mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 12:33:12 +00:00
a425bd6a6e
Since bfres has no real way to actively tell what animation uses which skeleton, I will need to do a UI in another update to select which model to export with. |
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.. | ||
Bfres Structs | ||
PlatformConverter | ||
BFRES.cs | ||
BFRESAnimFolder.cs | ||
BFRESGroupNode.cs | ||
BfresStructs.cs | ||
BfresSwitch.cs | ||
BfresUtilies.cs | ||
BfresWiiU.cs | ||
gfxEnum.cs | ||
GLEnumConverter.cs | ||
KsaShader.cs |