d4
Pass in the key and url
2019-10-03 17:50:42 +01:00
Richard Davey
9429f66adb
Added first pass at Video Game Object
2019-10-03 02:29:05 +01:00
Richard Davey
3ab903b3c5
UpdateList now extends ProcessQueue and uses all of its methods instead.
2019-10-02 12:13:43 +01:00
Richard Davey
ea75c5ca9a
Updated quad alpha checks
2019-10-02 10:11:07 +01:00
Richard Davey
a7a15bcb4d
Merge pull request #4715 from MrcSnm/master
...
Container now can apply alpha quads
2019-10-02 09:55:59 +01:00
Marcelo Silva Nascimento Mancini
b7166bba3b
ESLint correction
2019-10-01 16:11:29 -03:00
Richard Davey
be02c80be9
Origin and canvas renderer work again now. Fix #4108
2019-10-01 17:43:47 +01:00
Richard Davey
1a42c54398
Set image smoothing based on renderer or scale mode.
2019-10-01 16:10:50 +01:00
Richard Davey
d405bab92c
Set image smoothing based on renderer or scale mode.
2019-10-01 16:10:46 +01:00
FengLi
217d1daa2f
add an optional textureData when initialize shader
2019-10-01 22:52:35 +08:00
Richard Davey
b1b95c066b
The BuildGameObject
function will no longer set scaleMode
because it's not a valid Game Object property.
2019-10-01 14:54:52 +01:00
Richard Davey
55c73d399b
GameObject.ToJSON
will no longer output the scaleMode
in the json because it's not a valid Game Object property.
2019-10-01 14:41:58 +01:00
Richard Davey
ea7691518b
Use public property for blend mode check #4771
2019-10-01 14:08:13 +01:00
Richard Davey
5b6d9895be
TileSprites will now throw a console warning if you try to use a RenderTexture or GLTexture as their frame source. Fix #4719
2019-10-01 13:37:37 +01:00
Hua
8a9e74ffe9
Add tint feature of bob
2019-10-01 10:17:14 +08:00
Richard Davey
487ec88529
RenderTexture.fill
wasn't setting the camera up before drawing the fill rect, causing it to appear in the wrong place and the wrong size. Fix #4390
2019-09-30 15:08:53 +01:00
Richard Davey
cde1210523
The Container WebGLRenderer will now handle child new type switching, allowing you to carry on with a batch of same-type Game Objects even if they're nested within Containers. Fix #4710
2019-09-27 15:41:51 +01:00
Richard Davey
f3e18000f2
Merge pull request #4760 from rexrainbow/blitter-enhancement
...
Set dirty flag only when render state of bob is changed
2019-09-26 12:32:34 +01:00
Rex
6deec2c44b
Also resize hit-area when resizing
2019-09-21 20:24:26 +08:00
Rex
08a2082d46
Update display-origin when resizing
2019-09-21 20:21:09 +08:00
Rex
7795713ab5
Set dirty flag only when render state of bob is changed
2019-09-21 20:15:56 +08:00
Richard Davey
5c04e20b20
The private Shader._savedKey
property has been removed as it wasn't used anywhere internally.
2019-09-20 14:48:41 +01:00
Richard Davey
bc5c7cf7ab
When calling Shader.setRenderToTexture()
it will now draw the shader just once, immediately to the texture, to avoid the texture being blank for a single frame (thanks Kyle)
2019-09-19 23:32:40 +01:00
Nicolas Ferrero
18060a841e
RenderTexture would not update texture size on resize
2019-09-10 17:03:52 +03:00
Richard Davey
fc5630cb72
The displayWidth
and height should never be negative.
2019-08-30 19:35:52 +01:00
Richard Davey
6887e7b4f0
JSDoc fix
2019-08-28 12:00:19 +01:00
=
e7cce944dd
Container now can apply alpha quads
2019-08-19 13:26:14 -03:00
Richard Davey
7d2eaae693
The Container renderer functions will now read the childs alpha
property, instead of _alpha
, allowing it to work with more variety of custom children.
