Commit graph

1968 commits

Author SHA1 Message Date
Carter Anderson
5d99f3a7e8 Add Handle<T> support to uniform resource provider. Use Handle<StandardMaterial> instead of StandardMaterial 2020-03-16 00:45:28 -07:00
Carter Anderson
63f40589e3 begin instancing work 2020-03-14 12:58:22 -07:00
Carter Anderson
56e79d5225 reorganize texture and mesh 2020-03-14 12:56:37 -07:00
Carter Anderson
ad654a3c25 add fps printer system to diagnostics mod 2020-03-11 01:44:46 -07:00
Carter Anderson
7342f96174 named pipelines (makes custom shaders easier) 2020-03-10 02:46:27 -07:00
Carter Anderson
fb4752532b rename pipelinebuilder.build() to finish() 2020-03-10 02:16:01 -07:00
Carter Anderson
807929f9e3 fix plugin example 2020-03-09 23:50:17 -07:00
Carter Anderson
99cdf56e7d add Color type 2020-03-09 23:43:40 -07:00
Carter Anderson
aa09e93980 reorganize render modules 2020-03-09 23:08:09 -07:00
Carter Anderson
440d883322 use static dispatch in add_resource_provider 2020-03-09 12:07:16 -07:00
Carter Anderson
e4550aaab2 tweak add_children 2020-03-09 02:08:27 -07:00
Carter Anderson
8eec5653b6 rename add_archetype to add_entity 2020-03-09 02:02:17 -07:00
Carter Anderson
a790332505 better parenting ergonomics in world builder 2020-03-09 02:00:59 -07:00
Carter Anderson
91a6c0d9db remove "asset scopes" now that resources are separate from world 2020-03-09 01:40:04 -07:00
Carter Anderson
f6dd6a5ca9 fix parenting example, add missing transform components, add parenting to world builder 2020-03-09 01:31:15 -07:00
Carter Anderson
9355a53980 upgrade legion (breaks plugins) 2020-03-08 23:19:07 -07:00
Carter Anderson
9d2909b43e cleanup 2020-03-08 20:29:21 -07:00
Carter Anderson
e0a1a83bc9 create entities as a separate step before starting a render pass 2020-03-08 20:06:59 -07:00
Carter Anderson
cadea8deb0 Break up wgpu renderer 2020-03-08 19:26:50 -07:00
Carter Anderson
baac7ff296 add png image loading and enable transparency 2020-03-02 20:33:46 -08:00
Carter Anderson
9d71d0d3fc clean up examples 2020-03-02 08:33:52 -08:00
Carter Anderson
22be0b3366 reset uniform count on each update (oops) 2020-03-02 08:32:15 -08:00
Carter Anderson
ca563ea1b3 fix uniform providers with different field sets 2020-03-02 00:19:28 -08:00
Carter Anderson
5154320f70 textures work! 2020-03-01 17:48:37 -08:00
Carter Anderson
9e5f4aeefc implement Copy for Handle 2020-02-23 23:50:44 -08:00
Carter Anderson
1a4bd98434 more texture work 2020-02-23 23:41:48 -08:00
Carter Anderson
f84e71d051 cargo fmt 2020-02-22 15:02:01 -08:00
Carter Anderson
2f1a0cb4a4 macros are now fully screaming snake 2020-02-18 22:59:33 -08:00
Carter Anderson
8a10c06ad5 add texture to frag shader. fix weird macro name collision bug 2020-02-18 20:26:02 -08:00
Carter Anderson
b809b22589 add ColorSource and remove test macro from StandardMaterial 2020-02-18 09:16:34 -08:00
Carter Anderson
f820e4207c add macro example to custom_shader 2020-02-18 09:06:24 -08:00
Carter Anderson
e0e0e41c33 Add "standard config" to pipeline builder 2020-02-17 20:43:50 -08:00
Carter Anderson
ad7acb111a fix custom_shader example 2020-02-17 20:23:00 -08:00
Carter Anderson
6cf981c610 use full path in macro references 2020-02-17 19:53:48 -08:00
Carter Anderson
a76b40bbb4 Fix pipeline name 2020-02-17 19:15:28 -08:00
Carter Anderson
57f798c0bd cleanup 2020-02-17 19:06:12 -08:00
Carter Anderson
6f376b5f3f remove old render graph 2020-02-17 18:36:31 -08:00
Carter Anderson
acebeb924c shader reflection for dynamic uniforms 2020-02-17 16:33:46 -08:00
Carter Anderson
c208945833 add assigned meshes render target
dynamic compiling w/ entity-specifc macros works!
