Commit graph

150 commits

Author SHA1 Message Date
KillzXGaming
46162e5379 Support loading txtg into gui and exporting them 2023-05-30 20:27:57 -04:00
KillzXGaming
45d20e8f44 Add TXTG loading for loaded bfres 2023-05-28 16:59:31 -04:00
KillzXGaming
5f77578a63 Add a fix for detecting decompressed mc binary files 2023-05-28 15:29:35 -04:00
KillzXGaming
934a430e89 Add support for loading decompressed TOTK bfres files 2023-05-28 15:06:34 -04:00
KillzXGaming
2c75de1f1c Push support for V10 BFRES saving, TXTG load/saving, Anim fixes, and more. 2023-05-27 19:33:14 -04:00
KillzXGaming
15e6c1c7fd BFRES : Fix material right click menu not applying shortcuts 2023-05-27 19:27:13 -04:00
KillzXGaming
d0fc51c57d BFRES : Fix loading bone attributes from 4 byte format when 3 byte stride 2023-05-27 19:26:32 -04:00
KillzXGaming
a506fb3a74 Add check for null external data 2022-09-08 17:03:44 -04:00
KillzXGaming
7d1da60731 BFRES : Quick fix for bounding box updating for rigged models 2022-01-21 16:44:10 -05:00
KillzXGaming
918595b0fc Adjust FKSA skeleton searching. 2021-10-11 17:16:17 -04:00
KillzXGaming
efdce27d4e BFRES : Fix mesh importing placement being wrong from rigid indices. 2021-07-25 15:40:21 -04:00
KillzXGaming
137c086699 Fix bfres disappearing (bounding radius calculation) and fixes to xtx and astc support. 2021-07-18 15:17:07 -04:00
KillzXGaming
a425bd6a6e Revert GetActiveSkeleton() as it causes animation export issues.
Since bfres has no real way to actively tell what animation uses which skeleton, I will need to do a UI in another update to select which model to export with.
2021-06-12 11:12:16 -04:00
KillzXGaming
06e835fd3d Handle skinned boundings better (may improve shadows and culling performance) 2021-06-05 18:06:24 -04:00
KillzXGaming
65732387fc Improve bounding radius calculation. 2021-06-03 21:19:34 -04:00
KillzXGaming
f1da5060d0 BFRES : Cleanup how indices are checked and updated fixing some skinning bugs on import. 2021-04-26 20:35:44 -04:00
KillzXGaming
7c9d8cfd98 BFRES : Add a quick fix for swapping skeletons with regenerated indices 2021-04-18 20:16:27 -04:00
KillzXGaming
2f2bee744b BFRES : Finally add support for proper skin index generation fixing all the index errors. 2021-04-18 14:38:12 -04:00
KillzXGaming
7331a268bf BFRES : Display scaling rule for non animated skeletons. 2021-04-17 19:21:42 -04:00
KillzXGaming
8a9390cb6c BFRES : Fix bone matching for models with multiple skeletons. 2021-04-12 19:49:45 -04:00
KillzXGaming
e1e6a3941f BFRES : Quick work around for skinning indices to fix index out of range error.
Quick work around based on VelouriasMoon's fix.
2021-03-29 20:41:44 -04:00
Shuken Mondin
f2601229d3 Import User data
Import userdata when importing a WiiU animation to a Switch bfres
2020-12-25 11:14:16 +08:00
KillzXGaming
a3bfa61275 Add LOD counter option for dummy LODs 2020-10-23 19:34:00 -04:00
KillzXGaming
cf752a265d BFRES : Add vertex color menus to FSHP 2020-10-21 17:40:51 -04:00
KillzXGaming
edb3b986cd
BFRES : Improve Switch sampler handling. 2020-10-08 18:55:13 -04:00
KillzXGaming
6deffec924 BFRES : Fix rigid body transforming for model imports. 2020-09-17 16:58:06 -04:00
KillzXGaming
4e23dcf91f BFRES : Quick fix to support Rune Factory 4 samplers. 2020-09-15 14:36:05 -04:00
KillzXGaming
f227f30e04 Fixup BOTW switch samplers 2020-09-12 15:44:38 -04:00
KillzXGaming
b16d03857f Add custom extensions to save dialogs. 2020-09-10 18:07:42 -04:00
KillzXGaming
aee94a3b2b BFRES : Fix botw switch samplers 2020-09-05 20:30:41 -04:00
KillzXGaming
968ac33d09 PTCL : fix some material assignments for primitives. 2020-09-04 16:29:23 -04:00
KillzXGaming
b0f77f247a BFRES : Fix bntx files with custom file names (PMTOK missing textures fixed) 2020-08-11 16:47:01 -04:00
KillzXGaming
3d32e44e73 Export bfres files as model containers on batch exporting. 2020-07-29 19:54:17 -04:00
KillzXGaming
4f39fdf62e Another adjustment to texture mapping 2020-07-10 17:49:24 -04:00
KillzXGaming
6c4afefdd5 Adjustments to texture mapping. 2020-07-10 17:27:31 -04:00
KillzXGaming
3bb5df711e Force bc4 alpha on bffnt 2020-07-07 19:22:26 -04:00
KillzXGaming
65d5fc1a32 BFRES : Fix null reference bug for importing bones (wii u) 2020-06-30 18:46:09 -04:00
KillzXGaming
82f104d8f1 BFRES : Rename duplicate bone names when new bones are imported. 2020-06-30 18:43:33 -04:00
KillzXGaming
ecc43c8430 BFRES : Fixes to importing SMD to FSKA 2020-06-15 21:00:03 -04:00
KillzXGaming
952095877d BFRES : Prevent adding attributes if original attributes are kept and present. 2020-06-15 20:15:27 -04:00
KillzXGaming
d3839e87b7 List out texture placeholders for bfres when missing textures on save. 2020-05-26 14:59:49 -04:00
KillzXGaming
06b6f5b2ab Only open texture pattern viewer in FMAA if the type is a texture pattern 2020-05-15 19:09:14 -04:00
KillzXGaming
cf9d673537 Fix click events for animations 2020-05-15 19:06:58 -04:00
KillzXGaming
ab066f1706 Add channel component option for batch export textures. Fix exporting texture alts from model. 2020-05-06 19:48:38 -04:00
KillzXGaming
b8f000dd1f Use first skeleton for now when batch exporting bfres (fix bone index mapping) 2020-05-05 16:49:39 -04:00
KillzXGaming
a3be9b111d BFRES : Fix bone indices remapping for batch exported models 2020-04-18 16:07:06 -04:00
KillzXGaming
134b8e295c Automatically open ctex files for narc if a bfres is opened. Fix aces texture mapping 2020-04-14 16:31:36 -04:00
KillzXGaming
cb86773b9c Fix scene animation exporting for wii u 2020-04-11 14:47:32 -04:00
KillzXGaming
65532046c0 Quick implimentation so bfres models can be batched exported 2020-04-10 17:22:45 -04:00
KillzXGaming
be9f7928d8 BFRES : fix loading R8 SNORM for wii u 2020-04-09 19:34:54 -04:00