2019-08-08 14:03:23 +01:00
Richard Davey
717258e3f1
Docs update
2019-08-05 14:07:36 +01:00
Richard Davey
9f15b5a96b
Removed scale abs, as deeper effects unknown
2019-08-03 11:08:22 +01:00
Richard Davey
cc85ec1d35
Fixed scaleX and scaleY
2019-08-02 17:28:46 +01:00
Richard Davey
c1767e404f
Fixed scaleX and scaleY to handle negative scales and added rotation fix
2019-08-02 01:50:02 +01:00
Richard Davey
6e2d22e5cb
jsdoc update
2019-08-01 17:44:20 +01:00
Richard Davey
718f75b797
TransformMatrix.rotation
now returns the properly normalized rotation value
2019-07-26 14:20:38 +01:00
Richard Davey
14faabcadf
Updated docs
2019-07-26 14:19:44 +01:00
Richard Davey
f4002471d7
Updated context lost / restored handlers
2019-07-17 16:38:00 +01:00
Richard Davey
80c0f59b09
GameObjectCreator.remove
is a new static function that will remove a custom Game Object creator type.
2019-07-17 14:36:10 +01:00
Richard Davey
4887696bfa
GameObjectFactory.remove
is a new static function that will remove a custom Game Object factory type.
2019-07-17 14:36:02 +01:00
Richard Davey
907d0dd4f2
Render Texture snapshot methods now work across WebGL and Canvas
2019-07-15 17:03:04 +01:00
Richard Davey
41d007fe67
Origin.updateDisplayOrigin
no longer applies a Math.floor to the display origins, allowing you to have a 0.x origin for a Game Object that only has a width or height of 1. This fixes issues with things like 1x1 rectangles displaying incorrectly during rendering.
2019-07-15 16:30:08 +01:00
Richard Davey
15d7b9c6ef
Fixed jsdoc typos and added single pixel support
2019-07-14 13:56:44 +01:00
Richard Davey
4d61aa8556
Added the new methods snapshot, snapshotArea and snapshotPixel
2019-07-13 15:21:13 +01:00
Hua
7134a1ef7b
Remove event hook of children when destroyChildren is false
2019-07-10 15:59:25 +08:00
Richard Davey
f71920646c
Shader.uniforms
now uses Extend instead of Clone to perform a deep object copy, instead of a shallow one, avoiding multiple instances of the same shader sharing uniforms. Fix #4641
2019-07-08 13:03:39 +01:00
Richard Davey
5416deaa54
The UpdateList.remove
method wouldn't flag the Game Object for removal properly if it was active. It now checks that the Game Object is in the current update list and hasn't already been inserted into the 'pending removal' list before flagging it. Fix #4544
2019-07-03 15:47:40 +01:00
Richard Davey
deca3c95a3
Calling Animation.setRepeat()
wouldn't reset the repeatCounter
properly, causing Sprite bound animation instances to fail to change their repeat rate. Fix #4553
2019-07-03 15:33:13 +01:00
Richard Davey
83e54cfb16
The Animation component will no longer start an animation on a Sprite if the animation doesn't exist. Previously it would throw an error saying "Unable to read the property getFirstTick of null".
2019-07-03 12:02:56 +01:00
Richard Davey
0d8a9bb7ae
Fixed TextSyle typo. Fix #4630
2019-07-02 12:32:29 +01:00
Rex
fa6eb360dc
Fix render offset issue
...
- Fix render offset issue
- Fix size issue when setting radius
2019-06-29 00:03:08 +08:00
Richard Davey
f792f13d7a
Added new quantity property to GroupCreateConfig
2019-06-28 11:14:59 +01:00
Richard Davey
a79da485c3
Added glTexture property
2019-06-26 00:36:40 +01:00
Richard Davey
fc3c93b578
Added flipY argument
2019-06-26 00:35:42 +01:00
Richard Davey
356c57c07b
The Shader will no longer set uniforms if the values are null
, saving on GL ops.
2019-06-25 22:49:30 +01:00
Richard Davey
280e0e2744
Abort filter checks if renderToTexture
2019-06-25 10:10:00 +01:00
Richard Davey
63ac456c45
Flag swap
2019-06-24 14:42:34 +01:00
Richard Davey
a3763d1468
Added setSampler2DBuffer
method and willRender
override.
2019-06-24 12:31:47 +01:00
Richard Davey
33e15dca48
Marked argument as optional. Fix #4607
2019-06-22 11:38:24 +01:00
Richard Davey
96f96a7258
Opps! Clear the texture :)
2019-06-21 17:20:15 +01:00
Richard Davey
9d94e35e91
If a GLTexture is given as a sampler2D it will extract the textureData from it correctly
2019-06-21 16:35:31 +01:00
Richard Davey
ba0c380109
Support rendering a shader to a texture instead of the display list
2019-06-21 16:08:29 +01:00