2020-02-15 22:17:24 -08:00
Carter Anderson
56e5414b63 only update pipelines when macros change. better handle debug print 2020-02-15 19:00:30 -08:00
Carter Anderson
cd6ccc45b1 resolve warnings 2020-02-11 19:10:38 -08:00
Carter Anderson
f24a274a2a add renderable to render related queries 2020-02-11 19:09:05 -08:00
Carter Anderson
d58c5e7f5c tweak simple new 2020-02-11 18:54:04 -08:00
Carter Anderson
7cdc2351ba add default to MeshEntity 2020-02-11 18:29:39 -08:00
Carter Anderson
eedec80e89 add shader def fields / proc macro 2020-02-10 19:26:04 -08:00
Carter Anderson
9078b67677 add texture_new example (not working) 2020-02-09 13:53:43 -08:00
Carter Anderson
76d5f6057c add rustfmt.toml and set merge_imports to true 2020-02-09 11:42:26 -08:00
Carter Anderson
3b0b40a79d cargo fmt 2020-02-07 23:17:51 -08:00
Carter Anderson
88ecc9ed43 port ui over to new render graph 2020-02-07 22:42:30 -08:00
Carter Anderson
6d0661d299 fix lights 2020-02-05 11:02:53 -08:00
Carter Anderson
489580f688 port forward lighting and add struct + array uniforms 2020-02-05 09:59:36 -08:00
Carter Anderson
c4b10ea4f7 Continue moving uniform buffers to ResourceProviders 2020-02-03 22:13:13 -08:00
Carter Anderson
45dbe90d85 simple legacy comparison example 2020-01-29 12:49:32 -08:00
Carter Anderson
cd1fb92a7a cache bind group hashes 2020-01-28 01:53:28 -08:00
Carter Anderson
599d30d861 remove unused indices 2020-01-28 01:08:57 -08:00
Carter Anderson
0eb6c6fa74 dynamic uniform buffer info 2020-01-28 00:36:51 -08:00
Carter Anderson
6ba659049d cleanup 2020-01-27 19:36:06 -08:00
Carter Anderson
0b49557237 cleanup 2020-01-27 19:07:05 -08:00
Carter Anderson
07ba56c6cf add plane to example 2020-01-27 01:44:02 -08:00
Carter Anderson
be2a3659c7 dynamic uniforms now actually work! 2020-01-27 01:40:53 -08:00
Carter Anderson
36568d91d2 use buffers + dynamic offsets for shaderuniforms 2020-01-27 01:13:38 -08:00
Carter Anderson
d76b2b032e entity uniforms kind of work in the new render graph
but only the last entity because they all use the same buffer
2020-01-26 21:44:01 -08:00
Carter Anderson
5ca84dbde0 add new materials to example 2020-01-26 00:24:50 -08:00
Carter Anderson
2226292ce0 more graph work 2020-01-23 00:31:56 -08:00
Carter Anderson
9e0d29d27e prep flat pipeline 2020-01-21 03:15:28 -08:00
Carter Anderson
129a9747bb add dynamic plugin loading 2020-01-20 20:10:40 -08:00
Carter Anderson
e4d42c29a9 incomplete plug in 2020-01-19 13:24:01 -08:00
Carter Anderson
b0df491559 make legacy rendergraph optional (and off by default) 2020-01-19 12:43:18 -08:00
Carter Anderson
3783deed07 rename object3d to mesh 2020-01-19 02:10:29 -08:00
Carter Anderson
ec4ca5559f EntityArchetype proc macro 2020-01-19 02:02:12 -08:00
Carter Anderson
e0753c8ace entity archetypes
(for organization and compile time speedups)
2020-01-18 15:36:24 -08:00
Carter Anderson
e649d4f6e1 initial render graph v2 work 2020-01-17 00:46:40 -08:00
Carter Anderson
7037c8c494 cargo fmt 2020-01-14 22:23:00 -08:00
Carter Anderson
68676bf6fa add initial serialization 2020-01-14 22:19:28 -08:00
Carter Anderson
5f6bad2dc8 add system stages to app builder 2020-01-14 12:37:01 -08:00
Carter Anderson
5433ba7ea1 add prelude 2020-01-13 19:20:58 -08:00
Carter Anderson
32f196c7c2 move mesh and texture to asset mod 2020-01-13 18:59:30 -08:00
Carter Anderson
c867c021c9 add texture types 2020-01-13 18:06:06 -08:00
Carter Anderson
5ab026d943 update alpha dst_factor 2020-01-13 02:14:10 -08:00
Carter Anderson
a798cf3346 add alpha to ui pipeline 2020-01-13 01:32:04 -08:00
Carter Anderson
5d9bb88d1b update simple 2020-01-12 22:26:07 -08:00
Carter Anderson
ae325846ff Node tree structure 2020-01-12 22:18:17 -08:00
Carter Anderson
dd34c1e237 ui example comments 2020-01-12 18:47:17 -08:00
Carter Anderson
875b7492c8 rename ui_update_system 2020-01-12 18:00:58 -08:00
Carter Anderson
6da891be29 ui node system 2020-01-12 16:51:21 -08:00
Carter Anderson
7f0f2d0515 Add anchor data 2020-01-11 17:33:44 -08:00
Carter Anderson
9c3c92f39a cargo fmt 2020-01-11 15:21:31 -08:00
Carter Anderson
4d903df33c simplify AssetStorage and Handles 2020-01-11 12:32:38 -08:00
Carter Anderson
0049715070 remove explicit type 2020-01-11 03:32:22 -08:00
Carter Anderson
151675a5ef upgrade legion. refactor system and world construction 2020-01-11 03:31:36 -08:00
Carter Anderson
ee03942e40 rustfmt examples 2020-01-11 01:59:39 -08:00
Carter Anderson
55c50f7185 refactor app startup. AppBuilder. clean up examples 2020-01-11 01:46:51 -08:00
Carter Anderson
aeeb85b7b0 batched rect rendering 2020-01-10 22:42:54 -08:00
Carter Anderson
eb1233d9f0 initial ui pass 2020-01-08 19:17:11 -08:00
Carter Anderson
86a467f0f3 initial gltf example 2020-01-07 23:03:09 -08:00
Carter Anderson
42236cfe57 new shadow pass. pipeline assignments 2020-01-05 21:38:43 -06:00
Carter Anderson
cb6de5b2bf initial RenderGraph 2020-01-01 13:53:44 -06:00
Carter Anderson
7bfafc22bc initial instancing support 2019-12-27 15:35:07 -06:00
Carter Anderson
6a819a1884 render resources refactor and normal forward rendering 2019-12-23 18:13:05 -06:00
Carter Anderson
c0f8ded062 make variable immutable 2019-12-09 23:32:18 -08:00
Carter Anderson
aa2f7e9789 Use floats for vertex values 2019-12-09 23:12:50 -08:00
Carter Anderson
5c1ce0597f average frame time 2019-12-07 23:48:25 -08:00
Carter Anderson
42fd25cfd9 move forward uniform setup to forward pass 2019-12-05 09:29:26 -08:00
Carter Anderson
03c1ec3405 we glam now 2019-12-04 00:11:14 -08:00
Carter Anderson
4437f37690 light debugging 2019-12-03 22:13:04 -08:00
Carter Anderson
25b7dad1c2 update example 2019-12-03 19:01:48 -08:00
Carter Anderson
0e0eb97430 cleanup 2019-12-03 09:01:15 -08:00
Carter Anderson
816d0c9bdd wander spawner 2019-12-03 00:30:30 -08:00
Carter Anderson
21ce87ba45 fix camera projection 2019-12-02 15:51:24 -08:00
Carter Anderson
2a27cacba8 lights and cameras data driven. setup moved to relevant passes 2019-12-02 15:19:56 -08:00
Carter Anderson
df5c74a0ea material constructor 2019-12-02 11:05:35 -08:00
Carter Anderson
6b937d5df4 use more harmonious colors in sample 2019-12-02 10:54:42 -08:00
Carter Anderson
3922c76efe fix asset loading. no more temp! 2019-12-02 10:48:08 -08:00
Carter Anderson
a96f3cfda5 asset loading, hierarchies, more refactoring 2019-12-02 01:31:07 -08:00
Carter Anderson
07c0fa0704 refactor pipelines 2019-12-01 01:16:15 -08:00
Carter Anderson
e204538ad7 transition math to nalgebra and add tiny-town. 2019-11-30 21:21:45 -08:00
Carter Anderson
cd60778d46 use wgpu example as base 2019-11-30 17:42:27 -08:00
Carter Anderson
669849c454 initial commit 2019-11-12 19:36:02 -08:00